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fukier
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Posted - 2008.06.01 23:34:00 -
[1]
Hey... I was thinking it would be really cool if there was tech II named gear... and the only way you could get it is from Tech II Spawns in 0.0 space...
I know there are already faction/officer spawns.. and that is cool....
Though it would even be more cool/crazy if there were tech II spawns that dropped Tech II named Gear like a Tech II 1600MM Thungsten plate ..... But they only drop from spawns.... I.e No invention or crap like that....
I also think that it would help encourage people to move out to 0.0 space.... last i heard like over 80% of the eve player base live in empire.... Supposedly Faction warefare is going to be a sort of bridge to help the transition out of empire and into 0.0....
I think that having Tech II spawns with Tech II named gear, that can only aquired in 0.0 space would be the Icing on the cake to help Phacilitate this transition from empire to 0.0 space....
Also CCP could make these spawns more spread out, so that all those crappy true sec systems can be fixed.....
discuss 
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fukier
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Posted - 2008.06.01 23:34:00 -
[2]
Edited by: fukier on 01/06/2008 23:40:04 Hey... I was thinking it would be really cool if there was tech II named gear... and the only way you could get it is from Tech II Spawns in 0.0 space...
I know there are already faction/officer spawns/gear.. and that is cool....
Though it would even be more cool/crazy if there were tech II spawns that dropped Tech II named Gear like a Tech II 1600MM Thungsten plate ..... But they only drop from spawns.... I.e No invention or crap like that....
I also think that it would help encourage people to move out to 0.0 space.... last i heard like over 80% of the eve player base live in empire.... Supposedly Faction warefare is going to be a sort of bridge to help the transition out of empire and into 0.0....
I think that having Tech II spawns with Tech II named gear, that can only aquired in 0.0 space would be the Icing on the cake to help Phacilitate this transition from empire to 0.0 space....
Also CCP could make these spawns more spread out, so that all those crappy true sec systems can be fixed.....
discuss 
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Summer's End
Intel 7
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Posted - 2008.06.01 23:35:00 -
[3]
Phail already have faction gear.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |

Summer's End
Intel 7
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Posted - 2008.06.01 23:35:00 -
[4]
Phail already have faction gear.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |

Lorna Loot
Nox Eternus
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Posted - 2008.06.01 23:48:00 -
[5]
Quote: discuss 
Faction, Officer, Deadspace.
/discuss
--------------------- Nox Eternus is Recruiting, contact me or Sgt Shazz ingame for info. |

Kyusoath Orillian
Viziam
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Posted - 2008.06.02 00:04:00 -
[6]
t2 named loot would be a geat thing to put in low sec. .
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NoNah
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Posted - 2008.06.02 00:11:00 -
[7]
Such as the Improved 'Guise' Cloaking Device II? Parrots, commence!
Postcount: 378262
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Bahhs Deep
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Posted - 2008.06.02 00:47:00 -
[8]
OP I know there are already faction/officer spawns/gear.. and that is cool....
Originally by: Summer's End Phail already have faction gear.
Originally by: Lorna Loot
Quote: discuss 
Faction, Officer, Deadspace.
/discuss
You two Fail. Seriously get your Reading skill to at least level 3...it's only a rank 1 skillbook...
For the OP, I think that's a good idea. It would be cool for tech II named items. There's a few...but they are only cosmos stuff. What the OP means is market seeded stuff, a lottery of some sort for BPOs, and BPCs. However releasing a lot of stuff like that would play havoc with the market for a while.
List of People I WILL NOT offer ransoms to. Inoue Zael,Hawk Pryde,Edward England,Kid Brat,Lord Scourge,Slayerseb, Blind John |

fukier
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Posted - 2008.06.02 00:54:00 -
[9]
There would be all the named mods in tech II form...
and the chances of a techII spawn would be more likely than a elite-faction/officer spawn...
The mods should take more pg and cpu then the faction equivalent (so that faction and officer mods would be more desirable)
Also there are lots of versions of the named gear so the lesser ones would be more common to drop and the better ones like best named would be more rare...
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Slate Fistcrunch
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Posted - 2008.06.02 01:15:00 -
[10]
Edited by: Slate Fistcrunch on 02/06/2008 01:16:01 First, this should be in features and ideas.
Meta value is the relative measure of quality of an item. A tech x item is manufactured. These are meta 0 and 5 currently. Everything else for the most part (COSMOS stuff breaks rules) is dropped equipment.
If you're asking for higher meta item equipment to drop in this place or that, you need to justify it. The highest level meta gear already drops in 0 0.
Tech II spawns already exist; they are called faction and officer. When an officer drops a pirate implant, it is recognized in the database as being a tech II implant. The wrecks are called elite or commander and they salvage for tech II salvage equipment.
I guess in short, I have no idea what exactly you are proposing but am trying to give you some information so you can help me understand.
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Tai Paktu
Mortis Incarnatus
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Posted - 2008.06.02 01:19:00 -
[11]
Don't really see any reason to put more items that would make large amounts of ISK for the people who got them and sold them to high sec mission runners in 0.0 tbh. Now low sec, that'd be a different story. ______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |

Ilvan
Post with your Brain
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Posted - 2008.06.02 01:26:00 -
[12]
This game already has enough toys for the rich.
_______________________________ In the grim darkness of the far future, there is only lag |

fukier
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Posted - 2008.06.02 01:31:00 -
[13]
I am suggesting you go into an astroid belt in 0.0 and you see there is a NPC Assault frig.. lets say an enyo.... you kill it and it drops 2 tech II 125mm compressed coil Guns.
Sure you can make some new meta levels if you like...
My reasoning? i think it would be really cool....
Plus these spawn would be only avaliable in 0.0 space.... Hence making more people want to move out of empire and into 0.0....
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fukier
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Posted - 2008.06.02 01:31:00 -
[14]
Edited by: fukier on 02/06/2008 01:35:45
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ghosttr
Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.06.02 01:44:00 -
[15]
I think that it would be a good idea to be able to 'reverse engineer' namedt1 gear for a blueprint. And with that blueprint be able to make either more named t1 gear, or make a named t2 item that only has the fitting bonuses.
The named t2 would have the same stats as the t2 gear but have fitting advantages, and be able to use t2 ammo.
Then we can remove all t1 items from the loot tables, and make the rats only drop named items.
This would also make it so that the low-end named t1 stuff will be actually worth more than the t1 version because it can be reverse engineered cheaply to make a named t2 item. My Blog |

Andrew shi'tra
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Posted - 2008.06.02 08:22:00 -
[16]
Originally by: Bahhs Deep What the OP means is market seeded stuff, a lottery of some sort for BPOs, and BPCs. However releasing a lot of stuff like that would play havoc with the market for a while.
lol, if you're going to correct people for not reading the op properly, At least read it properly yourself.
Originally by: Fukier But they only drop from spawns.... I.e No invention or crap like that....
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Sexiest Beast
State War Academy
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Posted - 2008.06.02 08:42:00 -
[17]
did anyone see the large 'accommodation vestment reconstructer' II's that hit the test server once ?
they were cool 
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Kara Leigh
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Posted - 2008.06.02 20:31:00 -
[18]
Well if they've already played around with the idea on sisi, maybe our interest can give the idea a little kick start. I would love to see this added.
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Popperr
GoonFleet GoonSwarm
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Posted - 2008.06.02 20:33:00 -
[19]
The whole point of tech II is that player built items are better than drops.
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Kara Leigh
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Posted - 2008.06.02 20:41:00 -
[20]
Really, then explain F90's and 1600 tungstens.
My understanding was that Tech 2 was not "necessarily" always superior.
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MrTripps
Blueprint Haus Intrepid Crossing
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Posted - 2008.06.02 21:01:00 -
[21]
Originally by: Kara Leigh My understanding was that Tech 2 was not "necessarily" always superior.
Yep. See remote sensor damp II vs. phased muon. "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

DubanFP
Four Rings Souls of Vengeance
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Posted - 2008.06.02 21:02:00 -
[22]
Originally by: Summer's End Phail already have faction gear.
this _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

fukier
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Posted - 2008.06.02 21:19:00 -
[23]
Originally by: DubanFP
Originally by: Summer's End Phail already have faction gear.
this
yes yes i know its facilitate..... i had googled the word... did not bother to check if it was a real word... just to see the did you mean message... lol.....
 I was also thinking how would there be Tech II spawns and not have them be specific factions... like angle or sansha's.... So i came up with the idea that these tech II spawns arnt really spawns... they are more like NPC pod pilots! They could work for the specific manufacture of the mods... like if you ran into a Deimos spawn it would say like Jean Luc who works for Duvolle Labs!
I mean could you imagine you come into a belt and there is some NPC pod pilot killing the rats? So not only do you get to kill the rats... you also get to kill the NPC pod pilot.... Who ends up dropping 3 Tech II modal neutron particle accelerators!!! 
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Jawas
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Posted - 2008.06.02 23:09:00 -
[24]
That's it OP, make the 0.0 alliances even more powerful rather than giving others the stuff to take them on.
Lowsec is a good idea but hell no to 0.0 only spawns. Make lowsec more viable, 0.0 doesn't need more ways to make their space even safer.
-- Sig design in training: Remaining time 30 years 20 days, 4 hours, 10 mins, 15 seconds. |

fukier
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Posted - 2008.06.02 23:29:00 -
[25]
Edited by: fukier on 02/06/2008 23:31:55 Edited by: fukier on 02/06/2008 23:31:03 I was more going for only in 0.0 because I was under the assumption that most players in eve are in high/low sec...
If its mostly high sec, and low sec is more empty....
then make it so most frig and half the Cruiser spawns happen in low sec...
and have the rest like bc and bs spawns in 0.0....
plus i would not think that 0.0 would be safer due to there being an influx people moving into 0.0 space
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Jawas
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Posted - 2008.06.03 00:09:00 -
[26]
Except that half the players going to 0.0 would be ratters that just SS cloak when the owning alliance turns up. No real danger from them but a real treat for the alliances that would gain even more from already being there.
As a means of making lowsec more appealing, it's a good idea. Both highsec players and 0.0 players would go to lowsec and populate it for the chance of getting some named T2 gear. Lowsec would certainly become busier.
-- Sig design in training: Remaining time 30 years 20 days, 4 hours, 10 mins, 15 seconds. |

El'essar Viocragh
Meltd0wn Atrum Tempestas Foedus
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Posted - 2008.06.03 00:19:00 -
[27]
Edited by: El''essar Viocragh on 03/06/2008 00:19:23 Tech 2 is player tech. From moon mining to endproduction, there are no NPC drops etc involved (yeah, i know, tradegoods). Because of this, by definition, named tech 2 module drops are bad.
What is however possible, is, similar to augmented drones, to add BPC drops that builds upon a tech 2 item. -- [17:47] <Mephysto> its dead, jim |

Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.03 00:33:00 -
[28]
Originally by: Lorna Loot
Quote: discuss 
Faction, Officer, Deadspace.
/discuss
/discussing
Why is it that I sold a 10MN Domination MWD for like, 120M but the 100MN Domination MWD is only worth like 40M? Makes me sad.
Originally by: techzer0 I'm invincible until proven wrong
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
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Posted - 2008.06.03 00:39:00 -
[29]
You are wrong, there are T2 Drops, also there are a few T2 Named items.
T2 Implants (Crystal, Snake,Slave, Halo bla...), the named Smokescreen Cloaking II (i think Guise also).
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fukier
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Posted - 2008.06.03 00:52:00 -
[30]
Originally by: El'essar Viocragh Edited by: El''essar Viocragh on 03/06/2008 00:19:23 Tech 2 is player tech. From moon mining to endproduction, there are no NPC drops etc involved (yeah, i know, tradegoods). Because of this, by definition, named tech 2 module drops are bad.
What is however possible, is, similar to augmented drones, to add BPC drops that builds upon a tech 2 item.
very true... what i was suggesting would have rendered all that work useless...
Insted of the Spawn dropping the mod its self.... lets incorporate broken data-cores into the mix.. The spawn would drop them insted.
Each data core would contain fragments of the bpc for a Tech II named mod... Once enough of a specific type is collected then one can invent the Tech II version (with a limited amount of copies)
For the lower end meta levels... they would require less data cores... as for the higher end ones... they would require more data cores... plus some rare ones .... (this would make the higher named mods harder to make)
The mods would require simular amounts of all that moon dust to make... probs a bit more... plus you would need the Tech I version of the mod to make the Tech II version...
I think this would satisfy the industry people out there... and make the ratters happy too
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