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ghosttr
Amarr Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.05.11 22:44:00 -
[1]
Stealth in eve is very limited, you either have it or you dont. There is no in-between area for stealth modules.
I think that there should be stealth modules that attempt to disguise you against certain types of sensors. Result in less lock range, and slower lock time.
They should come in both active, energized and and passive flavors, and have similar stats to hardeners.
T1 Passive would have 20% reduction in lock time and range. T1 Energized would have 32.5% reduction in lock time and range. T1 Active would have 50% reduction in lock time and range.
In my opinion this would really spice up the fleet combat in eve. Make it a game of rack, paper, scissors. Rather than having only rock(gank bs), and paper(sniper bs)
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Summer's End
Intel 7
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Posted - 2008.05.11 23:28:00 -
[2]
Have you even thought about what slots they'd take up?
Granted I'd love to see a the addition of a more diverse stealth system but local kind a ruins it.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |

Maceross
Kate.Moss YTMND.
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Posted - 2008.05.11 23:44:00 -
[3]
erm isnt this kinda what sensor damps are supposed to do?
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Needle Juice
Caldari JET FORCE Ka-Tet
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Posted - 2008.05.11 23:55:00 -
[4]
would have to be a high slot
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.05.12 00:03:00 -
[5]
Originally by: Maceross erm isnt this kinda what sensor damps are supposed to do?
Big difference is:
Sensor Damps: Aggressive act (targets another ship) which drops one ship's abilities to target any ships.
"Stealth Systems": Passive act(don't need to target anything) which prevents all other ships ability to target one thing.
It's not a bad idea, but would have to have serious WCS-style drawbacks.
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Stakhanov
Metafarmers
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Posted - 2008.05.12 00:23:00 -
[6]
There was a cloak prototype for electronic attack frigates , wasn't implemented for some reason. You'll have to ask the testing devs on singularity.
I think a cloak that reduces your sig radius when active (and deactivates once you are locked - eventually) without affecting your speed would be nice. Well , on the electronic attack frigates at least. The keres looks like it was designed around it.
Originally by: Bloody Puppy because it's a good game because it's a good game because it's a good gameeeeee ccp gonna nerf it   
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ghosttr
Amarr Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.05.12 00:31:00 -
[7]
Well as far as my idea goes these would be low slot modules (like armor tanking modules) and would have no drawbacks. There would be no omni-stealth. So being stealthy against everything would seriously gimp your tank.
Also stealth and cloaking are 2 different things. Cloaking is the ability to hide from everything, and remain undetected, at the cost of your ship being useful. Stealth is what happens when you want to combine the two, your ship still works, but you are not necessarily hidden, but harder for your enemy's weapons to find My Blog |

Nova Fox
Gallente
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Posted - 2008.05.12 00:33:00 -
[8]
Stelath Plates already exist in the data base they come in S M L sizes
they are active midslot plates that reduced armor amount in exchange for signature radius but a set amount, Im sure if they made them a stack nerf precentile im sure it would be more balanced.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2008.05.12 00:39:00 -
[9]
Huh, never saw the stealth plates before, I'll have to take a look at them. Sounds interesting.
I had always wondered if maybe a module that reduced the range you would be visible on the overview might not be a bad idea either. Negated by target painters, and give full overview range to anybody that you lock onto. Though it would overlap with the current cloaks to a degree, which would make things tricky.
------ begin signature -----
Little known Eve fact, The original race names were: Amarr Empire, Caldar Empire, Minmatar Republic, The Jovians, and The Remanaquie Federation. |

ghosttr
Amarr Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.05.12 00:42:00 -
[10]
Originally by: Nova Fox Stelath Plates already exist in the data base they come in S M L sizes
they are active midslot plates that reduced armor amount in exchange for signature radius but a set amount, Im sure if they made them a stack nerf precentile im sure it would be more balanced.
Like i said before think of stealth as you would think of stealth on todays modern aircraft.
Sig raduis would make the weapons do less damage, making a battleship have the sig radius of a frigate would be unbalanced imo Because while it would have similar (not the same, due to it not effecting range) effects targeting wise. It would make it so that bs guns cant hit a stealthed bs.
Whe you think of modern stealth, it does not make weapons any less effective. It just makes targeting and firing said weapons harder, that is the effect i am aiming for My Blog |
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Savant Hayt
Minmatar The Reich
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Posted - 2008.05.12 00:55:00 -
[11]
Removing the player from local with the covops cloak active would be a really good idea. Makes those ships whose main purpose to be stealthy...actually stealthy. Still should show up on regular cloaks...as you can put those on any ship.
Or plating that makes the ship fall off the scanners at a closer range. Instead of the 200-300kmish range to show up, have it be only 50-100...and beyong that you aren't on their sensors.
Just ideas.
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Nova Fox
Gallente
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Posted - 2008.05.12 01:09:00 -
[12]
Edited by: Nova Fox on 12/05/2008 01:12:00 They are in the data base the just never made it tranq or sisi
What alot people dont understand is that signature radius is only the electronic size of a object not its phsyical size sig radius of an f18 is about a soccerball big whil the f22 is one of a golf ball while a semi truck is well a semi truck sig radius.
Most ships in eve have some degree of electronic masking and have signature radius significantly lower than thier actual phsyical size.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Dromidas Shadowmoon
Minmatar 54th Knights Templar THORN Alliance
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Posted - 2008.05.12 01:41:00 -
[13]
This would only be not overpowered if you couldn't engage in combat while it was active. It would be neat if there was a module that kept you from the overview and/or local :) _______________________________________________ Minmatar will always go faster than you, get over it. |

Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.05.12 03:10:00 -
[14]
I'm still waiting for the highslot module that makes your ship look like a hauler/freighter.
It'd operate just like a cloak, so no firing weapons until you drop the illusion...
...it'd certainly inject some spice into suicide ganks!
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.05.12 04:26:00 -
[15]
Originally by: ghosttr Sig raduis would make the weapons do less damage, making a battleship have the sig radius of a frigate would be unbalanced imo Because while it would have similar (not the same, due to it not effecting range) effects targeting wise. It would make it so that bs guns cant hit a stealthed bs.
I wouldn't call it unbalanced - just very very boring.
Most likely, what would happen is that everyone started equipping their BS:es with M and S-size weapons instead of the standard L-sized ones. The skill requirements for PvP BSes would go down (yay, I guess), but the fights would take ages (snore)…
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Ginuad Amarasen
Amarr Taggart Transdimensional Virtue of Selfishness
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Posted - 2008.05.12 07:41:00 -
[16]
Originally by: Khandara Seraphim I'm still waiting for the highslot module that makes your ship look like a hauler/freighter.
It'd operate just like a cloak, so no firing weapons until you drop the illusion...
...it'd certainly inject some spice into suicide ganks!
That would perhaps be the most awesome module ever.
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Summer's End
Intel 7
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Posted - 2008.05.12 08:04:00 -
[17]
Originally by: Ginuad Amarasen
Originally by: Khandara Seraphim I'm still waiting for the highslot module that makes your ship look like a hauler/freighter.
It'd operate just like a cloak, so no firing weapons until you drop the illusion...
...it'd certainly inject some spice into suicide ganks!
That would perhaps be the most awesome module ever.
QFT
Q-ships ftw.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |

Drizit
Amarr
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Posted - 2008.05.12 08:08:00 -
[18]
Edited by: Drizit on 12/05/2008 08:08:21
Originally by: Nova Fox Most ships in eve have some degree of electronic masking and have signature radius significantly lower than thier actual phsyical size.
I can understand the sig radius bit you are talking about but the sig radius in Eve also relates to the weapons ability to hit the target. Having a BS with a sig radius of a frigate would mean that another BS would have a hard time hitting it.
What the OP is trying to propose is a passive sensor dampener that increases lock times for anything trying to target the ship it is fitted to. A nice idea for anyone travelling in lowsec since an inty can pretty much instalock anything. As the OP said, having a penalty for it would mean engaging in combat with one fitted would be far more difficult. Possibly a penalty to your own lock time which is half of the dampening effect. Therefore if the T1 Active dampening effect is 50%, you own would be 25%. The dampening field that is thrown out would have a certain amount of backlash which would affect you own systems.
I propose a mid slot since WCS already takes up a low slot and hits armor tankers harder than shield tankers. This idea would give armor tankers an alternative to WCS and overall, a counter to sensor boosters.
Logistics ships in battles would benefit from this as it would be far harder to lock them. It would keep the ships safer while they rep your armor or shields.
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Freighters need a tank |

cianide pro
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Posted - 2008.05.12 12:10:00 -
[19]
stealth mod that no one can see what type of ship you fly but can be locked and seen on overview as ''A'' ship but can attack in stealth mod. Penalty for this mod has to bee seen but would bring some nice extra form of SUPRISE ingame :P
cloak like its now, cant see kind of ship and cant be seen in overview and cant atack in when cloaked
Just a thought lol
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.05.12 12:51:00 -
[20]
Originally by: Khandara Seraphim I'm still waiting for the highslot module that makes your ship look like a hauler/freighter.
It'd operate just like a cloak, so no firing weapons until you drop the illusion...
...it'd certainly inject some spice into suicide ganks!
nice - and it could be "seen through" with a ship scanner or a cargo scanner or something. -- Ralara / Ralarina |
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Raynar Alcohol
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.12 13:04:00 -
[21]
Edited by: Raynar Alcohol on 12/05/2008 13:04:49 I like the idea, implemented as a module, that reduces the sig radius.
But still Features and Ideas Discussion -> this way -- Computer games donĈt affect kids. I mean if Pac-Man affected us as kids, weĈd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. |
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