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OfBalance
Caldari State
156
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Posted - 2012.03.12 16:21:00 -
[1] - Quote
Lone Crusader wrote:raven set up with torps use navy ammunition if you want a boost to dps launch drones on smaller rats max out the lows with bcu II'sarbalest torp launchers in the highs target painters and AB in the mids and if you want put a 2 rail guns in the last2 high slots for pure damage output 3 bay thruster rigs wil get you to around 39km range (you dont need to use the damage or rate of fire rigs because the 5 bcu II will optimize on your bonuses from ship modules
lmao |

OfBalance
Caldari State
178
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Posted - 2012.03.18 03:27:00 -
[2] - Quote
Haulin Gneiss wrote:I fly a cruise golem
The difference between Cruise Golem and CNR loosing 1/4th and 1/7th of your volley damage to defender missiles. If that's worth being cap stable to you, fair enough, but it is far from a marginal dps loss. |

OfBalance
Caldari State
178
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Posted - 2012.03.18 04:29:00 -
[3] - Quote
RougeOperator wrote:Rokh with 4 mag stabs and 425 rails.
It's not a bad alternative to the bog-standard Raven, but there is no progression to it unless you want to crosstrain for a vindi or kronos. Of course, getting as far as the tengu/heavy missiles and then cross-training is most certainly ideal if you're chasing what's good today. |

OfBalance
Caldari State
178
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Posted - 2012.03.18 07:33:00 -
[4] - Quote
RougeOperator wrote: Its got the tank he wanted and the same DPS then a CNR with Anti out to 70 km optimal Depending on if you want to do TE or Tracking Comps. Being able to use Antimatter almost 30 km further then other rail ships thanks to its optimal bonus more then makes up for the lack of damage bonus. You kill almost anything before it gets into drone range.
I would like to see the fits you are comparing. I have little doubt the rokh is as-good-or-better than the raven (and said as much), but calling it better than a CNR sounds far-fetched.
RougeOperator wrote: Also turrets do instant damage which helps keep you from wasting shoots.
No argument there, counting volleys sucks. However, if you can stomach that you'll be doing quite well in a CNR as your dps projection is on par with a rokh shooting long-range ammo while achieving better volley damage (delay not withstanding) and being able to do so with any damage type.
RougeOperator wrote: Then its easy to crossover to vindi or kronos like you said.
Again, fair point, but if we're on about cross training wouldn't the player in question have been better served simply cross training beforehand?
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OfBalance
Caldari State
178
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Posted - 2012.03.18 08:23:00 -
[5] - Quote
RougeOperator wrote:Rokh wins just in pure ease of use and tank for me.
Indeed, everything wins over missile ships (except the tengu) for ease of use and tank these days.
Having done the EFT work myself now, it would appear, using t1 ammo and four damage mods as a base for comparison, the anti-matter rokh does have more than enough damage at effective range to match the CNR. I guess cruise missiles are comparatively worse than I remembered. |

OfBalance
Caldari State
178
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Posted - 2012.03.18 08:41:00 -
[6] - Quote
RougeOperator wrote:No they just buffed hybrids.
"Comparatively worse," as in "compared to the new hyrbids, they are worse." So you see, we actually agree. I think you missed my concession in that post. vOv
I would love to test the rokh myself, but that would require me to run missions that aren't epic arcs (which I refuse to run in anything but a t3 thanks to all the jumping across the galaxy). I don't want to run missions. Please don't make me run missions. |

OfBalance
Caldari State
179
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Posted - 2012.03.18 09:58:00 -
[7] - Quote
Raven Ether wrote:constantly switching targets Indeed, 5 target max sucks.
Raven Ether wrote: and managing speed
Uh... wat? Just orbit the acceleration gate. There's nothing to manage there.
Raven Ether wrote: shield boosters distance
Ok, now i'm really lost.
Raven Ether wrote: reloading, not to mention that it eats up a lot of ammo.
Reloading also sucks, but it eats up no more ammo than any AC ship and scourge/trauma heavies are p. damn cheap. |

OfBalance
Caldari State
184
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Posted - 2012.03.19 15:47:00 -
[8] - Quote
Mike Whiite wrote:CNR has a proper answer to Gurista jammers, Missile ships are have better answers to e-war in general, missiles always hit their targets, loss due to explosion radius can be coutered with tp and skill.
Sansha carry the only (tracking disruptor) ewar biased toward missiles, unless you count FoF missiles being greater than having decent sensor strength which then only applies to guided missiles. Also, target painters and missile support skills do not make up for the fact low transversal targets of any size can be volley'd. There are very few pve situations where "always hit," is in any way preferable to being able to volley incoming frigs. |
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