
Exuscon
Sylph Alliance
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Posted - 2008.05.28 05:43:00 -
[1]
Hotaro's fix:
"For starters change the way of how overdrives, inertia stabilizers and nanofibers affect the speed. There are two ways i can think of right now...
1. - Overdrives: Change the cargo capacity penalty to an inertia penalty. This would prevent ships from beeing agile and fast at the same time - Inertia stabs: Chance the signature radius penalty to a speed penalty. This would prevent fast ships compensating the lack of agility. - Nanofibers: Leave them alone, they would be a module that affects both attributes a little bit. A ship gets a little more agile and a little faster with an AB/MWD fitted. - Improve the inertia of interceptors so it would compensate the use of two overdrive modules. - Allow only 3 mods or rigs to be fitted at the same time that affect either of the following attributes: inertia, mass, speed
This way people would have to decide to be either very agile or fast, but not both at a time! Interceptors would not be affected very much, cause they are agile as it is and with the inertia improvement they could fit overdrives without having to suffer from a bad inertia. Even covert ops would not suffer from that cause they still could fit overdrives to go fast as they are cloaked.
2. - Overdrives: Change the cargo capacity penalty to an inertia penalty. Change the bonus to be a thrust bonus (AB/MWD) instead of a speed % bonus. This way the speeds of "supposed to be slow boats" wont get through the roof anymore, cause the additional speed is based on the MWD/AB now. - Inertia stabs: Change the signature penalty to a speed penalty. If you want an agile ship you won't go as fast anymore. - Improve the inertia of interceptors so it would compensate the use of two overdrive modules. - Nanofibers: Leave them alone again, little profits for both, speed and agility. - Allow only 3 mods or rigs to be fitted at the same time that affect either of the following attributes: inertia, mass, speed
Even with this solution fast and agile are out of the picture if they were not supposed to be. Interceptors would stay where they are. This of course would change the behaviour of cloaked ships."
I beleive this would balance things up quite a bit. "Save the tree! Wipe your arse with an owl instead."
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