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Ganthrithor
GoonWaffe Goonswarm Federation
136
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Posted - 2012.03.09 08:16:00 -
[1] - Quote
There are a couple of situations that occur pretty regularly in EVE that should probably be remedied by a modification of the physics engine. Here are a couple of examples:
1. When ships (this is especially relevant for Titans) come through cynos or fleetwarp in large numbers, they tend to bump on landing, causing what was originally a tight cluster to expand into a fairly dispersed blob. This can be highly advantageous for supercaps, in that a dispersed sphere of Titans has the effect of making it nearly impossible to keep tacklers on any one Titan (whichever Titan a HIC tries to tackle, there will be other Titans that are far enough away that they can track the HIC with their guns).
2. When big, expensive ships are grape-caged into a POS by hostile forces (for those unfamiliar with this concept, it's when a tower is stripped of defenses, then covered in anchorable bubbles which prevent ships inside the tower from warping or jumping out of the POS. This usually occurs while towers are reinforced, with the idea being that it hopefully leads to big kills when the POS is exploded) it is very easy for hostiles to simply reset the POS password, flinging what should be helpless, cornered ships out of the POS with such force that they sail past any bubbles or tacklers positioned around the POS and are able to jump to safety.
Would it be possible to modify the physics engine so that...
1. When models are overlapped post-jump or post-fleetwarp
OR
2. When ships are ejected from a POS (by password change, etc)
...they are gently "moved to the edge" of the relevant collidable object(s) and left there with little to no inertia? So, for example, if two supercaps land "on top of each other," they're simply moved far enough that they no longer collide and then left there, or when a POS password is reset with titans inside, the titans simply move to the edge of the POS shields and come to rest there?
This would make supercaps easier to deal with and would end the "reset password, bounce to safety" tactic that is commonly used to escape camped towers.
I know it would probably be a low priority change, but it would be a really cool one. The question is, can you get the engine to recognize these sorts of situation and distinguish them from regular ship collisions (ones that don't result from appearing inside each other or POS ejections). Could this be a thing? |
Aqriue
Center for Advanced Studies Gallente Federation
486
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Posted - 2012.03.09 15:53:00 -
[2] - Quote
Naw, its better to stop exploiting the one fact that bubbles can affect the interior of a POS but you can't shoot inside. Then the enemy can escape, otherwise you win with the fact that alot of chumps are packed nutts to butts so you grin like mad from the enjoyment and fish in a barrel to shoot (which is awesome there is one meta-gaming way around that fact by changing the password and you need to be faster to kill them ). As for titans and hics....hey bring more cap ships of your own and kill them before they warp off....they have insanely slow align times so I am sure you can get them 1 at a time if they pack tracking enhancers in the lows. |
Callic Veratar
Power of the Phoenix
164
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Posted - 2012.03.09 17:34:00 -
[3] - Quote
Rather than messing with the physics engines for jumps, how about regular cynos only allow jumping to a system, rather than a beacon? Ships warp in 0.5-2 AU off grid, and must travel to the fight. |
Ganthrithor
GoonWaffe Goonswarm Federation
137
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Posted - 2012.03.09 18:41:00 -
[4] - Quote
Aqriue: don't troll me bro.
Callic: This still wouldn't fix POS or fleetwarps. It would also make traveling way safer. |
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