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Author |
Thread Statistics | Show CCP posts - 35 post(s) |

DasDizzy
Developmental Neogenics Amalgamated
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Posted - 2008.06.11 09:59:00 -
[91]
Originally by: ZaKma With every patch, CCP confirms their Q&A division simply doesn't freaking exist. Whoever is working on your interface, is probably the most incompetent guy on your dev team. I have great respect for people working in the gaming industry, it's not a easy field... however, what we get from CCP every patch is just unacceptable.
I actually wonder how your Q&A tests things? Do they ever just... you know... play? Open the game, join a few chat channels, move a few windows around, join a fleet, go npcing.. etc. Or what the hell do they do? Because EVERY single patch the windows move around on their own regardless of what you do, and in a totally non intuitive manner as well. It's like they coded it in on purpose, but completely missed the point of it.
I honestly just want a button that LOCKS THE WHOLE INTERFACE AND NOTHING EVER EVER EVER (EVER!) MOVES AGAIN UNTIL YOU HIT THAT BUTTON TO UNLOCK IT!
Quick example. Make 2 groups of chat windows. Put them above/bellow each other so they "dock". Then open the scanner and resize it to match the height of the 2 groups that are together. Then move the scanner and "dock" it next to the other 2. Now close it, and open it again.
I can make a bazillion scenarios like this, it's really (really!) freaking annoying.
then please start fixing them zakma if it oh so obvious |

Tador Freiberg
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Posted - 2008.06.11 10:16:00 -
[92]
I have last time logged out in my pod. Today i have logged in and was in my pod is normal then i have seen shield, armor and Structure are red. So i thougt i stay in a ship but de red bars are also here. i used some ships but the red bars for the 3 things are every time here. |

Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.06.11 10:31:00 -
[93]
Missile Effects still could use a (definable) keyboard Short-Cut - since it is not part of the Turret nor "general" Effects.
PS. this has been reported as bug before, but apparently is not a bug, but just a feature ?!?!! how about de-featuring it to a working thingamagik ;-) -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi, Gradient [GRD]
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Lady Syntax
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Posted - 2008.06.11 10:42:00 -
[94]
From the update notes :
---- Skills
* The Energy Grid Upgrades skill requirement has been lowered to 3 in order to use the module Capacitor Flux Coil I. ----
This has not been implemented yet.
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ollobrains2
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Posted - 2008.06.11 10:48:00 -
[95]
from the patchnotes using multispectral probes cosmic anamolies show as waypoint rather than unknown
Cosmic sigantures show as unknown
CCP both anamolies and signatures still showing as unknown on multispectral scans.
there are no waypoints showing up in terms of cosmic anamolies - this hasnt gone thro is bugged and needs fixing
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ollobrains2
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Posted - 2008.06.11 10:50:00 -
[96]
launching scan probes inside POS shields leads to the message cannot launch probes from within POS field
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Yours Forever
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Posted - 2008.06.11 11:20:00 -
[97]
Edited by: Yours Forever on 11/06/2008 11:20:40 When asking for a mission from my agent and he's gonna offer me Worlds Collide (level 1) I get a bug. Instead of "I want work" it shows the agents introduction to the mission, all of which is a link. When clicking the link, I get the introduction normally, with the 3 possible replies I can give. This only happens with Worlds Collide (had it twice so far), other missions are fine (afaik).
Not sure if I'm explaining this correctly, so I made a screenshot: Linkage (Eve Files) Again, that should say "I want work". |

Tador Freiberg
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Posted - 2008.06.11 11:35:00 -
[98]
The Cargo units from ships and hangar arrays are not displayed. So you not know how much you have used. |

Terra Marr
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Posted - 2008.06.11 12:02:00 -
[99]
I was at a station yesterday setting up some selling orders. My skill just finished training so I clicked character info and there were no skills there... everything I clicked was empty (skills, augmentations, standings, kill rights, decorations,... everything). I could see character info on top but upon clicking every option on left side the main window was empty. I restarted EVE and problem was solved, I could see everything again.
Not sure what caused this but it never happened prior to FW patch. |

Retyr
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Posted - 2008.06.11 12:16:00 -
[100]
Edited by: Retyr on 11/06/2008 12:16:37 The mission detail screen can show unexpanded variable names. For example, http://img204.imageshack.us/my.php?image=variablenamestz1.jpg See the %(agent.corp.name) amongst others? I'm pretty sure this isn't supposed to happen.
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ZaKma
Body Count Inc. Daisho Syndicate
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Posted - 2008.06.11 12:30:00 -
[101]
Originally by: DasDizzy
Originally by: ZaKma With every patch, CCP confirms their Q&A division simply doesn't freaking exist. Whoever is working on your interface, is probably the most incompetent guy on your dev team. I have great respect for people working in the gaming industry, it's not a easy field... however, what we get from CCP every patch is just unacceptable.
I actually wonder how your Q&A tests things? Do they ever just... you know... play? Open the game, join a few chat channels, move a few windows around, join a fleet, go npcing.. etc. Or what the hell do they do? Because EVERY single patch the windows move around on their own regardless of what you do, and in a totally non intuitive manner as well. It's like they coded it in on purpose, but completely missed the point of it.
I honestly just want a button that LOCKS THE WHOLE INTERFACE AND NOTHING EVER EVER EVER (EVER!) MOVES AGAIN UNTIL YOU HIT THAT BUTTON TO UNLOCK IT!
Quick example. Make 2 groups of chat windows. Put them above/bellow each other so they "dock". Then open the scanner and resize it to match the height of the 2 groups that are together. Then move the scanner and "dock" it next to the other 2. Now close it, and open it again.
I can make a bazillion scenarios like this, it's really (really!) freaking annoying.
then please start fixing them zakma if it oh so obvious
It is oh so obvious. And it's not my job to fix them, nor do I know how. It is however CCP's job to test their patches before deployment, and failing again and again to notice even trivial things like this that you do almost EVERY time you play is pretty annoying. |

Solara Astaris
Agronards Haulage Company The Kano Organisation
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Posted - 2008.06.11 12:33:00 -
[102]
Originally by: CCP Mindstar
Originally by: Spifflonius I had the same problem. I did remove both my cache and settinghs folder. The issues still exist after doing that. Drone overview always moves on joining fleet or undocking. If already in a fleet, both the drone overview and the fleet windows will move under the other overviews and reset the overview sizes.
Is it only the drone window that causes things to reset, or do other windows reset too. If there is no drone window - does this behaviour exist?
Same here, regardless if the Drone window is displayed. It just affects whatever it touches. In my case it's the Overview and Fleet windows. Also, Fleet, Broadcast and Chat windows will reset/resize/move after entering and exiting the map, opening mail or the Corp Hangar. |

IgorIVVasiljevic
Republic Military School
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Posted - 2008.06.11 12:40:00 -
[103]
Hmm, CCP :(... it seems that my ˝new˝ Cheetah has lost Gravity rigs during the conversion from Vigil hull to Probe hull.
I am also filling the petition.
GL. Igor |

DeMundus
The Establishment Establishment
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Posted - 2008.06.11 12:50:00 -
[104]
--------------------------- Verification Failure --------------------------- Your EVE client installation may have modified, damaged or corrupt files. Please re-install the game client Bad manifest signature, timestamp "2008.05.30 09:36:22", expected "2007.11.05 11:17:32"
--------------------------- OK ---------------------------
This happend to me after I installed the patch, guess I have to try DL full version and re-install... sigh. Same old same old... |

zero2espect
Eternity INC. Project Alice.
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Posted - 2008.06.11 13:04:00 -
[105]
Vista Business. Premium. Auto-patched successfully to current version. Unable to connect.
cleared cache and settings. rebooted applied windows updates rebooted
starting eve at every step makes no difference - plus there's an inordinary delay between screen going black and eve client "starting".
I'm sorry but on volume data based plans here, i can't afford to download 1.2gb setup files everytime there's an eve patch that does not work. |

Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.11 13:45:00 -
[106]
Cant see bad guys in faction warfare
"Bringing Content to you 1 round of ammo at a time" |
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CCP Navigator
C C P

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Posted - 2008.06.11 14:06:00 -
[107]
Originally by: Lilan Kahn Cant see bad guys in faction warfare
Can you elaborate on this?
Do you mean that enemy Militia members are not showing as war targets on your overview?
Navigator Community Representative CCP Hf, EVE Online Email / Netfang
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Lady Natacha
Water and Power
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Posted - 2008.06.11 14:39:00 -
[108]
Edited by: Lady Natacha on 11/06/2008 14:40:47 Does the QA department actually undock from a station when they are supposedly testing everything?
Having my overview reset every time I undock is driving me crazy, and I cannot believe that this could have been missed by CCP's QA who were supposed to be play testing.
My EVE sigs
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Hinterwaeldler
InQuest Ascension Skunk-Works
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Posted - 2008.06.11 15:20:00 -
[109]
Originally by: Black Omne On the overview, the CORP column no longer shows anything for ships, items, etc, it's just blank. Tried resetting overview, etc, no joy.
Other columns seem fine.
Same here. I usually run two accounts (both classic), run with /LUA:OFF option from the same installation. The error occurs only on one of them, the corp column works just fine on the other. Alliance column is affected as well. |

Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.11 15:38:00 -
[110]
Originally by: CCP Navigator
Originally by: Lilan Kahn Cant see bad guys in faction warfare
Can you elaborate on this?
Do you mean that enemy Militia members are not showing as war targets on your overview?
just me being a knob had to relog a few times and it was working again.
milita chat was hilarius today peopel shoting each others
"Bringing Content to you 1 round of ammo at a time" |
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Letouk Mernel
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Posted - 2008.06.11 16:07:00 -
[111]
I got my Overview windows to remember their position after relog by making sure that no window touched any other window. Best way to do this is to first decrease your grid snap-to distance to 3 in the control panel, and then re-position your Overview windows so that they're not touching each other.
The map buttons still push the Overview details pane down when opening the map. When the map is closed, the details pane will go back to its original position (however you set it up) if it was more than 5mm from the top of the screen, and it will go to the top of the screen if it was less than 5mm from it.
--------
On the market windows, when you look at the graphs, the numbers for the Volume Traded labels are still clipped off by the right edge of the window. For example, Tritanium volumes don't show the last 2-3 digits. Resizing the market window doesn't fix this; the font resizes itself so that the last 2-3 digits still don't show.
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Jilly Serkov
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Posted - 2008.06.11 17:38:00 -
[112]
Originally by: Lady Natacha Edited by: Lady Natacha on 11/06/2008 14:40:47 Does the QA department actually undock from a station when they are supposedly testing everything?
Having my overview reset every time I undock is driving me crazy, and I cannot believe that this could have been missed by CCP's QA who were supposed to be play testing.
This.
I would love to get into faction warfare, but if I cannot trust the overview content (never mind windows bouncing all over the screen) then its not for me until the overview is stable and predictable again.
Seriously CCP, great job getting the patch done, but the overview needs fixing asap. Since it is probably a client issue (I guess?) presumably logserver is irrelevant - so what info do you want in a bugrep for these issues ?
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Terranah Scysha
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Posted - 2008.06.11 18:04:00 -
[113]
Saving screenshots in classic client (used at my work) creates 0 byte, 0px high by 859px wide corrupted .bmps or .jpgs.
Same applies in premium content on vista AND xp.
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Lucy Fa'Urr
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Posted - 2008.06.11 18:06:00 -
[114]
Originally by: Lucy Fa'Urr bug report # 44030 bug report # 58463
Have clean XP SP3 and clean install of classic, yesterday before the patch all I got was a blank, black screen after splash. Today I get a dialog box to DL a new build but it doesn't register any mouse clicks on yes or no, close works, tabbing shows the highlight move from field to field, key press enter doesn't register.
Just now while writing this post when the highlight was on the text box enter key press registered and I am DL'ing the patch. After patch DL's clicking on yes doesn't register to start patch but highlight on text field and enter key press registers.
Post patch I still have the blank screen after the new splash screen. Adding new file up load to BR #44030 w/ logserver files while patching and post patch.
Still can't log in all I get is a black screen after splash has been this way since Revelations.
Thank you have a nice day.
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2008.06.11 18:29:00 -
[115]
Opening your combat log of kills breaks most categories in the character sheet until you close and reopen the character sheet.
To reproduce:
1) Open character sheet 2) Select Combat log 3) Select other categories. Tabs will display, contents won't. 4) Close character sheet 5) Open character sheet 6) Categories display as expected |

Abrazzar
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Posted - 2008.06.11 19:28:00 -
[116]
I am able to activate two tractor beams on the same wreck, which wasn't possible before the patch. There are no speed benefits to it and deactivating one tractor beam causes the wreck to stop moving.
Nothing major, just a little wtflol? moment. |

Stakhanov
Metafarmers
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Posted - 2008.06.11 21:31:00 -
[117]
The currently training skill no longer displays the training time left (mouseover does nothing) , it's annoying to have to pause skill training to figure how long it takes to complete.
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Vesnom
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Posted - 2008.06.12 00:23:00 -
[118]
Edited by: Vesnom on 12/06/2008 00:24:01 Since the patch I can not access menu to warp to or dock from overview or right clicking. It also is not populating my cargo hold or the market.
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Nethras
Republic Military School
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Posted - 2008.06.12 01:41:00 -
[119]
Originally by: Yours Forever Edited by: Yours Forever on 11/06/2008 11:20:40 When asking for a mission from my agent and he's gonna offer me Worlds Collide (level 1) I get a bug. Instead of "I want work" it shows the agents introduction to the mission, all of which is a link. When clicking the link, I get the introduction normally, with the 3 possible replies I can give. This only happens with Worlds Collide (had it twice so far), other missions are fine (afaik).
Not sure if I'm explaining this correctly, so I made a screenshot: Linkage (Eve Files) Again, that should say "I want work".
Thought I should mention that that bug has existed for at least the last couple months, fortunately it doesn't affect functionality in any way.
Originally by: Jilly Serkov Update 1 : curious ; although the overview still says it is not saved on undocking (even when it was just before docking) it seems to be sticking to the same settings. I wonder if this will settle down after I have logged all my chars back on ?
Other curious thing of note, is loot cans were opening top left corner of the screen no matter how many times i pinned them where i wanted.
I guess I need to keep monitoring, coz things I think are coming up as bugs do not seem to reproduce.
Are you using the 'default' overview tab that all chars start with? If so, it might be worth seeing what happens if you create a new overview tab and set it up with the settings you want - I've had problems with that original tab losing settings before, and haven't with tabs I created, even after the patch. Sorry if you're using tabs you created already, hope you get it fixed. |

Mysticaa
Fringe Roamers of Goa
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Posted - 2008.06.12 01:53:00 -
[120]
Are the LP cost of the new ships correct? They seem to be a bit low. 240k LP for a Navy Vexor but only 90k for a Navy Exequror? ----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
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