| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.05.13 00:57:00 -
[31]
LOL? The game not functioning out of the box?
HAHAHAHA that's the best thing I've heard in a while. I've never had a problem with EVE not working "out of the box".
It doesn't even come in a box.
L2Post
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |

Recalesence
|
Posted - 2008.05.13 00:59:00 -
[32]
Originally by: Frug It helps a lot to turn off brackets for drones.
Can someone tell me where this is done? I took a look in esc menus and overview settings, didnt see anything :S
|

Anon Forumalt
|
Posted - 2008.05.13 01:01:00 -
[33]
Originally by: Atomos Darksun LOL? The game not functioning out of the box?
HAHAHAHA that's the best thing I've heard in a while. I've never had a problem with EVE not working "out of the box".
It doesn't even come in a box.
L2Post
I realized this after I posted it, but "after the download, installer, and patcher finish running and I make my guy" had much less of a ring to it. |

Anon Forumalt
|
Posted - 2008.05.13 01:05:00 -
[34]
Originally by: DubanFP Edited by: DubanFP on 13/05/2008 00:55:44
Originally by: Anon Forumalt
If everyone chooses to make the smart (nay, the ONLY) decision and turn off EVERY POSSIBLE GRAPHICAL EFFECT (I cannot stress this enough. Not "slide the bar to its minimum, low point." No. Off. Dead. Gone completely.), why do the graphics exist?
Now as much as I know you're being sarcastic i'm going to agree seriously. I see no point in the extra graphics at all. I want to play the game for the content which is the smart thing to do. A lot of EVE players, myself included, don't care about the shinies. We enjoy the slow strategic pace of fights in EVE. As far as I'm concerned there are no extra graphics. However there is no harm in allowing them for the people who want to use them. So i'm not going to start going around complaining about something i'm givin the option not to use.
Originally by: Anon Forumalt There are other ways to display graphics, and having the clients load the graphics of every single ship on the grid (an assumption that has not yet been answered) may be a problem. Perhaps this problem could be solved and you, I, and the rest of the EVE subscriber base could turn our graphical effects back on.
That's just silly thinking. It would never work, player A would shoot player B and player B would never see player A. Not to mention any half decent fleet will call primaries. What do you do when the primary target isn't loaded for lag reasons. Sorry but you really have no clue what you're talking about.
Bolding random words FTW!!!!!
If you were following the thread a bit more closely, you'd understand that having the enemy ship appear on the overview is a given. Nobody is suggesting taking that away. What I'm suggesting should be possible is a graphical preference similar to the ones you are so fond of. As the graphical mechanics have been explained to me (but unverified), my EVE client loads the graphics of every ship on grid. Thus, the load on my computer is the same whether they're all sitting directly in front of my ship or 200 km out sniping. Again, this is unverified. But assuming this is the way it works (random bolding lol), it seems like a really silly way to run the game. |

DubanFP
Caldari Four Rings Phalanx Alliance
|
Posted - 2008.05.13 01:11:00 -
[35]
Edited by: DubanFP on 13/05/2008 01:15:02
Originally by: Anon Forumalt If you were following the thread a bit more closely, you'd understand that having the enemy ship appear on the overview is a given. Nobody is suggesting taking that away. What I'm suggesting should be possible is a graphical preference similar to the ones you are so fond of. As the graphical mechanics have been explained to me (but unverified), my EVE client loads the graphics of every ship on grid. Thus, the load on my computer is the same whether they're all sitting directly in front of my ship or 200 km out sniping. Again, this is unverified. But assuming this is the way it works (random bolding lol), it seems like a really silly way to run the game.
I'm just curious. Have you even tried zooming out? You don't render the full graphics of ships farther out. Or at least you don't on the classic client. The premium shouldn't be too different. It's the effects that cause most of the lag, which you need to disable.
Control+Shift+alt+E Control+shift+alt+T
Along with a few small tweaks most people tell me that's enough. Is that really that hard to do when you know there's going to be a large battle soon? _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Shadow Joy
|
Posted - 2008.05.13 01:11:00 -
[36]
Think, for a moment, of the variables that need to be calculated in a fight between two six turret cruisers that have five drones each in a grid that is devoid of anything but the ships.
* You have tracking, which needs to be calculated for all 12 objects. * You have the ammo expenditures of 12 different guns. * You have 24 different damage types divided between two targets. * You probably have at least 2 repairers countering damage. * You have the x,y,z positions of 12 objects that need to be updated constantly.
For this brief, and highly simplified example, that is over sixty calculations going on at the database level.
Now consider that even more calculations go into the fight at the graphics level.
* Position of an object relative to your view. * Size of an object relative to your view. * Weapon effects. * Special effects on a ship (repairers, flames, etc.).
Again, this is all highly simplified. The reality is far more complex.
I don't know if lag in EVE is DB or graphics based, but I think all of this hints as to why EVE lags compared to other MMOs in similar situations.
What other MMO has the same amount of complexity and detail? How many games allow you to fire multiple weapons at the same time, with multiple pets out as well? How many games have players interacting in three dimensional space?
To me it isn't very surprising that EVE lags, especially when there is a lot going on. It is more surprising how well it does perform, given the stress the players put on the server.
Do I wish it performed better? Sure I do. But I accept lag as part of the price I pay for playing a game that has depth and complexity that I thoroughly enjoy.
|

Anon Forumalt
|
Posted - 2008.05.13 01:14:00 -
[37]
Edited by: Anon Forumalt on 13/05/2008 01:15:51
Originally by: DubanFP
I'm just curious. Have you even tried zooming out? You don't render the full graphics of ships farther out. Or at least you don't on the classic client. The premium shouldn't be too different. It's the effects that cause most of the lag, which it only makes sense to disable.
No, I haven't. The only PVP I've done thus far has been roam gangs, the example that spawned this thread was my only "big" fleet battle. But I'll give it a shot (along with turning off turrets) next time. I'll also look into the drones thing, as ~10 drones on screen were the only thing I loaded before the freeze.
Originally by: Shadow Joy Think, for a moment, of the variables that need to be calculated in a fight between two six turret cruisers that have five drones each in a grid that is devoid of anything but the ships.
* You have tracking, which needs to be calculated for all 12 objects. * You have the ammo expenditures of 12 different guns. * You have 24 different damage types divided between two targets. * You probably have at least 2 repairers countering damage. * You have the x,y,z positions of 12 objects that need to be updated constantly.
For this brief, and highly simplified example, that is over sixty calculations going on at the database level.
Now consider that even more calculations go into the fight at the graphics level.
* Position of an object relative to your view. * Size of an object relative to your view. * Weapon effects. * Special effects on a ship (repairers, flames, etc.).
Again, this is all highly simplified. The reality is far more complex.
I don't know if lag in EVE is DB or graphics based, but I think all of this hints as to why EVE lags compared to other MMOs in similar situations.
What other MMO has the same amount of complexity and detail? How many games allow you to fire multiple weapons at the same time, with multiple pets out as well? How many games have players interacting in three dimensional space?
To me it isn't very surprising that EVE lags, especially when there is a lot going on. It is more surprising how well it does perform, given the stress the players put on the server.
Do I wish it performed better? Sure I do. But I accept lag as part of the price I pay for playing a game that has depth and complexity that I thoroughly enjoy.
Even if this doesn't answer the "is it graphical or database" question, I appreciate the thought out response and the sense of perspective. If we have to pick a spot to /thread, this should be it. |

DubanFP
Caldari Four Rings Phalanx Alliance
|
Posted - 2008.05.13 01:16:00 -
[38]
Originally by: Anon Forumalt
Originally by: DubanFP
I'm just curious. Have you even tried zooming out? You don't render the full graphics of ships farther out. Or at least you don't on the classic client. The premium shouldn't be too different. It's the effects that cause most of the lag, which it only makes sense to disable.
No, I haven't. The only PVP I've done thus far has been roam gangs, the example that spawned this thread was my only "big" fleet battle. But I'll give it a shot (along with turning off turrets) next time. I'll also look into the drones thing, as ~10 drones on screen were the only thing I loaded before the freeze.
So basically you don't even have that much PVP experience and you're complaining? Also I edited my last post since you quoted. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Anon Forumalt
|
Posted - 2008.05.13 01:18:00 -
[39]
Originally by: DubanFP
Originally by: Anon Forumalt
Originally by: DubanFP
I'm just curious. Have you even tried zooming out? You don't render the full graphics of ships farther out. Or at least you don't on the classic client. The premium shouldn't be too different. It's the effects that cause most of the lag, which it only makes sense to disable.
No, I haven't. The only PVP I've done thus far has been roam gangs, the example that spawned this thread was my only "big" fleet battle. But I'll give it a shot (along with turning off turrets) next time. I'll also look into the drones thing, as ~10 drones on screen were the only thing I loaded before the freeze.
So basically you don't even have that much PVP experience and you're complaining? Also I edited my last post since you quoted.
Correct. 100% of my large fleet PVP experience has crashed my client and left me unimpressed. And considering the tone of your contributions to this thread, I prefer to leave evidence of something stupid you said up rather than go look at your second attempt at coherent thought. I don't think anybody here knows the arcane mechanics of the EVE graphical/database interaction, so the question is moot. |

DubanFP
Caldari Four Rings Phalanx Alliance
|
Posted - 2008.05.13 01:27:00 -
[40]
Edited by: DubanFP on 13/05/2008 01:32:49
Originally by: Anon Forumalt Correct. 100% of my large fleet PVP experience has crashed my client and left me unimpressed. And considering the tone of your contributions to this thread, I prefer to leave evidence of something stupid you said up rather than go look at your second attempt at coherent thought. I don't think anybody here knows the arcane mechanics of the EVE graphical/database interaction, so the question is moot.
You are messing with affairs you admittedly don't know about, and have shown a stubborn refusal to accept the advice you're given about tweaking your graphics. Eve does not like people who cannot adapt. You will continue to be flamed until you change to fit the game rather then thinking the game should change to fit your every whim. Play for a couple years, IF you make it that long, and you'll look back at this and be embarrassed.
I started by saying change you're graphics it'll really help out, and that the options were given to you for a reason. You responded by refusing to accept my advice. Then continued by saying that the devs should sway to your every single whim rather then using the tools the devs have clearly given you. Sorry, but you really dont' have a clue how rediculous your post sounds.
You refused advice given to you by someone who's played for years and has been in everything from 1 v 1s, 5 v 5s, 20 v 20s, 50 v 50s, even several of the legendary 500+ man battles in the BoB & LV vs the Coaltion war. Then continued to seek the devs to change the game for you while ignoring the answer you've gotten. You earned every bit of response you got for it. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Anon Forumalt
|
Posted - 2008.05.13 01:35:00 -
[41]
Originally by: DubanFP Edited by: DubanFP on 13/05/2008 01:30:05
Originally by: Anon Forumalt Correct. 100% of my large fleet PVP experience has crashed my client and left me unimpressed. And considering the tone of your contributions to this thread, I prefer to leave evidence of something stupid you said up rather than go look at your second attempt at coherent thought. I don't think anybody here knows the arcane mechanics of the EVE graphical/database interaction, so the question is moot.
You are messing with affairs you admittedly don't know about, and have shown a stubborn refusal to accept the advice you're given about tweaking your graphics. Eve does not like people who cannot adapt. You will continue to be flamed until you change to fit the game rather then thinking the game should change to fit you.
I started by saying change you're graphics it'll really help out, and that the options were given to you for a reason. You responded by refusing to accept my advice. Then continued by saying that the devs should sway to your every single whim rather then using the tools the devs have clearly given you. Sorry, but you really dont' have a clue how rediculous your post sounds.
You refused advice given to you by someone who's played for years and has been in everything from 1 v 1s, 5 v 5s, 20 v 20s, 50 v 50s, even several of the legendary 500+ man battles in the BoB & LV vs the Coaltion war. Then continued to seek the devs to change the game for you while ignoring the answer you've gotten. You earned every bit of response you got for it.
I haven't refused the advice, I'm grudgingly turning off turret effects and drone brackets. I'll try zooming out. My sole point is that this should not be necessary. Bold for emphasis. It means pay extra special attention to that part. Yes, you have a solution. Yes, most of EVE uses it. But I still maintain that it's absolutely absurd that a section of the game should have to be completely turned off for the game to function at all. All games have graphical settings that can be "tweaked," but they should be used to enhance gameplay, not to allow it.
In conclusion: Players can (sort of) fix the problem. But perhaps CCP can do something about it (graphically, in addition to the database "need for speed" stuff.)
I'm done. |

Amastat
Caldari Omegatech
|
Posted - 2008.05.13 01:44:00 -
[42]
Edited by: Amastat on 13/05/2008 01:45:23 I think it's safe to say we're talking about a mix of both client and serverside problems - it could be mostly server side if your client is running off a very good computer; or it could be something as simple as internet connection and ISP problems.
LAG MECHANICS: 101 --- -- In combat, there is a exchange of information between different clients through the server - complex information (weapons fire, locking, scrambling, nos, neut, etc.
NPC'ing is different because when you do something to a NPC, it goes straight to the server. The only information your computer has to handle is what the NPC's are doing to you.
PVP is differant though. Instead of your weapons and stuff going straight to the server, it has to go through the server and to the client of the guy your shooting at. This is just one example.
When you have more and more people on the same grid, that creates a lot of load for the server and the client(s). You have not 1, or 2, or 3, but 50+ individual units on the same grid, exchanging all sorts of fire (however the server sees it at data, communications, packages).
You could compare PvP interaction on EVE to a spider web that is constantly changing patterns - the more people you have, the more connections there are, the more frequently it changes, and more complex it becomes. The server and clients have to keep up with this.
As for the clients, clients are only processing information the server is sending to your computer, and what your sending to the server (your ship commands). The server has to work a lot harder, so most of any client-side issue is probably graphical; loading the grid and effects.
Long story short - most of the client lag would be probably caused by graphics. Chances are any other graphic lag would be from your internet or ISP, or the server - but that would be considered server-side lag. -- --
Sever has to process all the data exchange between the players and their weapons, chat, whichever. The bigger the fight, the load the server has to handle. Wither or not a fight will lag can also depend on what load the server is already dealing with, so lag could be caused from that - not just your own fight. This is why the weekends are oh-so horrible 
If your computer runs well, then u just use process of elimination when trying to find your issue.
If it turns out to be your ISP - get a new ISP  ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu, the |

JAQUE ALERA
|
Posted - 2008.05.13 02:09:00 -
[43]
Amastat wins the thread by giving the best answer to the question asked.
|

Ehronn
Caldari Perkone
|
Posted - 2008.05.13 02:26:00 -
[44]
actually zooming all the way out makes large fights worse for me.
If I Ctrl+F zoomed all the way out it drops to like 25-30 but if I zoom all the way in as close to my ship as possible it jumps up to 50-60 fps.
the zoom out all the way makes things a lot worse since you are rendering more crap then if you zoom all the way in and/or point camera to look at empty space your fps shoots back up.
-----------------------
Dysfunctional Playground |

Callthetruth
Caldari Caldari Provisions
|
Posted - 2008.05.13 02:36:00 -
[45]
100 people with drones out is gunna be the same as 500 people in ships. Note
|

F90OEX
F9X
|
Posted - 2008.05.13 02:56:00 -
[46]
Originally by: Callthetruth 100 people with drones out is gunna be the same as 500 people in ships. Note
Not with using the bracket option its not. 50 Vs 50 is quite manageable. All depends what kinda hardware your running.
|

Vossejongk
Caldari Blake Industries Collective Asylum
|
Posted - 2008.05.13 13:11:00 -
[47]
Originally by: F90OEX
Originally by: Callthetruth 100 people with drones out is gunna be the same as 500 people in ships. Note
Not with using the bracket option its not. 50 Vs 50 is quite manageable. All depends what kinda hardware your running.
As asked before, how in the name of god do you turn it off then? I searched for it but couldn't find anything.. :/ [url=http://www.signaturebar.com/][/url] |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.13 13:19:00 -
[48]
Edited by: Lord WarATron on 13/05/2008 13:24:49 My last fleet battle with 200+ in local
Brackets on - 1-2 second Module lag. Perfectly Playable. Brackets off - 1 Frame per 10 seconds, severe lag.
Sometimes the client lags even on fast machines because its waiting on important informations such as......
1. Who in your gang is using a armour rep so it can show this effect, 2. The standings on each drone 3. Who is remote repping who so you can see the effect 4. Criminal COuntdown - This really is criminal, have more than 60-70 people with criminal countdown agression in lowsec in your gang and just looking at them will lag you more than 700 man fleet battles. No joke. 5. A Update for each individual gun fired by each and every member of your fleet (inc their drones) so your client can see it. 6. Who is using a shield hardner so you can see the effect 7. List goes on............
Brackets help avoid most of this lag since its not chocked up on waiting on blocking calls. Server could have a 1 sec delay, but a 1 sec delay on 20 things is a 20 sec delay if you catch my drift. Its makes a Massive difference having brackets on.
Brackets are a bandage and if the server has a broken leg (totally lagged) then brackets wont do much. But for most occasions, it helps a lot. --
Billion Isk Mission |

Pan Crastus
Amarr
|
Posted - 2008.05.13 13:25:00 -
[49]
Originally by: Lord WarATron Edited by: Lord WarATron on 13/05/2008 13:23:21 My last fleet battle with 200+ in local
Brackets on - 1-2 second Module lag. Perfectly Playable. Brackets off - 1 Frame per 10 seconds, severe lag.
Sometimes the client lags even on fast machines because its waiting on important informations such as......
1. Who in your gang is using a armour rep so it can show this effect, 2. The standings on each drone 3. Who is remote repping who so you can see the effect 4. Criminal COuntdown - This really is criminal, have more than 60-70 people with criminal countdown agression in lowsec in your gang and just looking at them will lag you more than 700 man fleet battles. No joke. 5. A Update for each individual gun fired by each and every member of your fleet (inc their drones) so your client can see it. 6. Who is using a shield hardner so you can see the effect 7. List goes on............
Brackets help avoid most of this lag since its not chocked up on waiting on blocking calls. Server could have a 1 sec delay, but a 1 sec delay on 20 things is a 20 sec delay if you catch my drift. Its makes a Massive difference having brackets on.
I have been unimpressed with bracket settings so far. I have a fast PC and gfx card (dual core 3GHz / 8800GTX) and it seems to me that people with slow PCs benefit more from this (but maybe my settings are wrong - I assume that I should be seeing better FPS when few/no icons are on the screen, but I don't).
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
|

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2008.05.13 13:48:00 -
[50]
Notice that the OP did not eve provide the minimum of necessary hardware setup information to discount obvious problems. Thus his rant fails before it even gets off the ground. ^_^ ---
Author of rTorrent, the BitTorrent client for real men and mice. |

joshmorris
AnTi. Atrocitas
|
Posted - 2008.05.13 13:49:00 -
[51]
Originally by: Anon Forumalt
Originally by: Zeba If this 50 vs 50 lagout fight happend in 0.0 then blame the fact that you only have a half handful of servers running all of 0.0. Somewhere in the 25+ systems that your single cpu node was servicing another fleet/pos fight was happening that gobbled up all the resorces hence your laggy experience.
In this instance, why can I not spin my ship in circles? Not that doing so would serve any particular purpose, but I can't imagine why my computer not receiving information (ship locations, etc) would cause it to freeze so badly that my character screen couldn't be opened up.
Have you got vista ?
I run a 2 year old ****y comp on old grfx. My friend runs a brand new comp with vista and everything is better than on mine, appart from the fact that he used premium with vista.
When i play eve on his comp i get scared ... jumped into a 20 man gate camp and it didn't even load until i was in a station (dead).
But on my comp (xp not premium) everything is fine appart from 200 v 200 lag fests.
Imo its vista that causes the big freezing that your describing and the only thing that my friend could do to help was to put classic grafics on (which helped alot) and got a lil bit more ram.
Uber idea solves all !! |

Zothike
Deep Core Mining Inc.
|
Posted - 2008.05.13 13:52:00 -
[52]
In Planetside you got fight at more than 300 ppl (it's capped to 400+) with near no lag and i run a decent but not uber computer
|

Lara Renquist
Minmatar LFC Insurgency
|
Posted - 2008.05.13 14:02:00 -
[53]
Well,.... Branch 
Dreammachine computer, not going to post all spec's but ridiculously expensive. Fleet mode aka: no brackets old client etc etc etc.
Ah there is................. 2.5 hour later OMG i loaded.
So no, no to any fanboi here trying to explain why Ccp is good and it is your own fault just NO. Lag is a big part of this game and it has only got worse. There are multiple games who show that responsive time/ graphics/Loads of people is doable. EvE is not ammong those
|

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.13 14:06:00 -
[54]
Originally by: Zothike In Planetside you got fight at more than 300 ppl
You fight thousands on R-Type on the ZX Spectrum.
You are comparing apples with oranages. --
Billion Isk Mission |

DubanFP
Caldari Four Rings Phalanx Alliance
|
Posted - 2008.05.13 14:16:00 -
[55]
Originally by: Lord WarATron
Originally by: Zothike In Planetside you got fight at more than 300 ppl
You fight thousands on R-Type on the ZX Spectrum.
You are comparing apples with oranages.
You also forget between the servers planetside only has to maintain about 30 seperate nodes to maintain. EVE on the other hand has hundreds of nodes that need to be maintained. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Stakhanov
Metafarmers
|
Posted - 2008.05.13 14:28:00 -
[56]
Originally by: Lord WarATron 4. Criminal COuntdown - This really is criminal, have more than 60-70 people with criminal countdown agression in lowsec in your gang and just looking at them will lag you more than 700 man fleet battles. No joke.
Well that explains why I couldn't shoot a thing in the pirate showdown (estimated 30 vs 30) I was part of. Now I have an empty screen / no brackets overview tab to reduce client lag , relying on fleet broadcasts to lock targets.
Originally by: Bloody Puppy because it's a good game because it's a good game because it's a good gameeeeee ccp gonna nerf it   
|

William Alex
Viscosity space weaponry and trade
|
Posted - 2008.05.13 14:39:00 -
[57]
Even though you guys bash the hell out of the OP, I feel he has some points. When eve came out in 2003, my crappy pc managed ok. We didn't have 50v50 fleet battles then, but i can tell you now with my Q9400 and 9800GTX with 8gb ram i still get a lot more lag than i'd like to admit
|

Primnproper
|
Posted - 2008.05.13 14:46:00 -
[58]
Originally by: DubanFP
Originally by: Lord WarATron
Originally by: Zothike In Planetside you got fight at more than 300 ppl
You fight thousands on R-Type on the ZX Spectrum.
You are comparing apples with oranages.
You also forget between the servers planetside only has to maintain about 30 seperate nodes to maintain. EVE on the other hand has hundreds of nodes that need to be maintained.
1) No there both massively multiplayer games so not apples and oranges more satsumas and oranges, as there both essentually the same apart from planetside having twitch based mechanics which didn't lag in major battles....
2) As people have already mentioned the eve server is a cluster and therefore the total number of nodes should have very little effect as all of the calculations for you battle are taking place on one single node....
|

Rhak Amharr
Minmatar Metafarmers
|
Posted - 2008.05.13 14:51:00 -
[59]
Edited by: Rhak Amharr on 13/05/2008 14:55:49
Originally by: Shakuul So with a 50v50 fleet battle it IS in fact your computer causing the lag, but with 75v75 or 100v100+ the servers choke so even a text-only client wouldn't help?
Hell yeah, space quest like (just without the "graphics")
cmd> use stargate cmd> lock hostile stuff cmd> press F1 cmd> press F2 cmd> press F3
At which point you kick yourself where it hurts because you forgot
cmd> press Alt+F3 cmd> press Alt+F2
That'd be so awesome. 
Rhak
Edit: If the game is still laggy then, I suggest a side game which you enter by typing cmd> buy prophylactic
Now whoever remembers where that comes from gets a cookie. :)
|

Zaerlorth Maelkor
|
Posted - 2008.05.13 15:14:00 -
[60]
The problem in EVE with large battles versus other MMO's is that EVE combat is more computationally complex in the extreme, than anything else. Calculating transversals, signature radii, collisions, weapons fire and whatnot. Causes the number of calculations needed to rise exponentially with the increased number of ships, where in other MMO's it's basically linear rise in complexity. Perhaps it's time to rethink some of the more fundamental structures in EVE and see if other less complex solutions could be used. ==================================================
I should really get a sig. |
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |