
Razesdarked
Onyx Brotherhood
8
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Posted - 2012.03.06 18:47:00 -
[1] - Quote
This whole skill rebalancing seems to made under the pretense that all races have ships to fit every role. Which is not only wrong, but would be destructive to gameplay Races have different focuses, strengths and weaknesses. By increasing time to cross-train different races, you are by extention limiting peoples options for fitting into the situation at hand.
This also seems very limiting on new players getting into null-sec fleets. I spent a good month to be able to fly the races needed in our fleet doctrines, and your proposed change would make my character semi useless in fleets for up to 1/6 of a year. Im not sure where this is supposed to help the game I would not enjoy spending 2+ months waiting to get in on the action I stepped into 0.0 for.
By going away from the tier based system and into a more role-based focus you would either have t A) Rebalance all ships so that all races have one ship or more that fits every role you wish to have. Thus making all ships less distinctive to make the pain for cross-training tolerable again in exchange for simpler gameplay where you have less options on customizing your fleet to any real advantage B) Keep the ship/race diversity and basicly shoehorn players into one shiptype/role or force them to cross-train to be able to experience the diverse gameplay or be useful in groups
The double edged nature of group gameplay is that when it is working, its more fun, but when something goes wrong for 1, it can ruin the day for the rest of the group. The more optimal approach to skilltraining would be making it EASIER to fly a new (T1) ship type or race by lowering skill requirements to advance from 4 to 3. To get everyone where they want to be faster, and let their skills train when they are flying that ship and getting better at using it. Instead of some arbitary counter reaching zero so you can go out and actually start playing
P.S. CCP ... Y.. Somethng!! wrote Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane,[b] Dominix, Myrmidon.[/b
When has the Dominix and Myrmidon have been known for their speed or DPS? In fact, when talking about Gallente. I have alot of questions about gallente * Why does the T2 Drone Cruiser(Ishtar) have 125 in bandwidth while the T2 Drone Battlecruiser(Eos) has 75 * Why does the Drone boats have to sacrifice most of its DPS to be able to do Electronic warfare drones, while any other race drops alot less with equally as effective ECM drones The Myrmidon does most of its DPS from Drones, while the Hurricane can drop the same ammount of Hornet ECM drones, and be equally as efficient. * Why does blasters require you to be so up close, but none of their ships really have the ability to dictate range The already pretty awesome Loki gets a web bonus, despite its ability to hit with autocannons at range. While the Proteus who needs to be close are unable to get there as easy
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