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Ralara
D00M.
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Posted - 2008.05.22 10:52:00 -
[1]
I don't fly caps but I'm training my alt to fly a Thanatos (2 months off!!)
How's this for a thanatos fit:
Lows: Amarr Navy EANM Amarr Navy Amor Kinetic Hardner Amarr Navy Amor Explosive Hardner Capital Armor Repairer I Capital Armor Repairer I Damage Control II
Meds: Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II with Scan Resolution Script Sensor Booster II with Scan Resolution Script
Highs: Amarr Navy Large EMP Smartbomb (EM) Republic Fleet Large Proton Smartbomb (EXP) Capital Remote Armor Repair System I Capital Remote Armor Repair System I Caldari Navy Cloaking Device
Rigs: Capacitor Control Circuit II Capacitor Control Circuit II Capcitor Control Circuit I
Implants: Slave set Hardwiring 'Gentry' ZEX2000 (5% cap reduction for cap remote armor reps) Hardwiring 'Noble' ZET3000 (5% Hull HP) Hardwiring 'Noble' ZET4000 (5% Armor repper amount) Hardwiring 'Noble' ZET5000 (5% Armor HP)
As for Drones, I figured:
Dragonfly x3 (3 spare) Einherji x2 (2 spare) Firblog x2 (0 spare) Templar x3 (2 spare)
Ogre II x50 Hammerhead II x50 Warrior II x50 Heavy Shield Maint Bot II x16 (10 out [eventually], 6 spare) Heavy Armor Maint Bot II x16 (10 out [eventually], 6 spare) Vespa EC-600 x30 (ECM medium drones)
It's role would be of that within a group probably on the front line. It's geared slightly more towards logistics rather than being offensive (i.e. no warp scrambler and no neut etc) although these are easily fixed if the situation called for it. Thoughts? |

fkingfurious
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Posted - 2008.05.22 11:28:00 -
[2]
This what i use:
2x Cap Remote Rep, 1x Heavy Neut, 1x DroneControl Unit, DG Cloak
3x Sensor BoosterII, Warp Disrupter II, Webber II OR 2x ECCM II
DCU II, 5x Reinforced Bulkhead II
3x CCC
In 90% of situations this setup will absorb more damage before it explodes than dual rep tank setup will. For the odd occasions where you expect to be able to fully tank the incoming damage (POS attack for example) something closer to your fit will be better.
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Ogron
Oberon Incorporated Morsus Mihi
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Posted - 2008.05.22 11:50:00 -
[3]
If your working in a fleet, as I know DOOM does, drop the cloak and add on the Neut. Very important for getting rid of tacklers. Other than that the setup seems a lot more sensible than most other suggestions on here. Just glad to see it doesn't have any DCU's on it ;)
You have a huge amount of capital pilots in DOOM. Ask them for some advice as well. ---
Who is dis moses meehee they talking about ? |

Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.05.22 11:53:00 -
[4]
Highslot-Layout depends on the situation, but I rarely fit a cloak. Capital Remote Armor Repairer and Capital Shield Transporter and at least one Faction-Smartbomb are usually present.
Medslots: Sensor Booster ll (Scan Resolution)4x Cap Recharger ll
Lowslots: 2x Capital Armor Repairer, DCU ll, Explosive Hardener ll, 2x Faction EAN (Amarr, Khanid, Ammatar or True Sansha)
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Raekone
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Posted - 2008.05.22 11:58:00 -
[5]
So have implants suddenly started working with capital modules?
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Ralara
D00M.
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Posted - 2008.05.22 12:22:00 -
[6]
Originally by: Raekone So have implants suddenly started working with capital modules?
Crystals don't work, but slaves do - always have, AFAIK. --
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Riho
Mercenary Forces Privateer Alliance
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Posted - 2008.05.22 12:27:00 -
[7]
Originally by: Raekone So have implants suddenly started working with capital modules?
nope.. still the same.
but slaves give HP and dont affect capital modules.. so they work
my alt close to maxed out in thanny soon (carrier 5 and fighters 5 and so on)
2x amarr navy smartbombs (em and thermal one) 2x remote rep 1x cloak/neut/DCU or whatever i feel like
1x sensor booster rest cap rechargers
2x cap rep 3x amarr navy ean dcu
3x t1 ccc (t2 rigs on a carrier is bit too expencive) ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Ralara
D00M.
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Posted - 2008.05.22 12:30:00 -
[8]
Originally by: Riho
Originally by: Raekone So have implants suddenly started working with capital modules?
nope.. still the same.
but slaves give HP and dont affect capital modules.. so they work
He may be refering to this:
Hardwiring 'Noble' ZET4000 (5% Armor repper amount)
Which I overlooked. I'll go edit. --
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Sokratesz
Rionnag Alba
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Posted - 2008.05.22 12:51:00 -
[9]
Looks good Ralara except T2 rigs really are overly expensive for a carrier (4 - 500mil for two, thats half the ship) so i would settle for T1 CCC's. A single sensorbooster should suffice as well, fit a third cap recharger. Cap is life, but within ISK limits obviously.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Ralara
D00M.
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Posted - 2008.05.22 12:52:00 -
[10]
Originally by: Sokratesz Looks good Ralara except T2 rigs really are overly expensive for a carrier (4 - 500mil for two, thats half the ship) so i would settle for T1 CCC's. A single sensorbooster should suffice as well, fit a third cap recharger. Cap is life, but within ISK limits obviously.
Dude, I poly II my crows    --
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Sokratesz
Rionnag Alba
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Posted - 2008.05.22 12:53:00 -
[11]
If you have the ISK, sure, go for it, but i'm poor 
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Sedai Hara
The Forsakened Companions Pure.
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Posted - 2008.05.22 13:19:00 -
[12]
Originally by: Riho
Originally by: Raekone So have implants suddenly started working with capital modules?
nope.. still the same.
but slaves give HP and dont affect capital modules.. so they work
my alt close to maxed out in thanny soon (carrier 5 and fighters 5 and so on)
2x amarr navy smartbombs (em and thermal one) 2x remote rep 1x cloak/neut/DCU or whatever i feel like
1x sensor booster rest cap rechargers
2x cap rep 3x amarr navy ean dcu
3x t1 ccc (t2 rigs on a carrier is bit too expencive)
This tbh, i am atm finishing up the navigation skills for a carrier, realised its better to wait for that than to throw it out pre-nerfed so to say.
Played around with setups and this beats 3x active hards + DCU II, with good compensation skills ofcourse, also the "no cap" factor is good, and hte "no need to activate" factor is extreme! If you suddenly gets lagspiked or capped out your resists will still be up for remote repping.
I got the exact same fit, exept from a faction cloak and True sansha EAMNs -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
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Alyth
Corp 1 Allstars Insurgency
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Posted - 2008.05.22 13:31:00 -
[13]
Originally by: Sokratesz If you have the ISK, sure, go for it, but i'm poor 
Poor wyvern pilot. Does not compute! *explodes*
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Splash Whale
Ctrl-Q Inc.
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Posted - 2008.05.22 13:36:00 -
[14]
A damage control on a carrier is mostly useless(unless you're in a big badda-boom superlagblob fleet fight where remote reps wont do anything). You're better of using another EANM/Hardener instead of the DCU since it increases your effective tank.
Thanny setup: Lows: Therm, Kin, Exp hardener. EANM. 2x Cap armor rep
Meds: 4x Cap Recherger II 1x 24km point / Sensor booster / ECCM / Faction Web
Highs: Personal preference + Situation. I find a smartbomb to be mandatory, a neut is very useful too when you're in a smaller combat situation and a cloak/remote reps/Drone control is just for when the situations need it really.
Rigs: 3x CCC I
Don't put too much expensive stuff in there, a faction EANM and smartbomb(7.5km EM has best price/perf ratio imho) should really be the only faction stuff on there in my opinion. Other faction modules will not add enough to the ship to make it worth the additional cost since you ARE going to lose your ship.
The Thanatos you set up in the OP would be overpriced rubbish imho. No offense but T2 rigs cost as much as the entire ship itself =p.
Now go and have fun with your kingsize dominix! ----
When in doubt, Ctrl-Q. |

Sokratesz
Rionnag Alba
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Posted - 2008.05.22 13:57:00 -
[15]
Originally by: Alyth
Originally by: Sokratesz If you have the ISK, sure, go for it, but i'm poor 
Poor wyvern pilot. Does not compute! *explodes*

I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Ralara
D00M.
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Posted - 2008.05.22 13:57:00 -
[16]
Originally by: Splash Whale A damage control on a carrier is mostly useless(unless you're in a big badda-boom superlagblob fleet fight where remote reps wont do anything). You're better of using another EANM/Hardener instead of the DCU since it increases your effective tank.
Thanny setup: Lows: Therm, Kin, Exp hardener. EANM. 2x Cap armor rep
Meds: 4x Cap Recherger II 1x 24km point / Sensor booster / ECCM / Faction Web
Highs: Personal preference + Situation. I find a smartbomb to be mandatory, a neut is very useful too when you're in a smaller combat situation and a cloak/remote reps/Drone control is just for when the situations need it really.
Rigs: 3x CCC I
Don't put too much expensive stuff in there, a faction EANM and smartbomb(7.5km EM has best price/perf ratio imho) should really be the only faction stuff on there in my opinion. Other faction modules will not add enough to the ship to make it worth the additional cost since you ARE going to lose your ship.
The Thanatos you set up in the OP would be overpriced rubbish imho. No offense but T2 rigs cost as much as the entire ship itself =p.
Now go and have fun with your kingsize dominix!
I disagree.
Firstly, it's not "overpriced" - it may be an expensive set up (due to the rigs) but it's not "overpriced".
As for being "rubbish" can you explain why it's rubbish? --
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Sokratesz
Rionnag Alba
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Posted - 2008.05.22 14:54:00 -
[17]
Originally by: Ralara
I disagree.
Firstly, it's not "overpriced" - it may be an expensive set up (due to the rigs) but it's not "overpriced".
As for being "rubbish" can you explain why it's rubbish?
While i also do think it's overly expensive, its far from rubbish.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Riho
Mercenary Forces Privateer Alliance
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Posted - 2008.05.22 15:00:00 -
[18]
faction eans cost like 25m a piece or something... smartbombs arent expenicve either.... if you think thats too much.. you should not even be near damn carrier...
i support amarr navy eans and smartbombs on carriers :D ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Ralara
D00M.
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Posted - 2008.05.22 15:06:00 -
[19]
Originally by: Riho faction eans cost like 25m a piece or something... smartbombs arent expenicve either.... if you think thats too much.. you should not even be near damn carrier...
i support amarr navy eans and smartbombs on carriers :D
I think they're on about the 2x Tech II CCC rigs. --
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Riho
Mercenary Forces Privateer Alliance
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Posted - 2008.05.22 15:12:00 -
[20]
Originally by: Ralara
Originally by: Riho faction eans cost like 25m a piece or something... smartbombs arent expenicve either.... if you think thats too much.. you should not even be near damn carrier...
i support amarr navy eans and smartbombs on carriers :D
I think they're on about the 2x Tech II CCC rigs.
that i can agree on :P
bit expencive :P but if u got tonns of isk... why not :) ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Ralara
D00M.
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Posted - 2008.05.22 15:37:00 -
[21]
Well I went for them because I figure it can "replace" a Cap Charger II in the meds, freeing up a med - I can replace on of the sensor boosters with something else, should I want to - a scrambler or.. um... ah, ECCM.
That's useful on a carrier, I guess :D --
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Varrakk
Phantom Squad Insurgency
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Posted - 2008.05.22 16:18:00 -
[22]
Carriers, difficult to lose when used correctly. It still happends. Dont use pirate implants or T2 rigs. Not worth it.
1 Faction Smartie/neut 2 Reps 1 DCU for 10 fighters
Personally, I prefer EAMNs. Atleat your resist are working when you jump into a sticky situation. Anything that buys you time fore the spidertank to kick in is good in my book.
Rock is overpowered, please nerf. Paper is fine.
Yours truly, Scissors |

Sokratesz
Rionnag Alba
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Posted - 2008.05.22 17:27:00 -
[23]
Originally by: Varrakk
1 Faction Smartie/neut 2 Reps 1 DCU for 10 fighters
Train carrier 5, fit second smartbomb or neut. DCU's on carriers make baby jesus cry salty tears of sorrow like he hasn't seen his crucified mommy in a week.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

cytomatrix
Carebear Killers Inc. Anarchy.
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Posted - 2008.05.22 21:18:00 -
[24]
Originally by: Sokratesz
Originally by: Varrakk
1 Faction Smartie/neut 2 Reps 1 DCU for 10 fighters
Train carrier 5, fit second smartbomb or neut. DCU's on carriers make baby jesus cry salty tears of sorrow like he hasn't seen his crucified mommy in a week.
May I ask why? I thought 3 DCU were standard on gallente carrier as they get dmg bonus for fighters and no tanking bonus. Thanks ______________________________________________________________
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Atsuko Ratu
VSP Corp.
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Posted - 2008.05.22 21:22:00 -
[25]
Sentry drones?
Also, 50 ogre 2s? I've never seen a carrier use heavy drones, let alone lose 40 of them.
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Ralara
D00M.
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Posted - 2008.05.22 23:24:00 -
[26]
Edited by: Ralara on 22/05/2008 23:25:29
Originally by: Atsuko Ratu Sentry drones?
Also, 50 ogre 2s? I've never seen a carrier use heavy drones, let alone lose 40 of them.
Sentries are not all that good. Yes, they have superiour DPS but they're SLOW. And I mean SLOW. And it's difficult to re-scoup them once deployed due to the SLOW.
And Aye, it's unlikely that I'd ose 40 Ogre IIs if I used my carrier sensibly but soemtimes you get caught with your pants down - and when taking down a POS that's active, I don't want a 20m fighter webbed and killed when I can field 10 drones that do twice the DPS or more, for half the cost ;-)
And it's not like my fit doesn't have fighters - it does - but I think it pays to be in a position where you can do many things very well, rather than 1 think most excellently. --
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Ogron
Oberon Incorporated Morsus Mihi
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Posted - 2008.05.23 00:31:00 -
[27]
Edited by: Ogron on 23/05/2008 00:31:20
Originally by: cytomatrix May I ask why? I thought 3 DCU were standard on gallente carrier as they get dmg bonus for fighters and no tanking bonus. Thanks
Because the high slots that are taken up by the DCU's offer much more valuable options especially if in 0.0 fleet operations (which is where I'm assuming DOOM will continue to operate).
You are much much better having the option of smartbombing x 2 (as only 1 means bonused drone users get time to recall, 2 SB's usually kill em pretty dead before they can react) Heavy Neut to get rid of tacklers, and remote rep/cap transfer for spider tanking.
All of those are vastly more important than having 1 more drone in the field. ---
Who is dis moses meehee they talking about ? |

Sokratesz
Rionnag Alba
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Posted - 2008.05.23 05:48:00 -
[28]
Originally by: Ogron Edited by: Ogron on 23/05/2008 00:31:20
Originally by: cytomatrix May I ask why? I thought 3 DCU were standard on gallente carrier as they get dmg bonus for fighters and no tanking bonus. Thanks
Because the high slots that are taken up by the DCU's offer much more valuable options especially if in 0.0 fleet operations (which is where I'm assuming DOOM will continue to operate).
You are much much better having the option of smartbombing x 2 (as only 1 means bonused drone users get time to recall, 2 SB's usually kill em pretty dead before they can react) Heavy Neut to get rid of tacklers, and remote rep/cap transfer for spider tanking.
All of those are vastly more important than having 1 more drone in the field.
What she said.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Ralara
D00M.
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Posted - 2008.05.23 07:20:00 -
[29]
Originally by: Sokratesz
Originally by: Ogron Edited by: Ogron on 23/05/2008 00:31:20
Originally by: cytomatrix May I ask why? I thought 3 DCU were standard on gallente carrier as they get dmg bonus for fighters and no tanking bonus. Thanks
Because the high slots that are taken up by the DCU's offer much more valuable options especially if in 0.0 fleet operations (which is where I'm assuming DOOM will continue to operate).
You are much much better having the option of smartbombing x 2 (as only 1 means bonused drone users get time to recall, 2 SB's usually kill em pretty dead before they can react) Heavy Neut to get rid of tacklers, and remote rep/cap transfer for spider tanking.
All of those are vastly more important than having 1 more drone in the field.
What she said.
so That's what she said?   --
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DeadRow
Mercenary Forces
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Posted - 2008.05.23 07:27:00 -
[30]
Originally by: Ralara Sentries are not all that good. Yes, they have superiour DPS but they're SLOW. And I mean SLOW. And it's difficult to re-scoup them once deployed due to the SLOW.
iirc Sentries dont move at all so it would be relatively easy to re-scoop unless you are moving while they are out?
Quote: Iz in ur base, implanting ur dudes
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