| Pages: 1 2 3 4 [5] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Inertial
The Python Cartel
|
Posted - 2008.06.09 14:55:00 -
[121]
Edited by: Inertial on 09/06/2008 14:55:09 I hate falcons, you need to have at least as many people in gang as the falconn have jammers +1 (so 6-7), and in the meantime your gang is getting slaugthered dead. So most gangs our corp puts togethere are in the 5-10 man range, meaning that we got no ability to counter the falcons. Now, here are the counters to nano ships (which people claim are uncountrable):
1. Heavy Neuts 2. Curse/Sentinel 3. Rapier/Huginn/Hyena 4. Good tracking medium range guns 5. Cerberus and other high-speed missile ships 6. ECM ships 7. Damp ships 8. Tracking Distruptor ships 9. Doomsday 10. Remote Repping BS fleet 11. Warrior IIs 12. Faction Webs/Officer Webs 13. Nano ships 14. Webbing Drones (really, they work... kinda) 15. High Alpha Ships
Here are the counters against the Falcon:
1. Falcon 2. Doomsday (not possible in low-sec)
In addition this is what you can do to mitigate the effect (note, non of these counters):
1. Bigger Blob 2. ECCM
Now, how many of the Falcon counters and mitigations seems reasonable for a small low-sec gang?
If you need a specific ship to counter another specific ship, something is wrong.
we are recruiting!
|

lecrotta
lecrotta Corp
|
Posted - 2008.06.09 15:15:00 -
[122]
Edited by: lecrotta on 09/06/2008 15:17:48
Originally by: Inertial
I hate falcons, you need to have at least as many people in gang as the falconn have jammers +1 (so 6-7), and in the meantime your gang is getting slaugthered dead. So most gangs our corp puts togethere are in the 5-10 man range, meaning that we got no ability to counter the falcons. Now, here are the counters to nano ships (which people claim are uncountrable):
1. Heavy Neuts 2. Curse/Sentinel 3. Rapier/Huginn/Hyena 4. Good tracking medium range guns 5. Cerberus and other high-speed missile ships 6. ECM ships 7. Damp ships 8. Tracking Distruptor ships 9. Doomsday 10. Remote Repping BS fleet 11. Warrior IIs 12. Faction Webs/Officer Webs 13. Nano ships 14. Webbing Drones (really, they work... kinda) 15. High Alpha Ships
Here are the counters against the Falcon:
1. Falcon 2. Doomsday (not possible in low-sec)
In addition this is what you can do to mitigate the effect (note, non of these counters):
1. Bigger Blob 2. ECCM
Now, how many of the Falcon counters and mitigations seems reasonable for a small low-sec gang?
If you need a specific ship to counter another specific ship, something is wrong.
Falcons are fine its just the ECM effect that ppl do not like and falcons have become the target of all that frustration.
Don't blame the FALCON blame your choices in gang members and ships and your decision to engage a gang you know you cannot hurt with your particular setup.
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.06.09 15:37:00 -
[123]
Originally by: Endless Subversion Edited by: Endless Subversion on 04/06/2008 19:03:41
Originally by: Hugh Ruka
All you need is a covert ops scout (which you should have anyway) and a ship that stays behind and waits for the falcon to decloak, a sniper BS is ideal.
So in my small man gang (2-3 people) I should have cov ops prober/scout and a sniper BS. And what should my last ship be that we can actually engage some targets? A titan?
I agree that the falcon is limited in what roles it can embrace. However it's 'role' is extremely powerful and fight changing compared to the other force recons, additionally it's still broken in small gang environments.
Seriosuly, adding stacking penalties and possibly removing off-race jam strength on racial jammers isn't going to weaken the falcon very much at all EXCEPT in small gang environments where its targets also have ECCM. That's perfect, balance it where it's overpowered and leave it alone where it isn't!.
If the jam targets don't bring ECCM they're still SOL. One racial jammer has a 86% chance to jam my geddon if it isn't ECCM'd. Even with stacking penalties, you're still going to perma jam a BS that doesn't bring ECCM. It will just be that, now, if a small gang has ECCM, one falcon won't still be able to perma jam everyone just because there are only 2-3 total targets.
Hurray balance!
What do you expect a 3 man gang to achieve? You have no diversity (as you don't have the numbers) and flexibility. Your 3 man gang is only safe to take out at most solo or 2 ship gangs of inferior qualities. Or you pick your targets very wisely in which case you still need a forward scout.
In your case even a lousy blackbird will be more ECM than you can handle. So it is not a falcon is overpowered issue.
As I said, don't nerf a ship because of your lack of preparation or resource. Would you ask for a carrier nerf if one was dropped right on top of you? --- SIG --- CSM: your support is needed ! |

Akiba Penrose
PAK
|
Posted - 2008.06.09 20:21:00 -
[124]
Originally by: Hugh Ruka
What do you expect a 3 man gang to achieve? You have no diversity (as you don't have the numbers) and flexibility. Your 3 man gang is only safe to take out at most solo or 2 ship gangs of inferior qualities. Or you pick your targets very wisely in which case you still need a forward scout.
It is quite common for experienced pvp corps to fight gangs twice their own size.
Originally by: Hugh Ruka
In your case even a lousy blackbird will be more ECM than you can handle. So it is not a falcon is overpowered issue.
It has been mentioned several times in this thread why a Falcon cannot be compared to a BB or even a Rook, and we are not discussing the ECM strength.
Originally by: Hugh Ruka
As I said, don't nerf a ship because of your lack of preparation or resource. Would you ask for a carrier nerf if one was dropped right on top of you?
This thread has nothing to do with lack of preperation, lack of resource or even carriers. It would be nice if you could stay on topic and keep a civilized tone. - - Falcons |

Gypsio III
Bambooule
|
Posted - 2008.06.09 20:26:00 -
[125]
Originally by: Inertial Edited by: Inertial on 09/06/2008 14:55:09 I hate falcons, you need to have at least as many people in gang as the falconn have jammers +1 (so 6-7), and in the meantime your gang is getting slaugthered dead. So most gangs our corp puts togethere are in the 5-10 man range, meaning that we got no ability to counter the falcons. Now, here are the counters to nano ships (which people claim are uncountrable):
1. Heavy Neuts 2. Curse/Sentinel 3. Rapier/Huginn/Hyena 4. Good tracking medium range guns 5. Cerberus and other high-speed missile ships 6. ECM ships 7. Damp ships 8. Tracking Distruptor ships 9. Doomsday 10. Remote Repping BS fleet 11. Warrior IIs 12. Faction Webs/Officer Webs 13. Nano ships 14. Webbing Drones (really, they work... kinda) 15. High Alpha Ships
Here are the counters against the Falcon:
1. Falcon 2. Doomsday (not possible in low-sec)
In addition this is what you can do to mitigate the effect (note, non of these counters):
1. Bigger Blob 2. ECCM
Now, how many of the Falcon counters and mitigations seems reasonable for a small low-sec gang?
If you need a specific ship to counter another specific ship, something is wrong.
The stupidity of this post offends me.
|

Endless Subversion
Club Bear
|
Posted - 2008.06.10 00:25:00 -
[126]
Edited by: Endless Subversion on 10/06/2008 00:27:33
Originally by: Hugh Ruka
What do you expect a 3 man gang to achieve? You have no diversity (as you don't have the numbers) and flexibility. Your 3 man gang is only safe to take out at most solo or 2 ship gangs of inferior qualities. Or you pick your targets very wisely in which case you still need a forward scout.
In your case even a lousy blackbird will be more ECM than you can handle. So it is not a falcon is overpowered issue.
I take it you don't watch PvP videos. Most of them are small gang PvP Vids and we accomplish a whole lot.. Self Destruct & LogOffs |

Inertial
The Python Cartel
|
Posted - 2008.06.10 20:48:00 -
[127]
Originally by: Gypsio III
Originally by: Inertial Edited by: Inertial on 09/06/2008 14:55:09 I hate falcons, you need to have at least as many people in gang as the falconn have jammers +1 (so 6-7), and in the meantime your gang is getting slaugthered dead. So most gangs our corp puts togethere are in the 5-10 man range, meaning that we got no ability to counter the falcons. Now, here are the counters to nano ships (which people claim are uncountrable):
1. Heavy Neuts 2. Curse/Sentinel 3. Rapier/Huginn/Hyena 4. Good tracking medium range guns 5. Cerberus and other high-speed missile ships 6. ECM ships 7. Damp ships 8. Tracking Distruptor ships 9. Doomsday 10. Remote Repping BS fleet 11. Warrior IIs 12. Faction Webs/Officer Webs 13. Nano ships 14. Webbing Drones (really, they work... kinda) 15. High Alpha Ships
Here are the counters against the Falcon:
1. Falcon 2. Doomsday (not possible in low-sec)
In addition this is what you can do to mitigate the effect (note, non of these counters):
1. Bigger Blob 2. ECCM
Now, how many of the Falcon counters and mitigations seems reasonable for a small low-sec gang?
If you need a specific ship to counter another specific ship, something is wrong.
The stupidity of this post offends me.
Your stupidity offends me. |
| |
|
| Pages: 1 2 3 4 [5] :: one page |
| First page | Previous page | Next page | Last page |