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Thread Statistics | Show CCP posts - 21 post(s) |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.14 11:37:00 -
[1]
The "dynamic systems changing hands" thing. Will that have any effect on players who are not involved in faction warfare or will the dynamic system mean dynamic NPCs/missions/etc?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.15 14:29:00 -
[2]
Originally by: CCP Greyscale
Ah, there's the misunderstanding. The point I was addressing originally was "the presence of pirates will necessitate rewards of some kind above and beyond those justified by the presence of hostile FW players". I'm not saying there's no benefit to fighting in FW (more in future blogs!), I'm saying the fact that the presence of neutral pirates as well doesn't change that equation - we don't need anything extra as a result of neutral pirates.
Yea, it kinda does. Reward needs to follow risk. There should be higher FW rewards in low-sec rather than high-sec. Unless all the rewards are in low-sec then it does necessitate more rewards. Are all the rewards in low-sec?
Now to some questions that are more important that i hope you will answer. I will try and provide as much context as possible.
1. Lets say i don't have any care to join FW because i don't like getting shot[a very wild hypothetical i know!]. I am comfortable with current unaligned fights in low-sec and live and produce there. What incentive do I have to join factional warfare? Or will everything just stay the same for me? FW is supposed to be the way into PvP for the majority of the populace, but how do we know people who don't pvp will join it if they don't already?
2. Will people be able to join factional warfare without leaving their corp. We know that corps can't join if they are in alliances[and this is bad btw, and if you want, i can explain a few reasons why], but can a player join without leaving his corp? Basically what i want to know is can i sign up for FW without leaving Merch Industrial if Merch Industrial does not leave Goonswarm?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.15 15:19:00 -
[3]
Originally by: Plave Okice Why does there have to be reward for everything we do in Eve? People compare everything to the isk/hour they can earn running missions, pathetic.
Anyone ever heard of fun? This is a game you know.
Because people don't do what they say they will, and rewards work for pushing people towards doing different things that you want them to do.
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