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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Wrangler
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Posted - 2008.06.10 19:46:00 -
[1]
EVE Online: Empyrean Age has been successfully deployed on Tranquility and we’re now open for business! We invite you to explore the new region "Black Rise" or try the new feature Factional Warfare, to fight for glory and fame in the service of your faction. For a more comprehensive list of what has been added and fixed, please check the patch notes. We’d also appreciate to hear your feedback which can be posted in this thread. Please note that this is for general feedback, not issues or bugs.
If you discover any issues or bugs with Empyrean Age, please post them in the Empyrean Age issues thread.
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CCP Wrangler
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Posted - 2008.06.10 20:00:00 -
[2]
Originally by: Moncada Will we get the news stories that was during DT to the normal news section? I liked them alot :P
Yes, they will soon be added to the normal news system.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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CCP Navigator
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Posted - 2008.06.10 21:34:00 -
[3]
Hello everyone,
Two minor changes have been made to the Patch Notes as follows:
Features
World Shaping
Lonetrek, New Jump - Haajinen to Elanoda. Removed as this jump does not exist.
Changes
NPC's
NPC's no longer drop ship logs. This has also been removed as this change did not make it into the Empyrean Age expansion.
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CCP Explorer
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Posted - 2008.06.10 22:24:00 -
[4]
Originally by: Grarr Dexx Militia insta-removes you from corporation, might want to look into that.
Joining a militia requires you to leave your current corp. |
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CCP Explorer
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Posted - 2008.06.10 22:26:00 -
[5]
Originally by: Dessa Bevari however, i maybe missed somthing why is the concord bureau station still listed for Yulai or is it rebuilded already?
Go and take a look |
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CCP Lingorm
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Posted - 2008.06.10 23:14:00 -
[6]
Originally by: thundachronic
Quote: Joining a Fleet with a player who is currently involved in a war will no longer make you a valid target in that war. CONCORD will now respond if a player who is not involved in a war is aggressed within a gang in High Security space.
WHAT ARE YOU DOING !? DO YOU REALLY UNDERSTAND !? You are killing high sec war ! Now ALL will fly with support of INVULNERABLE logistics and wipe out all who try fight fair with corp mates only. Can you explain why you are doing so ?
OK here is how it works.
Player A and Player B are at war. Player A and Player C are in a Gang.
Player B warps into the belt containing Players A and C. Player A is a Valid target, but Player C is neutral to Player B. Player B Shoots Player A. Player C remote supports Player A. Player C, by supporting Player A is now a Valid target to Player B.
So Player C is only a Valid target if he does something to INVOLVE himself in the war.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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CCP Lingorm
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Posted - 2008.06.10 23:52:00 -
[7]
Originally by: thundachronic
Originally by: CCP Lingorm
OK here is how it works.
Player A and Player B are at war. Player A and Player C are in a Gang.
Player B warps into the belt containing Players A and C. Player A is a Valid target, but Player C is neutral to Player B. Player B Shoots Player A. Player C remote supports Player A. Player C, by supporting Player A is now a Valid target to Player B.
So Player C is only a Valid target if he does something to INVOLVE himself in the war.
OK. So the difference of new system is the player C cant be the first target for player B ? OK. If so - it's not bad. Excuse my reflection. And we all hope in new patch that remote repper C will start FLASHING red immidiately he starts rep A for ALL who shooting A. And if there are D and E in gang with player B - C must flash for D and E even if they didnt shoot A. Is last sentence correct in this patch ?
That is how it should work.
There may be a second or 2 for the overview to update, but yes Player C should, after supporting Player A become a valid war target to Players B, D and E.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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ISD Tsuki Kiyuu
ISD Interstellar Correspondents
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Posted - 2008.06.11 00:58:00 -
[8]
Originally by: Jessica Omeragus Is there a better place to view the news other than the news center?
We've put an archive together to track all the articles released earlier today. |
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CCP Explorer
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Posted - 2008.06.11 09:40:00 -
[9]
Originally by: Aero Zolic Only thing is that I can't align to my bookmarks like POS-s and JB-s which I use a lot. At least I can align to the planet/moon where my POS/JB is.
This is by design, you can't align to bookmarks, only celestial objects.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2008.06.11 09:41:00 -
[10]
Edited by: CCP Explorer on 11/06/2008 09:41:33
Originally by: IlluminatedOne I'm having quite an issue with the Refine window: once it is opened (I've chosen "Reprocess" from the menu), I can no longer refine anything until this window is closed - seems like client refuses to acknowledge the opened refinery? I have to close the refinery window and click on "reprocess" again.
Thanks, we know about this and are looking into it. There is the work-around you mention.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Navigator
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Posted - 2008.06.11 13:20:00 -
[11]
Hello everyone,
Delighted to hear that you are all enjoying the expansion so much
Please find below a further addition to the Patch Notes. As always, all additional Patch Notes are highlighted in green on the main Patch page.
Changes
Skills
Caldari Cruiser skill now needs to be trained to Level IV in order to fly the Caracal Navy Issue cruiser.
Navigator Community Representative CCP Hf, EVE Online Email / Netfang
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CCP Lingorm
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Posted - 2008.06.11 14:17:00 -
[12]
Originally by: ZMasterz Edited by: ZMasterz on 11/06/2008 12:38:54
From Patchnotes
Quote: EVE Voice, Mail & Chat
* A new channel is created for each Faction Militia which acts like an ôAllianceö channel. It appears by default for anyone in a Factional Warfare flagged Corporation. It can, unlike normal Alliance channels, be closed and re-opened through the channels window. Non-flagged players cannot gain access to this channel
I can¦t close that "Militia" channel, and even though i turned it "Blink Off" already, it¦s driving me crazy. Now, can we leave it and i¦m just not seeing how (tried in Channels & Mailing Lists, no "Leave" Button, no rightclick options, nothing), or is it bugged, or are the Patchnotes wrong, or have i eaten too much applepie
Great work with that patch btw CCP :)
The Militia Chanel works like a Corp or Alliance (if your Player corp is signed up for Factional Warfare) so you can not close it.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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CCP Navigator
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Posted - 2008.06.11 15:09:00 -
[13]
The following change did not make it into this expansion and has received a strikethrough in the Patch Notes:
Changes
Agents & Missions
The mission "Bountiful Bandine" has been restricted to level one agents only. |
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CCP Explorer
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Posted - 2008.06.11 20:38:00 -
[14]
Edited by: CCP Explorer on 11/06/2008 20:39:14
Originally by: Zulu Six When I undock, the overview now says Default (Not Saved) and is basically the Fleet Ops - 0.0 Combat preset (despite having been set to something else before I docked).
This is just a visual bug, the filters applied are the ones you last used, but the name set is the default name. Has been fixed in an internal build.
Quote: Also, the positioning of my drone bay window, which is pinned just like the Selected Object and Overview windows, is not saved. I have it set on the bottom right, beneath by overview. I dock and undock, now it's shifted far to the left of where I left it, covering some of my modules on the UI
We made a lot of fixes to the overview and to window behaviour in general in this expansion. There was one case that we could not fix this time, and that is the edge case you describe. The way that vertical window stacks work is that we store the individual window sizes and the order of the windows and the location of the top left corner of the stack. The stack is then recreated by aligning the windows on their left corner. You probably have the drone window slightly narrower than the overview, aligned at the right corner and the drone window then moves from the right corner to the left corner. The work-around is to align the drone window (at the 16mm snap-to) to the bottom right corner of the window but make sure that there is some space between the drone window and the overview. If they don't touch then the drone window is not a part of the selected item / overview window stack and will stay put.
Quote: having most of your UI (the windows) get screwed up every time you dock/undock or join a fleet is a serious drag.
But that's not a problem anymore, right? We fixed it all, right?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Navigator
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Posted - 2008.06.13 07:23:00 -
[15]
One new addition and several amendments have been made to the Patch notes as follows:
FEATURES
User Interface
In addition to being able to configure the buttons of the Neocom, a function to configure the World Information in the in-flight view has been added. To do this, right-click on the Neocom panel, select Configure >> World Information. You will be able to hide or show the following information, where it is available: Nearest Occupancy Sovereignty Sovereignty Level Constellation Region Security Level
EVE Voice, Mail & Chat
A new channel is created for each Faction Militia which acts like an Alliance channel and includes everyone in the Militia whether youÆre a direct member of the Militia or member of a player corporation in the Militia. In addition to this there is another channel created for those who are direct members of the Militia which function as a ôCorporationö channel, this channel is not available for those in a player corporation that has joined the Militia. Non-flagged players cannot gain access to these channels.
POST PATCH CHANGES
Empyrean Age 1.0.0-1 Server-side changes, released 12 June 2008
The threshold at which a solar system in factional warfare becomes vulnerable has been lowered.
Two Game Master tools that were broken have been fixed allowing the Game Masters to assist you better. |
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