| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.19 04:11:00 -
[1]
H: 3x Launchers, Siege mod M: 1x Booster 1x Sensor Booster, 2x Cap Recharger II, 1x EM Hardner, 2x Invul L: 2x PDU, 1x DCU, 2x BCU
Rigs : 3x Core Defence Field Extender, t2 if you can get it for cheap.
Perma setups are fail.
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.19 04:18:00 -
[2]
Edited by: Gamesguy on 19/05/2008 04:18:44
Originally by: Ortos Discussable, but you've got a point.
Do you want to permatank or tank uintill they switch targets or die.
And sooner or later any permatank breaks..
When you get primaried by 30 dreads, your perma tank will mean jack.
Buffer is all that matters in dread fights.
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.19 10:10:00 -
[3]
Edited by: Gamesguy on 19/05/2008 10:10:23
Originally by: Sokratesz Edited by: Sokratesz on 19/05/2008 08:57:41 Edited by: Sokratesz on 19/05/2008 08:56:05
Originally by: Ortos ...
I'm sorry but please come back when you have more experience with dreads. DPS comes about second last in on the list just above the 'amount of exotic dancers in cargohold'. Tell me, what use is 10% more dps when it cripples your setup?
You haven't seen my setup tank, have you :)
DPS is highly important in capital fights involving dreads on each side. Faster you kill them, the more you reduce their overall dps and increase your own survivability.
20 buffer gank fitted dreads do in the neighborhood of 64k dps. Your setup can tank 14k dps for about 8-9 minutes(with both cap implants) with an effective hp of 1.4mil. That gives it in the neighborhood of 30 seconds before it dies. Your active tank's effectiveness only decreases as the numbers go up.
A buffer tanked setup has about 2.5mil effective hp while tanking 11k dps for 3 minutes, that gives it almost twice as much survivability as your cpr setup.
The buffer tanked version also does almost 50% more dps and has a sensor booster, which means it can actually lock the primary in a reasonable amount of time.
This isn't 2005, with only single digit number of dreads on each side and capitals only had like 70k shields and armor. Modern capital warfare between dreads are becoming more like sniper BS fleets duking it out with neither side being able to warp out if primaried. In this type of situation your dps/buffer is far more important than perma-running the tank.
POS wise, the carriers should incap all the neut batteries and such first before the dreads siege anyways.
|
| |
|