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Thread Statistics | Show CCP posts - 0 post(s) |

KAELA MENSHA
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Posted - 2009.11.01 21:52:00 -
[721]
this will be the 4th csm i think
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Gwene Arlowe
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Posted - 2009.11.02 09:07:00 -
[722]
Please move this much supported idea to a forward position in the agenda. Lets make the csm show that player driven democracy works. |

Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.11.02 09:59:00 -
[723]
/signed
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HeX001
Ruthless Industries
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Posted - 2009.11.02 13:03:00 -
[724]
I endorse this product and/or service. Owning real stations in hi and lo sec would be great, perhaps even one's dockable to the general public (if you want to risk it). Eagles soar but weasles don't get sucked into jet engines
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Tel Vistas
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Posted - 2009.11.03 01:12:00 -
[725]
another thumbs up |

Tomarrion Altor
Special Operations Corp
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Posted - 2009.11.03 17:16:00 -
[726]
Supported
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Shai 'Hulud
Guiding Hand Social Club
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Posted - 2009.11.04 10:57:00 -
[727]
Beautiful!
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Dacryphile
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Posted - 2009.11.04 15:59:00 -
[728]
Daily flog for one of the best/most ignored ideas here.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Aeon Katrona
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Posted - 2009.11.09 20:01:00 -
[729]
cool pictures.
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Gerard Deneth
Pavlov Labs GmBH Confederation of Independent Corporations
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Posted - 2009.11.10 01:02:00 -
[730]
I hereby sign and flog :)
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |

NaBeRa
DRUCKWELLE Evolution The Initiative.
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Posted - 2009.11.11 07:29:00 -
[731]
nt
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K'orr Jaden
The Rectorate
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Posted - 2009.11.15 19:29:00 -
[732]
Edited by: K''orr Jaden on 15/11/2009 19:29:23 Here's to the most awesome suggestion ever published about POS improvements - and the most mortifying way of the addressee to ignore it for years! One of the very rare responses CCP coughed up was, that it would be way too complicated to create a system of modular POS structures including all necessary graphics and design efforts (even though admitting the positive effect on the numbers of seperate entities to be loaded upon warp-in) ...
... and that was just weeks before they brought modular ships into the game. So a moving patchwork entity is feasable, but a stationary is not?? 
I won't hold my breath for another 3 years, but I wholeheartedly support this thread's entire (original) idea. |

Saju Somtaaw
Gallente Diiamond Heavy Industries
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Posted - 2009.11.19 03:39:00 -
[733]
Tsk, Tsk this thread was on page 3. Time to send it back up to page 1 again. Come on CCP do we have to storm the office to get some comment on this? ---- --- ---
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Marcus Henik
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Posted - 2009.11.19 19:31:00 -
[734]
um yes, current pos setups are FUGLY. so why not implement the idea, I know there are considerations on the amount of design involved. and with walking in stations and dust 514 ccps designers got alot on their plates. but I do feel that compared to some of the other things added over the past 2years this shouldnt be horribly hard to implement. maby after tec 3 frigs and battleships.
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Captin Opi
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Posted - 2009.11.20 04:22:00 -
[735]
/signed
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Kim Wilde
Covenant
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Posted - 2009.11.20 17:42:00 -
[736]
Edited by: Kim Wilde on 20/11/2009 17:41:55 well this suggestion actually has merit unlike current ccp incarnation of leaving it be, altho as a remaining infrastructure and not sov related
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Thorvik
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 18:07:00 -
[737]
Love the idea! Absolutely supported.
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Merlay Alesek
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Posted - 2009.11.21 04:29:00 -
[738]
great idea. :)
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Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.23 05:59:00 -
[739]
Originally by: K'orr Jaden Edited by: K''orr Jaden on 15/11/2009 19:29:23 Here's to the most awesome suggestion ever published about POS improvements - and the most mortifying way of the addressee to ignore it for years! One of the very rare responses CCP coughed up was, that it would be way too complicated to create a system of modular POS structures including all necessary graphics and design efforts (even though admitting the positive effect on the numbers of seperate entities to be loaded upon warp-in) ...
... and that was just weeks before they brought modular ships into the game. So a moving patchwork entity is feasable, but a stationary is not?? 
I won't hold my breath for another 3 years, but I wholeheartedly support this thread's entire (original) idea.
Any Dev at all starting the new code needed for this?
1 Devblog, 1 paragraph long would be nice, so we could reduce server load on the forum...tease us at least. LIE TO US.
7 |

Titzup1
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Posted - 2009.11.25 10:40:00 -
[740]
Edited by: Titzup1 on 25/11/2009 10:40:15 Add me to the list of supporters.
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Maya Silverman
Universal Mayhem
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Posted - 2009.11.25 12:05:00 -
[741]
Yes!
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Hilder
Silver Snake Enterprise
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Posted - 2009.11.25 12:14:00 -
[742]
excellent.
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Carl Stihl
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Posted - 2009.11.28 11:28:00 -
[743]
Make it so.
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iam nameless
Amarr Disgruntled Pilots Syndicate Retribution.
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Posted - 2009.11.30 12:49:00 -
[744]
!
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Megrathea DeVries
Caldari DeVries Research And Manufacturing Inc
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Posted - 2009.11.30 22:24:00 -
[745]
I support this!
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JirAnarion Atriedes
Es and Whizz
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Posted - 2009.12.01 01:50:00 -
[746]
Edited by: JirAnarion Atriedes on 01/12/2009 01:51:14 Signed. /Signed. and [Signed}
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cprice39
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Posted - 2009.12.03 06:11:00 -
[747]
/signed
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2009.12.05 08:36:00 -
[748]
Have there been any updates on this? I'm hoping the new CSM has the balls (if you'll pardon the expression) to propose it correctly.
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Ben Johnson
Deep Space Constructions
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Posted - 2009.12.07 23:16:00 -
[749]
Signed, Signed, and.. oh.. signed again! See? Ben Johnson Ben Johnson Ben Johnson
I've been waiting for this for a long time now!
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Song Li
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Posted - 2009.12.07 23:48:00 -
[750]
To let people know. I have put it on the agenda.
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