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Madam Kaktar
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Posted - 2008.06.01 02:21:00 -
[1]
Currently torps and HAMs have very little use. While they do more damage than their guided missile counterparts, their fitting and other disadvantages are too great.
My suggestion: Put fitting costs and abilities more in line with other close range weapons. Decrease fitting costs as seen fit Make them behave more like up-sized rockets, short range (current ranges are probably appropriate)/high velocity/high explosion velocity/lower explosion radius (at least on torps) Damage and ROF should be adjusted as appropriate
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Sir Substance
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Posted - 2008.06.01 02:24:00 -
[2]
i find HAMS quite useful. AM and torps i find useless in the extreme.
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Ghreymar LaNayeur
Pariah Corp
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Posted - 2008.06.01 02:59:00 -
[3]
Ya HAMs can be a bit tough to fit, but torps? Do you not have engineering V and advanced weapon upgrades IV?
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Praxis1452
Corp 1 Allstars Insurgency
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Posted - 2008.06.01 04:25:00 -
[4]
Torp raven's are scary. do you pvp? -------------------------------------------- ôHe who must expend his life to prolong life cannot enjoy it, and he who is still seeking for his life does not have it and can as little enjoy it" |

Joe Starbreaker
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Posted - 2008.06.01 05:33:00 -
[5]
Let stealth bombers fit torps, pleeeeeeeease!
---------------- [insert signature here] |

Frug
Repo Industries R.E.P.O.
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Posted - 2008.06.01 06:06:00 -
[6]
Don't lump torps in with hams, they're separate systems and I can't support bringing both up. Hams need help, torps are fine.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Allaria Kriss
Elipse Inc.
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Posted - 2008.06.01 10:00:00 -
[7]
Seen a lot of HAM-based insanity. They're fine as-is, it just takes a little more creativity to use them well. And creativity is not a bad thing.
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Drago Vanguard
Vanguard Corporation
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Posted - 2008.06.01 10:16:00 -
[8]
Edited by: Drago Vanguard on 01/06/2008 10:17:07 Torps, HAMs, and Rockets are the Blasters et al. of the missile world. Their damage, range, ROF, and fitting requirements are all in line with the other short range-high damage weapons as is.
PVE != PVP
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.01 10:25:00 -
[9]
<3 torp phoon
Originally by: techzer0 I'm invincible until proven wrong
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.06.01 10:34:00 -
[10]
I agree HAM's needs a bit of love 
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.01 11:25:00 -
[11]
HAMs maybe need a slight bit of loving. But slight, and mostly in the PG department so Caldari can fit them easier. That said, I love HAMs as they are now and use them as aux. DPS on my Hurricanes. They're awesome weapon systems.
Torps are awesome.
Rockets need major loving, the damage output is extremely underwhelming for a short range weapon system, up to the point where unbonused ACs (which are lowest DPS of them all) do more damage then bonused rockets.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Leandro Salazar
The Blackguard Wolves
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Posted - 2008.06.01 12:37:00 -
[12]
I use both a lot and find them to be perfectly fine weapon systems. Then again I don't use HAMs on Caldari ships, so maybe they do have too high PG reqs for those. But torps definitely don't need another boost.
Make suicide ganking more difficult!
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Nexus Kinnon
Synthetic Frontiers
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Posted - 2008.06.01 12:59:00 -
[13]
Swap the powergrid usage on Heavy missiles and HAMs so they follow the tradition of longer range weapons taking up more powergrid? That would make HAMs far more viable on ships like the caracal and the cerb. But torps are just fine..
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ThaDollaGenerale
Endless Destruction Total Eclipse Syndicate
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Posted - 2008.06.02 13:55:00 -
[14]
Possibly buff HAMS.
Obviously Op doesn't PVP.
http://www.total-eclipse-syndicate.com/?a=kill_detail&kll_id=4181
This took 20 seconds. Torps don't need a buff. They just need people to understand them.
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Scalded Ape
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Posted - 2008.06.02 22:07:00 -
[15]
Edited by: Scalded Ape on 02/06/2008 22:08:24
Originally by: ThaDollaGenerale Possibly buff HAMS.
Obviously Op doesn't PVP.
http://www.total-eclipse-syndicate.com/?a=kill_detail&kll_id=4181
This took 20 seconds. Torps don't need a buff. They just need people to understand them.
I didn't say to necessarily buff them, just make them better against smaller ships. If that means a damage reduction, so be it.
Edit: posted with wrong character, still same as OP.
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Lord Fitz
Deep Core Mining Inc.
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Posted - 2008.06.03 03:48:00 -
[16]
Originally by: Scalded Ape I didn't say to necessarily buff them, just make them better against smaller ships.
The suggestion to make the largest weapons system out there effective against smaller targets is just a tad on the silly side.
I personally thing HAM's are a little hard to fit on any ship that can use them to do damage, and a little light on the damage side on the ships than can fit them more easily.
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The Hardman
Uncle Fester's Olde Tyme Barbershoppe
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Posted - 2008.06.03 07:49:00 -
[17]
Torps are nice, I haven't use HAMs yet (maybe I should... hmm, damnation).
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Esmenet
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Posted - 2008.06.03 09:44:00 -
[18]
Torps are great, but hams could use a bit of help.
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RN Jianaran
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Posted - 2008.06.03 12:32:00 -
[19]
Torps are useful, but not in thr right way. When one thinks of torpedos, you think of very long range, very high damage, very slow missiles -the sort of thing you use to tackle POSs and supercaps from 150km with. As torps are, they satisfy criteria 2 and 3, but don't get number one at all. I think that the high-fitting missiles should be something like this:
Cruise Missiles: High Velocity/Explosion speed, low explosion radius, very long range. Pretty much as is.
Torpedos: Something like 1000m/s base speed, 11 or 12 second base flight time. About the same damage/explosion speed/radius as they currently are.
Third Option: Not sure what should go here, but it should fill the role that torps currently use. Maybe a very rapid firing heavy/HAM launcher, ala the Assault Launcher? Maybe something more akin to the Bomb Launcher? Don't really know.
So while I don't really know too much about HAMs (Was told they were crap, never touched them), I do think that Torps need a major rethink.
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procurement specialist
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Posted - 2008.06.03 12:45:00 -
[20]
heavy missile , cruise missile = railgun ham , torp = blaster I think it works pretty well from the torpedo standpoint. put an mwd on your raven and melt the big belt rats. HAMs not trained. i wanted the range when in a cruiser or bc.
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Relyen
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.03 13:53:00 -
[21]
Edited by: Relyen on 03/06/2008 13:53:37 HAMs are absolutely great on a Cerberus. While I wish they had a bit more damage potential than close range gun counterparts due to delayed damage, I'm fairly happy with them on this ship.
Torps totally rock on a Raven. While I wish they had a bit better range as I miss them for the occasional ratting. It is possible to fit up a raven to rat with them still. As for PvP, these rock.
Course, caldari have always been about range. So I'm a bit biased.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.06.03 14:07:00 -
[22]
HAMs are awesome on a Drake, too. As the Drake is shield-tanked, it can fit more damage mods than other BCs and have a good tank at the same time, easily outweighting the slightly lower dps of these compared to other close-range weapons. The range is also quite good (optimal+falloff, in parens with long-range tech 2 ammo). Blasters 1.5+3.8 (3.8+4.7), ACs 1.4+10 (2.7+15), Pulses 7.5+5 (23+5), HAM 20 (82(!!)).
Torps are a good deal beyond overpowered if you ask me. That horse has been beaten to death, but torp Raven gets the dps of a blaster Megathron at triple the range, and little to no drawbacks. Torp range is also quite ok at 25km (30km theoretical) with tech 1 ammo, or up to 45km with tech 2 ammo...
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Leandro Salazar
The Blackguard Wolves
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Posted - 2008.06.03 18:00:00 -
[23]
Originally by: RN Jianaran Torps are useful, but not in thr right way. When one thinks of torpedos, you think of very long range, very high damage, very slow missiles -the sort of thing you use to tackle POSs and supercaps from 150km with.
When I think of torps I think of medium range fairly slow but highly fatal weapons, while cruise missiles are long range very fast but not so fatal ones. I am not exactly current on todays weapons, but iirc todays surface combatants have better chances to survive a hit from a cruise missile than from a modern torpedo.
Other space games I played also had torps as fairly short ranged weapons, even if there it was not due to flight time but due to them being easily interceptable when fires too far out.
Make suicide ganking more difficult!
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Ulstan
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Posted - 2008.06.03 19:51:00 -
[24]
Rockets need across the board help.
Torps are fine.
HAMS are fine except that their PG requiements are ludicrously high, preventing caldari missile boats from using them properly.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.03 22:52:00 -
[25]
I'm afraid I cannot support your proposal, because you stuck two of them together.
Torpedos are fine IMO.
HAMs would be fine, if you could fit 5 HAM II + MWD II + 2x BCS II onto a Caracal. And have enough grid remaining for some low power use midslot mods, but basically no tank. -- Crane needs more grid 249km locking? |
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