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Theqwert125
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Posted - 2008.05.11 21:16:00 -
[1]
I've been wanting to get into PVP for some time, and as I'm nearing the end of rounding off my mission cruise Raven training, I discovered that i really didn't nead all that much more training (that I wasn't aiming for already) to get into a stealth bomber (Manticore).
My question is twofold:
Is a stealth bomber a good way to go from a cruise Raven?
Are the skills I have planed out sufficient?
My current planed skillset is on "in EVE" here.
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Clueless Alt
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Posted - 2008.05.11 22:49:00 -
[2]
Edited by: Clueless Alt on 11/05/2008 22:50:10 Cloaking 4 to get a slight but useful speed bonus. Also, work on your navigation skills. You'll also need e-war skill related to dampeners, they're your only defense.
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Theqwert125
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Posted - 2008.05.11 23:09:00 -
[3]
Edited by: Theqwert125 on 11/05/2008 23:09:43 Doesn't the cloaking skill give "10% per level reduction in targeting delay after uncloaking per skill level." and the Stealth Bomber give a role bonus of -100% targeting delay after decloaking?
And the linked plan has every navigation skill to 4 except warp drive operation or those that only affect mwds/afterburners/jump drives, which aren't used on stealth bombers if I recall correctly, so unless you mean for me to train WDO to 4, i asume you mean to max out the other 2?.
I will look into dampener skills however.
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Clueless Alt
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Posted - 2008.05.11 23:24:00 -
[4]
Darn yep I slipped and though of the covertops bonus, sorry. Navigation5 is, imo, a must have. WDO4 is great too, specially for a manticore (aka the flying brik :P) but it's not as important. ;) Some ppl like fitting a mwd even on bomber, you might considerer it (but, tbh I don't fit any on Hound).
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2008.05.12 02:26:00 -
[5]
I don't really suggest that you use damps. They aren't very useful now that you can't damp (most) interceptors into web range with them. Then again, if you're using a Manticore, what else are you going to put in the midslots, so vOv
Those skills look fine. If you want to take stuff from there to be a better stealth bomber pilot specifically, your attention will probably be best focused toward better nav skills (do you not intend to put a prop mod on it for some reason?), heat (obviously), and then maybe considering getting some missile skills to V.
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Ashmira
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Posted - 2008.05.12 11:09:00 -
[6]
The real problem is not how long it takes to train a stealth bomber, is what you can do with it. It has about the same hitpoints as a kestrel, and half a raven's damage, so its worse than at least one other ship you can fly at all possible scenarios.
The good part is that you get the buzzard by training it, which is far more useful for traveling, moving expensive blueprints, and scanning. |

Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.12 16:36:00 -
[7]
Originally by: Ashmira The real problem is not how long it takes to train a stealth bomber, is what you can do with it. It has about the same hitpoints as a kestrel, and half a raven's damage, so its worse than at least one other ship you can fly at all possible scenarios.
Um, have you seen the damage that an Electron bomb does, with a 15km area of effect? And don't change the subject and talk about the cost of the bomb, either, because that's irrelevant. ---- What part of "shorn't" do you not understand? |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.05.12 19:25:00 -
[8]
Originally by: Theqwert125 Edited by: Theqwert125 on 11/05/2008 23:09:43 Doesn't the cloaking skill give "10% per level reduction in targeting delay after uncloaking per skill level." and the Stealth Bomber give a role bonus of -100% targeting delay after decloaking?
And the linked plan has every navigation skill to 4 except warp drive operation or those that only affect mwds/afterburners/jump drives, which aren't used on stealth bombers if I recall correctly, so unless you mean for me to train WDO to 4, i asume you mean to max out the other 2?.
I will look into dampener skills however.
I strongly, strongly, STRONGLY advise that you get Navigation and Evasive Maneuvering to 5 before you start PvPing in T2 ships. Or in any ships really. (They'll also help you do your missions that little bit faster).
After that the next in the priority list is Sig. Analysis 5. Locking speed is vital for all ship classes, but especially so for the stealth bomber.
Covops 4 is essential - as a general rule you should get the ship skill to 4 before undocking any T2 ship. At covops 4 you will actually move faster cloaked than uncloaked.
In the longer term you will want Missile Projection 5 and, if you decide you really like the stealth bomber class, Covops 5.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.05.12 19:28:00 -
[9]
Originally by: Ashmira The real problem is not how long it takes to train a stealth bomber, is what you can do with it. It has about the same hitpoints as a kestrel, and half a raven's damage, so its worse than at least one other ship you can fly at all possible scenarios.
The good part is that you get the buzzard by training it, which is far more useful for traveling, moving expensive blueprints, and scanning.
WTB: A kestrel with a ~2000hp alpha, or a raven that can travel 450m/s while cloaked.
Stealth bombers are specialised, to be sure, and not much use in general combat. But for trickery and surprise ganks, they can't be beat.
CONCORD provide consequences, not safety; only you can do that. |

MalVortex
Jericho Fraction The Star Fraction
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Posted - 2008.05.12 22:19:00 -
[10]
Originally by: Kusha'an
Um, have you seen the damage that an Electron bomb does, with a 15km area of effect? And don't change the subject and talk about the cost of the bomb, either, because that's irrelevant.
Everyone flies around with T2 Rigs too, right? They're so much better, and the cost is irrelevant!
Bombs are 1) extremely hard to use effectively 2) Very expensive for their damage. Every bomb you fire is like throwing two caracals at the enemy.
Stealth Bomber PVP is very different from most other ship piloting. Its fun, but requires a lot of patience, tactical knowledge and knowing what every ship you fire on can do before you decloak 
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Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.12 22:54:00 -
[11]
Originally by: MalVortex
Originally by: Kusha'an
Um, have you seen the damage that an Electron bomb does, with a 15km area of effect? And don't change the subject and talk about the cost of the bomb, either, because that's irrelevant.
Everyone flies around with T2 Rigs too, right? They're so much better, and the cost is irrelevant!
Bombs are 1) extremely hard to use effectively 2) Very expensive for their damage. Every bomb you fire is like throwing two caracals at the enemy.
Stealth Bomber PVP is very different from most other ship piloting. Its fun, but requires a lot of patience, tactical knowledge and knowing what every ship you fire on can do before you decloak  Well thanks for the lesson, but really I was discussing your comment about the SB's damage. You forgot to mention that an SB is best in a gang of SBs. Obviously. It's not really a solo ship. ---- What part of "shorn't" do you not understand? |

Sakura Nihil
Stimulus
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Posted - 2008.05.13 01:16:00 -
[12]
Stealth bombers really aren't great in roaming gang or fleet combat, from my experiences.
At gatecamps, they're meh, decent only really as you can setup properly. But really? If you want to get into PvP as a Caldari pilot try something like a Crow, Kitsune, or Falcon.
Goal Line Blitz, an American Football MMO Vote Jade for CSM. |

Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.13 03:24:00 -
[13]
Sakura, what team are you on in the goal line blitz game? I'm on the Grinnell Pioneers, Oceania A league. My player's Dotar Sojat and we're 9-0 on the season. ---- What part of "shorn't" do you not understand? |

Erasmus Torn
Torn Intergalactic
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Posted - 2008.05.13 11:37:00 -
[14]
Go Dog Go - I love the Manti and have blown up 13 so far learning to fly them. Don't sit at a gate camp with them - go hunting and pop unsuspecting whatevers from range or cloak up close for surprise whackage - that's a tecnical term BTW.
Understand a Manti is a bicycle with 3 excellent missile launchers and tin foil armor. Get thee some more NAV skills and anything that makes your ship more maneuverable -as in run away. Learn to make safe spots. All of the 2ndary missile skills are good, so decide if you get more benefit from training the easier ones to 5 first and working through the more time costly ones or getting the hard ones first and working backward. All help the Raven in the end.
Also - get infomorph psych and jump clones so when you go pop - and you will, but it will fun, you don't lose your implants.
Finally - looks like you can mine, you may want some trade skills to fund the Manti addiction although cloaks are cheaper now than in the old days.
Good hunting
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