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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.06.09 14:28:00 -
[1]
My suggestion is to modify local chat so that it doesn't show who is in system.
Local chat is currently used as a tactical tool and I believe this hinders the atmosphere and game play potential of the game.
This would make space much more exciting, potentially lead to more dynamic pvp opportunities and would encourage people to work together more and in new ways. It would make space feel like the giant ocean it is, not just a series of interconnected fishbowls.
I believe that CONSTELLATION chat should auto-update, rather than local chat. This way hostiles can still be located but not instantly pinpointed to a single system.
I think this would be a balanced change for the better, as though it may benefit a potential attacker, it may also benefit someone who doesn't want to engage ie a miner or someone hauling. It would make fleets more reliant on intelligence from players rather than from a box full of names.
Discuss
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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.06.09 14:28:00 -
[2]
My suggestion is to modify local chat so that it doesn't show who is in system.
Local chat is currently used as a tactical tool and I believe this hinders the atmosphere and game play potential of the game.
This would make space much more exciting, potentially lead to more dynamic pvp opportunities and would encourage people to work together more and in new ways. It would make space feel like the giant ocean it is, not just a series of interconnected fishbowls.
I believe that CONSTELLATION chat should auto-update, rather than local chat. This way hostiles can still be located but not instantly pinpointed to a single system.
I think this would be a balanced change for the better, as though it may benefit a potential attacker, it may also benefit someone who doesn't want to engage ie a miner or someone hauling. It would make fleets more reliant on intelligence from players rather than from a box full of names.
Discuss
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Ilvan
Post with your Brain
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Posted - 2008.06.09 14:31:00 -
[3]
I'm all for this.
_______________________________ In the grim darkness of the far future, there is only lag |

Ilvan
Post with your Brain
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Posted - 2008.06.09 14:31:00 -
[4]
I'm all for this.
_______________________________ In the grim darkness of the far future, there is only lag |

LASER WATCHER
GoonFleet GoonSwarm
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Posted - 2008.06.09 14:57:00 -
[5]
yeah but who uses constellation chat _____
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Nariana Verex
Oberon Incorporated Morsus Mihi
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Posted - 2008.06.09 15:05:00 -
[6]
Originally by: Tyrrhena Maxus It would make fleets more reliant on intelligence from players rather than from a box full of names.
Discuss
Isn't most intel posted from Local anyhow? IE, so and so reds in system X?
Do the right thing. Don't leave shuttles in space. |

White Ronin
Screenout
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Posted - 2008.06.09 15:05:00 -
[7]
Everyone if this change was made. Something has to be done to stop the "cloakers scare me" people.
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Zulu Six
State War Academy
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Posted - 2008.06.09 15:13:00 -
[8]
Edited by: Zulu Six on 09/06/2008 15:13:18
Originally by: LASER WATCHER yeah but who uses constellation chat
If a change like this would be implemented, EVERYbody would use const chat. Duh?
I am Havohej's alt. I would post with my main, but it's banned vOv |

Stevobob
Igneus Auctorita GoonSwarm
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Posted - 2008.06.09 15:18:00 -
[9]
Local is too powerful of a defense tool.
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Dal' Hassen
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Posted - 2008.06.09 15:19:00 -
[10]
Edited by: Dal'' Hassen on 09/06/2008 15:21:06 I agree that Local chat should be changed to the way that Tyrrhena described, however I think that local chat is useful for new characters just getting the hang of the game and would probably be better to have it function much like the rookie help channel.
And I know that you would say that 'whats stopping someone creating new players all the time' and your right.
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Farrqua
Turbo Mining Inc.
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Posted - 2008.06.09 18:04:00 -
[11]
Originally by: Dal' Hassen Edited by: Dal'' Hassen on 09/06/2008 15:21:06 I agree that Local chat should be changed to the way that Tyrrhena described, however I think that local chat is useful for new characters just getting the hang of the game and would probably be better to have it function much like the rookie help channel.
And I know that you would say that 'whats stopping someone creating new players all the time' and your right.
Actually if you just introduce the n00bs right to it, it becomes second nature before the trial is up. So at least by then they have one less thing to think about when they start getting into the meat of the game.
Supported
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Ethaet
Aliastra
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Posted - 2008.06.09 18:26:00 -
[12]
Edited by: Ethaet on 09/06/2008 18:26:03 lol, no. If local is nerfed, even less people will go to lowsec/0.0 edit: typo -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |

Mr Stark
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Posted - 2008.06.09 19:30:00 -
[13]
agree.
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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.06.11 09:12:00 -
[14]
Originally by: Ethaet Edited by: Ethaet on 09/06/2008 18:26:03 lol, no. If local is nerfed, even less people will go to lowsec/0.0 edit: typo
What makes you think that this change would make lowsec/0.0 any more dangerous than it already is? In fact, it would give players more time to notice that a hostile gang is incoming, or camping a gate. To be quite honest this change would be a boost to small gang/solo pvp, and increase the chance of remaining undetected in lowsec/0.0. It's no secret that the majority of players who hang out in lowsec/0.0 are pvp'ers, and thats why they live in these areas. Of course the risk vs reward of lowsec/0.0 is quite horrible if you want to line your space wallet with isk, but that is a side issue to this debate. |

Aaron Static
Igneus Auctorita GoonSwarm
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Posted - 2008.06.11 09:29:00 -
[15]
/signed
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hiremerc
Royal Amarr Institute
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Posted - 2008.06.11 10:55:00 -
[16]
I am in agreement. This topic does get a great deal of coverage however. |

sakana
North Eastern Swat Pandemic Legion
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Posted - 2008.06.11 11:47:00 -
[17]
Agreed, Local is a pretty powerful intel tool, and yet another problem that is making pvp that much harder to find.
I like the idea of everyone showing in Const. chat though.
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marie blueprint
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Posted - 2008.06.11 12:02:00 -
[18]
yes yes all pirats want this no no no no no bad idea lowsec is bad enuff the uber bad kill way tooo often now stop whining |

Evesham
Decorum Inc Tygris Alliance
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Posted - 2008.06.11 12:08:00 -
[19]
/signed
For those people who are worried about new players learning the Intricacies of Eve you could leave local as it already is in Empire and just remove the auto update function of local chat in low sec/0.0. Just make it that once you have spoken in local until you leave you remain visible to those in local when you spoke. |

Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.06.11 12:21:00 -
[20]
Originally by: marie blueprint yes yes all pirats want this no no no no no bad idea lowsec is bad enuff the uber bad kill way tooo often now stop whining
why don't you farm some isk about it?
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.06.11 12:40:00 -
[21]
Agreed! But along with this I would ask the CSM to recommend introducing a new more robust scanner system to give that "Submarine Sonar" feel to figuring out who else is out there. |

kaahooters
Phantom Squad Insurgency
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Posted - 2008.06.11 12:49:00 -
[22]
ok, getting rid of local, or changing it, has been a recuring thing for ages now, it was tryed accidently once, due to a patch bug, and it was pants, co ops alts were everywhere.
theres no real easy way out of it, and tbh, the "update when somone speeaks" argument will only worlk till somone comes up with a lil mod to get around it, much like the standings + or - in local.
local use to not show who was in local till they spoke, but that changed with a patck cos ppl wanted it, iirc.
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Ethaet
Aliastra
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Posted - 2008.06.11 12:52:00 -
[23]
Local is fine as it is.
Anyway, nerfed local = less people in lowsec/0.0, and you don't want that, do you? -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |

Xplained
Welsh Wizards
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Posted - 2008.06.11 13:14:00 -
[24]
Edited by: Xplained on 11/06/2008 13:14:21 EVE is not just a pvp game and removing local for all of eve would be a totaly stupid and irresponsible move.
I would vote for removing local from all 0.0 space.
Hence no vote from me!
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2008.06.11 13:49:00 -
[25]
Definitely in favor of the principle of altering Local chat. We need to get a range of opinions and options on how to do it, but I'm in favor of bringing up the ISSUE for serious consideration.
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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.06.11 13:59:00 -
[26]
Edited by: Tyrrhena Maxus on 11/06/2008 14:01:29 I think its quite funny that the people arguing against my idea:
a) can't spell, b) haven't formed any constructive argument at all, ("no its a bad idea" adds nothing to the discussion) d) think this relates only to pvp, e) believe because this issue has been raised in the past means that it is a dead issue and won't give it a moments consideration, and f) probably didn't even notice I skipped out 'c' because they are too busy nerd raging.
Arguing that the only reason people are in 0.0/lowsec is because they can see peoples names in local is an absurd and unrealistic argument.
If you are opposed to this idea, before you post I ask that you take this viewpoint: Imagine what I have detailed in the op IS being implemented, what checks and balances would you suggest should go hand in hand with this change?
Would shifting scan able asteroid belts, similar to the instances that can be found using the basic ship scanner satisfy you? (I believe this was the way that CCP was talking about modifying asteroid belts at some stage) Or do you have another reasonable suggestion?
edit: hey look the guy the majority of you voted for agrees with me
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Heinz Rand
Igneus Auctorita GoonSwarm
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Posted - 2008.06.11 14:03:00 -
[27]
I support this suggestion if it goes along with making the belts objects that move and have to be scanned out. This would alleviate some of the issues that it unfairly works in the favor of pvpers. It gives the miners/ratters the ability to do their own scans as soon as constellation goes hostile. This game isn't about making it safe to afk mine/rat in complete safety, it's about balance.
I think it will make pvp more spontaneous rather than the easy scouting job it is now. There are x hostiles in local knowing exactly their numbers without even having to be in sight of the enemy or run scans that would have to be constantly updated. At least make the scouts work at scanning the hostiles numbers/movement.
Also, right now if you have larger numbers, the other side is either stupid without scouts of any sort or wants the fight where without local you'd be able to force fights by not knowing full well what you are facing without good scouting.
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Rosur
Most Wanted INC G00DFELLAS
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Posted - 2008.06.11 15:38:00 -
[28]
yea make it so local dosnt show what corp etc the perosn is in though still shows how many people are there. Untill you speak then it will show the corp stuff and name. This with the constalation chat idea would be a good idea. |

sophisticatedlimabean
Terra Incognita.
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Posted - 2008.06.11 15:44:00 -
[29]
The "local scanner" as that is what it really is, should be removed or at least only show those who chat in it while you are in the system. |

Jonis Sinmaker
Biometronics Ltd
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Posted - 2008.06.11 18:33:00 -
[30]
I agree 100% with this idea. This idea has been thrown around for years by many of the player base and maybe it is about time CCP take a constructive look at it. This would not only make pvp more dynamic it would also give smaller corporations and groups a chance to break into 0.0 for pvp and/or industrial operations.
It would suck at first getting used to it, but to be honest this would change the shape of eve as we know it if implemented. |
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