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Sokratesz
Rionnag Alba
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Posted - 2008.06.01 17:34:00 -
[31]
Buy battleship - 100mil isk changes hands Insure it - 35mil exists game Lose it - 105 mil enters game
Net isk-in-economy increase: 70mil.
Inflation, anyone? People pay for BS'es like its nothing, and that needs to be fixed. It's also one of the reasons why so many people have caps these days, there's way too much isk in the economy.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

z0de
The Bastards
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Posted - 2008.06.01 17:35:00 -
[32]
Edited by: z0de on 01/06/2008 17:35:59
Originally by: Pax Empyrean As far as I can tell, the only way that ISK actually leaves the economy is through repair costs, insurance purchases that expire without a payout, and some of the LP purchases.
What about things that explode?
Originally by: Sokratesz Buy battleship - 100mil isk changes hands Insure it - 35mil exists game Lose it - 105 mil enters game
You might want to consider fitting your ships, they would explode less then.
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Kis Kecheri
School of Applied Knowledge
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Posted - 2008.06.01 17:42:00 -
[33]
Originally by: z0de Edited by: z0de on 01/06/2008 17:35:59
Originally by: Pax Empyrean As far as I can tell, the only way that ISK actually leaves the economy is through repair costs, insurance purchases that expire without a payout, and some of the LP purchases.
What about things that explode?
Originally by: Sokratesz Buy battleship - 100mil isk changes hands Insure it - 35mil exists game Lose it - 105 mil enters game
You might want to consider fitting your ships, they would explode less then.
Obliterating objects does not destroy isk.
Isk is generated when it is given to players by npcs in bounties/missions/etc.
Isk to be destroyed when it is paid/taxed by npcs, removed by GMs, or when an account is deleted with isk on it.
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Raging Knight
Caldari Provisions
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Posted - 2008.06.01 18:29:00 -
[34]
Originally by: Wet Ferret
Originally by: Raging Knight How about we just remove insurance all together 
We could make a lake in jita with all the carebear tears \o/
Right.. because carebears are out there PvPing everyday and losing ships. 
Removal of insurance is way up there on the list of really stupid ideas that CCP will never, ever implement (not without some other serious changes involved, anyway).
The carebear part was a joke you know. I dont think removing insurance would be that simple, but its doable. The reason i said it like that is that most PvP'rs fly T2, i know alot of people dont insure caps because their corp/alliance replace it anyway. Like Sokra said... battleships are just way to cheap these days, not because of their actaul price, but because your insurance pay out is more than yout actual ship value, it either needs to be lowered or removed. Theres too much isk in this game anyway 
Mayb the carebear tear would cancel out wiht the carebears that are no longer cryinf about suicide gankers. It would still happen, but you would have to be carrying a seriously good cargo for it to be worht it.
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DennoTheHunter
Synthetic Frontiers
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Posted - 2008.06.01 18:59:00 -
[35]
/signed for removing insurance.
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If I am in a fair fight.... Something went wrong! |

Storm Strike
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Posted - 2008.06.01 19:04:00 -
[36]
Edited by: Storm Strike on 01/06/2008 19:04:00 This thread reads exactly the same as one made not so long ago and it might even been the same people saying the same things .
Anyway t2 insurance would be stupid. The whole idea is to make them difficult to lost not so you can run around getting them killed like t1 frigs (though some people can and do). I have been playing the game for awhile now but I still rarely use HACs and such in pvp because of cost.
Say no to lowering risk, I like to get my blood pumping.
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Deschenus Maximus
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.01 19:05:00 -
[37]
Yes, because what we need is less people flying T1, and less people pew pewing altogether. Seriously guys...
Inflation or not, pew pew > any other consideration, imo.
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Mr Ignitious
R.E.C.O.N. Insurgency
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Posted - 2008.06.01 19:13:00 -
[38]
the insurance is based of the base price of a ship in the data base, this is good and fine.
the price set by players is from those miners sitting in high sec killing that evil veldspar. I think that carebears are just greedy! MINERS LEARN YOUR PLACE!! do your work for free! you know you get enough enjoyment from just sitting there shooting lazer beams at stationary objects.
Tell ya what... How about all of us pvp'rs vow not to shoot indy ships if you guys make all our ships for free? EVERYBODY WINS!!! 
(seriously though, lets do it )
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Atsuko Ratu
VSP Corp.
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Posted - 2008.06.01 19:27:00 -
[39]
Edited by: Atsuko Ratu on 01/06/2008 19:27:39
Originally by: Kis Kecheri
Obliterating objects does not destroy isk.
Isk is generated when it is given to players by npcs in bounties/missions/etc.
Isk to be destroyed when it is paid/taxed by npcs, removed by GMs, or when an account is deleted with isk on it.
This.
Very few pilots seem to grasp this concept. Buying an item or ship from another player does not remove isk from the game.
Nor does the destruction of any ship or item.
Originally by: Mr Ignitious
Tell ya what... How about all of us pvp'rs vow not to shoot indy ships if you guys make all our ships for free? EVERYBODY WINS!!! 
You forgot us pirates 
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Pax Empyrean
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Posted - 2008.06.01 19:48:00 -
[40]
Edited by: Pax Empyrean on 01/06/2008 19:48:14
Quote: It's also one of the reasons why so many people have caps these days, there's way too much isk in the economy.
Ships aren't made out of ISK. Making more ISK doesn't change the supply of ships in the game. However, changing the supply of ISK in the economy can have a few effects in both the long and short term.
Short term changes in ISK levels will distort relative prices depending on how and where the new ISK enters the economy. If mission agents suddenly start giving out huge ISK rewards, then the cost of things that mission runners buy will increase first, and as the new ISK filters through the rest of the economy other prices will rise later. It doesn't actually change the amount of wealth in the economy; the main effect is to transfer purchasing power to those closest to the point of monetary injection.
Another short term effect of increasing ISK levels is to make people think they're wealthier than they actually are. We'd probably see a short term increase people buying stuff until prices adjust to the new levels, which wouldn't take long. Existing contracts would be made obsolete over by the changes in the ISK supply, so a huge increase in ISK supply might mean that a Raven contract for 200 million ISK is practically being given away after the change in ISK supply.
Real world economic theory postulates that there is no long run impact of having more of a currency or less; only changes in the money supply matter, and only then until people adjust to them. Where EVE breaks from that is in things which have a fixed price not determined by market forces. Insurance is one of those things, as are the costs of faction ships purchased with LP and ISK. That means that changes in the ISK supply have lasting, long term impacts on the game that they would not have in real life. Right now the faction ships are ridiculously expensive relative to the ISK supply, so they don't play much of a role. However, if they were underpriced, we'd see them all over the place. They are strictly a quantity-adjusting good, as their price is completely inelastic. It'll be interesting to see what happens with them once Faction Warfare goes live and LP become more readily available.
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Mr Ignitious
R.E.C.O.N. Insurgency
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Posted - 2008.06.01 22:45:00 -
[41]
Originally by: Atsuko Ratu
You forgot us pirates 
no i did not, i had us specifically in mind! because that would mean more ships with more ppl out there to get pew pewed! 
sadly, i will never get my ships for free, and nor will anyone else...greedy pigs of miners are inflating the costs grotesquely 
then again, i'm speaking through my arse, i don't follow eve economics too closely, just how much it'll cost me to get stuff.
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Pax Empyrean
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Posted - 2008.06.01 23:00:00 -
[42]
Edited by: Pax Empyrean on 01/06/2008 23:01:14
Quote: then again, i'm speaking through my arse, i don't follow eve economics too closely, just how much it'll cost me to get stuff.
That's too bad, really. EVE is pure, 100% premium Economist P0rn(tm). :)
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Kagura Nikon
Infinity Enterprises
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Posted - 2008.06.01 23:48:00 -
[43]
Originally by: Megan Maynard Yeah, removing insurance would be a bad move......
Improving t2 insurance is BADLY needed. Why the hell wouldn't I pay more and get more for my expensive ass t2 ship?
its the 100's time i explain this. The T2 ship prices are PLAYER decided. The cost of uildign a t2 ships is rougly the price you get on insurance if the ship is build with t2 BPO well researched. IF you make insurance pay the market price then simply all t2 BPO hodlers wil lmake ships to simply insura and blow them up to make infinite isk.
So not, T2 ships wil NOT have higher insurance as long as t2 BPO exists. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.02 00:56:00 -
[44]
Originally by: Kagura Nikon
Originally by: Megan Maynard Yeah, removing insurance would be a bad move......
Improving t2 insurance is BADLY needed. Why the hell wouldn't I pay more and get more for my expensive ass t2 ship?
its the 100's time i explain this. The T2 ship prices are PLAYER decided. The cost of uildign a t2 ships is rougly the price you get on insurance if the ship is build with t2 BPO well researched. IF you make insurance pay the market price then simply all t2 BPO hodlers wil lmake ships to simply insura and blow them up to make infinite isk.
So not, T2 ships wil NOT have higher insurance as long as t2 BPO exists.
but still ccp uses their base cost measurement. given market prices what does it actually cost to build a t2 ship? given base material level and jita prices on components, it cost about 27mil to build a Cerberus, back in November. Today it would cost about 42million (with that researched bpo, and up to 77mil with a 90% waste blueprint) market price in jita 79 million
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Mr Ignitious
R.E.C.O.N. Insurgency
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Posted - 2008.06.02 00:59:00 -
[45]
Edited by: Mr Ignitious on 02/06/2008 00:59:22
Originally by: Chainsaw Plankton
Originally by: Kagura Nikon
Originally by: Megan Maynard Yeah, removing insurance would be a bad move......
Improving t2 insurance is BADLY needed. Why the hell wouldn't I pay more and get more for my expensive ass t2 ship?
its the 100's time i explain this. The T2 ship prices are PLAYER decided. The cost of uildign a t2 ships is rougly the price you get on insurance if the ship is build with t2 BPO well researched. IF you make insurance pay the market price then simply all t2 BPO hodlers wil lmake ships to simply insura and blow them up to make infinite isk.
So not, T2 ships wil NOT have higher insurance as long as t2 BPO exists.
but still ccp uses their base cost measurement. given market prices what does it actually cost to build a t2 ship? given base material level and jita prices on components, it cost about 27mil to build a Cerberus, back in November. Today it would cost about 42million (with that researched bpo, and up to 77mil with a 90% waste blueprint) market price in jita 79 million
I"M GETTIN RIPPED OFF!!!
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