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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Toya Savah
Science and Trade Institute Caldari State
1
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Posted - 2012.12.16 23:06:00 -
[61] - Quote
This is so very good for a beginner, thank you. |
BoB Yelram
Gangsters And Gentlemen
0
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Posted - 2012.12.18 09:43:00 -
[62] - Quote
Thanks for this guide ^^ |
Phae Rose
Void Investments Invictus Void
0
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Posted - 2012.12.30 19:32:00 -
[63] - Quote
Thanks for this |
Archibald Thistlewaite III
44
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Posted - 2013.01.13 10:21:00 -
[64] - Quote
Bump to help newbies find this great guide. |
Lumukanda Theleraese
University of Caille Gallente Federation
0
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Posted - 2013.01.14 11:48:00 -
[65] - Quote
Thanks for the guide. Just finished the tutorials and still not decided on a career path so this is muchly appreciated, as to be honest I really don't have much of a clue regarding skill training paths yet. |
Zeila Tristania
1
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Posted - 2013.01.18 09:38:00 -
[66] - Quote
Great post honestly. |
THE DARK HORSE
PSU Covert Derailment Ghost Corp
1
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Posted - 2013.01.24 06:50:00 -
[67] - Quote
Thank you good sir. I made a similar list/guide for DUST 514 that followed exactly the same principle, developing the core before working on the finer details. :) This is very useful, thanks. |
Kezn Tzestu
Krannon of Sherwood Carthage Empires
0
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Posted - 2013.01.24 21:28:00 -
[68] - Quote
I have a question regarding tanking skills, ive heard u should try to skill either shield or amor tanking, but since im minmatar i find their ships go both, some having more low slots while other have more medium slots, should i still just stick with training one type and squeeze it in there regardless?
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THE DARK HORSE
PSU Covert Derailment Ghost Corp
1
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Posted - 2013.01.25 13:08:00 -
[69] - Quote
Kezn Tzestu wrote:I have a question regarding tanking skills, ive heard u should try to skill either shield or amor tanking, but since im minmatar i find their ships go both, some having more low slots while other have more medium slots, should i still just stick with training one type and squeeze it in there regardless?
You should. Regardless of which you decide to pimp up, having these basic cross-the-board stat boosts can only help. It's the same in DUST 514. Whether you choose to go shield or armor, both get eaten away before you die so the more you can passively raise them, the better. |
Hot Cell
Republic Military School Minmatar Republic
0
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Posted - 2013.01.25 16:41:00 -
[70] - Quote
Great starter guide.
I've a question regarding remapping though. Currently I have 3 remaps available. Should I remap everything to Intelligence and Memory for the next few months to learn these basic skills, then switch to more combat-oriented attributes? |
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Sin Pew
Dakini Rising The Kali Cartel
191
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Posted - 2013.01.26 12:18:00 -
[71] - Quote
Hot Cell wrote:Great starter guide.
I've a question regarding remapping though. Currently I have 3 remaps available. Should I remap everything to Intelligence and Memory for the next few months to learn these basic skills, then switch to more combat-oriented attributes? Quite frankly, wasting your remaps in the first few month is not a good idea. The benefits of remaps is mostly felt on long training skills. In the early months, you will train a lot of low level skills and a set of +3 implants with a balanced remap will probably be better overall. In your early career, you need to train plenty of varied skills that may not match your remap so if you use those remaps now, you will perhaps save a few days on optimized skills, but waste as much on non-optimized ones. "haiku are easy, But sometimes they don't make sense, Refrigerator." |
Durnan Keikira
State War Academy Caldari State
0
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Posted - 2013.02.11 01:52:00 -
[72] - Quote
Nice guide
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Beckie DeLey
Living From Scraps
329
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Posted - 2013.02.14 19:18:00 -
[73] - Quote
Hi. It's obviously implied by listing the implants at the end of your post, but you'll probably want to mention the Cybernetics skill itself somewhere by name. It's an important skill to get on your first day. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
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Joran Dravius
Imperial Academy Amarr Empire
32
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Posted - 2013.02.15 07:51:00 -
[74] - Quote
CCP Sisyphus wrote:Very nice collection of skills :)
Just made a new alt and have been following these suggestions - covers a lot :) Confirming CCP doesn't know how to play Eve. :P |
Bashier Brutalius
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.02.27 20:20:00 -
[75] - Quote
Nice work on this. Gave me a good path to check myself against. As someone said earlier this is much better than trying to figure it out in your first days. |
J'Poll
Aegis Consolidated
2099
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Posted - 2013.04.25 20:36:00 -
[76] - Quote
Friendly bump because this thread is way to awesome to get into a locked position. When a WoW player leaves to return to WoW, the avg. IQ of both games rises. Professional Forum Thread locker. |
Shao Huang
University of Caille Gallente Federation
168
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Posted - 2013.04.25 21:58:00 -
[77] - Quote
Ty. These epic guides are great. They have to be tailored and all, but posting them also generates a really smart thread that helps me learn about the nature of those choices. Fitting anywhere on the horizon? Private sig. Do not read. |
Charlie Jacobson
81
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Posted - 2013.04.27 00:36:00 -
[78] - Quote
Tamiya Sarossa wrote:Just noting that the Afterburner skill can have some downsides on dual-prop setups (one of the only skills in the game where it's not strictly beneficial to have higher), and given the low cap requirements of afterburners I'd question putting their related skills on a 'train-to-IV-immediately' list. Not to quibble but it can be a pain at times.
EDIT: as per above I wouldn't train it past three
This has been changed, and training the afterburner skill is now beneficial in most cases.
Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level. |
Roman Adaiah
Apex Nebula Ventures
0
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Posted - 2013.05.06 01:20:00 -
[79] - Quote
Best guide I've read for new players. +1 |
Maxx Kilbride
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.06.14 05:02:00 -
[80] - Quote
Thanks, this is really helpful. |
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TheSmokingHertog
TALIBAN EXPRESS
136
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Posted - 2013.07.22 04:56:00 -
[81] - Quote
Nice checklist, always good to check your alts against.
The next skills I am missing on this list;
Trade* Contracting**
*(makes it possible to sell some loot from starter missions on a higher price, newbies need isk, remember?) ** (if you are starting in game with a friend, and you want to swap stuff while the 1 or other is not online or in the same station, its needed, sidenote: Contracting needs Social LVL I) |
Mr Epeen
It's All About Me
2874
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Posted - 2013.07.22 17:44:00 -
[82] - Quote
Good list for a basic combat newb.
You might want to note in the section discussing remapping that due to the fact that your skill build is not focused, that remapping is not a good idea. In my opinion you should spend the first six months, while training the base skills, with the balanced attributes you started with.
I see too many people saying how unfair it is that they don't get more remaps after burning through all three in the fist few months.
A point should be made that saving your remaps until you are ready to focus train is the most efficient way to use that limited resource.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Angello Etherion
Forgotten Colonies
0
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Posted - 2013.07.22 20:16:00 -
[83] - Quote
Great guide, been really useful to me as a newbie. |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
12
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Posted - 2013.07.27 23:01:00 -
[84] - Quote
Mr Epeen wrote:A point should be made that saving your remaps until you are ready to focus train is the most efficient way to use that limited resource. Mr Epeen A like just for your signature XD
At OP: Good list. A really necessary skill though for amarr is the turret cap use skill to L4. It just has to be done for any ship except missiles boats or drone boats. I'm sure the other races has one or two completely necessary skills.
Off topic: I feel these listed skills are useless to the game experience, its like a 25% penalty to all attributes that you have until you have paid for a few months of subscription fees. |
Aeana K
Sebiestor Tribe Minmatar Republic
66
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Posted - 2013.07.28 11:59:00 -
[85] - Quote
very nice work !!
It provides an outstanding, solid base. I wish I had this when I started.
Make now a "step 2" list, providing fitting upgrades, weapon skills etc.
that should be more challenging for you I think, but with the feddback help, I am sure the outcome will be as good as the "Step 1 list".
keep walking! |
Dodgen Aziri
Eternal Technologies
1
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Posted - 2013.07.28 15:57:00 -
[86] - Quote
Thanks for the guide man! i have been playing on again off again for 8 years, 15mil SP and i loaded these recommends into evemon for my next skill ups and got 15 new entries and 12 days to get to your recommended level :D |
J'Poll
Second Battlegroup Nerfed Alliance Go Away
2372
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Posted - 2013.10.02 14:40:00 -
[87] - Quote
Louis. Maybe an idea to update the names of the skills now that CCP has changed the names of a lot of them. This so us lazy people can keep providing a link to this awesome guide. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
Barak Degre
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.10.31 15:58:00 -
[88] - Quote
Awesome list!
Reading this has been really helpful as a new starter, having opened my account 3 days ago, even though I would suspect that, probably, when this guide was written certificates might have not been around, hence the need to give some direction.
If I could make a suggestion, maybe you could add some goals to the guide as, considering how long it takes to skill past a certain point, this looks to me to be a fairly "long range" skill up progression, it'll probably take months to get all those skill to 4.
I have spent the first couple of days mostly chasing skills, to give you some examples, I was given an afterburner, so I needed to learn the specific skills for that. I wanted a Salvager, so I went chasing those skills, same applies for a bunch of other tools. Now that I have the basics I was looking at a progression path, so what I did was to open all basic certificates that I could use, look at all the skills that I could learn and went on checking the prices.
I was surprised to see that most skills are fairly cheap and with about a million and a half I was able to buy all the skills in there with no prerequisites, I've put to train them all to level 1 and the result is that in the next 5 hours, instead of learning maybe another point in a skill or two, I will have about 20 different boosts in all sorts of fields, shields, tracking, range, capacitors and so on.
Due to that, you might want to point that, in the very short range, it should be viable goal to just buy them all and learn at least to level 1, then one could do some planning based on the path he choose to follow, but on average telling someone to learn whatever he can find to level 1 is something that can be done in a day and is cost affordable.
This should make the very first couple of days of a newbie way easier. Might be obvious for some, might not be so for others. |
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