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Thread Statistics | Show CCP posts - 0 post(s) |

Zarlis
The Scope
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Posted - 2008.06.27 01:40:00 -
[271]
I agree with the idea of a single queue spot to allow for skills ending during work or in the middle of the night.
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Tabain
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Posted - 2008.06.27 03:35:00 -
[272]
I would be in support of either one set backup skill or a one skill queue. You could limit the first skill to being under twenty four hours remaining. I would use the backup skill to train something I want to train but its too damn long so you could chop chunks out of it while finishing annoying 3-10 hour skills.
I have tons of unfinished skills all over the place on both characters. My time is limited and unpredictable because of work. It would give me more control over training as some weeks I cannot plan when to logon due to real life.
I cant wait to see the response and explanation.
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Cutter Isaacson
Hollow World Mining Corporation QUANT Hegemony
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Posted - 2008.06.27 11:44:00 -
[273]
An official response to this subject would be good.
Originally by: Verone Sweet baby jesus and his holy mother of pwn. 
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Jade Constantine
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Posted - 2008.06.27 12:22:00 -
[274]
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
CSM Manifesto 2008 | Destroy Outposts! |

William Pierce
Universal Army
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Posted - 2008.06.28 00:09:00 -
[275]
/signed
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Tempest Inferno
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Posted - 2008.06.28 00:24:00 -
[276]
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
you serious? Yay. 
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Klistell
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Posted - 2008.06.29 15:44:00 -
[277]
Quote:
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
Really? Thank goodness! Hope it happens soon.
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Tyr Vaantau
Amarr Synthetic Frontiers
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Posted - 2008.06.29 16:44:00 -
[278]
the only way I would support this is if the skill queue was limited. Like, only allowed up to level 3 skills or something. ------
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Fenris Ulfur
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Posted - 2008.06.29 18:16:00 -
[279]
Originally by: Tyr Vaantau the only way I would support this is if the skill queue was limited. Like, only allowed up to level 3 skills or something.
I agree with this. This is a game and people should be need to actually play it to be able to progress. Since skills continue training even after your account is suspended(or at least did so a few months ago) one could stop playing for a year and so some really long skill training, maybe 3-5 months, and then another one equal in length straight after and with out having to play the game.
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Kuzya
Not Like Most Controlled Chaos
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Posted - 2008.06.29 23:16:00 -
[280]
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Kalahari Wayrest
Re-Awakened Technologies Inc
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Posted - 2008.06.29 23:33:00 -
[281]
Quote: Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
Yes yes yes yes I've been muttering about this since, oooh, when I started playing in 2003 |

Marlona Sky
D00M. The Requiem
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Posted - 2008.06.29 23:39:00 -
[282]
I support I guess but I am confused.
So before this counsil thing the eve community wanted "A Response to (said topic)" and now we have a way of saying we "Offically Want a Response to (said topic)"
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LordSwift
New Eden Regimental Navy
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Posted - 2008.06.30 08:29:00 -
[283]
And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.06.30 09:12:00 -
[284]
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
oh my god, they finally got down their high horse!!!! this is the best eve related news i've read on the last 3 months.
thanks to the CSM for bringing it up to CCP's eyes
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Juliita
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Posted - 2008.06.30 11:54:00 -
[285]
I support this. For the more casual gamers and people with RL commitments a (short) queue would be immensely useful. Even a 24 hour skill queue limit would be excellent. Enough to set one of those 5 hour skills going in an evening and then have it switch back to your long skill afterwards.
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Grarr Dexx
Amarr Naval Protection Corp Intrepid Crossing
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Posted - 2008.06.30 14:15:00 -
[286]
I disagree, no skill queue for me. It's an unneeded luxury. |

Monkey Saturday
Knights of Chaos Chaos Incarnate.
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Posted - 2008.06.30 14:50:00 -
[287]
not having to wake up to switch a skill that finishes at 3am? Holy smokes, I'm game! |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.06.30 14:52:00 -
[288]
The best compromise is to not have skill que, BUT let the SAME skill continue training to the next level until it hits V. Once it hits V then that's it.
People will still then have to manually log in to change skills, but not have to worry about loosing time with regard to a specific skill. |

TimGascoigne
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Posted - 2008.06.30 17:07:00 -
[289]
Edited by: TimGascoigne on 30/06/2008 17:09:49 It is likely that I will soon be in the Armed Forces. And I don't see why my in game abilities should be nerfed cos of RL training and operations that will take me away from the game especially since I'll probably still be subscribing.
Originally by: LordSwift And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
btw this^^ is evidence that people exist who only think of themselves |

Random MonDistinct
Alternative Innovations
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Posted - 2008.06.30 17:50:00 -
[290]
Edited by: Random MonDistinct on 30/06/2008 17:52:49
Originally by: TimGascoigne Edited by: TimGascoigne on 30/06/2008 17:09:49 It is likely that I will soon be in the Armed Forces. And I don't see why my in game abilities should be nerfed cos of RL training and operations that will take me away from the game especially since I'll probably still be subscribing.
Support. I have similar situation. Due to nature of my work I have to leave my country every now and then for a few month, and skill queue could make my life easier.
I think i`m not the only person with such way of life/work, who is playing EVE cause of it`s skill training system. It IS better then in other MMO's, but it could be even better with skill queue.
Originally by: LordSwift And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
Hm, is there any 3 months skill ? 
Quote:
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
"Character farmers" exist, and would exist no matter if there is any "skill queue" or not. It is a problem of every MMO. They can probably be traced, but, looks like it takes to much time/effort to do it.
Quote:
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
Typical point of view for a person who have Internet access most of time, no matter at work or at home. |
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Random MonDistinct
Minmatar Alternative Innovations
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Posted - 2008.06.30 17:51:00 -
[291]
Edited by: Random MonDistinct on 30/06/2008 17:52:27 Edited by: Random MonDistinct on 30/06/2008 17:52:00 posted 2 times by mistake, sorry. Please remove this post. |

Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.06.30 19:34:00 -
[292]
Originally by: LordSwift And i quote from Kieron (CCP Dev)
"The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade."
So get over it. This is NOT going to happen. Set a schedule and stop being lazy.
That statement was made BEFORE the idea of a dual-training/limited skill-queue was on the drawing-board - Get your facts right !!! And we are talking about a skill-queue of ONE skill - not infinite queueing !
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2008.07.01 09:15:00 -
[293]
I'd like to hear your opinions about this idea I've put on the F&ID forums. Regards.
----
Eve Alpha - The font of Eve - Get it here |

AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.07.01 10:01:00 -
[294]
Originally by: Jade Constantine Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary.
I would prefer the simple 'carry on training next level' solution, but it's great to see that this issue will be brought to CCP by the CSM.
Originally by: CCP Dev There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
Except that we end up with a lot of partially trained skills that way.
Originally by: CCP Dev We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay.
They probably use macros anyway.
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Eanok
Equitus Nosferatum Praetorians
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Posted - 2008.07.01 11:59:00 -
[295]
Yes, it should be given high priority IMHO.
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Psychotic Penguin
BLACK-FLAG
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Posted - 2008.07.01 16:38:00 -
[296]
____________________________________________________ Reality is for those who have no imagination. |

Talic Xeron
Caldari Caritas.
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Posted - 2008.07.01 18:18:00 -
[297]
I say no to character grinding. If you set an alarm to get up at the ***** of dawn to change a skill, I think you play this game too much. Besides I sort of like messing with my Eve-mon skill plans to find one so I can be constantly training.
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GENORION2
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Posted - 2008.07.01 18:19:00 -
[298]
I agree with a short/limited queue. This would be immensely useful.
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Twisted Mechanic
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Posted - 2008.07.01 20:22:00 -
[299]
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Hae t'Redd
Ishukone Black Watch
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Posted - 2008.07.01 22:50:00 -
[300]
I like the Primary/secondary skill idea. Support granted
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