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Zifrian
Deep Space Innovations
1
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Posted - 2011.09.09 03:34:00 -
[1] - Quote
Hey everyone! I wrote an industry calculator for windows that focuses on how to make the most isk per hour for manufacturing, datacores, reactions, and single jobs. Basically, I was looking for something that I could quickly get production prices/profits for so I decided to just build my own.
It updates skills and standings from the EVE API and has scanning functionality for blueprints with full key. For pricing, it uses EVE Central. After about a few months of testing, I'm going to release it out to the community. Super awesome thanks to everyone that tested and provided feedback and bug reports. I'm sure there are more out there, but I think the major issues are taken care of.
Here are some screenshots for the program:
https://sourceforge.net/project/screenshots.php?group_id=547784
Basic descriptions of what each tab does:
Blueprints - In this tab you can select any blueprint in the game and it will tell you the materials required for building it, the time it will take to build, if you can build the item, and profit/IPH calculations. If the item is T2, it will calculate the invention cost and add it to overall cost calcs, if the item is T3, it will calculate the reverse engineering cost and profitability relative to other items that you could get from the relic. You can also adjust the data for blueprint copies for T2 items.
Update Prices - This is where you can import prices for items from EVE Central for region(s) or systems. Everything in the program uses these prices. They are cached for every 6 hours for the area you set. Note: Do not over ping EVE Central or you will get IP banned.
Datacores - Basically a quick way to figure out what datacores will get you the most isk based on your standings and skills.
Reactions - A table to determine the most profitable reactions per hour. Buttons to ignore prices (mine from pos/gas harvest) or buy from market.
Manufacturing - This tab is where you can run comparisons of different items in the game for determining the most profitable item to make. For example, if you have all the frigate BP's for making Assault ships, you can run them here and see what decryptors are better to use and find out where to spend your time for the most isk. Select types in the BP filter area, and refresh the list to see if that's what you want to calculate. Select options in calculate to filter results after calculations are complete. Note: this might take awhile to run based on the options you choose.
Other Screens: * Shopping List - Enables you to view multiple items in a list to export to eve for trade runs * Manage Blueprints - Scan your assets (full key) and set ME/PE information * Character Skills - override skills to test out items you can't make/invent/re yet
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The Latest Version is 1.2
If you are interested, you can find the installer and patch notes here: https://sourceforge.net/projects/eveiph/files/
You need Access 2007 or 2010 on your system to run the program. If not, please install the 32 bit version of Microsoft Access Database Engine 2010 Redistributable here:
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=13255
NOTE: Known issue with those that have Access 2007 or 2010 64 Bit versions installed, the program will not run nor will Microsoft let you install the above file. I'm working on a fix. Thanks
---
Please put bug/feature comments here or EVE mail me in game. Right now I'm looking at trying to get all the bugs worked out and not so much into adding new features. I have a pretty large list of features now (thanks to everyone who sent them in) and will update when I can but bugs in the data and such are a priority atm.
The old forum thread discussion can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1559563
I hope you find the program useful and can help me make it better. 
Thanks!
================================================================================================ Known Issues:
* Those that have Access 2007 or 2010 64 Bit versions installed, the program will not run nor will Microsoft let you install the above file. I'm working on a fix. * The Program Update message box doesnGÇÖt get focus over splash form. * Exports from the Shopping List in CSV format may display the headers incorrectly. * The window size is by design and does not allow Maximization at this time. I am working to allow this feature soon. * Reverse Engineering calculations do not include RE times. This will be added, as well as a setting for this, in a future release. * Faction items (e.g. Caldari Navy Shield Boost Amplifier) are in the price update tab but will not retrieve prices from EVE Central (they do not exist there). Working to import prices from an alternate source. * The Manufacturing and Update Prices Table do not allow sorting by clicking on the columns. This is by design.
================================================================================================ Development Note:
I am working to get the new API changes up soon but old API's should work for the next the few weeks. I will update when the change is finished. |

Zifrian
Deep Space Innovations
1
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Posted - 2011.09.10 02:16:00 -
[2] - Quote
kyrieee wrote:The basic reactions aren't being calculated properly. Simple reactions take 100 + 100 input and output 200, but currently profits are being calculated with 100 output. Steps to reproduce: Pick a simple reaction, for example Rolled Tungsten Alloy Reaction, set Platinum price to zero (first input), set Tungsten price to one ISK (2nd input), set Rolled Tungsten Alloy price to 1 ISK (output) and then set POS fuel cost to zero.
Profit should be 100 ISK / hr since you spend 100 * 0 + 100 * 1 and get 200 * 1, but it shows up as zero.
OK thanks for this. I'll take a look at it soon. |

Zifrian
Deep Space Innovations
1
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Posted - 2011.09.12 15:07:00 -
[3] - Quote
OK thanks for the updates. I've been busy working on the API change, which I hope to have up tonight, so I haven't been able to look at your reports in detail. I'll try and get those fixed ASAP. |

Zifrian
Deep Space Innovations
1
|
Posted - 2011.09.13 03:16:00 -
[4] - Quote
kyrieee wrote:The basic reactions aren't being calculated properly. Simple reactions take 100 + 100 input and output 200, but currently profits are being calculated with 100 output. Steps to reproduce: Pick a simple reaction, for example Rolled Tungsten Alloy Reaction, set Platinum price to zero (first input), set Tungsten price to one ISK (2nd input), set Rolled Tungsten Alloy price to 1 ISK (output) and then set POS fuel cost to zero.
Profit should be 100 ISK / hr since you spend 100 * 0 + 100 * 1 and get 200 * 1, but it shows up as zero.
This has been corrected in the latest update. Please let me know if you see any other issues with reactions. It's much appreciated.
Khaemwese wrote:** EDIT 2 ** It happened again... I guess I found what triggers the problem... It seems the Owned flag gets toggled when you touch other flags even when they are not selected, I have a BPO that is currently in manufacturing and therefore is not discovered as corp asset, so when I try to flag it as owned, it changes all other owned flags to not owned. From that point on, it's a mess and I have to reset everything and start from scratch.
I just got the API update done, so I will focus on this next. There were a few others having issues with BP management as well. I'll update here when I get it fixed. Thanks for the detail on the issue.
Khaemwese wrote:Also I found another problem. The relationship between the Meta modules is mixed up. For example, 720mm Autocannons are using the 650mm Meta modules for the invention calculations, the same with MWDs and ABs.
Thanks for the report. Turns out determining meta items from the data isn't very clear (at far as I can tell) so I'll have to revisit this to see if I can get something working that is more consistent. The examples are useful to figuring this out so thanks.
|

Zifrian
Deep Space Innovations
1
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Posted - 2011.09.13 03:28:00 -
[5] - Quote
I have implemented the new customizable API. Your old API will no longer be used as CCP will be disabling them soon.
EVE IPH utilizes the following 3 access mask data:
- Public Information: Standings - Private Information: Character Sheet (for skills) - Private Information: Asset List
Please be sure to have these checked in the API you enter into EVE IPH or you will not be able to access all the features. Click HERE for a predefined API you can save for use with EVE IPH.
If you have any issues, let me know.
As always, Thanks!  |

Zifrian
Deep Space Innovations
1
|
Posted - 2011.09.14 17:28:00 -
[6] - Quote
Manny Spartan wrote:I posted a message but it didn't show up! sorry if it is a duplicate.
I use IPH and I love it but since the customizable API is live I have a problem. I enter ID and Key and it detects my character name but then it ask me to select a default character but the window is completely empty and I have no selection option so I need to cancel it to proceed and then it is like I have no character set up. Please help me fix this.
Thanks for the excellent work and your attention
Someone else had this problem as well. I suggested they get the latest version and reenter the same API info. It worked for them. I'm not sure what is causing that issue but I'll try and track it down. |

Zifrian
Deep Space Innovations
3
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Posted - 2011.09.15 01:08:00 -
[7] - Quote
Khaemwese wrote:Very promising piece of software, thanks for sharing it with the rest of us.
I'm having issues with the blueprint management. First I set the component blueprints I own to "Owned Yes". Everything was fine until I noticed a T2 blueprint showing I could not make one of the components, I looked it up and sure enough the "Owned" flag was set to "No". I tried to set it back to "Yes" and others started to change to "No". Really strange...
The current state right now is that if I set one by one, they toggle to "Yes", but if I try to set multiple BPs at the same time, they all go back to "No". Any ideas?
** EDIT ** It seems that I was able to fix the problem by rebooting my computer. Maybe an Access issue?
** EDIT 2 ** It happened again... I guess I found what triggers the problem... It seems the Owned flag gets toggled when you touch other flags even when they are not selected, I have a BPO that is currently in manufacturing and therefore is not discovered as corp asset, so when I try to flag it as owned, it changes all other owned flags to not owned. From that point on, it's a mess and I have to reset everything and start from scratch..
This should be fixed now. Let me know if you have any issues.
Linda Shadowborn wrote: *** From previous Thread *** Was trying to use the manufacturing tab and to check Laser Focusing Crystals (for some reason it wouldnt come up, i tried to untick all the boxes apart from components (you know the ship, module, rig..) and ..got that error.
This has been fixed. Thanks for finding this. Simple bug but was causing the Components not to show correctly. Laser Focusing Crystals will now be in the manufacturing screen.
Veleck wrote: *** From previous Thread *** I am trying out your tool, and it's interesting. However, I have a problem when trying to enter Owned BPs. I can add one just fine, but when I use the "BP Search" to add another, then enter the ME and PE of the one I want and click "Update Selected" it sets the information for the new BP, but marks all previous set BPs as unowned.
Am I doing something wrong or is this a bug? I cannot scan corporate assets because I don't have the required roles. Entering them all in manually is proving impossible with my current method.
This has also been fixed. Let me know if there any issues. |

Zifrian
Deep Space Innovations
3
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Posted - 2011.09.16 01:39:00 -
[8] - Quote
Khaemwese wrote:I'm having trouble with the new API keys. Seems that no matter what I try, I always get "You do not have a corporation key installed with access to Assets." when trying to Scan Corp Assets in the Blueprint Management window.
It should work with a Corporation type key and Access Mask 2, right? I even tried it setting up all flags, but always the same result.
Thanks for reporting this. I have fixed it. Check for updates to get the change.
Also upgraded to Incarna 1.1.45834 Datadump. |

Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.17 00:51:00 -
[9] - Quote
Zippie August wrote:Zifrian wrote:Manny Spartan wrote:I posted a message but it didn't show up! sorry if it is a duplicate.
I use IPH and I love it but since the customizable API is live I have a problem. I enter ID and Key and it detects my character name but then it ask me to select a default character but the window is completely empty and I have no selection option so I need to cancel it to proceed and then it is like I have no character set up. Please help me fix this.
Thanks for the excellent work and your attention Someone else had this problem as well. I suggested they get the latest version and reenter the same API info. It worked for them. I'm not sure what is causing that issue but I'll try and track it down. I did have same problem when i was trying to create api with Zippe August(Corp), seems to work when you pick character: All
This has been fixed. |

Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.17 11:23:00 -
[10] - Quote
Boris Sandstorm wrote:Great Ap Zifrian  Couple of feature requests... 1) Could you have it so you can right click - set price on items in the update prices tab rather than have to search? 2) Any chance of getting an option to pull prices from local cache rather than Eve Central?
The right click (or probably just select the item and type it into the grid) option is already on the list. Hope I can implement it soon.
On pulling from local cache, do you mean from an xml file or something? Or do you just want to change to max buy/ min sell without updating from eve central? ie. add a bypass button to only use local prices after you set them |
|

Zifrian
Deep Space Innovations
6
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Posted - 2011.09.26 20:02:00 -
[11] - Quote
Emma Royd wrote:I've just installed 1.3 and starting to set it up.
Will it find blueprints that are in containers? both personal and corp, most of mine are in cans to keep them organised.
thx
Emma
Yep. I do the same thing :) Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
6
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Posted - 2011.09.27 23:08:00 -
[12] - Quote
Emma Royd wrote:I'm having problems with it finding corp blueprints, it finds 3 that are loose in the hangars, but not the ones in containers, and also, it doesn't get the research levels on them.
I set a corporation key for me, as I'm the ceo, imported that as well as my personal key, and it shows just the 3.
Any ideas?
I'll take a look at the corp bps. That has worked fine in the past. Do you have them marked as owned? There might be an issue with duplicate personal and corp bp's that you mark. I'll take a look at it.
On the ME and PE thing, that data doesn't come with your assets (I really wish it would). I have to pull that from your industry jobs data but that data is limited (mine has nothing but invention and manufacturing jobs for the past 3 weeks in it) and research done in a corp is in the corp industry jobs, not personal. If you do research in a corp then leave the corp and rejoin, you lose the data again. Needless to say it's a huge pita and I'm not sure if I'll put the work into implementing it.
Let me know if you have any ideas on how I can improve the BP management screen to make the pain a bit less...painful. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
7
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Posted - 2011.09.28 14:34:00 -
[13] - Quote
Emma Royd wrote:Given the number of people that already have their blueprint data on spreadsheets, can you work on an import facility, as long as people know the format they need to use, then it's easy enough to convert your own data to the new format for importing.
I see in the settings there's a save data as csv, what data is it, how do you export it, and if the file is modified, will it still recognise it?
That's not a bad idea but linking the data could get confusing. People probably don't use the exact names of the Blueprints and if you don't have the ID number in the database, probably a lot of mismatches could occur. I could just output the names and numbers for people to use but I will check into making the management window easier to use as you suggested first.
Saving data as CSV is just the general setting for the shopping list and other areas where you can copy/export data to the clipboard. It's not saving it to a file.
On your other issues, thanks for letting me know. I'm hoping to get them fixed soon but in the middle of a bigger update than I thought it would be right now. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
7
|
Posted - 2011.09.29 00:26:00 -
[14] - Quote
Kagan Storm wrote:I just have 1 question.... Why are you making a tool like this? It just helps people... And after this tool starts to function properly and the way its suppose to..... Game over.... nothing else needs to be made.. Bravo on a good job... i have an excel sheet that already does all of this..... Bust seriously i would never give it to anybody just because of the time it took to make it. If you wanna go down in history you can forget it cause i have no clue who made EvEmon, and i use it every day i and i just dont care on who made it and im never gonna even bother with trying to find out :) But this is just a little bit to far..... on the + side you take prices form sites that can be manipulated so its not all over :) You get a +2 from me for making this program and -1 for making it public...... 
This tool started out as a quick shopping list for T2 production I was doing, and then I made it do a lot of other stuff. I just like tinkering with this as a hobby project and putting it out there for others is just part of the project for me. So no fame, money, etc. Yes, I've spent a number of hours on this over the year but it's just to build a program like this and try to make it better.
Thanks for the suggestion that nothing else needs to be made, but there are so many other factors to production that this only reduces some of the pain. There is plenty more to it all. 
Ten Bulls wrote:I really like the datacore tool.
Bug; - On one of my characters it thinks i cannot access agents that i do have access to, workaround is to tike the box to "Include Agents I Cannon Access"
Feature Request; - The tick boxes for "High Security Agents, " "Low Security Agents and "Include Agents I Cannot Access" are reset when a new character is made default, it would be good if the existing values for those boxes was kept as they where. - Add new tick boxes to limit agents by region, or sovereignty, some characters cant fly to all areas due to bad standings or faction warfare. Also some players just want to be lazy and dont want to fly all over high sec and would rather choose the best agents within a few regions or jumps.
A new feature i would like to see somewhere is a way to calculate the cost of producing a BPC at a POS, and be able to feed that into the invention calculator. Its a big ask though as it would need POS layout to be entered and a way of deciding how to account for the cost of the copy slots out of the total cost of running the POS.
Thanks
I haven't been able to track down that bug in the access to R&D agents. I could debug it easier if you could send me a Key in an EVE Mail that just has your standings and char sheet and a name of the agent giving you issues, I could probably find it easier. I'll try and tinker with it some more but I can't reproduce it with my accounts
On the Features requests: - I'll try and get the screens to not reset what you have checked, only what a new char would change. Thanks for the suggestion. - Someone suggested earlier that I add a "X jumps from system" option. I haven't been able to look at that yet, and it might be a bit of a pain but adding sov should be easy to do. Region would be easy as well. I'll try and add both in a future update. - The last one, I already have something like this on the list. Basically it'll be up to the user to determine what it costs per hour for fuel and I'll add some logic to calculate the estimated BPC cost. It'll be a bit before I get to that though.
Good suggestions, Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
8
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Posted - 2011.10.01 03:29:00 -
[15] - Quote
The following changes included in this patch:
Build 1.3.4290.29349 * Fixed error in Manfuacturing screen that showed incorrect ME/PE values for users with owned T2 BPO's * The default setting for copy runs for invention will now be Maximum for Non-Ships and Minimum for ships * Fixed a bug that did not scan corporation blueprints that were stored in a container within the corporation's hanger * Added options to see whether scanned blueprints are copies or originals * You can now mark an owned blueprint as a copy but this will have no effect on how it is used in calcuations * Fixed a bug in the datacore tab that did not load datacores for characters that had no standing with the Agent's corporation
Emma and Ten Bulls, your issues should have been corrected. Please let me know if you have any issues.
On the ability to change ME/PE in the grid, I'm working on a change but it's more difficult than I expected. I also want to do this for updating prices. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
8
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Posted - 2011.10.02 13:01:00 -
[16] - Quote
I just have fun doing it and it gives me something else to do with the game. As other suggest input, it gives me new ideas to improve on my project and do some programming that I haven't done in years. There is no real other reason.
Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
11
|
Posted - 2011.10.05 01:18:00 -
[17] - Quote
Niko Lorenzio wrote:Quick question, under "Application Settings" There's an option to checkmark "Build Comparisons / Default Build/Buy" What is that for? Thanks again, and guys send him your ISK if you like the program so that he keeps up the good work 
On the Blueprint screen there is a checkbox that is "Calculate Optimal" which does the Build/Buy comparison. If you check this in settings, it will always be checked on Blueprints when you use the program.
I need to work on the settings a bit better but that's down the road a bit. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
11
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Posted - 2011.10.07 00:31:00 -
[18] - Quote
Thanks guys, the issue is with the EVE API and EVE Mon.
http://www.eveonline.com/news.asp?a=single&nid=4753&tid=1
I'll try and fix that issue where it throws a critical error when this happens though.
Edit: Shouldn't throw that error anymore.
Niko, your error is also fixed. Thanks for reporting.
Load program and get updates from the About menu.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
11
|
Posted - 2011.10.07 12:51:00 -
[19] - Quote
Klandi wrote:Hey Zif - great program however every time I start it up it states there is an update available (the update notification is in the back behind the IPH startup message) - when clicking on the box brings it in front and Yes to upgrade, goes through the update cycle (download) then comes up with the message There was an error in the update, can not update and returns to starting screen. I have 1.3 installed. Hope that explains it well enough
Did this just start happening recently? Also, can you go to About Eve IPH and tell me what version is listed there? That'll have the build number.
I have been noticing some issues with source forge downloads lately as well. If you don't want to see that popup, you can turn off update checks in the settings. I'll try and look at it tonight.
Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
12
|
Posted - 2011.10.09 12:26:00 -
[20] - Quote
OK thanks. Not sure where the issue is. I put up a new version of the updater, which will update automatically. It should tell you a different error message when you run the update so maybe I can track this down. I can't reproduce the error unfortunately. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |
|

Zifrian
Deep Space Innovations
12
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Posted - 2011.10.09 23:09:00 -
[21] - Quote
OK. Thanks. I updated the error message a bit further and added a log file entry. So if any of you three get a chance to update it and still get the error, can you send me the error message and the entry in the log file in your UserName Application folder for EVEIPH? Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
12
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Posted - 2011.10.10 19:34:00 -
[22] - Quote
Fritz Ionar wrote:I've PM:ed the logfile entry to you, but I'll post it hear as well.
2011-10-10 17:35:41, Error: SQL: INSERT INTO CHARACTER_STANDINGS VALUES (148493936,3008468,'Agent','Uppila Vuokiken',2,14)
Perhaps it's a problem with decimal separator and languages? Notice the last 2 parameters (2,14) are probobly meant to be only one parameter 2.14. My languege settings use , as decimal seprator instead of . so the SQL looks like it has an extra parameter. Thanks this was helpful. I never had this issue before, so not sure why it came up now.
I've made a chance I'm pretty sure will fix this and got the update on the server. Go ahead and get the new changes and let me know if it works or not. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
12
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Posted - 2011.10.10 23:22:00 -
[23] - Quote
Fritz Ionar wrote:I still get an error, but it's a new one this time  The error message says "Error renameing and moving files". Logfile says "2011-10-10 21:37:42, Error: SQL: SELECT * FROM USER_SETTINGS" Bleh, this isn't a problem with settings. I didn't show the error correctly. I've updated this now. (btw, this is actually really helpful to get the updater working!).
If you don't have a bunch of stored BPO's or manually entered prices, I would suggest reinstalling to see if that fixes it. Let me know via evemail if you figure it out. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
15
|
Posted - 2011.10.13 14:27:00 -
[24] - Quote
Ok thanks. I'll look at it tonight. Looks like an error in my code but not sure why it's coming up now. Make sure the access components you have installed are the 32 bit version. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
15
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Posted - 2011.10.14 10:49:00 -
[25] - Quote
Ten Bulls wrote:I do have the 32bit version installed, i am running 64 bit windows though, maybe thats got something to do with the error.
Nah, that's not it. The install on my test computer is working fine so not sure what happened. I'm in the middle of an update but I should be able to get it up tonight. I'll send you an evemail when it's ready and we can test it out and get it working. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
16
|
Posted - 2011.10.15 00:11:00 -
[26] - Quote
New Update Build 1.3.4304.27276
- The popup notifying users of a program update will now show in front of the splash screen.
- Meta items for invention are now correct. Previously meta items would show the wrong or duplicate meta items for invention.
- The Meta drop down menu on the Blueprints Tab will only show meta items that exist. (i.e. 10MN Afterburner only has 1 meta item)
- Races have been assigned for most blueprints based on its invention requirements or type and will show more results in blueprint management as manufacturing tabs.
- Users can now click on the Invention and Reverse Engineering labels and the Component Material and Raw Material labels that show "can make/cannot make" the items to show required skills. If your current level of skills are than required, it will show your skill in parentheses and highlight the skill in red.
Ten Bulls, after you run the update let me know if you still have the issue you were experiencing.
Fritz Ionar, I found the error you had last reported and pretty sure I fixed it (it was a tad annoying and weird). Let me know if it still comes up. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
16
|
Posted - 2011.10.15 23:20:00 -
[27] - Quote
Ten Bulls wrote:I did get an error "moving old database" when trying to do the automatics update, but that doesnGÇÖt surprise me given i think my old one was the cause of my problems.
I installed from scratch and have no problems now.
Thanks Well, this is an issue. I don't intend on people re-installing every time I make some updates. That error isn't an issue with the DB you had. I thought I had this fixed but I'll keep looking into it. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
16
|
Posted - 2011.10.16 23:49:00 -
[28] - Quote
New changes:
Build 1.3.4306.29337 * Corrected error when an item with no meta item was selected in the meta drop down menu. * Removed meta items from manufacturing list if no meta item exists for the item calculated and meta number selected. * Updated Settings screen to allow easier setting adjustments. * Default ME/PE settings will now extend to any unowned T1 blueprint in the production chain. i.e. A Jaguar will now use Default ME/PE for the Rifter BP if it is not defined. Before it would set this to 0 if it was not owned.
Thanks Ten Bulls for your help. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
18
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Posted - 2011.10.20 14:26:00 -
[29] - Quote
LordMarine wrote:Has there been a fix/update for using this on windows 7 64 bit yet? I am eager to test this. Thanks o/ It works on win 7 64 bit just not if you have access 64 bit installed. I'm almost there on that. I need to do some testing to make sure it all works but I'm basically getting rid of acess alltogether. So it's a bit involved.
Ten Bulls, good suggestion. I'll see what I can do. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
18
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Posted - 2011.10.21 23:05:00 -
[30] - Quote
Eric Raeder wrote:When I try to load enter an API I get told "There was an error in the Key data. Error text: Key has expired. Contact Key owner for access renewal."
I tried creating a new key, made sure the box for no expiry is checked, and the three items listed in the readme file are checked. But I still get this error. Since others seem to be using API keys with no problem I suppose I am doing something incorrectly. Can anyone give me a hint? Not sure, you seem to be doing what you need to do and I just tested it without issue. It should still query characters even if you didn't put in access checks. If you want me to test it, send it to me in an evemail and I'll run it. Maybe something I'm not seeing I need to fix. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |
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Zifrian
Deep Space Innovations
18
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Posted - 2011.10.22 13:36:00 -
[31] - Quote
Ten Bulls wrote:Just one more feature request ;)
When you have done calculations in the Manufacturing List, it would be nice to be able doubleclick on one of the rows, and have the program jump to the Blueprints Tab and show the detailed calculations for that item, sell price, materials costs etc.
Great idea. I'll add it to the list. Shouldn't be hard to do. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
33
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Posted - 2011.11.26 19:38:00 -
[32] - Quote
kontess wrote:pls fix for windoes7 64 bit...
Next update. Hopefully this week. (I'm assuming you mean the issue if you have Office 64 bit installed and not just Win 7, 64 bit because that works fine)
Sakaali wrote:Great application, one thing Ive noticed that may or may not be a bug is that the production time seems to be either not useful or not calculated correctly.
For example. Building 1 425mm railgun takes 8 minutes. Building 10 takes 1h20minutes. Building 10 on 10 lines still say sit takes 1h 20minutes when it should only take 8.
Yeah, I see what you are saying. I'll try and get this fixed in the next update. It doesn't seem to work as well as I designed it for the Runs entered.
Thanks for letting me know. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
33
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Posted - 2011.11.27 17:13:00 -
[33] - Quote
Deamos wrote:Loving the application. It is seriously making my calculations much easier. I have a few suggestions though.
#1: Make a industry loadout feature. Something along the lines the way Xell Network 7 does it. You add in a few BPOs to a larger list and you can easily queue it, view industry stats, etc. Not sure what you mean here. Can you give an example link/picture?
Deamos wrote:#2: Make a default update price list. I usually need to only update half the item types prices, but each time I go to do so, I have to click each specific one. At least add a check all button or user created lists. I'm going to add a feature to save settings on each tab but it'll be a bit before I get to it. There is a check all button for prices next to the import prices button. I need to move this button to make this more obvious as several people have asked for this feature and it's already there. 
Deamos wrote:#3: I would love to have an order tracking screen. One in which I can maintain what I built each order at, its original selling price, its current selling price and its status. I keep finding myself having to move this data over to my spreadsheets when I would love to just have this in the application. Good idea. I'll add it to the list.
Deamos wrote:#4: The CSV export. This needs some major work. Usually it just comes out as one single CSV line when it should be coming out with multiple lines, even when I check the "Export in CSV format" This will be fixed in the next update.
Deamos wrote:Otherwise, this is an awesome app and has become my new calculation checker. I especially love the ability to search through your owned BPOs and see which is the most profitable at the time. This feature alone has boosted my profits by double.
Keep up the good work and I hope you add in some of these suggestions. Awesome, glad you like it and it's helping you out. 
Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
33
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Posted - 2011.11.28 11:45:00 -
[34] - Quote
The Subsystem Group Profitability is meant to show how many of the items in that subsystem group are profitable. So say you look at making subsystems and want to make Tengu Offensive - Accelerated Ejection Bay Blueprint based on its profit. However, to RE this, the game will randomly give you a Tengu Offensive subsystem, but not necessarily this one. So the Subsystem Group profitability shows how many of the four will get you a profit so you don't end up with 6 unprofitable BPC's in your hanger (like me) that you eat the cost on. This way one can target their RE better.
I'm not sure why it's showing 0% unless you have no sell prices for those subsystems or something. The values will be 0%, 25%, 50%, and 100%. My copy is running fine. Let me know if you still have issues.
On your other question, yes the total cost is divided by the number of runs of the bpc (so 3 with RE, 10 with invention for mods, etc) to show the total cost for 1 run of the item. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
46
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Posted - 2011.11.28 21:27:00 -
[35] - Quote
Alisarina wrote:I'm redownloading 1.3. I tried to get it to show something and every time it comes up with it showing for every sub system 'class' for every factions kind of T3 cruiser as 0.0% however it was showing well over half of them as being profitable when going through the drop down menu.
I hope it's just I have a bugged version or something happened to my version somehow. Will report how it goes either in an edit or a reply. No matter how it goes however, it really is a great program, keep it up
EDIT:
Redownloaded the program, imported costs from Jita and used a dummy character with all skills at 5 and still it's showing 0.0% for everything still. I am totally at a loss as to why it's doing this
You are right, it's showing 0% for some reason. This will be fixed in the next update. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
46
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Posted - 2011.12.01 02:17:00 -
[36] - Quote
Updated to Crucible DB and Images. Fuel blocks, new BC's, new T2 Ganglinks, and all other BP changes included.
Enjoy and let me know if you have any problems. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
46
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Posted - 2011.12.01 03:08:00 -
[37] - Quote
Quadruplicate wrote:There was an error in the update. Program not updated. Cannot copy user settings Error: Could not find a part of the path 'C:\Program Files (x86)\EVE IPH\Eve Isk per Hour\OLD_EVEIPH Images'.
Try it again now. I had one small change that I forgot to make.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
46
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Posted - 2011.12.01 11:53:00 -
[38] - Quote
Sakaali wrote:Still getting an error similar to the above when I try and update. Grrr...ok. Is it the same error? Could you post it here if not? Really helps in debugging.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
46
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Posted - 2011.12.01 22:47:00 -
[39] - Quote
What the hell? I'll play around with it but I'm not even sure how that happened.
Edit: OK, something wrong with the installer. I'll see what I can do. Thanks for letting me know. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Zifrian
Deep Space Innovations
81
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Posted - 2011.12.14 02:11:00 -
[40] - Quote
Tien Kung wrote:Looks great. I ran into one issue though that's probably just a localization formatting issue...
I built up a manufacturing list and exported the table to the clipboard and then pasted that into a text file. It looks like it's just exporting into CSV format but the isk values in certain columns breaks the import into a spreadsheet since both column-delimiters are commas and numbers are formatted as #,###.## .
Unfortunately, this breaks the import in most spreadsheets since there's no way it can differentiate between commas that separate columns and commas that separate hundreds from thousands, etc. in a number.
Would it be possible in future versions to have the export table feature format numbers without the commas inserted?
Yeah, this is a known issue I plan to update in version 2.0. Probably a month or so from now since I have a lot of changes in the works that I can't just fix this real quick and get it up.
Thanks for reporting it. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
84
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Posted - 2011.12.17 01:39:00 -
[41] - Quote
Iniquita wrote:When EVE IPH scans blueprints it doesnt seem to import their ME/PE though it looks like this infomration is provided in the API. I really wish it was in the API but as far as I know, it is still not included. The information can be taken from the industry jobs api but that is a limited list of the last 30 days (I think) of industry jobs, not straight ME/PE. Also, it does not include corp jobs so that would be separate and then could be mixed depending on how many people are in the corp and what type of ME/PE research they do.
I decided not to work that in and probably won't. I really would like the ME/PE information to be included on the asset API call but I'm not holding my breath. 
Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
94
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Posted - 2011.12.28 00:16:00 -
[42] - Quote
koolmech24 wrote:Dude,
First of all Merry X-mas to all .
Second : GREAT TOOL .
I really love it , it simplified a lot of the work I'm doing in xls files .
one request already . Is there a way to export your BPO list ?
Left a little donation in your wallet Thanks!
I'll add your suggestion to my list. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
102
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Posted - 2011.12.30 22:22:00 -
[43] - Quote
Ameron Phinard wrote:I'm not able to calculate invention profitability in the 'Manufacturing List' tab if the blueprint filter is set to 'Owned BPs'. I have 'Use BPs I own' checked and even tried selecting various decryptors. No matter what I do the list only returns T1 items. I think you've noticed something I've been going back and forth on with changing. Basically Owned blueprints will be all that are marked owned. That won't include T2 blueprints. So to get those, just select T2 items, and check 'Use BPs I own'. This will only show T2 items that you can build from those BP's you own. I didn't consider owning copies an option so that's why they don't show up. The option there now is for invention purposes only.
What I think you want to do though is show all T1 and T2 items that use BP's you own. I think what I might do is change it so when you check BP's you own, it will only use those BP's for the types you have selected (T1, T2, etc). If this sounds right, let me know what you think and I can make some changes.
Thanks for the input. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
103
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Posted - 2011.12.31 02:38:00 -
[44] - Quote
Joahna Gramer wrote:Awesome tool, just started using it and i am amazed by its possibilities.
Just one tiny bug i found, Electronic Parts seem to be missing in the update prices list. Thus they won't get updated via eve central and you cant update them manually. Didn't take a deeper look into it, but maybe because the electronic parts are still in the "industrial goods" category you have overlooked them. Don't know if the same is true for other minor components.
Regards, Joahna Thanks for checking. I don't know of an item that takes Electronic Parts to build. The only items that show up in the update prices tab is for items used in blueprints or invention/re. I may plan on adding a PI tab at some point, but that's a ways off.
Edit: Actually, just checked again and I do include a lot of random items for PI already (No BP uses Chiral Structures either). I'll look into it and make sure they are all in the next update. I don't intend on using them for a bit but I would like to get that fixed now. Thanks for letting me know. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
167
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Posted - 2011.12.31 15:10:00 -
[45] - Quote
Lord FunkyMunky wrote:Any chance that you can add to the price list the ability to do modifiers on the price import, like i could select all minerals and import the prices +10% , and import all modules and enter -10% sell price...
Basically just a box for a percentage thats normally disabled that will import as normal but when enabled, it will multiply the imported price by that percentage before setting the item price....
This would allow us to set a bit of sway in the prices that we can deal with...
I'll see what I can come up with but it'll be a bit before I can get to it. I'll put it on the list.
Lord FunkyMunky wrote: One other Request...
Is it possible to modify the reactions table, to instead of having hourly fuel costs manually, you select the tower your running and just show the cost and use it for calculating? Especially with the fuel block changes about to go live.
This is something I've had on the list for awhile but haven't implemented it. The cost box is just a easy way to do it now. I'm thinking of doing something else with towers so I might be able to do it sooner.
Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
171
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Posted - 2012.01.03 23:10:00 -
[46] - Quote
Ameron Phinard wrote:Getting better but I still think it could be a bit more intuitive. Would it help to remove the separate 'invention' checkbox and, instead, add a third radio button the 'Load' section for 'Owned BPs + Invention'? Because that's really what the objective is. Yeah, this is what I was going for. Probably just a result of idea overload heh. 
I'll make an update that allows you to do owned bps and one that adds the invention blueprints.
Jas Dor wrote:Program needs a pricing option for buy minerals/raw materials from highest buy order and sell finished goods as lowest sell order. While I see the point of not having such a setting (you're presumably doing an inferior trade) some items, normally minerals, are only rarely purchased from buy orders. This has been requested a few times in various forms. You can do this now, but you have to check all the components separately then choose the top buy option, then switch for the components.
I have some ideas on how to make it better and hopefully will get them in the next update. Lot of stuff is hung up on my current work to the program but I'll try include it as it's pretty easy to do.
Thanks for the suggestion.
Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
173
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Posted - 2012.01.06 01:39:00 -
[47] - Quote
Ezua wrote:First of all, GREAT TOOL!
However there are some points i'd like to point out that kinda needs to be fixed or implemented in the future.
1. Blueprint Manager - Currently you have to deselect everything and then click the BPO you want to edit the ME/PE on and then click update blueprints then do the process over and over. This is a tedious job if you have loads of BP's you want to edit the ME/PE on and it would have been much easier if you could just double click on the ME or PE on the desired BP and edit the numbers. As far as i can see have you implemented it in a way to only display the SQL data as a "view " without any interaction, and to update the data you need to submit a new SQL query with the update data.
2. Shopping List - Make it possible to alter the amounts or delete entries. Atm you can only clear the whole shopping list which is a little bit frustrating. Sometimes you want to reduce the quantity of some items cause you have spare parts over which you can use.
3. Blueprint - On the blueprint tab it displays how much of each material you need to manufacture a certain item for 1 run or more. However if you already got some of those items there is no way to add that info to see how much that is remaining and what you have to buy and for what costs. Now you gotta do it manually by calculator.
To clarify what i meant by that: Let's say a blueprint with 10 runs requires 500 Superconductors with a total cost of 5,000,000 ISK and you already have 200 Superconductors then there should be an option to fill it in to reduce the cost so it will say that you need 300 Superconductors for 10 runs instead and total cost is 3,000,000 ISK.
I'll drop some iskies into your wallet cause i see some great potential in this software!
/Ez Thanks for the feedback. Glad you like the program.
I have all those requests on my list already. So I do intend on doing them soon. The deleting items from the shopping list I should get to soon because I quickly realized I needed it for my own use but just never implemented it. It'll probably be the first of those 3 I get to.
Appreciate the comments and I hope I can get an update soon but lot of RL stuff taking precedent right now. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
176
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Posted - 2012.01.09 11:53:00 -
[48] - Quote
Jas Dor wrote:Prices for fuel blocks are not importing properly. Also can you please document the meaning of build/buy, components and raw materials? Also is there some way to input the cost of a BPC for t2/t3 items? Yeah, fuel blocks will update in next release. I didn't have much flexibility in updating crucible.
BPC costs for T2 will be estimated in the next release. You can enter a price for BPC's in the settings but it works as the same for all. T3 items don't have that option yet.
Build/buy is a comparison of what is cheaper to do, build the item or buy it from the market. If it's not checked, then the grids show the cost to buy all the components and the other would be all raw materials to build the components. When build/buy is selected, the component grid will highlight the build and buy components and show the raw mats for the stuff you should build and the main components for the stuff you should buy in the raw grid. This only affects T2/T3 items. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
176
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Posted - 2012.01.09 22:13:00 -
[49] - Quote
Jas Dor wrote:Um how would I enter the cost of a T3 BPC that I bought off contracts instead of inventing myself? Also how are the ME levels for components being estimated (especially an issue with capital components). (Edit- speaking of which I just bought two BPOs off contracts with different ME/PE levels. Owned blueprints only seems able to keep one set of data for each BPO type.)
You can't (yet) enter a price for a cost of a BPC you buy on contracts or other places. I have that on my list but I just need to find a place to put it on the Blueprint Screen. This will eventually apply to all BP's.
I don't estimate ME levels for components. I only use the levels you save in the Blueprint Management screen. I suggest updating the capital blueprints with what you think the ME/PE should be. If they are copies you bought and different numbers, then you need to decide what number to enter. I will use that number in the processing. I can't even begin to think of how complicated it would be to allow you to use multiple BPO's with different ME levels to build something. I know this is reality but the program is already pretty complicated so adding something like that probably isn't something that will happen although I'm open to suggestions. Maximze your Industry Potential! - Get EVE Isk per Hour!
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Zifrian
Deep Space Innovations
201
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Posted - 2012.01.31 11:35:00 -
[50] - Quote
Thanks for the report. I'll move this to the new thread I started.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
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