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Fredfredbug4
Kings of Kill EVE Animal Control
63
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Posted - 2012.03.07 02:14:00 -
[1] - Quote
So we have Sansha, these borg-esque baddies that use advanced and unknown methods of quickly moving into hi-security space essentially out of nowhere. This is a threat so terrible all of the capsuleers must band together and use their combined wealth, power, and skills to take down a threat that would spell doom to all the good people of New Eden if we don't intervene to assist CONCORD in the destruction of the bad guys?
Actually, it seems New Eden would be just fine whether or not we actually do anything.
The biggest complaint about Hi-sec incursions is that people make billions of ISK with virtually no risk. The second is that incursions really don't contribute to EVE in a nutshell. At least missioning has formed the trade hubs we all know and love but incursions really don't add much to the entire sandbox.
So the solution is to make Sansha an actual threat to the cluster. But how
Threat A: As Sansha wreck havoc, Security Status decreases
According to Lore, places that have been ransacked by Sansha are severly depopulated (obviously) and appear like they are ghost towns. Null and Lowsec areas share similar properties. So as Sansha ransack a system, if capsuleers can't regain control of it fast enough the sec status will decrease by .1 (or more) hour or so.
This forces capsuleers to constantly work against the clock. No time for BS. If systems loose sec status CONCORD begins to loose hope in the capsuleers and offers less and less money for incursions than the initial pay outs
"But wouldn't this severely nerf lowsec incursions?
No, because the rewards decrease from the starting pay outs, lowsec sec status will also decrease a lot slower and will always be more profitable than hi-sec no matter what. Since lowsec systems are already insecure to start out with CONCORD won't heavily penalize rewards for decreased sec status but because they will be harder to take rid Sansha of, the payouts will still be higher.
"What should happen if a hi-sec system degrades into lowsec?
It will stay that way for a while. After the incursion there will be recovery as new people of the Empires try to recolonize these lost systems. The rate of recovery varies but factors would be mostly based on the surrounding systems. A system surrounded by 1.0 and 0.9 systems will recover quicker due to being closer to the general population however a system that used to be the hi-sec - low-sec border will recover more slowly but will nonetheless recover.
Threat B: Sansha incursions appear more often and indiscriminately
Pretty basic, incursions will pop up all over the place regardless of location or sec status. These means that people's favorite hi-sec havens can become under Sansha assualt one day. First off this makes hi-sec more dynamic and interesting. Things never change in Hi-sec. Suddenly having to defend your home will be a change that may or may not be welcomed.
This also makes incursion runners actually contribute to the EVE universe. They will keep our trade hubs safe, our asteroid belts more secure and generally actually make things interesting in hi-sec once in a while. This is the type of involvement that your average carebear would actually welcome into the game. They can only benefit from it. They get tons of money and protect their homes at the same time. If not then pockets of low and null will pop up in hi-sec drastically changing the EVE map.
The exception to this are noob systems and the systems within 3 jumps of it for obvious reasons.
Threat C: Systems under attack will have roaming NPC Sansha
Sansha are actually seen directly attacking stations and mining ops in the trailer and in the chronicle the pull directly up to a planet to abduct it's citizens. How come we don't see so as much Sansha activity in the systems under attack by it?
Not only are the incursion sites to run but Sansha rats will roam about attacking people indiscriminately. They will actually be threatening, imagine mobile null-sec rats but in hi-sec. Because the system will still be labeled as hi-sec (for a while at least) people entering will be warned of the ongoing attacks to prevent butthurt.
This actually makes Sansha a threat outside of the sites and with good AI programming will make the game a lot more dynamic. To make things even more interesting you might find pockets of CONCORD fighting off Sansha, though not enough to render the rats insignificant. The success will be based off of security status.
1.0- Small skirmishes. CONCORD wins without taking loses. 0.9- Medium sized battles. CONCORD wins but takes a few losses 0.8- Large battles. CONCORD wins but takes many losse 0.7- Massive battles. Either Sansha or CONCORD win but both take extreme losse 0.6- Large Battles. Sansha wins but takes many losse 0.5- Medium sized battles. Sansha wins but takes few losses.
Security status will have no indication on just how strong these rats will be, but will dictate how many roam about. However there will always be enough to make people think twice about auto-piloting.
Incursion runners and others alike can gain standing and bounties from killing the Sansha rats.
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Fredfredbug4
Kings of Kill EVE Animal Control
63
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Posted - 2012.03.07 02:14:00 -
[2] - Quote
Reserved |

Fredfredbug4
Kings of Kill EVE Animal Control
64
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Posted - 2012.03.07 03:48:00 -
[3] - Quote
Cold Burrito wrote:Your solution is quite drastic to deal with people making too much isk off of incursions. This will decrease isk payouts and increase risk to people living in the systems, but it's going too far with it. Most players in the game don't want to do incursions and those people shouldn't be forced into that game mechanic. These changes would greatly affect the established gameplay that's been active for almost 9 years.
You do have a good point. Forcing people to be involved in incursions in some way, whether it be hiding from Sansha or fighting them would be bad. Though I feel that EVE as of now currently has enough incursion runners to counter most Sansha onslaughts. |

Fredfredbug4
Kings of Kill EVE Animal Control
64
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Posted - 2012.03.07 04:06:00 -
[4] - Quote
Kitt JT wrote: Not sure how variable sec status would work tbh. From a technical standpoint, I think ccp would have to shut down the server to change sec status.
I'm not too sure, Sov and other system related data can be changed without the need of a system reset. Perhaps a similar system can be adapted for the change of sec status?
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Fredfredbug4
Kings of Kill EVE Animal Control
65
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Posted - 2012.03.07 21:15:00 -
[5] - Quote
Quote:Do you think this should also be linked to DUST
Also, newbie systems and places like Hitachi shouldn't be attacked. If they do get attacked, make it small little pockets that move around and are hard to scan for.
It would be interesting to see some sort of DUST integration to this. Perhaps let DUST Bunnies protect the incursion staging areas or something
And yeah I already covered that newbie systems and systems at least 3 jumps away from newbie systems will be excluded from this. |

Fredfredbug4
Kings of Kill EVE Animal Control
67
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Posted - 2012.03.08 00:47:00 -
[6] - Quote
Xorv wrote:
I disagree with payouts getting less over time under this system, I think once security drops to Low Sec rewards should increase not decrease... CONCORD getting more desperate thus willing to pay more, and from balance point of view greater risk therefore greater reward.
That makes a lot of sense. After all CONCORD is supposedly out to keep the citizens of New Eden safe (conspiracy theorist may think otherwise) so they probably would try to encourage people to work harder.
This also lets pilots strategically wait for incursions to lower a sec status until they feel they are ready to start getting ISK from it.
Quote:I also think if left long enough a system suffering from an Incursion should drop all the way to Null sec, temporarily becoming Sansha NPC Null. That could apply to all Incursions not just High Sec ones.
That was the general idea. I don't think it should become NPC Null though because in lore Sansha leave after their work in a system is done.
Quote: Another critical element missing from the proposed idea is a means for players to side with the Sansha. A means for players to enlist with the Sansha and gaining LPs for killing CONCORD patrols and non Sansha aligned players would be a good start. Perhaps this is something that only becomes available once an Incursion has reached 0.4 sec or bellow as sympathizers and opportunists don't want to show their true colors while CONCORD still has a grip on the system. Also giving more motivation to finish the High Sec Incursion quickly before such pod pilots can get involved.
I like this idea as well. I'm going to post these two tidbits in a suggestions section as well as the ones from other people I liked. |

Fredfredbug4
Kings of Kill EVE Animal Control
67
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Posted - 2012.03.08 01:00:00 -
[7] - Quote
Xorv wrote:Fredfredbug4 wrote:Cold Burrito wrote:Your solution is quite drastic to deal with people making too much isk off of incursions. This will decrease isk payouts and increase risk to people living in the systems, but it's going too far with it. Most players in the game don't want to do incursions and those people shouldn't be forced into that game mechanic. These changes would greatly affect the established gameplay that's been active for almost 9 years.
You do have a good point. Forcing people to be involved in incursions in some way, whether it be hiding from Sansha or fighting them would be bad. Though I feel that EVE as of now currently has enough incursion runners to counter most Sansha onslaughts. Actually he doesn't have a good point. In High/Low Sec Players can simply move systems if they don't want to be involved. The idea that players should be able to immunize themselves from the actions of other players or that of the game world (NPCs) runs against everything that makes games like EVE worth playing in the first place. If players want predictable, easily controlled and managed gameplay they should switch to one of the many Themepark MMOs out there. Lastly just because gameplay is established, doesn't make it good.
Hmmm a good counter argument. People are often forced into things they wouldn't do otherwise in EVE all the time anyway. From war-decs to having a wormhole open up in a system they live in. |
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