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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.05.31 17:34:00 -
[1]
See also: Moon mineral/gas Originally by: Adeptus mecanicus
my suggestion is to make the minerals/gasses in moons possible to deplete, that it will spawn anew at a random site in eve wll make moons that has dysprosium (well the rare ones) hard to monpolize and gives any alliance a shoot of getting dibbs on one fore a given time. it also will make smaller alliances in lets say empire go to war in more frequent rate over good moon's, also it will make the bigger ones less powerfull since their cash cow's are on the move 
PS: also think that goes fore Booster/synth booster sites
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.05.31 17:59:00 -
[2]
Right value ratio?
Originally by: Jade Constantine
Dysposium Moons = 220m isk per day. Atmospheric Gas Moons =156k isk per day.
This ratio (1:0.0007) is comparable with Megacyte@3800 <> [email protected] ratio of 1:0.0009, so the price differential is in line with other game scarcity. The comparison is only rough as Megacyte can be refined from NPC loot drops as well - so it is more difficult to control supply.
Increased warfare?
Originally by: Jade Constantine What I see with the moon mineral distribution mechanics is a chance to spark real wars in 0.0 again û real conflicts aimed at fiscal domination and maintaining control of a vital resource.
I don't think this argument holds up: Fixed/limited resources and the fight for said resources sparks wars, as we see for access to 0.0 space and outposts. Depleting moons enable entities to "wait out" the period of time for the minerals to expire and key trying to "Strike gold".
As you state, having the minerals move about or deplete would benefit the exploration profession by placing emphasis on roaming/intelligence gathering as moons deplete.
Balance Considerations - For depletion to have a significant effect on static territorial control, the randomisation of new minerals would need to be across the universe, otherwise region controlling alliances would simply re-scan their (controlled) space, creating nothing more than annoyance - The supply/duration of the moon minerals would need to be dispplayed in the client (eg. Tower management control) to determine the longevity of each moon - Quantities could be randomized as well as existence.
Related Impacts Alliances investing in outposts (30bn isk) are often placed for optimal logistics to/from moon minerals as much as asteroid fields and COSMOS. To randomise minerals would reduce the value of investment in outpost construction redundant.
Idea: Variable supply/ration/efficiency in moons To take the comparison with Ore minerals vs. Moon minerals, an alternative could be to enable all moons to have some ratio of a particular mineral, much the same way that roids have a ratio of minerals.
Then each moon would not only have mineral types, but a specific extraction ratio or efficiency. What was chosen to mine is determined by the efficiency. If Dysprosium becomes excessively expensive on the market, maybe it is still worth extracting it from a moon with 0.25 efficiency ratio for Dysprosium.
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.05.31 18:00:00 -
[3]
Originally by: Jade Constantine
Thanks Serenity - yep I missed that one. Good to link the issues.
A more clear explanation you gave here anyway 
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