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Dingo Cesaille
Plunder Road Enterprises
0
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Posted - 2012.03.08 23:17:00 -
[1] - Quote
Hi everyone!
This is my first post so go easy on me if this is in the wrong spot. Also forgive me if this question has been asked before. I was wondering if anyone would like to go inside their ship while flying or fighting this could go vice versa either choose the point of view now or select to go inside your ship. Eve has done a tremendous job creating the pilots lounge, could they also make the option of going inside you ships control cabin? Possible have multiple people in the ships control cabin all working to make the ship operational. A good idea would be like star trek, now I'm not saying copy them exactly. But would if you could look out the control cabin have a commander chair in the center of the room, a propulsion section, a war/missile/laser section, a radar or scanning section. You could either control all of it from you commanders chair or walk to each station in the control room. Do you think that would be cool, Dum, lame ect. Is it possible? To me this would be really fun but maybe it's just me!
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Lone Davinel
Total Annihilation. G00DFELLAS
0
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Posted - 2012.03.08 23:23:00 -
[2] - Quote
Well the thing is, you're actually in your pod while flying your ship... so CCP would have to rewrite the back story of how the whole capsuleer thing works. It would definitely be cool, but the real issue is how the hell are you going to see what's going on with the fleet when you're inside a shiny command deck. |
Dingo Cesaille
Plunder Road Enterprises
0
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Posted - 2012.03.08 23:30:00 -
[3] - Quote
Well maybe you could start inside your pod press a button the doors open. then walk down a hallway, press another button and there is your control cabin. As far as seeing what going on.......... You could have a 3d pop up image of all ships flying around you. your HUD would still be there so you would now all ship and objects ect. It would also be cool to click on a character a options come up. Example you're in your commanders chair facing the glass window. You can see outside of this glass window and see an enemy in front of you, it is also on your 3d pop up device "were ever that is located?" so you click on your propulsion lieutenant and option pops up full thrust no thrust ect. click an option then you speak! full thrust lieutenant. That would be very impressive! Nothing is really impossible when it comes to computers we just need enough ideas and support. |
Fredfredbug4
Kings of Kill EVE Animal Control
68
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Posted - 2012.03.09 00:13:00 -
[4] - Quote
Why would we ever need this feature? When you eject from your ship in your pod the ship remains still and is completely useless. Your crew is either non-existant or extremely limited. The only things they do is load guns and move stuff around the cargo hold, that's about all they do. The purpose of the pod is to get things done as fast as you can think them, that's why moving the ship is simultaneous but reloading takes 10 seconds.
I don't like this idea for a few reasons.
1. It serves no practical purpose, much like CQ. Like in the stations everything you can do in the Captains Quarters can be done much faster and much easier in the regular ship hanger. Anything we could do outside of our pods can be done much easier and faster inside them.
2. It screws with the lore. We are in pods for a reason. There is no crew to speak to and should the ship be destroyed then we would die forever. Why? Cloning requires the devices inside the pod to capture a perfect "snap shot" of our brain at the exact moment of death down to the microsecond. If a ship is destroyed and we are sitting in some stupid chair instead of our pods we are dead... game over...
3. CCP should be more focused on the actual space ship part of the game. How much fun can you possible have watching a a guy sit in a chair doing absolutely nothing but talking to random people and staring out the window?
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Kasutra
Tailor Company
11
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Posted - 2012.03.09 00:40:00 -
[5] - Quote
Most EVE ships, even capsuleer ships, really do have a nontrivial crew count.
And still, capsuleers walking around giving verbal commands would be inefficient. The ship is plugged into your head for a reason.
So, this would be
- Unrealistic
- A, sorry to say, pointless drain on the developers' time
- Going against EVE's current direction.
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Drew Solaert
University of Caille Gallente Federation
79
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Posted - 2012.03.09 00:50:00 -
[6] - Quote
Pod is completely sealed during flight. And we are naked, wired in an surrounded with Goo. Think the Matrix when Neo wakes up. "Opening a door" isn't an option. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
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Kani Prost
Fallen Nova P R I M E
0
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Posted - 2012.03.09 00:53:00 -
[7] - Quote
My god if have killed many !
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Aebe Amraen
Logolepsy
0
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Posted - 2012.03.09 02:22:00 -
[8] - Quote
On the other hand, just think how many easy kills those of us flying with the traditional interface would have against the people who thought that talking to the navigation officer on your control bridge to increase speed was a good idea.
I fully support this suggestion, for the sake of my killboard. |
Dingo Cesaille
Plunder Road Enterprises
0
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Posted - 2012.03.09 03:11:00 -
[9] - Quote
Lol so it's just me. Well thanks for the opinions. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
73
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Posted - 2012.03.09 03:25:00 -
[10] - Quote
Eh you really want to turn your ship into the performance level of mission rats ?
Because thats what non-pod ships are like. |
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Kasutra
Tailor Company
11
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Posted - 2012.03.09 03:31:00 -
[11] - Quote
Kani Prost wrote:My god if have killed many ! I wonder how many I have suicided for the insurance. |
Kessiaan
Greater Order Of Destruction Happy Endings
95
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Posted - 2012.03.09 03:44:00 -
[12] - Quote
You're in your pod when you're in your ship, and I think it's canon (though I can't remember from where) that the EvE UI is what your character actually sees/hears.
I thought it'd be cool if you had a holographic projection that you could use to interact with your crew, but such things are probably left for fanfiction than wasting dev resources on things that don't have any gameplay value - we've already been down that path once already. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |
To mare
Advanced Technology
20
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Posted - 2012.03.09 07:07:00 -
[13] - Quote
the fact that your main body/mind is in the pod doesn't mean you can't just use an avatar to hang around in the ship when you want to. |
Tanya Powers
Science and Trade Institute Caldari State
845
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Posted - 2012.03.09 11:06:00 -
[14] - Quote
Lone Davinel wrote:Well the thing is, you're actually in your pod while flying your ship... so CCP would have to rewrite the back story of how the whole capsuleer thing works. It would definitely be cool, but the real issue is how the hell are you going to see what's going on with the fleet when you're inside a shiny command deck.
All lies !!
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ISD 3-14
Community Communications Liaisons
0
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Posted - 2012.03.09 12:00:00 -
[15] - Quote
Moved from Ships & Modules. ISD 3-14 Community Communication Liaisons (CCL) -Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+ Interstellar Services Department |
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Dingo Cesaille
Plunder Road Enterprises
0
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Posted - 2012.03.09 12:16:00 -
[16] - Quote
Drew Solaert wrote:Pod is completely sealed during flight. And we are naked, wired in an surrounded with Goo. Think the Matrix when Neo wakes up. "Opening a door" isn't an option.
Ok "the pod is completely sealed during flight". Then why are we not naked in the pilots chamber, So we wake up unplug ourselves get dressed and go into the pilots chamber every time? Not to mention! but the ship is always in flight it never lands inside the station. |
Grey Azorria
Federation Industries
109
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Posted - 2012.03.09 15:13:00 -
[17] - Quote
Dingo Cesaille wrote:Drew Solaert wrote:Pod is completely sealed during flight. And we are naked, wired in an surrounded with Goo. Think the Matrix when Neo wakes up. "Opening a door" isn't an option. Ok "the pod is completely sealed during flight". Then why are we not naked in the pilots chamber, So we wake up unplug ourselves get dressed and go into the pilots chamber every time? Not to mention! but the ship is always in flight it never lands inside the station. Yes, capuseers are naked and sealed in their pod.
Remember how upset people got when CCP took away ship spinning? Well imagine how upset they would have been if you had to wait 15 mins of so for your pilot to get out of the pod, have a shower to remove pod goo, dry off and then get dressed and do their hair and make-up before you got into the capains quarters. I for one am glad CCP skipped over that slight realism issue. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |
Zombo Brian
Federal Navy Academy Gallente Federation
3
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Posted - 2012.03.09 18:09:00 -
[18] - Quote
actually, walking around in ships would be awesome, even if it is against the eve lore, who gives a **** about that anyway? come on
i'd really like to see some more carbon eye candy, even if it only would be available to walk around on your ship when its docked
imagine you could visit your weaponry room and see how massive those 800mm autocannons are... hehe
or look at your drones in your dronebay in real life size, hobgoblins are almost the size of a big car i think |
Grey Azorria
Federation Industries
109
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Posted - 2012.03.09 18:14:00 -
[19] - Quote
Zombo Brian wrote:actually, walking around in ships would be awesome, even if it is against the eve lore, who gives a **** about that anyway? come on
i'd really like to see some more carbon eye candy, even if it only would be available to walk around on your ship when its docked
imagine you could visit your weaponry room and see how massive those 800mm autocannons are... hehe
or look at your drones in your dronebay in real life size, hobgoblins are almost the size of a big car i think Hmmm... CCP might care about the lore, as do many of the players.
But inspecting yur ship while docked is well within it, even if it is pointless and a huge waste of devs resources. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |
Dingo Cesaille
Plunder Road Enterprises
0
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Posted - 2012.03.09 19:39:00 -
[20] - Quote
I didn't think about that. This would be very cool eve would make more money from people coming into the game. Think about it when I started I was overwhelmed, and did not want to go out since my skills were so low I just logged in did skill then left. I was paying just to do skill?! or mine for 7 hours ughhhhhh. Second thought would if you could walk around your ship while mining. This just takes away the boredom, and gives an edge to the game. Graphics are extremely detailed think of how complex and intricate eve could make this. I now a lot of people who would be interested in this game and would love to just venture there ship. Especially if you could do missions on your ship docked, or not |
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Velicitia
Open Designs
757
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Posted - 2012.03.09 19:46:00 -
[21] - Quote
"Because it would be cool" is a terribad reason to do anything (see: Supers).
It's your own damn fault you decided to sit in station and do nothing whilst waiting for skills to train.
Dingo Cesaille wrote: Second thought would if you could walk around your ship while mining.
Are you dense?
Paraphrased EVE Lore wrote:You're plugged into the ship via the pod. You can't leave the pod whilst undocked from a station (except forcibly, via the application of Antimatter, Scourge, Multifrequency, or Phased Plasma to the hull of said pod).
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
353
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Posted - 2012.03.09 20:18:00 -
[22] - Quote
Velicitia wrote:Paraphrased EVE Lore wrote:You're plugged into the ship via the pod. You can't leave the pod whilst undocked from a station (except forcibly, via the application of Antimatter, Scourge, Multifrequency, or Phased Plasma to the hull of said pod).
Not entirely true.
There are references in EVE's Prime Fiction (developer approved or written) to ships being outfitted with a pod gantry for disembarking into the INTERIOR of that same ship. A good example is the Significance, an Amarr capital ship (possibly Archon) referenced extensively in both TonyG books. The Capsuleer captain of the Significance was stationed far from the New Eden star system near the actual EVE gate and required to stay there. Many times in both books, he is seen in both the capsule and walking around the ship's decks. He was able to swap between those two environments through use of this pod gantry built into his ship. These pod gantries are large and complex, and would likely not be fitted to anything smaller than a battlecruiser or large cruiser. They are pretty much the same technology used to pull you from your pod at a station, except they are built into your ship.
Even so, you cannot fly the ship while not in your pod unless you decided to bestow your ship with a full crew and chain of command including bridge officers. |
Leto Aramaus
Grimm Hounds
0
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Posted - 2012.03.09 20:31:00 -
[23] - Quote
Zombo Brian wrote:actually, walking around in ships would be awesome, even if it is against the eve lore, who gives a **** about that anyway? come on
i'd really like to see some more carbon eye candy, even if it only would be available to walk around on your ship when its docked
imagine you could visit your weaponry room and see how massive those 800mm autocannons are... hehe
or look at your drones in your dronebay in real life size, hobgoblins are almost the size of a big car i think
/signed
Change the EVE lore or add something to allow piloting your ship from inside. |
Nariya Kentaya
Ministry of War Amarr Empire
140
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Posted - 2012.03.09 21:45:00 -
[24] - Quote
Leto Aramaus wrote:Zombo Brian wrote:actually, walking around in ships would be awesome, even if it is against the eve lore, who gives a **** about that anyway? come on
i'd really like to see some more carbon eye candy, even if it only would be available to walk around on your ship when its docked
imagine you could visit your weaponry room and see how massive those 800mm autocannons are... hehe
or look at your drones in your dronebay in real life size, hobgoblins are almost the size of a big car i think /signed Change the EVE lore or add something to allow piloting your ship from inside. changing lore is always bad.
changing lore because "hurr durr this is cooler herpa derpa" is what put a big bullseye on George Lucas' head.
so no, changing lore for one feature that si completely terrible and inefficient to what we already ahve (at elast in soemthing as significant as HOW YOU FLY YOUR SHIP) is not only not gonna happen, you should feel bad for suggesting it. |
Dingo Cesaille
Plunder Road Enterprises
0
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Posted - 2012.03.10 05:50:00 -
[25] - Quote
Nariya Kentaya wrote:Leto Aramaus wrote:Zombo Brian wrote:actually, walking around in ships would be awesome, even if it is against the eve lore, who gives a **** about that anyway? come on
i'd really like to see some more carbon eye candy, even if it only would be available to walk around on your ship when its docked
imagine you could visit your weaponry room and see how massive those 800mm autocannons are... hehe
or look at your drones in your dronebay in real life size, hobgoblins are almost the size of a big car i think /signed Change the EVE lore or add something to allow piloting your ship from inside. changing lore is always bad. changing lore because "hurr durr this is cooler herpa derpa" is what put a big bullseye on George Lucas' head. so no, changing lore for one feature that si completely terrible and inefficient to what we already ahve (at elast in soemthing as significant as HOW YOU FLY YOUR SHIP) is not only not gonna happen, you should feel bad for suggesting it.
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leviticus ander
CATO.nss
130
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Posted - 2012.03.10 09:35:00 -
[26] - Quote
Grey Azorria wrote:Zombo Brian wrote:actually, walking around in ships would be awesome, even if it is against the eve lore, who gives a **** about that anyway? come on
i'd really like to see some more carbon eye candy, even if it only would be available to walk around on your ship when its docked
imagine you could visit your weaponry room and see how massive those 800mm autocannons are... hehe
or look at your drones in your dronebay in real life size, hobgoblins are almost the size of a big car i think Hmmm... CCP might care about the lore, as do many of the players. But inspecting yur ship while docked is well within it, even if it is pointless and a huge waste of devs resources. drones are huge, like the hobgoblin is the size of smaller passenger jets. actually, it would be a lot less time to do than you are probably thinking it is. they said when they released the 3 other CQs that all the stuff in there are pre rendered ready to go modular segments, meaning that since they already have the general shape of the ship as well as the race. they could probably toss together an interior fairly easily. one issue I see with this is something like a titan, if you were allowed to walk around that while in space, you might never find the pod bay ever again. they're all 15+ KM long I would say at least 1 KM wide and a few KM tall. there's a ton of space in there to get lost in. I could see this as being a neat idea though. in the lore it seems that pod gantries are already in place as a "real" item, you could say that when you leave your pod it take a snapshot of your brain at that time so that if the ship does blow up it has something to send back. and give you some basic control of the ship through the now unused command center, so that you could go mine or AP through space while you go stroll around your ship. |
Dingo Cesaille
Plunder Road Enterprises
0
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Posted - 2012.03.12 12:01:00 -
[27] - Quote
leviticus ander wrote:Grey Azorria wrote:Zombo Brian wrote:actually, walking around in ships would be awesome, even if it is against the eve lore, who gives a **** about that anyway? come on
i'd really like to see some more carbon eye candy, even if it only would be available to walk around on your ship when its docked
imagine you could visit your weaponry room and see how massive those 800mm autocannons are... hehe
or look at your drones in your dronebay in real life size, hobgoblins are almost the size of a big car i think Hmmm... CCP might care about the lore, as do many of the players. But inspecting yur ship while docked is well within it, even if it is pointless and a huge waste of devs resources. drones are huge, like the hobgoblin is the size of smaller passenger jets. actually, it would be a lot less time to do than you are probably thinking it is. they said when they released the 3 other CQs that all the stuff in there are pre rendered ready to go modular segments, meaning that since they already have the general shape of the ship as well as the race. they could probably toss together an interior fairly easily. one issue I see with this is something like a titan, if you were allowed to walk around that while in space, you might never find the pod bay ever again. they're all 15+ KM long I would say at least 1 KM wide and a few KM tall. there's a ton of space in there to get lost in. I could see this as being a neat idea though. in the lore it seems that pod gantries are already in place as a "real" item, you could say that when you leave your pod it take a snapshot of your brain at that time so that if the ship does blow up it has something to send back. and give you some basic control of the ship through the now unused command center, so that you could go mine or AP through space while you go stroll around your ship.
[I like this idea a lot. But I now see many people do not like change especially the ones calling me dense? But in regards to getting lost in your ship, there would be a button that says "Go to pilots quarters" just like the change in view we have now you can switch between old and new views. This would not take over eves game play? but open a whole new level of adventure for it. I think the majority of people like this idea but they are so wrapped up into the storyline they don't want to consider change. ] |
Velicitia
Open Designs
764
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Posted - 2012.03.12 13:33:00 -
[28] - Quote
Katrina Oniseki wrote:Velicitia wrote:Paraphrased EVE Lore wrote:You're plugged into the ship via the pod. You can't leave the pod whilst undocked from a station (except forcibly, via the application of Antimatter, Scourge, Multifrequency, or Phased Plasma to the hull of said pod). Not entirely true. There are references in EVE's Prime Fiction (developer approved or written) to ships being outfitted with a pod gantry for disembarking into the INTERIOR of that same ship. A good example is the Significance, an Amarr capital ship (possibly Archon) referenced extensively in both TonyG books. The Capsuleer captain of the Significance was stationed far from the New Eden star system near the actual EVE gate and required to stay there. Many times in both books, he is seen in both the capsule and walking around the ship's decks. He was able to swap between those two environments through use of this pod gantry built into his ship. These pod gantries are large and complex, and would likely not be fitted to anything smaller than a battlecruiser or large cruiser. They are pretty much the same technology used to pull you from your pod at a station, except they are built into your ship. Even so, you cannot fly the ship while not in your pod unless you decided to bestow your ship with a full crew and chain of command including bridge officers.
The Significance was a one-off design that Jamyl (or was it Falek and the rest of her "handlers"?) commissioned for the study of the Eve Gate in New Eden. I'll have to re-read Empyrean Age though, as I don't remember him as being described as a capsuleer (it's been a while, you may be right).
Being a one-off design, it cannot be used to imply that general-use capsuleer vessels would be capable of such a fitting. Much less being able to have the fitting and still maintain a decently sized cargobay/dronebay.
With that said, in al the books that have a capsuleer as a character -- they're all made out to be reluctant to step outside the '"safety" of the pod, as they're MORTAL without it. Not to mention, they all seem to be more than a little disoriented not having the 'feeling' of their hull/guns/warpdrive/etc. |
Ja'thaal Deathbringer
Obsidian Innovations
1
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Posted - 2012.03.15 16:08:00 -
[29] - Quote
Screw with the EVE Lore to bend over a hot mechanic chick and bang her silly? JD says yes.
But also no. Sure, if you want to walk up to your ship and walk around while it's docked and then go ahead and bang the aforementioned mechanic chick, sure. But whilst in space? No. It's also a waste of Dev's time. They should be working on making the full station view and balancing and remodeling the ships properly. When all that's done, they can look at it, but until that's done its a waste of time. |
Nariya Kentaya
Ministry of War Amarr Empire
152
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Posted - 2012.03.15 20:01:00 -
[30] - Quote
Ja'thaal Deathbringer wrote:Screw with the EVE Lore to bend over a hot mechanic chick and bang her silly? JD says yes.
But also no. Sure, if you want to walk up to your ship and walk around while it's docked and then go ahead and bang the aforementioned mechanic chick, sure. But whilst in space? No. It's also a waste of Dev's time. They should be working on making the full station view and balancing and remodeling the ships properly. When all that's done, they can look at it, but until that's done its a waste of time. just the mechanic chick? were CAPSULEERS, with enough wealth to buy cities, we get ALL the women on the ship, at once, every night.
but on a more serious note, WiS (walking in ships) should not even be looked at until the main-game is cleaned up, balanced, and regualr walking in stations is made better, then the devs can amybe CONSIDER letting youexplore your ship.
but seriously, only when docked, cause it would make no sense for you to get out when flying, if i recall, isnt the cammand bridge kinda ripped out of the ship to make room for the pod? so there woudlnt even be a place to cammand your ship FROM as OP was talking about (or was that part from a different proposal?) |
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