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Vanessa Vernandez
Interstellar Management Acadamy
0
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Posted - 2012.03.05 16:55:00 -
[1] - Quote
Hi there o/
I have a question: what would you recommend a small industry corp (10-20 players) to protect themself from war-deccing in high-sec?
Three further questions in detail:
Is it true, that if I am part of an alliance, that the costs to war-dec us will rise to 50M ISK per week? I have read this article on evelopedia about it, but I don't understand if you can still war-dec just a single corp for just 2M ISK per week, even if it's within the alliance?
Is it worth it? Have you noticed yourself, that being part of an alliance has reduced the amount of war-decs you get?
What would you recommend to protect your POSs apart from a defensive setup on the POS itself?
Would be really great to get some advise, as war-deccing small industry corps in high-sec is a popular sport ;(
Thanks! VV |
Rengerel en Distel
Tadakastu-Obata Corporation The Honda Accord
14
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Posted - 2012.03.05 17:17:00 -
[2] - Quote
If you're in an alliance, they have to war dec the alliance.
It's probably worth it to discourage small time griefers from blowing up your POS just because they feel like it. If someone really wants you gone for whatever reason in high sec, it probably wouldn't stop them.
You could either set up a death star configuration, or just take down your POS when you're war dec'd.
There are plenty of alliances that don't charge to join them, so couldn't hurt to look into them.
Don't assume bad intent, when stupidity is the much more likely cause. |
Velicitia
Open Designs
726
|
Posted - 2012.03.05 18:04:00 -
[3] - Quote
1. don't look interesting 2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money. |
Plaude Pollard
Aliastra Gallente Federation
10
|
Posted - 2012.03.05 18:58:00 -
[4] - Quote
Velicitia wrote:1. don't look interesting 2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money. This, basically...
Also, just because you're an Industry-corp, it doesn't mean you're not allowed to have some PvP-useful skills in case you get wardecced. And if you do a bit of PvE every now and then, having Propulsion Jamming trained to just level 1 is a good idea. It lets you use Stasis Webifiers and Warp Disruptors/Scramblers, and Stasis Webifying is always useful in missions. Another slightly underrated skill is Target Painting. It really does wonders for your damage output if you use Missiles with a larger Explosion Radius than your target, whether it be PvE or PvP.
Just get the basic E-WAR skills to level 1, and you'll have a huge chance against your oppressors as long as you fly coordinated.
Remember: It's not about who has the most SP. It's about who has the most resources available and who adapts best to the situation. If you really are an Industry-corp, I assume you have at least some blueprints. Use those to build ships and modules using your deposit of minerals (if you have a such). You should have the advantage, even if your enemies have a gang of Battleships. Chances are that your wardeccers expect you to undock in big, shiny ships, and are just waiting to one-shot your Hulks and Orcas. So go take them by surprise! Undock in a fleet of identically fitted cheap-ass Rifters and they'll reconsider just who they're dealing with. Worst-case scenario: They get pissed off/excited and continue the war another week. Best-case scenario: They find out that they have wardecced the wrong industrialists, and drop the war, after having lost 2 mil and a fully T2 fitted Battleship/Heavy Assault Ship/Strategic Cruiser/Other expensive ship. |
Deen Wispa
Screaming War Eagles Incorporated
163
|
Posted - 2012.03.05 19:05:00 -
[5] - Quote
Look up Dec Shield Alliance. That is all If you want Empire and FW space enhanced, Hans Jagerblitzen for CSM7 https://forums.eveonline.com/default.aspx?g=posts&t=66900&find=unread |
Skorpynekomimi
Omega Vector
128
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Posted - 2012.03.05 20:01:00 -
[6] - Quote
- Hire mercenaries. - Learn to shoot people yourselves. Run off a few pvp ships and fittings for each member. Practice. Go on roams every now and again. - Don't be PURELY industrial, and keep a pvp-er or two on staff. Possibly tempting them in with discounted ships and modules. Or a paycheck. - Alliance! Possibly with a pvp corp; protection in exchange for mates' rates. - Tank your industrial ships! |
Batelle
HOMELE55
37
|
Posted - 2012.03.05 20:33:00 -
[7] - Quote
Have your pilots able to fit their ships with something resembling a pvp fit.
Attempt to not be completely clueless about everything (enforce some standard operating protocol during wartime) -seriously, don't be offended, i CANNOT stress this enough. I'm talking about the most basic of precautions, simple do's and don'ts
Blow each other up on the test server.
Make friends with people that have some amount of pvp experience.
Get an alliance, which allows you to use a non-exploit exploit and drop alliance when your hisec tower is reinforced. |
Styth spiting
Forged of Fire
1
|
Posted - 2012.03.05 20:50:00 -
[8] - Quote
The corp I just joined a few days ago is actually dealing with this same situation.
Long story short we broke up to form a new corp so we are quite small (8 members). What is happening now is that a few locals noticed we are an industry corp and are now blackmailing us to pay them (200m) otherwise they will wardecced us.
From what I've read and discussed with a few people who have been playing much longer then I have is that as a small corp (specifically industry) you will have this type of thing happen quite often when starting a new corp (that has few members) or simply running a small corp with a few members. Players with alts in throw away corps will simply wardec you because they can and because its so cheap. And if things go pear shaped for them they simply disban their corp and start a new one.
This is the reason why we decided to not deal with mercs since the player would just disban his corp, not continue the war after a week, etc.
The only option really that I've been able to resolve players wardeccing us is to join an alliance. It will cost them more to declare war, and will give you access to pvp players who would love the chance to pvp in highsec. |
Skippermonkey
Tactical Knightmare
803
|
Posted - 2012.03.06 10:59:00 -
[9] - Quote
The best way to avoid being war decced is to post on the forums stating that you own a POS and that you are scared of being war decced
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Cyniac
Twilight Star Rangers Black Thorne Alliance
166
|
Posted - 2012.03.06 11:03:00 -
[10] - Quote
Velicitia wrote:1. don't look interesting 2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money.
Again this - one other thing, the location of your POS is critical to how often you get wardecced. If it's in a system full of griefers, well expect wars. If it is in a quiet out-of-the-way location you'll probably be left in peace. |
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Lauren Hellfury
Full Pocket Aggro In Vitro.
296
|
Posted - 2012.03.06 13:35:00 -
[11] - Quote
What Deen Wispa said.
For maximum security run only small towers and keep then full of stront. That way you can be in and out of the dec shield alliance, have the cooldown complete and still have another downtime to break all aggro rights. Help rid New Eden of T2 BPOs:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=62797 The Full Pocket Aggro blog:-á http://fullpocketaggro.blogspot.com/ Now showing: The incursion situation |
Lilyanne Johnson
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.03.06 19:18:00 -
[12] - Quote
Vanessa Vernandez wrote:Hi there o/
I have a question: what would you recommend a small industry corp (10-20 players) to protect themself from war-deccing in high-sec?
Three further questions in detail:
Is it true, that if I am part of an alliance, that the costs to war-dec us will rise to 50M ISK per week? I have read this article on evelopedia about it, but I don't understand if you can still war-dec just a single corp for just 2M ISK per week, even if it's within the alliance?
Is it worth it? Have you noticed yourself, that being part of an alliance has reduced the amount of war-decs you get?
What would you recommend to protect your POSs apart from a defensive setup on the POS itself?
Would be really great to get some advise, as war-deccing small industry corps in high-sec is a popular sport ;(
Thanks! VV
well, VV , one idea would be to join an alliance and hopefull that alliance will go war dec that wise guy corp and instead of eight to ten members to fight, they'll have say 100 plus to fight with now and get jakced up in the process. or you could just stay in station for seven days and let them eat crow. Hopefully, you all have alts than can do something to make up for your mains source of income from mining, making ships, etc.... I was once in a corp that got war decced for three straight weeks and I told the war dec corp, I hope they know all the time they war decced my corp, I was out on the town with their gfs, wives. . that's why once I'm satisfied with my main's skills, I train the other two slots to something similar where being war decced won't make a damn difference as far as making isk. mission running alts or mining alts that build ships and stuff like the real mains can.
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Pookoko
Sigma Sagittarii Inc.
24
|
Posted - 2012.03.06 22:59:00 -
[13] - Quote
Be careful about which alliance to join. Some alliances get decced more than a small corp that keeps a low profile, while a blood thirsty alliance with lots of PvPers may constantly be in wars they start themselves because well, they want PvP.
I do love PvP but have no love for high sec wars. So when my corp gets war decced we call it a PvP week and move onto low sec where the high sec deccers wont follow because they love the comfort zone of high sec. We have fun roaming in low sec during the war and when war ends we return to our indy work as normal. Just take it as a PvP vaccation week for yourself but deny the deccers their share of PvP. |
Styth spiting
Forged of Fire Behold.
1
|
Posted - 2012.03.07 07:46:00 -
[14] - Quote
Vanessa I wanted to give you a follow up to my previous post relating to our small / new industry corp being wardecced and blackmailed.
We joined up with an alliance that had a few people we knew and about 2 hours after we joined (causing the alliance to declare war) the dillweed retracted the wardec.
Just wanted to let you know that the extra isk you pay out to an alliance in fess could be worth it in the long run.
And yes an alliance can just as easily be wardecced but you will not need to worry about conartists exploiting your small size / non-focus on pvp. |
TravisWB
Brutor Tribe Minmatar Republic
20
|
Posted - 2012.03.07 19:10:00 -
[15] - Quote
Joining a hisec aliance will cause the smaller wardecers to pass you by but the real truth is it only escalates the level of violence.
Hisec warfare is a joke, but it must be a very funny one as it is more popular than ever.
Even an alliance will not protect you as miners can not fly during war.
The ONLY way for you be safe from war is to be in a NPC.
So when war comes, disband to npc, take down your POS's, change your area of operation and wait for the all clear.
Make a new corp with your highest standing toon, put up your pos, reform corp. Rinse, repeat. |
Dawnstar
Kiroshi Group Exiliar Syndicate
1
|
Posted - 2012.03.13 22:27:00 -
[16] - Quote
Honestly, the simplest defense is to be boring. Leave a character logged in at a station for hours on end while the station is being camped. Go watch a movie. This can be quite amusing if you think about it (you're wasting their time). If you really want to tease them, undock and redock every hour or three. Most war declarations in empire of the sort that you're describing are in it for the kicks. If you're not entertaining them, they'll typically get bored and go do somethign else. |
Xearal
SOL Industries Black Thorne Alliance
260
|
Posted - 2012.03.13 23:02:00 -
[17] - Quote
As mentioned before:
1) Join an Alliance. Even an industrial alliance is good. as 1-2 man corps will not bother those. Only larger more organised griefers will dec an alliance. Joining an alliance will also benefit you with the experience of the alliance, and it probably has at least a modicum of PVP oriented people who know their stuff. Follow their lead, and be a body in a disposable ship and they're happy too, as this makes their operations more effective.
2) Have War protocols in place for when you are at war. more experienced industrial alliances have them already in place and you can just use those when you join them. This sounds complicated, but it's just basic do's and don'ts during war, like don't fly haulers or mining ships. be in a fleet so you can assist eachother if a WT shows up, etc.
3) Use a large tower for your POS, the medium and small ones are not very well defendable as POSses themselves, and a large one, especially with hardners and a load of ECM batteries will make any small gang cry. using 5 hardners, you get the resists to 43/43/43/50 and have at least 2 ECM batteries of every type, some stasis webbers, warp disruptors and looots of guns around it. keep a bunch of spare guns anchored and loaded around too, when you're under attack, you can online those when some get shot, or by disabling whatever you have in the POS to free up grid. A bunch of people trained up in POS gunnery will make them cry even more when they encounter a deathstar.
4) Industrialist =/= carebear. A good industrialist has some pvp skills, mainly pvp support skills like ewar and logistics. While you might not have the tech 2 mega pew pew, flying support in a fleet with your alliance friends who DO have the big pew pew will ruin anybody's day who dares cross you. The good part of those logistic and support skills is that they are int/mem so easily trainable as industrialist.
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Zaltone
Lokresh Industries
4
|
Posted - 2012.03.31 00:00:00 -
[18] - Quote
Skippermonkey wrote:The best way to avoid being war decced is to post on the forums stating that you own a POS and that you are scared of being war decced
Seems super legit
ps this is my shocked face The Dominix is always, the answer the question doesnt matter!!!!!
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Tau Cabalander
Retirement Retreat Working Stiffs
567
|
Posted - 2012.03.31 02:01:00 -
[19] - Quote
Skorpynekomimi wrote:- Hire mercenaries. - Learn to shoot people yourselves. Run off a few pvp ships and fittings for each member. Practice. Go on roams every now and again. - Don't be PURELY industrial, and keep a pvp-er or two on staff. Possibly tempting them in with discounted ships and modules. Or a paycheck. - Alliance! Possibly with a pvp corp; protection in exchange for mates' rates. - Tank your industrial ships!
Xearal wrote:4) Industrialist =/= carebear. A good industrialist has some pvp skills, mainly pvp support skills like ewar and logistics. While you might not have the tech 2 mega pew pew, flying support in a fleet with your alliance friends who DO have the big pew pew will ruin anybody's day who dares cross you. The good part of those logistic and support skills is that they are int/mem so easily trainable as industrialist. ^^This (of course, don't use industrial ships during a wardec)
Everybody should train for at least a battlecruiser. Even miners. Even if you can't fit weapons, a repper, web, disruptor, scram, or a neut and a few drones can make a big difference, and people rarely use ship scanners so they don't expect an unarmed ship.
Have people train to be a POS gunner. Have the corp pay a bonus for that if necessary.
You don't have to kill your enemy to win a war. Sometimes just showing you are willing to put up a fight is enough to get them to back down. But even if they don't back down and you lose everything fighting back, but you had fun trying, then you still won.
Whatever happens, treat the attackers better than they treat you: be courteous and respectful in all communications. Don't sink to smack-talk. Don't rage or shed tears for them to collect. |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
62
|
Posted - 2012.03.31 05:52:00 -
[20] - Quote
I will repeat it because it's the best thing you can do in high sec to avoid many deccs, as an undy corp do not draw attention to yourself as interesting .
Be careful and fly only that which is necessary for the job at hand, don't fly your big new black ops around in high sec.. there is no need and you stand out as a value target with no common sense.
Do not pay randsom demands unless you like painting yourself with a large bullseye
Wardeccing rules are changing - there will soon be no shields to avoid wardeccing all together. If you are a corp with 20 members - the cost to dec you will be 20 mill + 500000 per non-trial player in your corp, so 30 million. If you join a larger alliance the cost will become 50 million + 500000 for every player in the alliance. This could make it very expensive for an attacker to dec you. (Note: larger 3000 member alliances would cost the attackers a billion and a half per week to wardec.
If you are decced (it will happen) the same rule applies; do nothing to make the war interesting for the attacker. Corps and alliances can join you midstream as allies.. which could make the cost of reupping the war very much more expensive.. so you could hire a merc.. or gain friends to help.. remember though.. the more "fun" you are as a target the more incentive the deccer has to reup the war
DO NOT talk to the wardeccers..let your diplomatic officer address their leader to discover the reason for the wardec if possible.. Anything else you say to the attackers maybe considered provication for more griefing.. or fodder for laughter at your expense; either way you are serving up entertainment
Make friends with the neighbors in your home - the less of a threat you are to the locals the less likely they will hire some pest control merc to have you removed
Talk about your plans with your corp before the event of a wardec.. you want no surprises to avoid attrition if possible. when the war comes, nothing is more frustrating than seeing your corp shrink while tryng to deal with players that don't understand whats going on and why .. they usually end up leaving your corp and likely the game all together .
good luck [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
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Tobiaz
Spacerats
96
|
Posted - 2012.03.31 08:49:00 -
[21] - Quote
Just see it as a test for your corporation. If disbanding is the only option to survive, then your players are clearly not ready to run a corporation. If you can't defend a POS, you don't deserve one. "If you can't take the heat, stay out of the kitchen".
Join an alliance with a PvP-wing, join a larger, well-run corporation as a subdivision with your fellow corpies, spend money on merc-protection, pay off the racketeers with a monthly fee (they will keep others away), just go AFK for a week, jump in cheap ships and have some fun, or just stay in an NPC corporation. Those are viable options.
I've done quite a bit of wardeccing and it never ceases to amaze me how often clueless carebears knee-jerk into the wrong reaction to being attacked. Wasting an excellent opportunity to form a 'band of brothers' for just a load of apathy and whining, basically killing off their corp themselves. Good riddance I say. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Anshio Tamark
Avitus Lugus
120
|
Posted - 2012.03.31 10:43:00 -
[22] - Quote
[quote=Vanessa Vernandez]Hi there o
I have a question: what would you recommend a small industry corp (10-20 players) to protect themself from war-deccing in high-sec
Three further questions in detail
Is it true, that if I am part of an alliance, that the costs to war-dec us will rise to 50M ISK per week? I have read this article on evelopedia about it, but I don't understand if you can still war-dec just a single corp for just 2M ISK per week, even if it's within the alliance
Is it worth it? Have you noticed yourself, that being part of an alliance has reduced the amount of war-decs you get
What would you recommend to protect your POSs apart from a defensive setup on the POS itself
Would be really great to get some advise, as war-deccing small industry corps in high-sec is a popular sport ;
Thanks VV[/quote
To answer the initial question, either try to look extremely boring and not worth war-deccing, or take them by surprise when you get war-decced. If you're not interesting, you'll probably not get any attention, neither from griefers nor from potential members. If you want to take them by surprise, I have a suggestion for what you could do. If you're a serious Industry-corp, you have an Orca or a Freighter available. Just load an Orca up with as many Frigates and Destroyers (and modules, of course) as you can, and bring a full Freighter (if possible) as well, and fly to some secluded region of space, preferably close to your base. Everyone not in the Freighter or Orca will then fly there in Mining Barges, to make it look like you're going to carry out a mining-operation, and when you're all in that secluded system, dock your mining-ships and fit a bunch of Frigates for PvP-training, undock, arrange a fighting-area, and keep fighting until all the Frigates you brought are reduced to Metal Scraps. Since shooting at other pilots in your corp is legal, you don't lose any sec-status and if you mine regularly, you probably even have the capacity to replace the Frigates and Destroyers you'll lose doing this, thus minimizing your losses
Then, once you get war-decced, the griefers will expect you to fly a bunch of Hulks and an Orca out to a belt, but that's where you will be taking them by surprise. They will hope for cheap kills with no risk involved, and you suddenly have 10-20 Frigates and Destroyers mobilized and ready to shoot them on sight. From here, things can go several ways, really, many of them very interesting and for you to explore
And besides, as Xearal wrote, being an Industrialist doesn't mean you have to be a "carebear". Even if you only train the basic EWAR-skills to level 2 or 3, you'll still be about just as potent in PvP as the guy with all EWAR-skills at level 5. The only difference is he'll have T2 EWAR, while you'll only have T1. He'll use a bit less PG/CPU to fit his mods and or maybe he'll be able to fit an extra gun on his ship. Just make sure to keep your losses as low as possible, and only fit modules you can build using that big stock-pile of minerals you build up when not war-decced. This way, you won't risk being cut off from buying the ships and mods you need
But most importantly, try to have fun, even while you're war-decced. And don't talk to them. Let your Diplomat (or CEO if you don't have an appointed Diplomat) do the peace negotiations. Having everyone just talk smack in local will just make them more likely to xtend |
Sidrat Flush
Eve Industrial Corp
9
|
Posted - 2012.03.31 12:21:00 -
[23] - Quote
The best thing about this game is the fact that you can chose to be what you want to be profession wise without any limitations (except training time).
The second best thing is that some aspects of combat PvP is enjoyable, while other aspects (shopping, as industrialists I know I prefer to seed the market rather than shop!) are not so fun.
Perhaps it's time miners and manufacturers thought of themselves as the frontier gold diggers of old who carried a pick-axe with them, one end to search for the gold, and the other side to use in case anyone tried to stop them (Thank you Mr Pratchett).
It's doubtful points need to be mentioned twice however the best opportunity to learn pvp is for the corp members to get on to the Test server for a few hours all at the same time and pvp among yourselves (although you could do that in Sisi - why waste isk?), and then take what you learn - what works, what doesn't and the reasons behind both, then go to 0.0 on the test server and see if anyone from outside your corp is willing to do a pvp session or two.
The markets are seeded with practically everything, which is nice, HOWEVER don't automatically go for the most expensive ships and mods, even on the test server, practice what you will be using - frigs, cruisers and for the rich industrial who does level 4's, battle cruisers.
Don't always believe what people tell you about certain weapons, unless you verify it for yourself.
Oddly, some members may find they enjoy PvP more than the industrial side of things which could be good or bad for the corp :D but hey it's good to have a wide variety of friends and contacts out there in New Eden. |
Anshio Tamark
Avitus Lugus
120
|
Posted - 2012.03.31 13:55:00 -
[24] - Quote
Sidrat Flush wrote:The second best thing is that some aspects of combat PvP is enjoyable, while other aspects (shopping, as industrialists I know I prefer to seed the market rather than shop!) are not so fun. They're an Industrial-corp. What kind of Industrial-corp doesn't have Blueprints to build ships, even if it's just Frigates? Frigates are so cheap and easy to build (and sell quite well too, if you sell the right ships in the right markets) that for an Industrial-corp to not be able to build them would be stupid. And even better if the members of said corp have some guts to send a group of Mining Frigates with T1 Mining Lasers into a Wormhole to mine a bit of Arkonor, Bistot and Crokite, to cover the non-high-sec minerals. And if they have the resources to risk losing an Industrial, even better. They will be able to mine in a wormhole without any more risk than the chance of losing maybe 5mil worth of ships, including the Industrial, while potentially getting Minerals worth a lot more.
And yes, low-efficiency mining ships can still get quite a good amount of ore, if you're just careful not to lose the industrial or the jet-can. I have seen it happen very recently. |
serras bang
Lucien Coven
0
|
Posted - 2012.04.01 21:39:00 -
[25] - Quote
pr ypu know dock up while wt's are on and laugh at them for wasteing there cash mean while you go out have a nice time doing rl things and not worry about the game for a week. |
Revolution Rising
Gentlemen of Better Ilk
294
|
Posted - 2012.04.01 22:02:00 -
[26] - Quote
Velicitia wrote:1. don't look interesting 2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money.
Strangely I find this a really interesting point.
I haven't been wardecced (where I have to actually defend myself in high-sec constantly) for years like this, but when I did have it happen - the main problem was finding someone in our little indy corp who WOULD FC.
I think sometimes the problem might be that people just won't step up in an indy corp. It takes on the appearance of gazelle being hunted by lions and they just keep running around in circles.
CSM7 Skype Leak
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El 1974
Bendebeukers Green Rhino
62
|
Posted - 2012.04.01 23:54:00 -
[27] - Quote
Atm wardecs are useless because you can easily shake it off. There are alliances that let you join for free and then let you leave again, leaving the wardec behind. CCP might try to plug all the wholes for Inferno. If they succeed (unlikely) then joining an alliance would be wise. People will welcome you as it seems that a wardec will cost more when an alliance has more members. So alliances will be looking to increase their numbers. |
Marsan
Production N Destruction INC.
16
|
Posted - 2012.04.02 04:01:00 -
[28] - Quote
Velicitia wrote: 2. if you do get a dec, fly coordinated ... a decent fleet of rookies with a decent leader calling the shots will give the other guys a run for their money.
This advice is very bad, and rarely works. It's rare HS wardec corps will fight unless they can win. If they fight they will bring neutral repers, and more people that you have. Not to mention they know what they are doing. If they can't win they will avoid you or pay undock/gates games, and you will lose as you won't understand how to counter them. It sort of thing is likely to just encourage them. Under the current rules this is what you should do.
1) If you are deced take down your POS. You've got time.
2) Use one of the dec shield alliances.
3) Take a break, and work on station trading or play world of tanks (or what ever).
4) Leave the corp. If you don't have roles it's instant. If you have roles it only takes 24 hours.
Sure you could say doing 1-4 is unfair, but keep in mind the guys war decing you would do the same thing in your place.
5) Don't be a small Indy corp. Make sure your corp isn't named something that attracts attention, and/or marks you as an Indy corp. Don't have a corp blub that says you are small or Indy. Get some kills on your kill board. Add alts to the corp to look bigger.
6) Join an alliance or corp that can keep you safe.
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D3F4ULT
Aliastra Gallente Federation
3
|
Posted - 2012.04.02 10:40:00 -
[29] - Quote
Spread your industry across the Universe. It takes time to run, setup, fly, etc.. But you want profits correct?
Being Podded, losing ships, etc is a loss in an economic world. So either take the percautions of survival and not looking interesting or face the oncoming of grievers.
I used to be a pilot like you, apart of a corp that had a POS in highsec, nice looking alliance bunch. Problem is we sat in the same system, anywhere within 5 jumps of said system and became easy targets.
When I'm across a margin of 50+ jumps. I the least interesting thing in this game. Yet along those 50 jumps is about 400m worth of assests and I'm pumping 30m profit every day by doing absolutely but sight seeing. ;)
on my off time I mine and bring in another 50-100m profit. So I can easily make 150-200m a day if I wish in any fashion while no one has any idea what I'm up to. It's all about looking like an average pilot minding their own business. Don't carry anything that you can afford to lose and you will never lose in this game.
Time is money ;) |
Elinea Marcutz
Pator Tech School Minmatar Republic
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Posted - 2012.04.02 19:31:00 -
[30] - Quote
Assuming you can not match or beat your aggressor in both military might and experience is the use of jump clones is best. Set up mining hubs in systems in all 4 empires ahead of time, then when someone brings the hurt to your current/main home simply jump across the universe. IF/when they arrive at your new location, repeat. |
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