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1. What happens to 0.0 now? - in EVE General Discussion [original thread]
So if Goons all ragequit/drown in their own tears so they can no longer *** blob everything and Titans get nerfed so they are no longer the hard counter to absolutely everything else whats going to happen to 0.0? Other than the obvious massive bl...
- by fkingfurious - at 2012.03.29 07:17:00
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2. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
This is a total non-change for any "combat ship". Under the current mechanics a sniper ship can only realistically be made exceedingly difficult to probe down. Even with implants and the obligatory off-grid un-probeable tech 3 gang boosters the n...
- by fkingfurious - at 2011.06.21 20:34:00
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3. Bird of Doom - in Ships and Modules [original thread]
Its kinda squishy dont you think? 77k ehp, crappy resists and the fact that any fc with a brain is going to primary you means you're gonna be going pop pretty sharpish. Maybe drop a BCU for an EANM and swap one of the trimarks for an Explosive r...
- by fkingfurious - at 2011.06.11 18:53:00
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4. Legion, why the bad rap? - in Ships and Modules [original thread]
Ive been playing about with a neuting Legio. Its actually not bad but the subsystem combo is ****ing awful and it ever ends up on someones killboard it will get ridiculed. Taken in context tho its pretty decent. Used strictly in 15 ish man fleets...
- by fkingfurious - at 2011.06.06 18:06:00
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5. New Dev Blog: Give me monocles or give me death! - in EVE Information Portal [original thread]
......... I'm actually lost for words. Actually no I'm not, its just that all of the words I want to say would get me banned. Nearly 7 ****ing years I've been playing this game and honest to god this is the first time I've ever had serious doub...
- by fkingfurious - at 2011.05.27 19:47:00
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6. Target Painter vs Rigor II Rig - in Ships and Modules [original thread]
Originally by: sabre906 Originally by: Batelle Originally by: sabre906 Also note that the sig bloom effect of tps stack with other sources of sig blooms, not just tps. For example, if the target ship has mwd on, or fit shi...
- by fkingfurious - at 2011.05.01 10:51:00
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7. Best Command ship for PvE - in Ships and Modules [original thread]
Edited by: fkingfurious on 24/04/2011 09:00:37 Nighthawk and Sleipnir are the only 2 options for a lvl 4 Command Ship. I actually went from Sleipnir to Nighthawk and tbh the NH is the better boat against anything except EM weak rats, but thats...
- by fkingfurious - at 2011.04.24 08:59:00
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8. Retribution - in Ships and Modules [original thread]
The Retribution unfortunately isn't actually very good and not because it has only one mid slot. As pointed out the Retri should shine when used as DPS dealer in frig gangs or whatever. Sadly like most Frigs it's fitting stats are so horrible tha...
- by fkingfurious - at 2011.04.11 18:06:00
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9. Tri-Rep Dominix - in Ships and Modules [original thread]
You are a rubbish troll.
- by fkingfurious - at 2011.04.05 21:32:00
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10. what will happen to 0.0 now ? - in EVE General Discussion [original thread]
Nothing whatsoever.
- by fkingfurious - at 2011.04.04 20:07:00
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11. Anti Cyno Ship - in Player Features and Ideas Discussion [original thread]
My problem is that I think this is a band aid where what we really need is an amputation. The problem with cynos and stuff goes so much further than screwing up small gang warfare with silly hotdrops.
- by fkingfurious - at 2011.04.04 18:49:00
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12. Nerfing all things Jumpy would be awesome - in Player Features and Ideas Discussion [original thread]
Edited by: fkingfurious on 04/04/2011 18:37:38 Theres a lot of talk atm about 0.0, and specifically just how pants 0.0 has become. To describe it as "Stagnant" doesn't really do justice to the stale tedium that the vast majority of 0.0 has deg...
- by fkingfurious - at 2011.04.04 18:37:00
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13. Anti Cyno Ship - in Player Features and Ideas Discussion [original thread]
The cyno based changers are a far better solution and DO in fact add a good deal of strategy, far more so than a ship that sits inert in space and simply makes cynoing impossible. I don't know where this 20 second crap came from, thats a number t...
- by fkingfurious - at 2011.04.04 17:27:00
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14. Anti Cyno Ship - in Player Features and Ideas Discussion [original thread]
Edited by: fkingfurious on 03/04/2011 22:03:21 Forcing Caps to come in offgrid and warp into the fight stacks the odds so far in favour of a capital fleet that is already setup that it will break so much more than it could possibly fix. In 0....
- by fkingfurious - at 2011.04.03 21:57:00
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15. Anti Cyno Ship - in Player Features and Ideas Discussion [original thread]
Edited by: fkingfurious on 03/04/2011 21:26:17 This just wouldn't work. There are too many ways that these anti-cyno ships could be used simply to ensure that a fleet would be unable to counter a hotdrop. Two fleets engage, Fleet A has Capita...
- by fkingfurious - at 2011.04.03 21:24:00
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16. Storyline modules WHY? - in Ships and Modules [original thread]
Almost all COSMOS items have Tech II stats with reduced fitting requirements. There a few good ones in there, Analog/Digital Booster rockets being one example as they have the lowest PG requirements of any AB/MWD in the game and thus make some ult...
- by fkingfurious - at 2011.04.02 11:49:00
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17. Dreadnaughts....help plz - in Ships and Modules [original thread]
The Archon is the Amarr Carrier. It's an armor tanker with a bonus to, amongst other things, armor resists. Carriers fulfill the role of capital scale logistics. The Archon specifically has long range remote armor reps and energy transfers and li...
- by fkingfurious - at 2011.03.26 18:30:00
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18. Dreadnaughts....help plz - in Ships and Modules [original thread]
If you think you will spend a long time shooting towers/sov structures get a dread. Opinion will be divided on which one you should get. For my money go for the Naglfar as it usually delivers the highest damage to POS towers as it can tailor its ...
- by fkingfurious - at 2011.03.26 15:28:00
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19. Armour Curse? - in Ships and Modules [original thread]
The small neuts in my setup are there primarily as a result of not having any PG. They will however be very useful against anything small that decides it wants to run me down and lock me in place. As we all know the faster cycle speed of smalls ma...
- by fkingfurious - at 2011.03.24 11:41:00
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20. Rail vindicator, wut? - in Ships and Modules [original thread]
Even better then, get a Nightmare :) Now as for the OP's insane insistence that blasters would be better at this range, lets speel something out very slowly and very clearly. FALLOFF REDUCES DPS A quad MFS 3x TE Neutron Vindi with null loaded...
- by fkingfurious - at 2011.03.24 08:44:00
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