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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.05.11 19:27:00 -
[61]
Originally by: Cautet Edited by: Cautet on 09/05/2008 12:15:27
Originally by: Vanessa Vale Rofl.
Ah, if all our problems were aesthetic 
Haha, seeing a Minmitar pilot use the word aesthetic makes me giggle. Half the ships they never got round to removing the scafold from.
Not that they can compare with some of the more 'special' Caldari ships though, like the Moa.
I got to remember to turn on effects next time I see dreads go into siege, and to actualy look at what they are doing, see if the Citadel are worth watching.
That scaffolding provides additional EM resistance - useful for fending off Amarrian goldiboats.
Originally by: techzer0 I'm invincible until proven wrong
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Cassandra Beckinsale
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Posted - 2008.05.11 19:46:00 -
[62]
Originally by: Arakidias
Originally by: Cassandra Beckinsale
Originally by: James Lyrus I'd like to bring to your attention a major imbalance in missiles, when compared to turrets. It's quite a serious problem really, but one that seems to have gone unnoticed. Namely, that missiles don't look as cool as turrets when firing.
I recently acquired a G15 keyboards, so I could fire a 'full volley' from a Rokh. And I have to say, it looks really awesome, to see 8 rails (or blasters) firing at once. Try the same thing on a Raven, and what do you get. A big blob, that's slightly brighter than an individual missile, that kind a goes 'pop' when it hits something.
Worse still, the 'missile blob' just kind of emerges from the centre of the hull. No turret firing animation, no 'visible hardpoints' just a little blob ejected into space.
Now, there's one missile which doesn't have all these problems. The torpedo, has an eminently satisfying impact and blast wave. Even when you fire a 'powerball' of missiles, you get multiple rings on different planes, which means it at least looks like they got hit by several shots.
Smaller missiles, however, don't do this.
And don't get me started on the 'annoying yap' which is the explosion of light missiles. I mean, these are INTERNET SPACESHIPS. Where is the majesty of a flash and a yapping puppy explosion.
I would like to suggest the following be implemented forthwith: Slight sideways vector on missiles when they fire. A full volley of missiles shouldn't be a 'single blob' - they should spread, just a little bit, so you can see that multiple shots have been fired.
Launcher hardpoints - much like turrets, launchers attached to the hull. That animate when they fire. And missiles emerge from the launchers. Maybe even firing 'macross style' in all directions, and turning towards the target.
Explosions: Let them look like explosions please, not metaphorical elavator flatulence. "Big bada boom". Torps are a good start, the rest need to follow.
I think we can all agree, that 'looking awesome' is an area where missiles lose out chronically to turrets, and is an important gameplay factor that needs urgent attention.
Using external programs for an in game advantage is against eula. You are actually using a G15 (an external thing to eve) to gain a particualr advantage over ppl that have to click separately all the fire buttons.
Actually G15 is okay according to devs
I imagne is ok then if i create macro with G15 or anotehr keyboard that allow me to mine automatically...
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Spud Gunn
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Posted - 2008.05.11 21:27:00 -
[63]
Originally by: Cassandra Beckinsale I imagne is ok then if i create macro with G15 or anotehr keyboard that allow me to mine automatically...
Good luck with that. AFAIK, the G15 can only automate a sequence of keystrokes at the press of a button. It doesn't run things automatically, and it certainly can't interact with the game's UI in such a manner which would let you automate mining. Unless you can figure out a way of mining entirely using keyboard shortcuts?
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AstroPhobic
Minmatar
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Posted - 2008.05.11 21:40:00 -
[64]
Yes, yes, and more yes.
YES!
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MentaFox
StarHunt Fallout Project
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Posted - 2008.05.11 21:51:00 -
[65]
/signed ----------------------
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Little Matt
Caldari New Fnord Industries Black Scope Project
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Posted - 2008.05.12 01:20:00 -
[66]
Gods yes. I too was unhappy with the drake. I saw the 'launch points' and got my hopes up that they'd be used. No such luck.
We have the models already drawn, albeit in 2d on the module icon. Surely building a 3d object couldn't be that difficult.
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Kvirie
Caldari Children of the Wind
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Posted - 2008.05.12 02:03:00 -
[67]
I'd like to note for everyone that when your missiles come out at a random direction, they are going to be spending part of their flight time getting back on target, which will give an indirect nerf to missile range as a result.
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Nyphur
Pillowsoft
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Posted - 2008.05.12 02:08:00 -
[68]
Originally by: Kvirie I'd like to note for everyone that when your missiles come out at a random direction, they are going to be spending part of their flight time getting back on target, which will give an indirect nerf to missile range as a result.
They can just add a flat 0.5s increase to all missile flight times after skills are applied. Essentially, missile flight time wouldn't start from launch time but from the time it starts tracking the target.
Eve-Tanking.com - We're sorry, something happened. |

Little Matt
Caldari New Fnord Industries Black Scope Project
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Posted - 2008.05.12 03:24:00 -
[69]
Originally by: Kvirie I'd like to note for everyone that when your missiles come out at a random direction, they are going to be spending part of their flight time getting back on target, which will give an indirect nerf to missile range as a result.
Good point. In fact, it was a good point when the last 4 people mentioned it too. Still, it bears repeating I suppose.
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ceyriot
Induseng Enterprises R0ADKILL
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Posted - 2008.05.12 05:20:00 -
[70]
Originally by: ACE2008 Agreed.
Stamped.
Signed.
Applauded.
Yarr'ed.
This x 10000
Faction Store - Killboard |

Anon Forumalt
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Posted - 2008.05.12 05:25:00 -
[71]
Originally by: Kvirie I'd like to note for everyone that when your missiles come out at a random direction, they are going to be spending part of their flight time getting back on target, which will give an indirect nerf to missile range as a result.
Actually, missiles already have a built in "range nerf" in which they take time to accelerate to full speed. This is why EFT's missile range numbers are always off by a couple km, even on a stationary target. Sooo...we could just say that the built in delay is enough, and have a neato graphic.
If they really wanted to go nuts with the visuals, the missile could "pop free" of the hull, then its engine could ignite and it could go speeding off in the right direction. Ahhh, if only. /dream |

Zeba
Minmatar Pator Tech School
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Posted - 2008.05.12 05:29:00 -
[72]
Originally by: haulitall Agreed.
Stamped.
Signed.
Applauded.
Yarr'ed.
First reply was the best reply.
inappropriate signature. ~WeatherMan |

Mr Ignitious
Gallente R.E.C.O.N. Insurgency
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Posted - 2008.05.12 11:27:00 -
[73]
Edited by: Mr Ignitious on 12/05/2008 11:29:04 time to break the thread!! (sorry guys, i know how much fun you must've been having.)
YAH give missiles awesome buff to looks, and turret visuals!!
but for all of us sad sad gallente pilots with our phobos crying because it HAS a missile hardpoint visual but no launcher hardpoints, me wants missiles on my roden ships. And hey, why not give some more missiles to the lach, ares, and eris while we're at it 
i say this not as "boohoo, my ships are bad which is me actually saying im bad and want eve to accomodate my weakness," i say it as i want my ships too look cooler/maybe follow manufacturers description a little more 
edit: OH! and this 
Originally by: Jin Entres I demand rainbow coloured trails!
And different formations like flowers and hearts!
And high-pitched japanese yells on every hit!
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Hungry Hippo
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Posted - 2008.05.13 18:04:00 -
[74]
I agree with this 100% !! I've always thought it was odd that they haven't made launchers for missles appear on the ships and actually fire missles.
SIGNED
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Cloora
Black River Industries
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Posted - 2008.05.13 18:21:00 -
[75]
I have been pleading for this since I first got a Rokh and then saw the awesomeness that is firing 8 turrets at once.
My Drake and Raven are so Meh in comparison.
Buff missile animations!
Visibile Missile hardpoints FTW!!
This is my Opinion and not that of Black River Industries or any of its members. |
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