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bladesforahat
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Posted - 2008.06.01 12:56:00 -
[1]
So atm black ops have no real role to justify their cost and cyno jammed systems provide too much turtle.
The idea is as folows: Give black ops ships a cyno generator that works in cyno jammed systems to which capitals can jump but requires lets say 30seconds to start up.
This would give black ops ships a great role in fleet pvp, aswell as lower the ungodly turtling some systems can set up. The 30s delay and the fact that black ops are battleship size would mean the enemy couldnt just sneak in and insta jump a cap fleet on you if you decided to camp the gate and destroy the black ops before it got a chance to set it off. The enemy would have to set up a diversion of some kind or use logistics to keep the ship alive atleast 30s to be able to counter the jammed system.
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Jason Edwards
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Posted - 2008.06.01 14:25:00 -
[2]
They already have their covert cyno system. You simply need to make it so Covert cynos can be popped in cyno jammed systems. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Syberbolt8
Gen Tec
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Posted - 2008.06.01 22:18:00 -
[3]
No capitals if there is a cyno jammer, though black ops should be able to jump in with a covert cyno, into a cyno jamed system. I would like to see 2x the range of the jump drive, and to be able to send any med hull or small ship through a jump portal, not just stealths, just no other BC, BS, capitals. In addition it should be able to warp cloaked.
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Missuri
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Posted - 2008.06.01 22:45:00 -
[4]
That wouldn't be of any use. Do you imagine attacking a pos with a fleet of ships that cost around 600-700mio in our days when everybody knows that you need medium guns at your pos? They will instapop with there terrible week tank.
I don't see the point...
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Syberbolt8
Gen Tec
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Posted - 2008.06.01 23:40:00 -
[5]
naw, who said anything about attacking pos's, just because its a cyno jamed system doesnt mean you are there to attack the pos, you might just want your small gang to get around that gate camp, or jump in support and run a pincher attack putting the enemys between yourself and your BS fleet jumping into the system via gate. This ship needs some love, as it is now it makes a good ratting ship for 0.0 that you can cyno back to your home system to pick up a pvp ship in.... thats about it.
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Missuri
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Posted - 2008.06.02 13:38:00 -
[6]
Well all the ships you can jump in are able to pass trough gate anyway. If they can't they are not at all able to kick anything in system.
Your reckon gang is not gonna kick anybodies ass, they are just hurting in system that guys are ratting in or are doing minings. For both thats mainly not the system which is cyno protected.
In this configuration its totally obsolete to change the cynosural field to allow jumping in protected system because the only advantage you have is a reckon and you forget maybe this but you still need to pass in covert by the gate.
Despite this I wouldn't suggest you to attack a system with a gang of Reckons or Black ops when it's the main system which is protected by cyno jammer. You are bringing an overpriced ship to a battle you can't win.
Of course taken into account that the current ships will stay like they are because any change to the Black ops ist still a hypotesis and nothing more.
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.02 14:14:00 -
[7]
Covert cyno in cyno jammed systems, nuff said, recon gang is not same threat level as regular capital cyno so just make it happen already
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