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Feraldeth
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Posted - 2008.05.20 14:50:00 -
[1]
I fly an inty with a 2k AB speed. I've been noticing a loss of hits due to my speed. Had to drop an overderive and throw on a tracking comp. What I need to know is, how is speed calculated into the accuracy. So far accuracy drop is only on frigates. I hit cruisers fine. But i'm worried as I do get faster then I might be screwing myself and will have to slow down just to do damage.
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Blancanieves
Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.05.20 15:03:00 -
[2]
Edited by: Blancanieves on 20/05/2008 15:02:54 Edited by: Blancanieves on 20/05/2008 15:02:43 Have a look at the tracking guide in the player guide (link is to the left: EVE ONLINE->Player Guide)
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Inoue Zael
Sa'ju Kal
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Posted - 2008.05.20 15:05:00 -
[3]
inty's should always be fit with microwarpdrives IMHO.
What does Jury rigging V do?
Originally by: Viqtoria make courtrooms swing in your favour more often.
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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.20 15:06:00 -
[4]
Originally by: Inoue Zael inty's should always be fit with microwarpdrives IMHO.
Unless he's using it for PVE in which case inty's shouldn't be used at all. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Feraldeth
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Posted - 2008.05.20 15:08:00 -
[5]
I like the reduced sig radius, and am not a fan of the 500% increase from MWD's. Plus I like to hit DED'd alot.
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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.20 15:10:00 -
[6]
Edited by: DubanFP on 20/05/2008 15:11:17
Originally by: Feraldeth I like the reduced sig radius, and am not a fan of the 500% increase from MWD's. Plus I like to hit DED'd alot.
Yeah but the second you get webbed you're dead. Trust me the MWD is the only way to go. Also DO NOT USE THEM FOR PVE. Interceptors are primarily team oriented PVP ships. Get a cruiser or battlecruiser for PVE. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Dheorl
The Scope
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Posted - 2008.05.20 15:11:00 -
[7]
Edited by: Dheorl on 20/05/2008 15:12:42
Originally by: Inoue Zael inty's should always be fit with microwarpdrives IMHO.
Just not true, AB inty's can kick ass when used right.
Originally by: DubanFP
Originally by: Feraldeth I like the reduced sig radius, and am not a fan of the 500% increase from MWD's. Plus I like to hit DED'd alot.
Yeah but the second you get webbed you're dead.
Also not true. You try tracking a guy going 250m/s using cruiser sized guns when he has the sig of a mosquito.
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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.20 15:13:00 -
[8]
Edited by: DubanFP on 20/05/2008 15:14:30
Originally by: Dheorl
Originally by: Inoue Zael inty's should always be fit with microwarpdrives IMHO.
Just not true, AB inty's can kick ass when used right.
sorry but that's just asking to be webbed which would mean instant death to any inty. The best thing you can do is not get webbed in the first place. I have to agree with inoue. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.20 15:17:00 -
[9]
Edited by: DubanFP on 20/05/2008 15:19:08
Originally by: Dheorl Also not true. You try tracking a guy going 250m/s using cruiser sized guns when he has the sig of a mosquito.
And then his 20 friends show up and pop you because you don't have any hope of escaping warp disruptor range to run at 250m/s. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Dheorl
The Scope
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Posted - 2008.05.20 15:24:00 -
[10]
Originally by: DubanFP Edited by: DubanFP on 20/05/2008 15:19:08
Originally by: Dheorl Also not true. You try tracking a guy going 250m/s using cruiser sized guns when he has the sig of a mosquito.
And then his 20 friends show up and pop you because you don't have any hope of escaping warp disruptor range to run at 250m/s.
I suppose in situations such as that then yes, MWD would be best, but I use it for solo pirating and fly it kinda like a faster AF.
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Feraldeth
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Posted - 2008.05.20 15:29:00 -
[11]
I prefer to stay outta web range. I beam it up at 20k. I figure with enough time and resouces ill be able to stay outta web range well.
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.05.20 15:31:00 -
[12]
The speed is not just for avoiding being hit, it's also for dictating range (when you're tackling something), for closing range quickly (to tackle something), and for getting away quickly (when that is needed). Also, unlike turrets, when speed tanking against drones and missiles, once you're going above a certain speed, it won't matter how big your sig radius is. You'll be safe just on pure speed.
Therefore, mwd is almost always better than afterburner on interceptors.
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Inoue Zael
Sa'ju Kal
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Posted - 2008.05.20 15:36:00 -
[13]
The only time id fit an AB on a ceptor is if i was putting it in a blasteranis. Even then, id still feel better in with a MWD.
By putting an AB on a ceptor, you completely give up the one thing that makes them ceptors. You get 2km/ with an AB on your ceptor. A jaguar with a mwd goes faster than that, and will have more tank, damage.
And for pve, there are waaaaay better choices out there.
What does Jury rigging V do?
Originally by: Viqtoria make courtrooms swing in your favour more often.
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Nuclear Warrior
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Posted - 2008.05.20 15:39:00 -
[14]
If your inty is travelling under 8000m/s its useless. It will be outrun by most nano-cruisers, and light-heavy missiles and drones will tear the living **** out of it and its not fast enough to bridge huge distances before the enemy can react.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.20 15:40:00 -
[15]
The guy could be hitting plex's and hitting people in there, so there is valid reasons to use a ab and orbit outside web range. --
Billion Isk Mission |

Dheorl
The Scope
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Posted - 2008.05.20 15:47:00 -
[16]
Thats why I don't engage nano cruisers of AF's in mine. If the guy has backup then yes, I will die but then again is the guy has reasonable backup a MWDing inty could die as well (obviously less of a chance but meh).
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Derek Sigres
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Posted - 2008.05.20 15:49:00 -
[17]
Originally by: DubanFP Edited by: DubanFP on 20/05/2008 15:19:08
Originally by: Dheorl Also not true. You try tracking a guy going 250m/s using cruiser sized guns when he has the sig of a mosquito.
And then his 20 friends show up and pop you because you don't have any hope of escaping warp disruptor range to run at 250m/s.
To be fair - the inty may indeed have a web of it's own, and an webbed AB inty actually has a pretty decent shot at outrunning a webbed MWD cruiser.
But let's be even more fair - inty's are the second smallest thing in the game (next to pods) - ANY ship has targeting issues if the thing is standing still. Much of the "web = dead" philosophy comes from the assumption that a ship is ALWAYS going to be running a MWD, thus making it easily targetable by cruiser sized guns.
Some assault ships can be made into a reasonably effective boat simply by ignoring the mantra that M in MWD means mandatory. Use An AB to get in range, hold it here and orbit at point blank range. By using the small size of an Afrig to your advantage rather than throwing it away with MWD, some of the more maligned designs can actually become somewhat effective, especially when you consider you have the fitting to actually fit tank and gank.
As to wether this hold true with interceptors, I couldn't tell ya.
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Riho
Gallente Mercenary Forces Privateer Alliance
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Posted - 2008.05.20 15:51:00 -
[18]
i have used AB ares... whit snakes it can be quite fast for catching mission runner or pelxers :D ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.20 15:52:00 -
[19]
Edited by: DubanFP on 20/05/2008 15:54:30
Originally by: Dheorl Thats why I don't engage nano cruisers of AF's in mine. If the guy has backup then yes, I will die but then again is the guy has reasonable backup a MWDing inty could die as well (obviously less of a chance but meh).
If the inty is smart enough to watch the 360 scanner then he'll see the backup well in advance and run like hell if he has MWD and fights outside web range, but w/e. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Derek Sigres
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Posted - 2008.05.20 15:57:00 -
[20]
Originally by: DubanFP
Originally by: Dheorl Thats why I don't engage nano cruisers of AF's in mine. If the guy has backup then yes, I will die but then again is the guy has reasonable backup a MWDing inty could die as well (obviously less of a chance but meh).
If the inty is smart enough to watch the 360 scanner then he'll see the backup well in advance and run like hell if he has MWD and fights outside web range. Using an AB instead of a MWD is just sacrificing the ceptor's best asset which is the abillity to dictate range.
Often the combat interceptor is dictating range in the form of keeping a point on someone but staying outside webrange - useful if your goal is simple survival but the vast majority of interceptors are unable to deal damage at speed and/or range.
Still, there's a fair chance an AB inty could kill a PVE fit cruiser, and if you're trying to kill people in complplexes I suppose there are sillier options to try.
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.05.20 16:00:00 -
[21]
Why do you guys argues the merits of an afterburner inty vs a mwd inty giving specific examples? Any setup given any specific situation can work - don't say if x happens my setup will win - and then counter that argument by saying well I would have y friends over anyways and blow you up still.
There are always situations where an unexpected surprise can help you win a fight. I've experimented with AB Raptors, and found the sig radius tank to be useful in some tackling roles. An afterburner inty's biggest threat is other frigates/drones - anything larger however will struggle to damage you (either missing or missile explosion radius). However small turrets, light missiles, rockets, and drones will make short work of you.
So you have to pick your target like you do with any ship.
MWD inty has the bonus of disengaging at will by staying out of web range - and with current speed tank mechanics - high speed > large sig penalty. However unless your inty has missiles it will struggle to do much damage at high speeds.
The OP wants to do damage in his inty - and go slow enough to have his weapons track - yet use his small sig radius to help him stay alive. Avoiding small weapons fire the interceptor can manage that in a lot of situations. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Feraldeth
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Posted - 2008.05.20 16:06:00 -
[22]
Well, I still have many more skills to improve upon, but at current i can take out cruiser rats with no problem. Eventually I plan to outrun the drones and missles. But yes, pick and choose is how i live.
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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.20 16:07:00 -
[23]
Edited by: DubanFP on 20/05/2008 16:07:40
Originally by: Feraldeth Well, I still have many more skills to improve upon, but at current i can take out cruiser rats with no problem. Eventually I plan to outrun the drones and missles. But yes, pick and choose is how i live.
Everything we've been talking about is PVP, player vs players. For fighting rats i think it's pretty much agreed that ceptors are not the way to go. Get a cruiser or battlecruiser for making isk. Ceptors just don't have the DPS to blow through missions fast enough to be worth it. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Feraldeth
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Posted - 2008.05.20 16:10:00 -
[24]
I kill rats while I can't find targets. Gotta make money somehow.
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Inoue Zael
Sa'ju Kal
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Posted - 2008.05.20 16:12:00 -
[25]
Originally by: Omarvelous
However small turrets, light missiles, rockets, and drones will make short work of you.
Not when you have your bloody MWD on. Exceptions are the slow inty's like the taranis. Even then i can get mine past 5km/s no problem. Plus with overload it willl go faster
Originally by: Omarvelous
However unless your inty has missiles it will struggle to do much damage at high speeds.
Interceptors are for tackling. With the exception of the ranis, most inty's do pitiful damage. Who gives a crud if you manage to hit a wrecking shot of 5 damage. (with the exception of th ranis, but thats a whole different play style)
Originally by: Omarvelous
The OP wants to do damage in his inty - and go slow enough to have his weapons track - yet use his small sig radius to help him stay alive.
Its like this: If you want to hit something out of webrange, you damage is goign to be ****ty (small rails, beams, arty, missiles). If you want to switch to close range weapons for more dps (pulse, blasters, ac's, rockets) more often than not, you will be in webrage, which means your AB will screw you over even more.
Originally by: Omarvelous
Avoiding small weapons fire the interceptor can manage that in a lot of situations.
A MWD cepter will avoid more small arms fire than an AB ceptor ever will
What does Jury rigging V do?
Originally by: Viqtoria make courtrooms swing in your favour more often.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.05.20 16:34:00 -
[26]
Originally by: Feraldeth Well, I still have many more skills to improve upon, but at current i can take out cruiser rats with no problem. Eventually I plan to outrun the drones and missles. But yes, pick and choose is how i live.
Why don't you try a AF? I know they are weak in many ways, still these fit the AB + low sig role perfectly. The retribution cannot pvp but has double the dps than the other amarr ceptors, and the Vengeance has a sick tank - perhaps the only frig sized ship that #$)(!@(# doesn't care when flying into web range  Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game!
Introduce HEAT EMMITERÖ for the Pilgrim |

Derek Sigres
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Posted - 2008.05.20 16:36:00 -
[27]
Originally by: Inoue Zael
Originally by: Omarvelous
However small turrets, light missiles, rockets, and drones will make short work of you.
Not when you have your bloody MWD on. Exceptions are the slow inty's like the taranis. Even then i can get mine past 5km/s no problem. Plus with overload it willl go faster
Originally by: Omarvelous
However unless your inty has missiles it will struggle to do much damage at high speeds.
Interceptors are for tackling. With the exception of the ranis, most inty's do pitiful damage. Who gives a crud if you manage to hit a wrecking shot of 5 damage. (with the exception of th ranis, but thats a whole different play style)
Originally by: Omarvelous
The OP wants to do damage in his inty - and go slow enough to have his weapons track - yet use his small sig radius to help him stay alive.
Its like this: If you want to hit something out of webrange, you damage is goign to be ****ty (small rails, beams, arty, missiles). If you want to switch to close range weapons for more dps (pulse, blasters, ac's, rockets) more often than not, you will be in webrage, which means your AB will screw you over even more.
Originally by: Omarvelous
Avoiding small weapons fire the interceptor can manage that in a lot of situations.
A MWD cepter will avoid more small arms fire than an AB ceptor ever will
I base my following comments on the Caldari Navy Hookbill - it does not act anything like an interceptor, it's simply to make a point.
I once had a duel of my CNH versus a corp mates Dominix. The goal was not to see if the CNH could win such a fight, it was obvious from the start that they only way that was going to happen was if the dominix pilot suddenly died. Instead, I wanted to see just how well the CNH could tackle, given how bad it is at most other roles.
The fit I used was a simple tackle fit - small blasters and rockets to keep the fitting requiremetns low, a decent warp scrambler and an afterburner. The rest of the slots were being used to take advantage of the +10% shield HP per level the frigate enjoys.
The battle went poorly for the CNH from the beginning. From the minute the domi got a lock I was neuted to a point that I was no longer "tackling" but rather "buzzing around in an annoying fashion"> In spite of the domi pilot using Dual 250mm guns with trackign computers, the fact that I was webbed had very little impact on my ability to stay alive - I simply stuck right next to him and orbited as close as the ship would allow. The CNH had an unusually large signature radius thanks to the sheild extenders and resistance rigs, but in spite of the fact I was webbed AND moving under normal engine power his guns connected only a handful of times. Like any reasonable dominix pilot, he unleased a wave of light drones on me that actually wore me down (surprisingly slowly at that, it took more than minute for them to breach my shield).
The point is, the Hookbill did evrythign wrong from a standard tackling point of view. It was a slow ship to start with and all it had for speed mods was an afterburner (a 5 million isk Deadspace AB, but an AB nevertheless) It operated naturally well inside web range. Everything about the ship screamed stupidist idea ever but it managed to stay alive under the worst conditions for a friagate for several minutes against a ship well suited to handle the threat I posed.
The small sig size of a frigate and Interceptor is nothing to be laughed at. The fact that you can crawl right next to the target and keep a fantastically high transversal at only 250 M/S (or in my case a whopping 78m/s) means that your ability to tackle is primarily determined by cap supplies rather than your ability to stay alive.
There are caveats to this whole bit however. A smarbomb can ruin such a plan quicker than anything else, small drones still hit with ease and missiles will still hit. But the idea is not a broken one, just different.
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Feraldeth
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Posted - 2008.05.20 17:07:00 -
[28]
Well jsut to bring you all a little humor. Found a thorax ratting and jumped in but he warped away sadly. Then he came back, we duked it out he got a lil into armor, but he was into structure. Sadly im afraid my one warp dist wasnt enough and he got away again. Heres hte fun part though, a quick scan showed me his wreckage, im thinking he ran straight into a turret with structure showing.
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Norwood Franskly
Minmatar Fleet of the Damned Interstellar Alcohol Conglomerate
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Posted - 2008.05.20 17:35:00 -
[29]
Originally by: Nuclear Warrior If your inty is traveling under 8000m/s its useless. It will be outrun by most nano-cruisers, and light-heavy missiles and drones will tear the living **** out of it and its not fast enough to bridge huge distances before the enemy can react.
The fastest I've ever got my stiletto to go is round 8.3 km/sec (I can't afford to put rigs on an interceptor and definitely can't afford expensive implants).
TBH I didn't notice any difference going that fast then going 6 km/sec which is how I normally fit it. I've found once your going above about 5.5 km/sec there is very little you need to worry about. (except heavy neuts and webs ofc) I know I was definately out running an Ishtar's drones (pretty sure they were lights, they have have been mediums) I'd shoot the drones if I was in a slower ceptor anyway I imagine you'd be able to pop them well before they got to far into my shields (shield extended stilletto ftw ).
In my mind there's fast and then there's stupidly fast (saw a sleipnir doing about 7 km/sec the other day god knows how expensive he's fittings plus implants were, some people have too much isk imo)... |

Kano Sekor
Amarr modro CORPVS DELICTI
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Posted - 2008.05.20 18:33:00 -
[30]
Originally by: Dheorl
Originally by: DubanFP Edited by: DubanFP on 20/05/2008 15:19:08
Originally by: Dheorl Also not true. You try tracking a guy going 250m/s using cruiser sized guns when he has the sig of a mosquito.
And then his 20 friends show up and pop you because you don't have any hope of escaping warp disruptor range to run at 250m/s.
I suppose in situations such as that then yes, MWD would be best, but I use it for solo pirating and fly it kinda like a faster AF.
AF as in Absolute Failure? ----------------------------------------------------------------------
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