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Captator
Universal Securities
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Posted - 2008.06.09 10:18:00 -
[1]
Please don't change my pilgrim into a cloaking curse with no punch 
far better fixes imo would involve some/all of the below:
1)more capacitor (of the order of a medium or large cap battery, negating need to fit one or an injector) 2)more cap recharge (same effect as 1) 3)more drone bandwidth (get a target down faster though this is the least conformist of the possiblilities) 4)more armor hp (allows a better passive tank) 5)more PG (for fitting plates and mwd or bigger plate) 6)higher base speed/lower base mass (so you can get mebbe 700m/s out of with it with an AB instead of the current 500m/s)
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Captator
Universal Securities
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Posted - 2008.06.09 16:39:00 -
[2]
curse range/neut amount bonus + another low + covops cloak =/= OP to you?
I would prefer they try and fix it while maintaining its differences from the rest of the recon traits. I don't think another curse but with a cloak is a good idea, and I certainly wouldn't fly it, as most of the fun in flying a pilgrim is going toe to toe and winning.
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Captator
Universal Securities
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Posted - 2008.06.09 18:04:00 -
[3]
Originally by: Lyria Skydancer
Originally by: Captator curse range/neut amount bonus + another low + covops cloak =/= OP to you?
I would prefer they try and fix it while maintaining its differences from the rest of the recon traits. I don't think another curse but with a cloak is a good idea, and I certainly wouldn't fly it, as most of the fun in flying a pilgrim is going toe to toe and winning.
Excuse me but do you actually fly the pilgrim? Do you actually solo kill anything in that thing that you couldnt have killed in a arbitrator? And if you use it in a gang, why not just get a sentinel instead? alot cheaper.
I do fly it, though to date I have flown it in small gangs more than solo (this I plan to remedy), I haven't flown a sentinel yet so I cannot comment on that.
A lot of the targets you can take on in a pilgrim you can take on in an arbitrator true, (plate fit 2x TD no web stay outside webrange) but a pilgrim allows me to act as a scout that can hold a point nicely (if in gang), and to scout my target properly before engaging, as well as not revealing myself to a potential target until I want to strike.
TDwise you are equally viable in an arbitrator, but you cannot kill a target if you cannot break its tank - pilgrim/arbi at 9km with 2 range disruptors puts most turret ships into their second falloff, so you can negate a lot of damage there while you kill off drones (why the plate is nice). Alternatively I try to get in close, switch to tracking speed disruption, and if you are <500m even in a very slow orbit (ie webbed), a BS will have a lot of difficulty tracking, or just try and maintain 0 range so tracking formula doesn't work.
Versus missile ships (and this is an afaik thing, as I haven't been in a position to test it recently) if you are very close torps cannot turn fast enough to hit you, especially if you have reasonable speed.
Cruise and heavy/HAM are a problem, and consequently I wouldn't take on a target like that readily (here the ability to watch your target while cloaked and decide whether you want to engage is very handy)
Perhaps if a range bonus was to be applied, half of the bonus could be a role bonus:
eg: 50% range bonus to nos/neuts (for both ships), then the curse could be restored to normal with a 30% per level range and 20% drain amount bonus, and the pilgrim could just recieve the drain amount bonus, giving the pilgrim a 16-19km operating range. (figures subject to tweaking ofc)
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Captator
Universal Securities
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Posted - 2008.06.09 18:50:00 -
[4]
because they keep the 2 bonuses from the t1 hull (drone damage, TD effectiveness), and giving it the range bonus when compared to the curse (range, amount) would have no value, so they opted to give it the amount bonus instead. From a purely bonus trend point of view it is logical, but the end result is a product that flies completely differently to the others.
One can argue that the the t2 bonuses on the bellicose hull should be webrange/strength on huginn, and webrange/cloak on rapier. For celestis hulls, point range/damp range(or point strength) for lach and point range/cloak for arazu. Caldari recons you have a similar occurence to the pilgrim, where the t2 bonuses are strength/range on rook, and strength/cloak on falcon.
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Captator
Universal Securities
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Posted - 2008.06.09 19:09:00 -
[5]
So do you propose 100m3 bandwidth 200m3 bay and a range and amount bonus?
alternatively, why not amalgamate the bonuses into one and give curse an em missile bonus (it is a khanid ship is it not?)
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Captator
Universal Securities
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Posted - 2008.06.09 19:37:00 -
[6]
so would mine , with the added advantage that you keep 3 flights of medium drones (which are faster and track better) and the curse gets a khanid related bonus.
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