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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.27 03:42:00 -
[1]
What the title says : a new interface button, labeled "Emergency Warp" (a.k.a. "GTFO"). Most desirable location : right next to the (A) autopilot button.
What it is supposed to do ? It initiates a (log-off like) 1 mil km "emergency warp", straight ahead, on your current heading. But without actually logging off.
You're still subjected to the same normal restrictions though... it won't engage if you're in a bubble, it won't engage if you're warp scrambled. It only eliminates the need to have a safespot, and is actually slightly faster since it's "straigth ahead", so you only need to accelerate/decelerate, not also align.
AND it can be also used to travel near a certain destination : just point your nose, and keep hitting the emergency warp button... 1 mil KM at a time... not extremely fast, not very precise either (it's 1 mil KM afterall), but much faster as the fastest MWD.
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Sidewayzracer
Murder Training Facilites
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Posted - 2008.05.27 04:06:00 -
[2]
idk about a straight ahead warp
but a random direction 1 im all for
i hate sometimes trying to find a object in space to warp out quickly sometimes.
the straight ahead warp would make it to easy to get away from nething i know a few times i was mwding a direction after a target and was then giving the order to GTFO. Well i got caught because my BC needed to make a 180 to get to the nearest warpable object.
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Vanessa Vale
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Posted - 2008.05.27 06:09:00 -
[3]
That's an idea so atrocious it can't be serious.
Minmatar Boost Brigade |

Nikita Alterana
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Posted - 2008.05.27 06:40:00 -
[4]
with the addition of an align to button the only reason you shouldn't be aligned to something and ready to jump out of a mission/PvP battle is laziness. __________________________________________________ |

Thoris Levithar
Gadget Factory
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Posted - 2008.05.27 06:42:00 -
[5]
Actually, I think this is a very good idea. But it should probably be combined with some mechanism to keep it from being too easy a way out: perhaps when you do this, your warp drive overheats or something, and you cannot do another warp for say a minute or so (to give your pursuers a chance to probe you out, I don't know how long it really takes...adjust up or down).
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.05.27 10:11:00 -
[6]
Edited by: Cpt Branko on 27/05/2008 10:12:07
Originally by: Vanessa Vale That's an idea so atrocious it can't be serious.
That.
I mean, seriously. What, now you need to have either a probing alt or a cloaking recon to catch people because it's trivially easy when you see something warping in hit emergency warp and you warp in front of you.... without the time waste of selecting something to warp to or aligning. 
Just absurd. Any ship which is up to 2/3rds speed would just instawarp, even if it was not aligned to anywhere, and would get a 'free' safespot, even if it did not have any. 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.05.27 10:22:00 -
[7]
Edited by: Kazuo Ishiguro on 27/05/2008 10:22:23
Originally by: Cpt Branko Just absurd. Any ship which is up to 2/3rds speed would just instawarp, even if it was not aligned to anywhere, and would get a 'free' safespot, even if it did not have any. 
Logging off doesn't even require that your ship aligns at all - this would not be any more overpowered. It just removes the tedious log on/log off cycle that people sometimes employ while waiting for an aggro timer to run down.
There should probably be a 60-second cooldown period between emergency warps, though, to balance it against the time people would usually take to log back on again. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

z0de
The Bastards
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Posted - 2008.05.27 11:34:00 -
[8]
Originally by: Kazuo Ishiguro
Logging off doesn't even require that your ship aligns at all - this would not be any more overpowered. It just removes the tedious log on/log off cycle that people sometimes employ while waiting for an aggro timer to run down.
But when you log back on you come back to the spot where you were.
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Kitoba
Legion of Dynamic Discord
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Posted - 2008.05.27 13:05:00 -
[9]
I got a better idea: Give us the "Align To" option from Singularity NOW. I utterly fell in love with it, and it should solve nearly all your problems without changing any game mechanics.
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Relyen
Digital Fury Corporation Digital Renegades
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Posted - 2008.05.27 13:55:00 -
[10]
Any experienced combat pilot knows to align first thing in combat (if they are in a slow ship). Fast ships obviously need to continously move about.
I'm not really against the idea of an emergency warp option (honestly, the context menu would work just fine). I don't see a reason why a ship can't do a small warp instead of a instant warp anyways.
The most this would affect would be more inexperienced pilots, giving experienced gangs a few less kills. So, can't say I'm for or against it. But a interesting idea :P
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Stakhanov
Metafarmers
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Posted - 2008.05.27 14:09:00 -
[11]
No. Logoff exploits need to be penalized , not made easier to use. It's hard enough to catch people.
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General Spaz
Minmatar Mafia
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Posted - 2008.05.27 14:13:00 -
[12]
Generally I agree with Akita's posts, but on this one I gotta ask if perhaps the real Akita was abducted by aliens or perhaps had her forum posting password hijacked...
This is rediculous, so now when trying to follow enemies, (with the piece of crap scanner we have), you won't even be able to watch them warp away... they will just e-warp out and cloak, or keep e-warping until you get bored.
This kinda takes away from proper planning when it comes to PvP. Safespots are a big deal in this aspect. Those who have them are better prepared than those who don't and it gives the defenders in a system an edge.
Hey, I'll keep an open mind about this though. If you get rid of logoffski and insta-cloaking ISK farmers, I might support this, because otherwise... logoffski would still be the way worse than this.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.27 17:08:00 -
[13]
Of course, this could also be coupled with a "ships NEVER vanish from space" change to the game 
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BlondieBC
7th Tribal Legion
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Posted - 2008.05.27 17:44:00 -
[14]
I like this idea. would help warping away in lagfest, when takes 5m to warp.
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Philopoemen Locke
Low Sec Liberators
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Posted - 2008.05.27 18:42:00 -
[15]
I dislike this Idea as it removes the importance of cutting down align times. If a ship that jumps into a gatecamp can hit the "emergency warp" button upon decloaking, or while its still cloaked, this removes the idea of align time. Coupled with nanofiber internal structures or polycarbs, this could make some ships near impossible to catch.
If it was in a random direction it could be a neat, although not entirely neccessary feature, kind of flavorful.
If you wanted to keep the straight line idea maybe have it such that the ship that just "emergency warped" cannot enter the warp for another 2 minutes while its warp drive recalibrates. This would give the camp time to scan down the ship.
(bias : I wouldn't want this feature as a low sec pirate because I could see a mega loaded with nanofibers hit this button and enter the warp straight ahead very quickly. While I dislike the cloak mwd trick at least it requires timing and practice to do and can be broken by decloaking them. /bias)
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Ezekiel Sulastin
Central Research Nexus
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Posted - 2008.05.27 21:54:00 -
[16]
Originally by: Akita T Of course, this could also be coupled with a "ships NEVER vanish from space" change to the game 
Death knell for 0.0 roaming? ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |

David Detritus
Freedom From Fear Industries
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Posted - 2008.05.27 22:06:00 -
[17]
its a reasonable suggestion as far as i can see, surely a pilot has complete control over their ships systems? it would simply be a matter of whacking in a distance, leaving the target blank and hitting the warp button
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Marcus Gideon
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Posted - 2008.05.28 01:11:00 -
[18]
This wouldn't happen in such a base form for several reasons...
1) Ships need a destination to warp to. Even if that means you wandered space aimlessly until you bookmarked a safe spot, you still have a target destination. Maybe there is a safety feature that prevents random warping so a ship doesn't exit warp inside a planet or star.
2) Align times are incorporated to represent the scale of combat in Eve. You can zoom out until your BS is just a tiny dot, but you still need to accept that you are playing with something very large and ackward.
3) Players will flood CCP with complaints when they were lagging, and their GTFO button didn't register in time to save them.
Players need to plan ahead. This game already leaves so much of tactics up to the computer. You orbit at optimal, activate guns, and wait for someone to die. So I think the least we can do, is make sure we're facing something safe to warp to "in case of emergency".
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