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Senghir
Amarr Sword Of The Empire
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Posted - 2011.03.23 21:24:00 -
[1]
Anyone got a good fit for an armour tanked Curse (as much as you can tank a recon at least). Not looking for anything that has a really good tank, just something that utilises armor rather than shield, becuase I want to make more use of the mid slots.
"Ah, here come the guards, I'm afraid your chance to escape this situation with dignity is at an end." - Bhattran putting words to Senghir's image |

Zhim'Fufu
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Posted - 2011.03.23 21:30:00 -
[2]
I have heard that dual rep armor curses are fairly decent for solo work/small gang vs turret ships since you free up the mids for plentiful ewar.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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Durzel
The Xenodus Initiative.
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Posted - 2011.03.23 22:25:00 -
[3]
Originally by: Zhim'Fufu I have heard that dual rep armor curses are fairly decent for solo work/small gang vs turret ships since you free up the mids for plentiful ewar.
2/10
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Zhim'Fufu
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Posted - 2011.03.23 22:33:00 -
[4]
Originally by: Durzel
Originally by: Zhim'Fufu I have heard that dual rep armor curses are fairly decent for solo work/small gang vs turret ships since you free up the mids for plentiful ewar.
2/10
I ment to use herd instead of heard but yeah it seems that was not needed.
You can pull it off on a pilgrim though.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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fkingfurious
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Posted - 2011.03.23 23:44:00 -
[5]
Well assuming you were operating in a gang with some Logistics something liek this might work:
[Curse, New Setup 1] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Capacitor Booster II, Cap Booster 800 Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Warp Disruptor II
Medium Unstable Power Fluctuator I Small Energy Neutralizer II Medium Unstable Power Fluctuator I Small Energy Neutralizer II Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
Obviously your major survival tactic woulod lie in attempting to stay way the hell out of everything way. It's resists are pretty decent but its actual buffer is pretty poor but you are bringing lots of neuts to the table (tho like I said you might not want to be close enough to use them) and 3 of those oh so nasty tracking disrupters.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.03.24 01:36:00 -
[6]
Edited by: Daneel Trevize on 24/03/2011 01:37:51 Similar to the above, but all the differences have been key to helping my gangmates out (diff rigs for speed, eccm, 2x400s, nos for v many/carriers, etc).
[Curse, Pew atm] Damage Control II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II
Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Y-T8 Overcharged Hydrocarbon I Microwarpdrive Conjunctive Radar ECCM Scanning Array I Warp Disruptor II Medium Capacitor Booster II, Cap Booster 400
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Core Probe Launcher I, Core Scanner Probe I
Medium Ancillary Current Router I Medium Egress Port Maximizer I
Hammerhead II x5 Warrior II x5 Vespa EC-600 x5 Hobgoblin II x5
My alt appears to have had half as many again kills with these things as Dan, love em. |

Sigras
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Posted - 2011.03.24 09:28:00 -
[7]
Originally by: fkingfurious Well assuming you were operating in a gang with some Logistics something liek this might work:
[Curse, New Setup 1] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Capacitor Booster II, Cap Booster 800 Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Warp Disruptor II
Medium Unstable Power Fluctuator I Small Energy Neutralizer II Medium Unstable Power Fluctuator I Small Energy Neutralizer II Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
Obviously your major survival tactic woulod lie in attempting to stay way the hell out of everything way. It's resists are pretty decent but its actual buffer is pretty poor but you are bringing lots of neuts to the table (tho like I said you might not want to be close enough to use them) and 3 of those oh so nasty tracking disrupters.
On something that small, never use small neuts or nos, you really dont want to be that close . . . my suggestion is to drop the cap injector and add a medium nos which is going to provide all kinds of cap
[Curse, New Setup 1] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Balmer Series Tracking Disruptor I, Optimal Range Disruption Balmer Series Tracking Disruptor I, Optimal Range Disruption Balmer Series Tracking Disruptor I, Optimal Range Disruption Balmer Series Tracking Disruptor I, Optimal Range Disruption Warp Disruptor II
Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Egress Port Maximizer I
Hammerhead II x5
Droping the trimarks only drops your 6,000 EHP and increases your speed by about 10%
This allows you to fit a grid rig and a cap rig meaning you can fit a full rack of medium nos and neut and drop the cap injector to add another tracking disruptor . . . This fit really tanks with it's e-war and you just turn off some of your neuts if youre running out of cap.
If nobody around you giving you any cap from your nos, youve capped them all out and have done your job, so your neuts arent needed.
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fkingfurious
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Posted - 2011.03.24 11:41:00 -
[8]
The small neuts in my setup are there primarily as a result of not having any PG. They will however be very useful against anything small that decides it wants to run me down and lock me in place. As we all know the faster cycle speed of smalls makes them for better for capping out frigs that are using a nos to keep their tackle going.
As far as the injector goes i guess thats personal choice but i wouldn't ever consider going anywhere without one ESPECIALLY on a setup that is going to be relying so heavily on its MWD in order to maintain a safe distance from all the violencing.
If you wanted another TD i would be more inclined to drop the point (assuming a gang ofc) and keep the cap injector.
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Maisonian
Amarr The Green Machine
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Posted - 2011.03.24 13:25:00 -
[9]
Its probably one of the tightest fittings I have but it works beautifully:
[Curse, New Setup 1] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive True Sansha Medium Capacitor Booster, Cap Booster 800 Warp Disruptor II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Sensor Booster II, Scan Resolution
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Corpii C-Type Small Nosferatu Corpii C-Type Small Nosferatu
Medium Egress Port Maximizer I Medium Egress Port Maximizer I
Hammerhead II x5 Warrior II x5 Vespa EC-600 x5 Hobgoblin II x5
PG used is 1125/1125 but you dont have to use the TS cap booster; a Meta 4 one works just fine. Y-T8 MWD works better for combat situations where MWD is an integral part of the fit imho and if you are feeling paranoid, you can change out the SEBO for ECCM. I personally fly this with a full set of HG talismans, it is capible of locking down as solo BS and cap draining it in >15s.
Also +1 rep for having the mentality to armor tank the curse, seeing those lovely bonuses go to waste makes me cry.
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Sidus Isaacs
Gallente
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Posted - 2011.03.24 14:14:00 -
[10]
Neut and TD support armor curse is nice in armor gangs with logis ofc. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
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Demolishar
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Posted - 2011.03.24 14:51:00 -
[11]
Nothing good solo. But if you can get together a small group of Guardians and Curses, and have the guardians cap transfer between themselves, give armor to anyone who needs it, and give cap to the curses which would be running 5 neuts, and mids with at least 2 TDs each, you'd have a deadly gang.
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Alonzo Harris
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Posted - 2011.03.24 16:50:00 -
[12]
Shield for solo/small gang, armour for gang support role (would you have Guardians with you). Sigras' fit makes sense, the other armour versions posted do not.
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Vokradacka
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Posted - 2011.03.24 17:58:00 -
[13]
it depends , are 2 medium neuts enoug for you? (+ 3 small neuts\drains) if yes? fit 1600 plate. thats + 10k ehp..
easy.
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Jhagiti Tyran
Caldari Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2011.03.24 18:03:00 -
[14]
Edited by: Jhagiti Tyran on 24/03/2011 18:03:09 I have used this in armour HAC gangs and had some success with it:-
[Curse, 1600 RT] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Balmer Series Tracking Disruptor I, Optimal Range Disruption Balmer Series Tracking Disruptor I, Optimal Range Disruption Balmer Series Tracking Disruptor I, Optimal Range Disruption
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Ancillary Current Router I
Not very good once the enemy gang size increases and the amount of incoming DPS goes up, you get about 300 DPS or so tank for each friendly rep so with two guardians you can take about 2400 DPS with enough TDs to screw over three turret ships.
Stay at range and try to keep the MWD off and use the small nuets to get rid of frigates.
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Sigras
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Posted - 2011.03.24 20:02:00 -
[15]
Originally by: fkingfurious The small neuts in my setup are there primarily as a result of not having any PG. They will however be very useful against anything small that decides it wants to run me down and lock me in place. As we all know the faster cycle speed of smalls makes them for better for capping out frigs that are using a nos to keep their tackle going.
As far as the injector goes i guess thats personal choice but i wouldn't ever consider going anywhere without one ESPECIALLY on a setup that is going to be relying so heavily on its MWD in order to maintain a safe distance from all the violencing.
If you wanted another TD i would be more inclined to drop the point (assuming a gang ofc) and keep the cap injector.
I guess its just always been my experience that if you need to keep your MWD on its because youre running away from something MWDing toward you, so you can nos them to keep your own MWD on.
I also fly with guardians, so cap usually isnt an issue but just saying, the logic holds.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.03.24 20:43:00 -
[16]
Sigras, it's a curse, bonus to neut amount and range... you cap out before you're close enough to nos. |

Sigras
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Posted - 2011.03.25 11:05:00 -
[17]
Originally by: Daneel Trevize Sigras, it's a curse, bonus to neut amount and range... you cap out before you're close enough to nos.
Originally by: CCP Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level (emphasis added)
Seems like a NOS bonus to me, what do you think?
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Alonzo Harris
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Posted - 2011.03.25 11:20:00 -
[18]
Originally by: Daneel Trevize Sigras, it's a curse, bonus to neut amount and range... you cap out before you're close enough to nos.
I have no words for this...
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.03.25 11:32:00 -
[19]
Edited by: Daneel Trevize on 25/03/2011 11:34:38 I was meaning the target, if they're trying to use nos to keep their mwd going against your curse.
Quote: for capping out frigs that are using a nos to keep their tackle going.
I think a full rack of medium nos and neuts is better than any smalls. |

Alonzo Harris
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Posted - 2011.03.25 11:58:00 -
[20]
Nice back pedal.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.03.25 12:11:00 -
[21]
Nice lack of any kill history at BC or Eve-kill to back up your statements. Sheesh some people are never happy. |

Alsyth
Night Warder
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Posted - 2011.03.25 22:49:00 -
[22]
Edited by: Alsyth on 25/03/2011 22:50:59 IMO armor Curse in fleets shouldn't even fit a disruptor (unless it's faction-and I wouldn't): TD and med neut have good range, you're slow as hell, so you don't want to be at disruptor range, but your neut range instead. Besides, you have more useful things to put there in a fleet, 4 TD is nice in fleet vs fleet.
Consider a drone link augmentor in highslots, you won't be able to fit a full rack of med neuts, and since you can lock pretty far, being able to throw your fast drones at a distant target can be useful.
1600mm + 2 EANM + DC2 + 2 ACR rigs gives more EHP (~38.5k vs 33.1k) and a little more speed (1267 vs 1224) but less agility (11.2 vs 10.4) than a 800mm+trimark fit. Consider that seriously. On a 1600mm fit, consider an active armor thermic hardener instead of the DCII , similar EHP (38.5k DC2, vs 37.0k or 38.8k overloaded for 4m20s with thermal hardener), resists are more even.
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