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Jarome Ambraelle
Industrial and Mining Enterprises Inc.
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Posted - 2011.09.09 01:45:00 -
[1] - Quote
How about instead of having sovereignty go down or up depending on how close you are to the power center, we have only two types of areas:
1. Faction Sov: These are the typical higher sec systems that Concord and militia control. Limited or no P.I. should be here. Other than that it's normal. 2. Null/Corp Sov: Low and null sec becomes this, which is everything else. This greatly expands areas where POSs can be made and increases value. All caps can not be brought any closer than within three systems away from a connected system to high sec, so newer corps can move in without immediately getting killed.
Criticism is welcome, but I'd prefer to see people adding their own ideas or refining this one for now. |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
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Posted - 2011.09.09 23:11:00 -
[2] - Quote
Really? No one feels any type of way about this? |

Koenny
Origin of Sanshaa Intergalactic Exports Group
0
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Posted - 2011.09.11 01:23:00 -
[3] - Quote
like what do you mean?
you only name the difference between null/low and highsec. thats like holding an apple and an orange and saying this is the difference.
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King Rothgar
Autocannons Anonymous
0
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Posted - 2011.09.11 03:40:00 -
[4] - Quote
You didn't think this through at all did you. You're ignoring the presence of w-space, npc null and frankly low sec too. |

El 1974
Bendebeukers Green Rhino
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Posted - 2011.09.11 10:27:00 -
[5] - Quote
Sorry, but it's a bit unclear what you want. The way I see it you want to do away with low-sec and NPC nullsec? In stead of lowsec you get a 3 system zone where you cannot bring capitals. A few remarks:- This means that people in highsec can accidentally buy stuff in 0.0, since some 0.0 systems will be in the same regions as highsec.
- You can currently bring caps in lowsec, just no Titans
- Lowsec is currently also a bit safer because there are no bubbles
My opinion:- I don't think that removing NPC nullsec is a good idea as it seems to have an important role
- I also don't like lowsec and would like a way it would attract more alliances. Making it possible for them to claim sov would help. But I think you also need a way to make the space safer.
I'll elaborate on what you could do with lowsec: Lowsec is designed to make 0.0 more accessible, but it fails to do that. One of the problems is that allainces do not get incentives to claim lowsec for themselves and make it safe. NRDS policies don't seem to work well in Eve. I think we need a new mechanism that can be used by NRDS alliances.
I think Concord can help solve the problem. Keep lowsec, but allow alliances to claim sov and conquer and exploit the stations. They would have to pay Concord a monthly fee per system. Sov holding alliances would form their own faction:
- the sov holding alliance can set standings (updated each day at downtime)
- killing someone who's not red will make you lose standing with Concord
- anyone with -5 concord or -5 alliance standing can be killed without repercussions
- you can find your standings to the sov holding alliance on your character sheet
- you get a daily notification if your standings change
- anyone with negative standing cannot dock
- a wardec allows alliances to attack enemies without repercussions
Objectives:- safer routes for neutral players through lowsec
- more reason for alliances to fight it out with lowsec pirates
- more sandbox (players shaping Eve)
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Mongo Edwards
Royal Order of Security Specialists
0
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Posted - 2011.09.11 17:36:00 -
[6] - Quote
This idea would make it impossible for anyone after the initial expansion into the new null sec systems to move out to null without becoming a pet/renter. If you can't fly caps in your new "low sec" then you won't be able to build them either which means that you will not be able to build the capital fleet necessary to even consider staying independent in true null.
This also effectively quickens the slow death of FW that CCP started once they abandoned it. No individual FW corp could stand toe to toe with an established null alliance. In fact it would be difficult for an entire militia to stand up to a null entity as the militia lacks the ability to produce supers and it is nigh impossible to use normal capitals and sub caps to stand up to 20+ supers (which appears to be a "small" super cap fleet). |

King Rothgar
Autocannons Anonymous
0
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Posted - 2011.09.11 20:55:00 -
[7] - Quote
El 1974 wrote:My opinion: - I don't think that removing NPC nullsec is a good idea as it seems to have an important role
- I also don't like lowsec and would like a way it would attract more alliances. Making it possible for them to claim sov would help. But I think you also need a way to make the space safer.
I'll elaborate on what you could do with lowsec: Lowsec is designed to make 0.0 more accessible, but it fails to do that. One of the problems is that allainces do not get incentives to claim lowsec for themselves and make it safe. NRDS policies don't seem to work well in Eve. I think we need a new mechanism that can be used by NRDS alliances. [/list]
There are thousands of players who live in low sec to avoid the null sec powerblocks. Low sec is not a stepping stone to null sec, it's something else entirely. I agree that low sec needs some work but these aren't the changes low sec residents want. You're approach to it would be like me as a low sec resident asking for null sec to be completely redone to my liking and I assure you, you wouldn't like what I proposed (I'd delete bubbles, supers and sov mechnics for starters).
The buff low sec needs is a little more on the non-conquerable resource side, ideally more lvl5 agents spread around. A few lower lvl pirate agents scattered around wouldn't hurt either(lvl3 max). It could also use a bit of a buff on exploration, better anomalies and such. There is currently a huge gap between the lamest of null sec anomalies and the very best low sec ones. A bit more of a gradient is needed.
FW also needs to be unabandoned. There are many ideas out there on how to make it far more enjoyable and attractive to new players but those calls have been ignored too (just like low sec in general). Regardless of what is done, low sec needs to remain a hostile area that is dominated by those who actually intend to live there. It should focus on small groups holding just 1-2 systems with a 2-3 system sphere of influence around that. Currently lowsec largely operates that way for the most part but as said, the resources are so few and far between that you end up with 15 system voids between those pockets, and that's not much fun tbh.
The game as a whole needs to make combat more appealing as well. The null sec guys have blue lists far too long and the same is true of some low sec entities too. CCP should encourage growth of red lists. |
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