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Anduma
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Posted - 2008.06.28 00:19:00 -
[1]
I'm having a little trouble understanding how this works. I just created a Industrial/Engineer character and she came with several Shield Compensation skills which I've never used before.
So right now I have Thermetic Shield Compensation (level 2)
I looked up the skill and this is what it says:
To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance
So my question is this - how do I know if a shield hardener is Active or Passive?
Thanks :)
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Anduma
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Posted - 2008.06.28 00:19:00 -
[2]
I'm having a little trouble understanding how this works. I just created a Industrial/Engineer character and she came with several Shield Compensation skills which I've never used before.
So right now I have Thermetic Shield Compensation (level 2)
I looked up the skill and this is what it says:
To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance
So my question is this - how do I know if a shield hardener is Active or Passive?
Thanks :)
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Tsang Po
Gallente Federal Defence Union
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Posted - 2008.06.28 01:29:00 -
[3]
If a module has to be activated (Read: Clicked on while in space) in order to receive its primary bonuses, then it is an active module. If it automatically provides bonuses to your ship without requiring activation, then it is passive.
All of the active shield hardeners provide a secondary passive bonus to your shield resistances when they are turned off.
tl;dr - Needs capacitor = active No "On" switch = Passive
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.28 06:51:00 -
[4]
It means if you use passive shield hardeners (which very few people do, and those setups are very spacific) then you get 5% per level. You get the 3% on active hardeners only when that mod is not turned on. So if you forget to turn on an active mod or you have run so low on cap that they turn off, the skill will still provide 3%.
I don't really see the point in training these skills. The reason armor tankers train it is because their invul field is the EANM - which is a passive mod. They get a massive resist bonus to their EANM's when they train the skill. For shield tankers, we usually use the active versions and as such the skill does not really come to play. ----
GO BLUE!! |

Estel Arador
Minmatar
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Posted - 2008.06.28 10:40:00 -
[5]
Originally by: Felix Dzerzhinsky For shield tankers, we usually use the active versions and as such the skill does not really come to play.
Who's "we"? I almost always use amplifiers, which are great if you have trained the compensation skills.
For more information on the compensation skills, check my skills explained thread.
Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Ashmira
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Posted - 2008.06.30 22:30:00 -
[6]
Originally by: Estel Arador
Originally by: Felix Dzerzhinsky For shield tankers, we usually use the active versions and as such the skill does not really come to play.
Who's "we"? I almost always use amplifiers, which are great if you have trained the compensation skills.
For more information on the compensation skills, check my skills explained thread.
We is 95% of eve.
They are not great if you have the skills trained. In fact it would take the best deadspace (pithum a-type), and compensation V to match a simple t2 active field. |
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