
pashared
Harbingers of Khaos Cant Be Arzed
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Posted - 2012.03.07 20:43:00 -
[1] - Quote
"TANK" "ARCHER": designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.
GÇó"DPS warrior" or "berserker": Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.
GÇó"MAGE" ": provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.
GÇó"CLERIC" or " CC spec mage": mainly focused on assisting a friendly force, or disrupting an enemy fleet. Have average damage, poor defense, average mobility. Electronic warfare is the prime illustration of this line. EVE examples: Scorpion, Blackbird, Celestis, Arbitrator.
I really REALLY hate this whole dev blog. making cookie cutter rolls IMHO flys in the face of the whole eve skill system. your supposted to be able to train as narrow or wide as you wish. making ship rolls as such your might as well remove the SP system and add ship levels. since in the end that is what would work best in a roll type system.
I was miffed when they removed racial skill sets at character creation, since in a way it opened up the line for this type of system. you took meaning away for race choice, yeah sure caldari achura was wayyy popular at the time but the changes to mini ships took that away faster then gate guns popping a noob ship.
I understand you want to move the game forward but roots and culture run deep, I dont want a WOW type system were every nerf and game change causes the whole community to follow the min max, OP in order to stay relavent.
you can still do alot with ships by adding % bouns and features, and just tweak whats already there. T1 ships are supposted to be just what they are, and you learn alot of tactics and game play by using what you can. and there is still room for variants and roll crossing fits that allow players to fill out a gang. no one wants to wait for the cleric or need a better tank. |