Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Darkwolf
|
Posted - 2004.05.02 14:47:00 -
[1]
Autoreload: Great feature, bad execution. Sometimes bugs where a weapon remains in a 'reloading' state, even though it never reloads. Also, if several weapons attempt to reload at the same time, you get a damn annoying dialog box pop up telling you that it can't find any ammo (I assume this is because it locks the ammo stack)?
NPC frigates: Still ridiculously powerful. I went and used 1000 (!) rounds of EMP L in six 800mm repeating artilleries against some NPC frigates, while they were webbed and I was stationary. Didn't score a single hit in that entire 1000 rounds. You can't tell me that's normal :)
Module fitting: Modules appear to stay offline when fitted, even though they are actually online.
|

PhamNuwen
|
Posted - 2004.05.02 14:58:00 -
[2]
Edited by: PhamNuwen on 02/05/2004 17:06:42 Edited by: PhamNuwen on 02/05/2004 15:40:25 Edited by: PhamNuwen on 02/05/2004 15:17:58 Chaos-Build: 1.10.1425 1) one problem more: each time 'stucked' undocking a station ("Entering space" endless) Had to relogg each time.
2) Modul state 'online'/'offline' not corresponding to colors in fitting menue (after refitting all time red; toggle them to online shows message 'already online')
3) After refitting a complete desaster with the modulstate: - 'Reactor Control I' each time offline - but displayed as online (causes some more weapons going offline; weapon activation not possible beause of powergrid to low) - activation in station changes the status, but not the color - after undocking (because of (1) with relogging), the same problem again
workaround: switch Reactor Control I in space offline/online; wait some time; activate the weapon
4) firing to pirates; start warping to a station; abort warp: causes weapon malfunction (all shots missing after this) - leaving the belt, returning did not help
5) wrong states in scanner: 'ower below -5' wrong; bounty of pirates not displayed; returning to a belt the second time displays all priates as locked (yes, I HAD all locked, but not as I was returning to the belt)
6) something is completly imbalanced with the 425mm Railgun: 95% misses independend of the speed and distance to the pirate (frigate)
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
|

Zirus
|
Posted - 2004.05.02 16:11:00 -
[3]
About that Autoreload feature, does it work on Launchers to??
|

Derelus
|
Posted - 2004.05.02 22:57:00 -
[4]
Originally by: PhamNuwen 1) one problem more: each time 'stucked' undocking a station ("Entering space" endless) Had to relogg each time.
Just press Esc and you'll be fine. You don't have to relog :)
|

voogru
|
Posted - 2004.05.03 01:03:00 -
[5]
There was a wierd problem with guns, I was using blasters in the optimal range on a can and it missed every single shot. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |