
Gimpb
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Posted - 2008.05.21 20:12:00 -
[1]
Originally by: Cutie Chaser
Originally by: ElCholo sadly, if you dont nano your hac, your better off in a bc, or a recon, or a bs, or a hic ..
This is exactly it; if you want face melting DPS and a rock-solid tank you should fly a Tier 2 BC. This leave nano as the only option to make your HAC outperform its cheaper and less skill-intensive cousin.
The rash of nano HACs is a symptom of a festering unbalanced caused by the introduction of BCs in general.
Despite this CCP will continue to trim and cut away speed like gangrenous limbs, rather then addressing the underlaying cause.
Give HACs a role that they don't get upstaged in by cheaper ships(other then speed) and you'll see the problem dissipate; leave it alone and nerf nano fittings and you'll end up with an entire class of useless ships, much like their tiny, slow sibling the assault ship.
Nanos are something that's a problem right now because they can either dispatch or get away from anything besides a small subset of T2 cruisers.
At the same time the nano game is an interesting development and you don't want to just kill gameplay styles that pop up. Embracing the variety that evolves makes a game more interesting.
So, nanos can't really be tackled because they swat inties like flies and are faster than everything else. At the same time, assault ships fly more like cruisers than frigates and are thus under-utilized. But the general balance of the game is that a smaller but otherwise similar ship is faster yet that doesn't seem to be the case among assault ships and heavy assault ships even though common sense would say the regular assault ship should be faster.
Thus, I think the solution is to speed assault ships up to where they should be speed wise--between inties and HACs. That would land them in a situation where assualt ships w/o polycarbs would be roughly as fast as HACs with polycarbs thus introducing affordable and effective nano-HAC tacklers.
That's three birds with one stone: 1. Assault ships improved and given a unique niche as a tough tackler that still packs some pew pew. 2. Introduces a tool that can effectively tackle nano-HACs by putting assault frigates in what is currently a large gap between inties and HACs. 3. Makes the speed game more interesting by adding a new class of ships to it.
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