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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 17:56:00 -
[1]
ItÆs been expressed many times by many parties that the current 0.0 Alliance Sovereignty System is in a sub-optimal state, whether it be complaints about the grind of POS logistics, lamenting the need for blob warfare to achieve victory on the Sovereignty battlefield, or disappointment in the lack of strategic objectives achievable by small sub-capital gangs.
IÆm defining support for this topic as support for the CSM to open a dialogue with the CCP reps about the state of 0.0 Sovereignty, and to urge CCP to address 0.0 Sovereignty in the following contexts:
1) Shifting the balance of ship classes used in Sovereignty Warfare towards sub-capital classes in some way. 2) Examining the options and incentives for multiple small gangs to participate in Sovereignty Warfare as opposed to single large fleets. 3) Removing the need for POS logistics (construction and fueling, siege and defense) as a critical component to Sovereignty Warfare.
Rather than proposing a specific system to replace/revamp Sov Warfare as it currently stands, it makes more sense to begin by opening the dialogue with CCP to find out where we stand, what can be done about it, and how involved the CSM can be in the result. If you support the CSM raising this issue with CCP, please give a thumbs up.
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Erotic Irony
0bsession
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Posted - 2008.05.22 17:57:00 -
[2]
gewns are ruining POS warfare ___ Eve Players are not very smart. Support Killmail Overhaul
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Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 18:43:00 -
[3]
A thumbs up from me ---
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Sally Bestonge
GoonFleet GoonSwarm
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Posted - 2008.05.22 18:54:00 -
[4]
wait what how stupid are you.
Quote:
3) Removing the need for POS logistics (construction and fueling, siege and defense) as a critical component to Sovereignty Warfare.
You want to play pos warfare without having your own pos? this is ******* ******** you need to get out.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.22 19:13:00 -
[5]
I'd much rather see a shorter time for anchoring / onlining things and physically smaller fuel.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 19:46:00 -
[6]
The simplification of POS logistics could fall under this topic. As could completely changing what Sovereignty is based on, so that POSes are no longer part of the equation.
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Haakelen
United Forces
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Posted - 2008.05.22 19:48:00 -
[7]
Neutral/Mild support. POS logistics simplification is good, reduction of significance of POSes (And thus POS sieges) is good. There's also a number of really horrible ideas that can come out of this heading. So, please, flesh it out more.
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Elseix
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Posted - 2008.05.28 21:56:00 -
[8]
I'm guessing there are 20 threads on this subject, but this says just the right amount of nothing.
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Kasarandon
Suzaku Enterprises
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Posted - 2008.05.28 22:54:00 -
[9]
I'd really like to see sovereignity removed from pos and put on a more diffuse system, making people use the space they hold to have sov in it.
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Czanthria
Ad Astra Vexillum
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Posted - 2008.05.30 03:13:00 -
[10]
-- Knowledge is Power! |
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.05.30 18:36:00 -
[11]
Originally by: Kasarandon I'd really like to see sovereignity removed from pos and put on a more diffuse system, making people use the space they hold to have sov in it.
As an example of what a revamp might look like, I've posted an idea in the Features and Ideas forum:
Link
Based on translating some currently existing mechanics into a decentralized territory control system that takes the onus off of capital combat and allows for sub-capital small gang combat in territory warfare. Critiques or other ideas also welcome!
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.30 19:18:00 -
[12]
Originally by: Kelsin
Originally by: Kasarandon I'd really like to see sovereignity removed from pos and put on a more diffuse system, making people use the space they hold to have sov in it.
As an example of what a revamp might look like, I've posted an idea in the Features and Ideas forum:
Link
Based on translating some currently existing mechanics into a decentralized territory control system that takes the onus off of capital combat and allows for sub-capital small gang combat in territory warfare. Critiques or other ideas also welcome!
Like I said in the other system, this is an incredibly good idea. I'm all for it. ------------------ Fix the forums! |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.02 03:45:00 -
[13]
So long as number 3 is a part of this agenda, this is an incredibly bad idea. You will only support this if you want to see the game become a **** hole.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.02 04:00:00 -
[14]
Originally by: Goumindong So long as number 3 is a part of this agenda, this is an incredibly bad idea. You will only support this if you want to see the game become a **** hole.
Constructive criticism as always, I see. ------------------ Fix the forums! |

Anjinsansa
IronPig Sev3rance
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Posted - 2008.06.02 12:47:00 -
[15]
This is all very well Kelsin and may have been a nice way to start out sovereingty claims at the beginning of Eve but somehow I cant see your plans ever seeing the light of day. How would you, for example, compensate those alliances who have spent many a year and considerable amounts of isk on building up POS networks and stations in order to claim their own space?
What bemuses me about your efforts here though is the fact that your corp/alliance's mission statement clearly tells us that you have no interest in holding or claiming space. So why the time spent telling those of us who do, how to do it better?
If you were a space holding alliance putting forth these ideas then they would surely hold more water. But for an alliance who didnt have the caps necessary to remove sov from an enemy during a recent war your words are only akin to a baby flinging its toys from the pram when it doesnt get its own way.
It is precisely this type of attempt from your alliance to force a very specific agenda that suits only yourself that irritates me. I do hope that the remainder of the CSM delegates are able to withstand the constantwhining of the new chairman.
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Allaria Kriss
Elipse Inc.
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Posted - 2008.06.02 14:23:00 -
[16]
Posting in a Star Fraction sov-hater thread.
Sorry, I had to. Now, to be serious.
1) Agree. Capships Online sucks.
2) Disagree. Smaller gangs are not capable of causing the damage that a large fleet can cause; letting them do so would not be realistic. Yes, you can harass or annoy a faction, but a bunch of people in dinghies with rocket launchers aren't likely to do any lasting damage compared to, say, the entire British Royal Navy. Besides, there are already many advantages that small roaming gangs have in 0.0, just that gaining sovereignty isn't one of them.
3) Neutral towards the idea. Disagree strongly with your proposal. Capturable stargates encourage, no, demand gatecamps. People regularly complain about gatecamps as it is. Anything that gives people a good, valid reason to gatecamp will quickly make 0.0 less safe than downtown Baghdad on Free Firearm Friday as people camp gate after gate to maintain or establish sovereignty. This also means that anyone jumping in is a potential sov threat, since they might see an unguarded gate and call in their friends. You'd NEED a nanoship or an interceptor just to get through the sheer volume of bubblecamps this proposal would generate.
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Maus Bailey
Maus Bailey Trucking
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Posted - 2008.06.02 15:14:00 -
[17]
Quote: 2) Disagree. Smaller gangs are not capable of causing the damage that a large fleet can cause; letting them do so would not be realistic. Yes, you can harass or annoy a faction, but a bunch of people in dinghies with rocket launchers aren't likely to do any lasting damage compared to, say, the entire British Royal Navy. Besides, there are already many advantages that small roaming gangs have in 0.0, just that gaining sovereignty isn't one of them.
In all fairness a single submarine today could turn most of the eastern seaboard into a parking lot, but this is a game and we should just stick to make believe.
I think it'd be keen to see small, well coordinated and tailored gangs be able to have some sort of harassment ability when it comes to POS structures. Not to destroy them, not knocking them into 'reinforced' or whatever the term may be but rather into an 'offline' status. For example, ten stealth bombers decloak and unload their volley* into a research or manufacturing structure and warp out before the towers can get a lock.
*perhaps a special type of cruise missile is called for... a 'shieldbreaker' of some kind, like in Dune. Slow moving and totally ineffectual against ships but can bypass POS shields no problem
It's ballsy and it's got a great yarr quotient... staring down all those pos guns which are going to melt you instantly, sneaking into sov space... but it accomplishes sweet **** all. Now, if said strike were to knock that structure into a 'offline' status for ten hours or so, you'd actually be able to conduct a viable 0.0 guerilla campaign that's a little more exciting than using t1 frigs to gank semi-afk miners and ratters.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.02 15:15:00 -
[18]
Originally by: Allaria Kriss 2) Disagree. Smaller gangs are not capable of causing the damage that a large fleet can cause; letting them do so would not be realistic. Yes, you can harass or annoy a faction, but a bunch of people in dinghies with rocket launchers aren't likely to do any lasting damage compared to, say, the entire British Royal Navy. Besides, there are already many advantages that small roaming gangs have in 0.0, just that gaining sovereignty isn't one of them.
Keep in mind that I'm suggesting multiple small gangs as an alternative to a single large one - not a single small gang instead of a single large one. The idea being you'd still need numbers to take and hold sovereignty, but you'd spread those numbers out across multiple systems/grids instead of having them all focus on one grid and strain the server.
Quote:
Anything that gives people a good, valid reason to gatecamp will quickly make 0.0 less safe than downtown Baghdad on Free Firearm Friday as people camp gate after gate to maintain or establish sovereignty. This also means that anyone jumping in is a potential sov threat, since they might see an unguarded gate and call in their friends.
I guess my response to this is: Isn't 0.0 supposed to be unsafe? Secondly, the popular complaint about the current state of 0.0 sovereignty is that it's mostly empty space with the occasional massive fleet battle in which lag is a large factor. To take those massive battles and spread them out across space and time would ease lag issues and mitigate the ghost town feel of much of 0.0.
The general principle is that the required military presence to hold sovereignty advantage in 0.0 should be less hot and cold (due to single timed reinforcement battles) and more a 'patrolled presence' style of control.
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Allaria Kriss
Elipse Inc.
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Posted - 2008.06.02 16:56:00 -
[19]
As to offlining POS modules before the guns can target: What's to stop a group of bombers from doing this over, and over, and over, and over, ad nauseum, until the entire POS is offline? After all, if any opposition arrives, they can just cloak at a safe until the opposition leaves.
As to 0.0 being unsafe: Turning it into gatecamp-o-rama as your proposal suggests will make it not only very dangerous, but very dangerous in an annoying way. In other words, don't waste your time with anything not a nanogang, because it won't get through the bubblecamps of people maintaining their sov. Combined with the other SF-championed proposals to remove Local, destroyable outposts, and limiting map information, this would turn 0.0 from empire-building space into a giant free-for-all Counterstrike-with-spaceships clusterf... Well, you get the idea. Kinda like FW testing on Singularity without the free ships.
I disagree with your idea of what 0.0 space is intended to be. I would like to see it more dynamic, yes, and I would like to see the larger alliances with massive holdings forced more into working to keep it, but I don't think 0.0 should be quite as dynamic as you do.
Disagree on principle I suppose.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.02 17:22:00 -
[20]
Edited by: Kelsin on 02/06/2008 17:22:27
Originally by: Allaria Kriss I would like to see the larger alliances with massive holdings forced more into working to keep it, but I don't think 0.0 should be quite as dynamic as you do.
Fair enough. But I'd suggest that there is a way to increase the dynamism of territory holding without adversely affecting the concept of empire building. The proposal I linked leaves the infrastructure building industrial POS side of things intact, but takes the territory-holding tools (Jump Bridges, Cyno Jammers plus new additions of Gate-usage alarms) and grants those via a new more dynamic system based on sub-capital combat.
I think it's fair to say that powerful tactical tools like the Jump Bridge should be based on an alliance's patrolling presence, rather than long term fixed constructs like the POS, which rely more on logistics and fueling than on active duty combat patrols, especially because the POS shield and reinforcement mechanic lead to massive battles at pre-determined times that necessarily involve Capital ships. While it makes sense to have a pitched battle over a fixed structure, the concept of territory ownership is not based on the outcome of a single conflict, but on a consistent military presence and enforcement on borders and chokepoints.
The idea that ownership of territory should be determined by having two massive armies meet on a battlefield and duke it out is a bit outdated, and that's what this seeks to resolve.
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Allaria Kriss
Elipse Inc.
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Posted - 2008.06.02 17:44:00 -
[21]
The problem is it turns 0.0 spaceholding not so much into something you do in EVE, but a 40-hour-per-week job that doesn't pay any money. Not everyone wants to spend all their online time running patrols through empty space.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.02 17:52:00 -
[22]
Originally by: Allaria Kriss The problem is it turns 0.0 spaceholding not so much into something you do in EVE, but a 40-hour-per-week job that doesn't pay any money. Not everyone wants to spend all their online time running patrols through empty space.
But this problem is tweakable - you can have reinforcement-style timers (as the proposal I linked has) so that when a capture point is contested the defending alliance has a certain amount of time to reset their claim. If they fail to do so they lose control of the point. Under the current system there are no patrols at all, but that doesn't mean the alternative is non-stop patrolling "job-style".
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.02 18:06:00 -
[23]
Originally by: Kelsin econdly, the popular complaint about the current state of 0.0 sovereignty is that it's mostly empty space with the occasional massive fleet battle in which lag is a large factor.
No, the popular complaints are
1. POS warfare sucks when there isn't a fight
2. There are no realistic goals for small gangs that matter
3. POS are too difficult to put up and take down.
For the most part people love big fleet fights. They don't like the lag, but they love the big fights.
Quote:
Keep in mind that I'm suggesting multiple small gangs as an alternative to a single large one - not a single small gang instead of a single large one. The idea being you'd still need numbers to take and hold sovereignty, but you'd spread those numbers out across multiple systems/grids instead of having them all focus on one grid and strain the server.
You can already do this, just attack a bunch of different POS at the same time.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.02 18:19:00 -
[24]
Edited by: Goumindong on 02/06/2008 18:24:38
Originally by: Kelsin
Fair enough. But I'd suggest that there is a way to increase the dynamism of territory holding without adversely affecting the concept of empire building.
would you fools stop using that word. It means "Change". Combat dynamism doesn't ******* mean anything. If you want to see "dynamism" in territory holding then get off your lazy butt and go take it, or go and destroy the towers or make it your own. As far as i can tell there has been plenty of dynamism in combat over the past year[And if you don't believe that, just ask Triumvirate, ASCN, LV, Veritas, Fix, Smash, Roadkill, and all the rest i can't remember].
Anything that "increases dynamism" must, by definition adversely effect the ability to empire build.
The problem is not that capitals are valuable the problem is that there are no intermediary benefits for smaller gangs. Fixing one does not mean scrapping the everything else in sov warfare.
Quote:
I think it's fair to say that powerful tactical tools like the Jump Bridge should be based on an alliance's patrolling presence, rather than long term fixed constructs like the POS, which rely more on logistics and fueling than on active duty combat patrols, especially because the POS shield and reinforcement mechanic lead to massive battles at pre-determined times that necessarily involve Capital ships. While it makes sense to have a pitched battle over a fixed structure, the concept of territory ownership is not based on the outcome of a single conflict, but on a consistent military presence and enforcement on borders and chokepoints.
Have you ever even taken down a jammer? They are outside the shields, you don't have to reinforce anything. Same for bridges and generators.
You want to take them down get off your butt and do it. If there is a problem with how difficult it is to do then say "there is a problem with how difficult it is to do" and don't say "lets scrap the entire idea of fighting over sovereignty"
Quote:
The idea that ownership of territory should be determined by having two massive armies meet on a battlefield and duke it out is a bit outdated, and that's what this seeks to resolve.
Are you arguing based on realism now? Seriously
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.02 19:11:00 -
[25]
POSes currently grant industrial and sovereignty benefits to their owners. Moving the sovereignty benefits to a different system doesn't mean the epic elements of POS warfare would go away. There could still be POS sieges and Capship warfare - but to gain the Jump Bridge, Cynojammer and some new abilities, Alliances would instead engage in subcapital territory control.
Subcapitals engaging in territory security actions adds dynamism where constructing POSes top gain territory fails to, and it provides subcapitals with objectives to maintain the security or overturn the security of a given territory, where POS sovereignty fails to.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.02 20:30:00 -
[26]
Originally by: Kelsin POSes currently grant industrial and sovereignty benefits to their owners. Moving the sovereignty benefits to a different system doesn't mean the epic elements of POS warfare would go away. There could still be POS sieges and Capship warfare - but to gain the Jump Bridge, Cynojammer and some new abilities, Alliances would instead engage in subcapital territory control.
Subcapitals engaging in territory security actions adds dynamism where constructing POSes top gain territory fails to, and it provides subcapitals with objectives to maintain the security or overturn the security of a given territory, where POS sovereignty fails to.
Alliances will take part in whatever gives them the most benefit. That doesn't mean that its a good idea it means that alliances are rational actors.
And holy lord stop using dynamism if you dont know what it means. If you want smaller gangs to have objectives then give them objectives don't remove the entire idea of taking space being a strategic game from the game.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.02 21:35:00 -
[27]
The word dynamic (and the made up noun-form I'm using here, dynamism) is very appropriate: the proposal to re-examine 0.0 sovereignty is in response to an overly static sovereignty system. To make it more dynamic without making it a ping-pong of major objectives, we need a broad array of smaller objectives that add up organically to create a larger effect.
This is where a distributed-objectives mechanic can really shine. Instead of a linear series of massive lag-inducing battles that is POS warfare, Stargate warfare would be a parallel set of objectives fought on separate grids and in separate systems throughout a region, the results of which would add up to a cumulative effect.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.02 21:59:00 -
[28]
Edited by: Goumindong on 02/06/2008 21:59:17
Originally by: Kelsin The word dynamic (and the made up noun-form I'm using here, dynamism) is very appropriate: the proposal to re-examine 0.0 sovereignty is in response to an overly static sovereignty system. To make it more dynamic without making it a ping-pong of major objectives, we need a broad array of smaller objectives that add up organically to create a larger effect.
This is where a distributed-objectives mechanic can really shine. Instead of a linear series of massive lag-inducing battles that is POS warfare, Stargate warfare would be a parallel set of objectives fought on separate grids and in separate systems throughout a region, the results of which would add up to a cumulative effect.
So you admit you are making up a definition for a word in order justify your argument?
There are smaller objectives that add up to create a larger effect.
1. Economic suppression 1. Taking out jammers 2. Taking out bridges 3. Taking out economic POS. 4. Taking out sov holding POS
If there isn't enough you just make them easier and add more ability to take out economic structures.
Sov warfare isn't static. If you believe that you clearly haven't been paying attention to all the taken space and failed alliances. Its been static on your front, but that has nothing to do with whether or not its static all around.
Quote:
This is where a distributed-objectives mechanic can really shine. Instead of a linear series of massive lag-inducing battles that is POS warfare, Stargate warfare would be a parallel set of objectives fought on separate grids and in separate systems throughout a region, the results of which would add up to a cumulative effect.
1. Its not linear as you are describing. I know ive been using that word, but a better one would be contiguous.
2. parallel objectives are ********. It promotes blobbing[As you attempt to capture 2 objectives i blob each in order to defend them] and and removes all strategic decision making since all gates are equally valuable.
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Tusko Hopkins
HUN Corp. HUN Reloaded
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Posted - 2008.06.02 22:14:00 -
[29]
I agree with this topic, sovereignty system needs reexamination. Another problem with sov is that 0.0 alliances usually claim far more space then they actually use, and newcomers to 0.0 do not really have a chance to take on them, with the reinforced timers and the fast capital deployment possible in EVE. I think some game mechanic change penalizing the claiming of space that is not actually being used by the claimer would do good to the game.
First alternate to CSM.
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2008.06.02 22:18:00 -
[30]
Yep I'm happy to support it.
CSM Manifesto 2008 | Destroy Outposts! |
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Mithrantir Ob'lontra
Ixion Defence Systems Electus Matari
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Posted - 2008.06.03 04:12:00 -
[31]
There is definitively a need for CCP to look 0.0 sovereignty mechanics. Even trying to make it more diffucult for a single entity to hold large portions of space. ------- Nobody can be exactly like me. Even I have trouble doing it. |

Buck Starchaser
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Posted - 2008.06.03 04:33:00 -
[32]
[Thumbs Up]
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.03 21:35:00 -
[33]
Originally by: Tusko Hopkins I agree with this topic, sovereignty system needs reexamination. Another problem with sov is that 0.0 alliances usually claim far more space then they actually use, and newcomers to 0.0 do not really have a chance to take on them, with the reinforced timers and the fast capital deployment possible in EVE. I think some game mechanic change penalizing the claiming of space that is not actually being used by the claimer would do good to the game.
Tusko I think this is an excellent point. The mechanics of sovereignty really should accurately reflect the usage/patrolling of space by the the controlling entity - so a revamp of sovereignty would want to have in mind mechanics that result in space being marked as "owned" by alliances that are frequenting that space, and unfrequented space should easily default to unclaimed status.
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Tarun Thred
Jericho Fraction The Star Fraction
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Posted - 2008.06.03 22:51:00 -
[34]
Sovereignty really needs to reflect an entity's ability to control space with ships, not their ability to put up pos.
tt
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.03 23:37:00 -
[35]
Originally by: Kelsin
Originally by: Tusko Hopkins I agree with this topic, sovereignty system needs reexamination. Another problem with sov is that 0.0 alliances usually claim far more space then they actually use, and newcomers to 0.0 do not really have a chance to take on them, with the reinforced timers and the fast capital deployment possible in EVE. I think some game mechanic change penalizing the claiming of space that is not actually being used by the claimer would do good to the game.
Tusko I think this is an excellent point. The mechanics of sovereignty really should accurately reflect the usage/patrolling of space by the the controlling entity - so a revamp of sovereignty would want to have in mind mechanics that result in space being marked as "owned" by alliances that are frequenting that space, and unfrequented space should easily default to unclaimed status.
That is boring and static it results in players who want to keep space having to have a job to maintain it. POS logistics are bad enough as it is there is no reason to go and make everyone do **** like that.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.04 12:58:00 -
[36]
Originally by: Goumindong That is boring and static it results in players who want to keep space having to have a job to maintain it. POS logistics are bad enough as it is there is no reason to go and make everyone do **** like that.
There's no need for territory holding to "be a job" in the sense of a massive time sink. But an entity that claims to "own space" should have a player ship presence in that space to maintain that claim. If the population of supposedly held space is more often enemy than ally, that should be reflected in the sovereignty claim.
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Allaria Kriss
Elipse Inc.
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Posted - 2008.06.04 13:12:00 -
[37]
What sort of impact will this have on coalition forces that often patrol each others' space, or small alliances patrolling the space of a bigger partner they're allied with?
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.04 21:17:00 -
[38]
Originally by: Allaria Kriss What sort of impact will this have on coalition forces that often patrol each others' space, or small alliances patrolling the space of a bigger partner they're allied with?
Maybe a new Sov system could include a way for mercenary and coalition Alliances to act on behalf of the territory-holding entity.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.05 00:07:00 -
[39]
Originally by: Kelsin
Originally by: Goumindong That is boring and static it results in players who want to keep space having to have a job to maintain it. POS logistics are bad enough as it is there is no reason to go and make everyone do **** like that.
There's no need for territory holding to "be a job" in the sense of a massive time sink. But an entity that claims to "own space" should have a player ship presence in that space to maintain that claim. If the population of supposedly held space is more often enemy than ally, that should be reflected in the sovereignty claim.
wait, so it shouldn't be a job but it should be?
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Allaria Kriss
Elipse Inc.
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Posted - 2008.06.05 05:01:00 -
[40]
Originally by: Kelsin
Originally by: Allaria Kriss What sort of impact will this have on coalition forces that often patrol each others' space, or small alliances patrolling the space of a bigger partner they're allied with?
Maybe a new Sov system could include a way for mercenary and coalition Alliances to act on behalf of the territory-holding entity.
Wouldn't that require a huge amount of work, coding, and scripting that could be better-used elsewhere? It's essentially writing an entirely new, from-scratch sovereignty system. There are many more thought-out proposals that could use this sort of attention right now.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.05 15:19:00 -
[41]
Originally by: Allaria Kriss Wouldn't that require a huge amount of work, coding, and scripting that could be better-used elsewhere? It's essentially writing an entirely new, from-scratch sovereignty system. There are many more thought-out proposals that could use this sort of attention right now.
CCP is already looking into changing the sovereignty system and devoting resources to doing so - it's simply in the playerbase's best interest to get the CSM asking questions about how that is progressing and finding out what impact our thoughts and ideas can have on it.
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Pezzle
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.05 16:03:00 -
[42]
Look at the mechanics in 0.0 yes. Considering them in the method suggested by this proposal? NO.
I will touch on point 2 and 3 raised.
2) allows small gangs methods to impact sov warfare in a meaningful way. I love small gang fighting, I really do, but the specifics proposed will not correct the problem. Whatever your small gangs can do my big gangs can do better. Even if you concentrate your forces on the minimum number of points needed to take an objective your opponent needs only focus on one or two that you attack and destroy you, problem solved. I see a great deal of pointless chasing back and forth, cloaking and waiting for the right afk moment etc. In other words, not actual fighting. The fact is you can wear down alliances with fading tactics without changing a thing.
3)remove tower logistics from sov warfare. Sorry, attacking logistics should be viable. While I can agree that tower logistics should be streamlined as to make them less of an absolute burden they should remain important to the sov system. It is a weakness that your opponent can exploit.
Groups that have been willing to sustain a long and determined presence in enemy territory can get results. We have seen it. The tactic may not be as effective against various entities but it is viable. Creating artificial victory conditions will only add unwanted dimensions to the game. Players logging in at 35 minutes till downtime swarming gates to flip sov or knock modules in system offline because these victory points cannot be defended 24/7 will not improve the situation OR somehow make small gangs magically superior.
This system actually decreases the risk of attacking forces and increases the risk of holding forces. Either hit the logistics hampering the enemy (this proposal wants to remove the sov/logistics link) put up the forces needed to get the job done (this proposal creates new artificial goals that can be effectively sniped by fewer people which would give even larger groups greater power) or maintain the battlefield presence and wear down your foes.
Most of us do not labor under the illusion sov war should be easy and it does need corrections but under no circumstances should we be narrowing down the choices to ping pong and first person shooter like beacon holding.
Hopefully we can convince the representatives that this specific suggestion should not be considered by CCP.
No Support!
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.05 16:15:00 -
[43]
Let me point out that the example proposal is just that - an example. The topic at issue here is whether the CSM should get involved in CCP's re-examination of Sovereignty.
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.05 16:23:00 -
[44]
I confess that I don't know a whole lot about sovereignty and the dynamics of POS warfare myself, but I do hear a lot that the current mega-alliances holding sovereignty over much of 0.0 have used the existing POS-based sovereignty framework to create very high entry barriers to new alliances attempting to cut themselves a slice of territory. It seems reasonable to reexamine it.
I like the idea of having to maintain a player presence in claimed territory to maintain the claim, which will promote more efficient use of 0.0 territory by pilots by increasing the number of alliances with territory and shrinking those territories to more practical and defensible sizes.
Naturally, mega-alliances have a strong interest in maintaining the status quo, so I hardly expect them to rally behind this idea.
--------------------------------- Thomas Hardy is going to eat your brains. |

Somatic Neuron
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Posted - 2008.06.05 17:11:00 -
[45]
Way overdue for revamping ---------- |

Vantras
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.05 18:11:00 -
[46]
Edited by: Vantras on 05/06/2008 18:12:10 Ah yes! Another post in the CSM section about re-shaping EVE to meet Star Fraction's playstyle.
Next <issue> "Making nano ships faster and cloaking more effective-improving EVE for the little guy".
Interestingly enough in the two CSM agenda = Star Fraction threads ive read so far-the Goonswarm has had the most rational and reasonable posts. There is no question that SOV could use some improvement (much like 0.0 could enjoy some more dynamism) however the Jade Fraction agenda is so remarkably self serving its rather shocking that it is permitted to continue unchecked. I do truly hope folks will continue to realize that Jade's role as Chairman of the CSM should not = Jade's role as head of the Star Fraction Alliance and its specific playstyle.
This would be like watching the goonie members championing more blob tactics, more super alliance play stayles in every suggestion. Or perhaps the BOB member posting about how under powered titans are. Or watching Hardin posting thread after thread about improving roleplay. You folks were elected to represent all of EVE-not pet projects, not pet play styles.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.05 18:42:00 -
[47]
Originally by: Tesseract d'Urberville I like the idea of having to maintain a player presence in claimed territory to maintain the claim, which will promote more efficient use of 0.0 territory by pilots by increasing the number of alliances with territory and shrinking those territories to more practical and defensible sizes.
One thing I'd like a re-examination of Sovereignty to address would be guarding against the kind of current scenario we have where an Alliance "owns" a large area of space, but it's generally very empty of players and the "ownership" is not reflected in terms of player presence.
This would be rectified by devising a system where player ship presence and activity is more closely linked to the ownership mechanic - so that areas of space that are generally very empty are unowned, but more populated areas are more likely to be under the control of those who populate them.
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Pezzle
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.05 19:32:00 -
[48]
Originally by: Kelsin Let me point out that the example proposal is just that - an example. The topic at issue here is whether the CSM should get involved in CCP's re-examination of Sovereignty.
Actually no, this proposal wants sov looked at in very specific contexts. While sov should be examined I cannot support that context or agenda or the examples cited, as such I cannot support this issue.
I hope enough reps can see the downside and not support this either.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.05 19:39:00 -
[49]
Originally by: Pezzle Actually no, this proposal wants sov looked at in very specific contexts. While sov should be examined I cannot support that context or agenda or the examples cited, as such I cannot support this issue.
I hope enough reps can see the downside and not support this either.
I'll point out that CCP representatives are already on record as pursuing alternative sovereignty mechanics. There is a sticky in the Features and Ideas about it. I think it would be foolish to want to stick our heads in the sand and not get involved in what the outcome of that pursuit is. But yes, the topic does involve certain contexts - although they are broad and commonly agreed upon.
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Vantras
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.05 21:40:00 -
[50]
Originally by: Kelsin
Originally by: Pezzle Actually no, this proposal wants sov looked at in very specific contexts. While sov should be examined I cannot support that context or agenda or the examples cited, as such I cannot support this issue.
I hope enough reps can see the downside and not support this either.
I'll point out that CCP representatives are already on record as pursuing alternative sovereignty mechanics. There is a sticky in the Features and Ideas about it. I think it would be foolish to want to stick our heads in the sand and not get involved in what the outcome of that pursuit is. But yes, the topic does involve certain contexts - although they are broad and commonly agreed upon.
If this is true then there is no reason whatsoever for this issue to be brought up. If they are already working on it-what do we expect to contribute to the discussion? Or are you asking for specific support for your very specific approach to the problem? In a differnt thread Jade-our esteemed chairman and your boss, is trying to force a bad idea into the CSM agenda by saying "Whats wrong with at least bringing it up". Assuming that is the point of Jade's leadership-to surface ideas that CCP might be overlooking. I see no reason for this item to be on the agenda. As you dutifully and acurately point out -CCP is already aware and working on the problem.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.05 21:49:00 -
[51]
Originally by: Vantras If this is true then there is no reason whatsoever for this issue to be brought up.
I think you're in a small minority if you aren't interested in knowing how CCP is going to handle a revamp of Sovereignty and having some input in the process.
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Ikar Kaltin
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.05 22:00:00 -
[52]
Originally by: Kelsin
Originally by: Vantras If this is true then there is no reason whatsoever for this issue to be brought up.
I think you're in a small minority if you aren't interested in knowing how CCP is going to handle a revamp of Sovereignty and having some input in the process.
The purpose of the CSM is to bring to the ears of CCP what the player base wants them to hear and adress.
If they have already heard and are adressing the issue then why exactly do they need to be told what they already know?
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Farrqua
Turbo Mining Inc.
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Posted - 2008.06.06 00:18:00 -
[53]
Yea this another one of those "I heard from the g*****vine" things. I want to actually know what they are addressing. I could not find anything about this topic by the Dev's, could you please link the source?
Also your proposal seems very tedious and scripted. Bruce tried this patrol bit, and the players got over it pretty quickly. It becomes a grind.
I have read other threads like this, and a lot of the push comes from players that feel they are entitled space that the Big alliances are not using.
I am sorry but G, ONE, FOE, m0o, BoB, LV, RISE, TRI GOON, PL, RAZOR, SMASHKILL and many others started small and in empire that developed a plan, had some set backs and followed through with hard work and determination. From what I am reading you want to lower the bar for corps that do not have the will or effort to try to make it work.
The alliances are special because they all had a plan and succeeded on the "hard level".
I would be interested in seeing what the Dev's have on the board to address the POS issue. Because you are eluding to the "fact" that they are working on the issue to give your proposal some kind of credibility.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.06.06 03:38:00 -
[54]
One idea I'd like to bring up the CSM because unlike a goon I know who thinks they aren't reading they are.
anyways
Quote: 3) Removing the need for POS logistics (construction and fueling, siege and defense) as a critical component to Sovereignty Warfare.
I've had one idea I've really liked and I want to see what the CSM thinks.
Basicly make it so you can build planetary bases. This bases run POS logistics. With the basic idea being that you have to build hualers and you have to stock pile fuel at the base. (the base is in space and can be attacked by the way)
SO basicly you build this base, you build ships, you stockpile fuel.
Now the hualers you built become NPCs that refuel POSes for you even when your off line, using the stock pile, meaning you have to stock pile just one place, not 40.
They only refuel within system or only that planets moons.
The other thing is those hualers will be attackable, thus you could get a small gang and take out hualers thus hurting that allainces POS services.
The only other thing I want to bring up is removing POSes from SOV would be the best idea IMO. Replacing it with planetary control.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.06.06 03:41:00 -
[55]
Originally by: Farrqua Yea this another one of those "I heard from the g*****vine" things. I want to actually know what they are addressing. I could not find anything about this topic by the Dev's, could you please link the source?
http://oldforums.eveonline.com/?a=topic&threadID=635828
Quote: A lot of you seem to want to patch up the old system, which is what we've been doing ever since it was released. Many of the ideas you've posted would indeed improve the current mechanics. However, we think it's pretty much broken at the core. The sovereignty system doesn't "feel right". Just to show you how much of a change we're willing to consider I'll post a little draft of one of our ideas.
Borders:
From wikipedia: Borders define geographic boundaries of political entities or legal jurisdictions, such as governments, states or sub national administrative divisions. They may foster the setting up of buffer zones. Some borders are fully or partially controlled, and may be crossed legally only at designated crossing points.
EVE has borders; this is where most fights take place and what really matters when holding systems. Stargates are borders; weÆve got different types of borders. Within constellations, between constellations and between regions. We want to create a new system to improve the dynamics of space dominance and make the borders actually mean something. The current mechanism is flawed and the task to gain control over systems, constellations and regions is a tedious timesink that no one seems to likes.
Capturing:
Claiming space would revolve around capturing gates. In order to claim large areas of space you'd have to start small and "spider out". You'd start by capturing a system, then a constellation and finally a region. An attacking entity would have to follow the same trend, by first disrupting the control of the region, then the constellations one by one, and finally the systems.
In order to increase the possibilities of fun and well coordinated battles, as well splitting up blobs, we want to introduce simultaneous goals in 0.0 warfare.
* Capturing a system would require a presence at every gate.
* Capturing a constellation would require a presence at every constellation gate.
* Capturing a region would require a presence at every region gate.
Disrupting control over a system, constellation or region will require presence at multiple gates, but obviously not all of them, since then the defenders could just blob up at one of the gates.
Capturing will probably not be hit point based, as that goes against the anti-blob objective. We'll probably want to introduce a system where a certain amount of ships needs to be present to take over the gate. We could base it on ship size, so you might need 20 crows or 10 ruptures or 5 battleships (Random numbers) to begin the take over. We could also scale it, so you need very many people to capture region gates, a bunch of people to capture constellation gates and just a hand full to capture a system gate.
Of course there will also have to be a "reinforced" system. The defenders should be able to choose when to defend.
Border control:
Is something missing from EVE. We want give the sovereigns the ability to monitor and defend their borders. Allowing them to anchor defenses as well as tools to see who, when and what has been using the gates. The sentry guns will primarily be gate defenses, they'll have high locking times and will have to be manned by players.
We'd probably only want anchorable objects at region and constellation gates. Outpost systems could get beefed up gates etc.
Treaties:
Although IÆm sure weÆll have evolved somewhat in 20k years, currently borders and peace are negotiated through treaties. We want treaties to work like free form contracts, but with regards to space and gate control.
An alliance holding every constellation except for one
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Vaal Erit
Science and Trade Institute
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Posted - 2008.06.06 08:54:00 -
[56]
Originally by: Kelsin Let me point out that the example proposal is just that - an example. The topic at issue here is whether the CSM should get involved in CCP's re-examination of Sovereignty.
Oh is this the issue? Then my opinion, is GTFO CSM.
First reason: How come no one really knows the definition of dynamic (except Goum)? Anyone who has taken a basic physics course can tell you that dynamics is the study of objects and energy in motion or continuous change. So when you say something like you don't want station ping-pong, you want something dynamic, you do realized that having a station change hands many times in a week would be very dynamic and that you look like you don't know what you are talking about, right?
Second reason: The almightly Chariman of CSM (Jade Constantine) gave a simple "I support this" answer. Are you aware of the discussions on other forums like Mothermoon copied here? Are you a massive sov holding alliance? Do you have any ideas? What are your thoughts? A simple "yup, ok" repsonse is a slap in the face to all the people in CSM who want to take it seriously. Many more people like mothermoon give out lots of helpful ideas in the ***appropriate*** place and do so without being asked or elected and knowing that their ideas probably have a snowballs chance in hell of making it into the game. But they all add in much more thought and time and effort than the csm chairman, nice. Grats all, grats all.
I gave the CSM a fair shot, but all these terrible reponses by CSM members gives me the attitude of GTFO out my game you whiners.
Also, IBTmitnal
Originally by: CCP Casqade Please refrain from making assumptions on game mechanics and then presenting them as facts before testing them yourself.
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Jeirth
Republic Military School
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Posted - 2008.06.06 11:01:00 -
[57]
I really think the whole sov issue needs to be looked at, using pos as the sov holding tool allows the big alliances to run around the whole map, grabbing profitable moons and being able to defend them with capital and supercapital fleets thanks to jump bridge networks. At some point, the big alliances will own all the profitable moons and control who gets what in the way of t2 ships by controlling the t2 product market. While the specifics need to be discussed in depth, the issue needs to be addressed.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.06 12:48:00 -
[58]
Originally by: Farrqua I would be interested in seeing what the Dev's have on the board to address the POS issue. Because you are eluding to the "fact" that they are working on the issue to give your proposal some kind of credibility.
Please see the dev post Mothermoon quoted a couple posts after yours.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.06.06 14:35:00 -
[59]
Originally by: Vaal Erit
Originally by: Kelsin Let me point out that the example proposal is just that - an example. The topic at issue here is whether the CSM should get involved in CCP's re-examination of Sovereignty.
Oh is this the issue? Then my opinion, is GTFO CSM.
First reason: How come no one really knows the definition of dynamic (except Goum)? Anyone who has taken a basic physics course can tell you that dynamics is the study of objects and energy in motion or continuous change. So when you say something like you don't want station ping-pong, you want something dynamic, you do realized that having a station change hands many times in a week would be very dynamic and that you look like you don't know what you are talking about, right?
Second reason: The almightly Chariman of CSM (Jade Constantine) gave a simple "I support this" answer. Are you aware of the discussions on other forums like Mothermoon copied here? Are you a massive sov holding alliance? Do you have any ideas? What are your thoughts? A simple "yup, ok" repsonse is a slap in the face to all the people in CSM who want to take it seriously. Many more people like mothermoon give out lots of helpful ideas in the ***appropriate*** place and do so without being asked or elected and knowing that their ideas probably have a snowballs chance in hell of making it into the game. But they all add in much more thought and time and effort than the csm chairman, nice. Grats all, grats all.
I gave the CSM a fair shot, but all these terrible reponses by CSM members gives me the attitude of GTFO out my game you whiners.
Also, IBTmitnal
well hey maybe I should run next time 
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.06 17:45:00 -
[60]
Originally by: Vaal Erit First reason: How come no one really knows the definition of dynamic (except Goum)? Anyone who has taken a basic physics course can tell you that dynamics is the study of objects and energy in motion or continuous change. So when you say something like you don't want station ping-pong, you want something dynamic, you do realized that having a station change hands many times in a week would be very dynamic and that you look like you don't know what you are talking about, right?
There are several definitions of dynamic - one relates to physics as you mentioned. The others are:
2. Characterized by continuous change, activity, or progress: a dynamic market. 3. Marked by intensity and vigor; forceful. See Synonyms at active. 4. Of or relating to variation of intensity, as in musical sound.
Clearly, #2 is what we're talking about here - the antonym of static.
While I recognize that a certain level of dynamics would be so chaotic and back and forth as to be labeled "ping pong" - that doesn't mean the only other option is trench warfare.
Originally by: Vaal Erit
Second reason: The almightly Chariman of CSM (Jade Constantine) gave a simple "I support this" answer. Are you aware of the discussions on other forums like Mothermoon copied here? Are you a massive sov holding alliance? Do you have any ideas? What are your thoughts? A simple "yup, ok" repsonse is a slap in the face to all the people in CSM who want to take it seriously. Many more people like mothermoon give out lots of helpful ideas in the ***appropriate*** place and do so without being asked or elected and knowing that their ideas probably have a snowballs chance in hell of making it into the game.
I am aware of that discussion, and if you read it you'll see my posts in that very thread - in fact I referred to it and linked to it at the start of the example system linked in the OP :)
Frankly, I don't see why either of these reasons you cite support not inquiring as to what CCP's plans are for Sovereignty and how much input the playerbase can have via the CSM.
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Ikar Kaltin
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.06 20:21:00 -
[61]
Ok, lets put this simply. CCP put a thread in general discussion i believe it was, asking for suggestions on improving the sov system.
CCP have understood their is a problem. They have asked for an opinion. They are considering this. This thread is copletly unnecessary and if brought up in iceland ccp will say "well we have asked for player opinion, we have recognised this is a problem, we are trying to fix it....what more do you expect?"
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.06 20:25:00 -
[62]
Originally by: Ikar Kaltin Ok, lets put this simply. CCP put a thread in general discussion i believe it was, asking for suggestions on improving the sov system.
CCP have understood their is a problem. They have asked for an opinion. They are considering this. This thread is copletly unnecessary and if brought up in iceland ccp will say "well we have asked for player opinion, we have recognised this is a problem, we are trying to fix it....what more do you expect?"
Yup, and this thread suggests that the CSM inquire as to where that revamp is headed so player input can continue to be a part of how it is fixed. Definitely something the playerbase should be represented on.
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Vantras
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.06 20:49:00 -
[63]
PErhaps you could repost the <issue> then.
"Check with CCP to follow up on thier stated intention as outlined in a previous Dev. post to revamp Sov."
That appears to be the standard Star Fraction reply when thier agenda gets challenged. "whats wrong with just bringing it up". This of course only surfaces after thier very specific Star Fraction friendly suggestion is assaulted and picked apart.
Well why not phrase your issues as "just going to bring this general topic up". Its your specific approach that every problem must be solved with a Star Fraction play style friendly solution that is the real concern. Add to it that Jade gives blanket approval to such ideas and we have ourselves a problem.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.06 22:47:00 -
[64]
Originally by: Vantras PErhaps you could repost the <issue> then.
"Check with CCP to follow up on thier stated intention as outlined in a previous Dev. post to revamp Sov."
I'd be happy to update the OP to clarify this point.
However I think the only biases you're revealing are your own. I'm very happy to have a vigorous discussion about the positives and negatives of the current Sov system and how they might be improved upon, especially in light of what we've seen from the Devs so far about what they're thinking. But you have to get past your ingame political views to really have it be productive.
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Vantras
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.06 23:53:00 -
[65]
Edited by: Vantras on 06/06/2008 23:54:25 MY in game views? The only changes i see Star Fraction and Jade actively championing directly benefit Star Fraction gameplay.
I am perfectly happy to see change that makes life tougher on the CVA. We do what we do and will adapt-always have.
I do think bad ideas are just that-bad ideas. Changes to SOV are fine with me-but I disagree with your changes.
Destructible outposts-while not my first choice of things for the CSM chair to become zealous about are fine with me-as long as the changes balance both the investment in constructing and maintaining the outpost vs. taking it. (ie. make it tough to blow it up, cost isk, cost 30-60 days) time. If you can take it and you can hold it against counter attack for 1-2 months-blow it up! I think its an awful idea and will erode 0.0 settlement but if the majority of the populace supports..que sera sera.
..and I am glad you will update the OP. I look forward to the clarification.
Now lets see Star Fraction get behind something that works counter to Star Fractions playstyle....
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.07 00:11:00 -
[66]
Vantras, the thing is it is you who are choosing to view every proposal and action on these forums through the lens of ingame corp.
All this thread is saying is that:
1) The balance of shiptype used to engage in Sov warfare is too far towards Capital ships and should be shifted toward the use of subcaps. 2) Blob warfare on a single grid is annoying and lag inducing and it would be a great solution to introduce split objectives so that multiple small gangs take the place of single large fleets. 3) POS logistics are a grind and constructing infrastructure has little to do with military dominance of territory.
You can't seem to resist bringing ingame politics into something like that, which is puzzling because these are completely apolitical points.
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Farrqua
Turbo Mining Inc.
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Posted - 2008.06.07 01:15:00 -
[67]
Ok what stops 150 man PL, RA, GOON gangs hitting the same system at once. Each taking a gate. Another words each gang has 150 dudes in it and the Responding force is 200?
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Vantras
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.07 04:41:00 -
[68]
Originally by: Kelsin Vantras, the thing is it is you who are choosing to view every proposal and action on these forums through the lens of ingame corp.
All this thread is saying is that:
1) The balance of shiptype used to engage in Sov warfare is too far towards Capital ships and should be shifted toward the use of subcaps. 2) Blob warfare on a single grid is annoying and lag inducing and it would be a great solution to introduce split objectives so that multiple small gangs take the place of single large fleets. 3) POS logistics are a grind and constructing infrastructure has little to do with military dominance of territory.
You can't seem to resist bringing ingame politics into something like that, which is puzzling because these are completely apolitical points.
Id be happy to leave in game politics out if I felt for a moment that Star Fraction and specifically Jade was leaving in game politics out. His entire platform is based on his in game failures and frustrations. He is on record over and over and over indicating frustration at being unable to take out an Alliance or its assets. He is frustrated by this because after many attempts he has failed. So now we have this CSM program and noisy/posting Jade turns into Chairman Jade. We have the same noise, the same posts only this time he actually has an "official" role. The issues are the same, Jade is the same, its the format that concerns me.
If I saw Star Fraction or Jade supporting with vigor issues that were not directly in its own self interest perhaps I would feel differently. The fact that Jade is willing to expend so much of his credibility to ramrod through the outpost destruction thing (by every measure a minor point compared to the general "broken-ness" of huge portions of EVe-says much about in game vs. general state of the game motives.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.07 15:04:00 -
[69]
Originally by: Vantras Id be happy to leave in game politics out if I felt
And that is the long and short of it. I can't control your feelings and perspective, and it's up to you not to bring your personal biases to the table if you feel personal biases don't belong. There's not much more to it than that. You will always see ingame politics where it doesn't exist as long as you choose to keep feeling that way.
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.06.07 16:33:00 -
[70]
Yes to the title of your thread. No thanks to what you actually propose in it
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Farrqua
Turbo Mining Inc.
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Posted - 2008.06.08 16:33:00 -
[71]
Originally by: Farrqua Ok what stops 150 man PL, RA, GOON gangs hitting the same system at once. Each taking a gate. Another words each gang has 150 dudes in it and the Responding force is 200?
Freindly bump.
Kelsin, I don't care what your motivations are, if any. I just had a question.
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Stahlregen
GoonFleet GoonSwarm
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Posted - 2008.06.08 21:35:00 -
[72]
Your proposal is ill-concieved and targeted towards appeasing a minority (A minority which Star Fraction is well known for championing, nonetheless) that would rather mope around forums *****ing about how hard it is to get a foot-hold in nullsec rather than doing what every other successful alliance has done in the past and actually go out and take it.
This proposal is as transparent as the rest of Star Fraction's agenda. Funny that, I could have sworn it was going to be the Goons that would try to subvert the CSM process to their own ends.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.09 11:42:00 -
[73]
Originally by: Farrqua
Originally by: Farrqua Ok what stops 150 man PL, RA, GOON gangs hitting the same system at once. Each taking a gate. Another words each gang has 150 dudes in it and the Responding force is 200?
Freindly bump.
Kelsin, I don't care what your motivations are, if any. I just had a question.
Hey sorry Farrqua, missed that. I'm not sure what you mean by "what stops" 3 big alliances from attacking the same system. In the example system I linked (which I'll reiterate is not what the CSM is taking to CCP, it's just there as an example) alliances lay claim to stargates in areas they frequent and when those claims are contested they have a certain amount of time to respond and re-assert their claim. If they don't return to re-assert the claim the stargate falls back to a neutral state.
So to answer your question it more depends on the long term presence of these forces - a single encounter in a single system isn't going to swing things one way or another, it's more the cumulative effect of an alliance's presence in an area. Nothing stops the scenario you're asking about from happening, but the long term effect is based on the presence of those alliances in the system over the long term.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.09 14:57:00 -
[74]
I.E. Its ping pong.
"Guys, the owners of the station just depend on the long term occupancy! Its totally fine!"
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