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1. Lv 4 Raven Setup - in Missions & Complexes [original thread]
Okay, I've ran thousands of missions on several chars over the last few years, these are the setups I'd recommend: Low-skill rookie mission boat: hi: 6x cruise launcers 2x heavy nos(optional, if fitting skills allow) med: Gistii b-type small ...
- by Ashmira - at 2008.12.26 18:16:00
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2. WTS 4 x 60 day ***SECURE ONLY*** 600mil each - in Timecode Bazaar [original thread]
one for goldina plz.
- by Ashmira - at 2008.12.23 21:39:00
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3. Storyline Shenanigans - in Missions & Complexes [original thread]
You need to run 16 missions of the same level to get a storyline mission.
- by Ashmira - at 2008.09.04 04:50:00
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4. Lvl 4s and Tank DPS - in Missions & Complexes [original thread]
EFT defense numbers are rather useless for estimating the tank you need in a mission, as they are based on your average resistances, which are irrelevant as you will usually face only a couple of types of incoming damage. As you gain experience ...
- by Ashmira - at 2008.09.04 04:45:00
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5. Pith ECM Jamming how to ECCM? - in Missions & Complexes [original thread]
ECCM simply doesn't work against NPC's, period. Suggest drones and patience.
- by Ashmira - at 2008.09.04 04:39:00
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6. my navy raven setup please post advice - in Missions & Complexes [original thread]
Your ship would die pretty quickly in some missions. First of all use cruise missiles. Torps would be better in theory, but in practice covering the distances towards the targets takes far more time. Ideally, you would be using dread or cn cruis...
- by Ashmira - at 2008.09.04 04:28:00
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7. Alt help? - in Skill Discussions [original thread]
The best way to increase your incoming isk via an alt, if you do plan to continue mission running is, unsurprisingly, a second raven pilot. A mere shield or energy transfer on both ravens, sparingly used, will pretty much solve all your tanking pr...
- by Ashmira - at 2008.09.03 18:53:00
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8. Cruise Spec - in Skill Discussions [original thread]
In fact, t2 launchers don't get much higher rof when compared to arbies, while they do have much higher fitting requirements. However, they offer the following advantages: 1)Significantly cheaper than arbies 2)Higher ammo capacity 3)Ability to u...
- by Ashmira - at 2008.09.03 18:43:00
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9. Torp Skills - in Skill Discussions [original thread]
I dont think target navigation prediction works on them either.
- by Ashmira - at 2008.08.10 02:07:00
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10. Overheating; Worth it? - in Skill Discussions [original thread]
Well I've had thermodynamics for about a year I think, and while it *could* save you in a hairy mission, it's not worth training for just for that.
- by Ashmira - at 2008.07.31 10:41:00
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11. Overheating; Worth it? - in Skill Discussions [original thread]
Very much so if you pvp, not so much if you dont. And higher levels of thermodynamics have a pronounced effect on how long you can overheat mods before heat becomes an issue.
- by Ashmira - at 2008.07.31 02:40:00
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12. Nano Counters - in Ships and Modules [original thread]
Originally by: Captator I would argue that boosting the counters and nerfing the high end speed stuff is the way to go, rather than blanket nerfing speed. To this, I must agree.
- by Ashmira - at 2008.07.27 15:41:00
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13. Nano Counters - in Ships and Modules [original thread]
Originally by: Sekh Ondaari Typically this idea is used on cerbs or heretics, using precision light missiles. This means you will be dealing full damage up to some 8km/s however... like all the other ideas the best case scenario here is s...
- by Ashmira - at 2008.07.27 15:39:00
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14. Nano Counters - in Ships and Modules [original thread]
Edited by: Ashmira on 27/07/2008 15:25:16 In short, no one refutes that if a nano fleet tries to engage a hostile fleet far superior in all aspects than it, it will not win. The point is that nano-fleets can mess around in your space unmoles...
- by Ashmira - at 2008.07.27 15:25:00
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15. Nano Counters - in Ships and Modules [original thread]
Well, since you took the time to accuse me of "talking nonsense", I will take the time to refute your own nonsensical ramblings, which obviously come from someone who has never taken on any serious nano-gangs. Feel free to post links from your kil...
- by Ashmira - at 2008.07.27 15:19:00
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16. Nano-nerf: Too much at once? - in Test Server Feedback [original thread]
Edited by: Ashmira on 27/07/2008 00:37:31 I think you guys are missing the whole point. The main problem with nano-gangs is simple: They are an excellent griefing tool in the hands of experienced pilots, so much that they diminish EVERYTHING ...
- by Ashmira - at 2008.07.27 00:36:00
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17. Heya, feel free to advise a vet... Yeeehaaaaa - in Skill Discussions [original thread]
Originally by: Jinx Barker As I said, I do not like big ships, I was always Small/Medium Ship type of combat guy. Hence I never really got too much involved with Battleships other than Fleet, and never went for the Capitals, since I alway...
- by Ashmira - at 2008.07.26 23:39:00
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18. Heya, feel free to advise a vet... Yeeehaaaaa - in Skill Discussions [original thread]
Well, looks like a pretty ok char you've got there, but what stuff do you like fiddling with in-game? If all you wanted was to train skills for training skills sake, you wouldnt be making this post. To get good advice, you will need to outline: ...
- by Ashmira - at 2008.07.25 20:46:00
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19. Server status: Unknown - in Issues, Workarounds & Localization [original thread]
Okay, I was happily hauling stuff about, and I got dropped. After that, I've been getting Server status: Unknown, with "connection to server closed" whenever I attempted to login. Strangest part about it is I can still ping the eve server, access ...
- by Ashmira - at 2008.07.18 23:43:00
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20. Shield Compensation Skills - in Skill Discussions [original thread]
Originally by: Estel Arador Originally by: Felix Dzerzhinsky For shield tankers, we usually use the active versions and as such the skill does not really come to play. Who's "we"? I almost always use amplifiers, which are great...
- by Ashmira - at 2008.06.30 22:30:00
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