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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Navigator
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Posted - 2008.06.11 14:09:00 -
[1]
Originally by: Micheal Dietrich wait, so the lofty scam is no longer valid? If you group with a war dec'd player your not a target? And I'm speaking of regular dec's not the miitia.
That is correct.
Fleet Mechanics and Wars have been decoupled so if you join a gang with a player at war you cannot be attacked in High Security space. Well you can be attacked in High Security space but those attacking you will recieve a global criminal flag and sanctioned CONCORD response.
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CCP Navigator
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Posted - 2008.06.11 14:42:00 -
[2]
Originally by: Rhatar Khurin What about flying around in a militia ship with a non-militia logistics ship constantly?
If the logistics reps the FW ship will it become a valid target?
Correct.
If a non Factional Warfare Militia pilot attempts any form of aggression or remote repair on a Factional Warfare Militia pilot in High security it will meet with a global criminal flag.
It would be the same as attempting to remote repair a member of Caldari Provisions or Brutor Tribe in High Security space. |
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CCP Navigator
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Posted - 2008.06.11 15:22:00 -
[3]
Originally by: Dominatus Crispus
Originally by: Ki Tarra
Originally by: CCP Navigator If a non Factional Warfare Militia pilot attempts any form of aggression or remote repair on a Factional Warfare Militia pilot in High security it will meet with a global criminal flag.
It would be the same as attempting to remote repair a member of Caldari Provisions or Brutor Tribe in High Security space.
Hold on here a second, remote repping a player in an NPC corp will give you global criminal flag? 
I know that remote rep'ing NPC's can do that, but are you sure that remote rep'ing players will give you global criminal flag and therefore CONCORD response in high sec?
I thought that remote rep'ing only passed down any flags that your target carried: for example, remote rep'ing a milita member would flag you for the opposing militias and Navies, remote rep'ing a can theif would flag you to the corp he stole from, only remote rep'ing a player with GCF could give you a GCF.
So can you remote rep players in NPC corp's or will that always invoke CONCORD?
yes more clarification on this would be welcomed.
Ok - I am looking into this now. A response will come shortly  |
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CCP Navigator
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Posted - 2008.06.11 15:36:00 -
[4]
Ok - Clarification time.
Apologies for the incorrect information.
The following should give a better idea of how flagging will work within Fleets:
Player A in State Protectorate (Caldari) Player B in Federal Defence Union (Gallente) Player C in Haven Front (Neutral Player Corporation, using the OP Corp)
Player A makes a gang with C. Player B may not shoot C!
Player C starts repairing player A Player B may not shoot player C
Player B shoots player A -> Player C will now be flagged to Player B.
Player B will not be able to shoot Player C, however, Player B can fire back if Player C makes any sort of aggression
Please put this howler down to answering 6 million threads today and not concentrating 
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CCP Casqade

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Posted - 2008.06.11 16:16:00 -
[5]
To clear this up. The only thing we have done for this patch is to decouple Fleets from Wars. That means that if you (A) neutral pl (Aayer) join a Fleet with someone (B) who is in a war with someone else(C), you will not show up as a target. So basically it works just like if it there wasn't a fleet involved.
If you(A) decide to repair your buddy(B) who is in a war with someone(C), you(A) will not show up as a war target to that someone(C), until the person(C) who is in war with your buddy(B) shoots your buddy(B). This is not anything new, that was existing game mechanics before Empyrean Age.
I suggest that people that have questions about this log on to Singularity and try them out. It is a great and quick way to find answers to your questions without any speculation or misinformation. We usually have Developers and Bug hunters online to help out along with a great bunch of helpful players.
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CCP Casqade

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Posted - 2008.06.11 16:46:00 -
[6]
Originally by: Ki Tarra No. Anyone who attacks the bait ship can also attack anyone who is rep'ing the bait ship.
It is the remote rep'ers that cannot attack until they are individually attacked.
This is correct. |
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CCP Casqade

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Posted - 2008.06.11 19:34:00 -
[7]
Originally by: MailDeadDrop
Originally by: CCP Casqade
But when: Player B shoots player A -> Player C will now be flagged to Player B and aggression is allowed. - This is because now player C is actively helping A survive the attack! - Note that Player B is not flagged to Player C; So if he shoots C, there will be a global Criminal Flag.
Almost completely correct (and very clear). But I think there is a problem where I underlined. The antecedent to that "he" is "Player C". He cannot shoot himself. I think you meant to write "he (C) shoots B".
MDD
No, He is B. But I can see where it gets confusing. "Note that Player B is not flagged to Player C" as in "Player C does not see Player B as "flashing red"".
I'll correct that.
Originally by: Daelin Blackleaf So you have no idea how many of those ships in the area you are going to be facing until you open fire on the bait?
So one could set-up say...
1: Several RR BS ganged with a fourth bait ship who is in a militia. 2: Park at a gate. 3: Wait for some poor sap to engage. 4: ???? 5: Laugh, collect loot, and salvage.
You can even use a nice cheap ship as bait and then should something unpleasant turn up, and the bait can't escape, you only lose one cheap ship since the enemy can't engage the rest of the gang.
This is how it worked before this expansion too. We have not changed the how the aggression flagging works.
Originally by: gfldex How about gang assist mods?
That works. There is a test server you can try out more theories on.
Quote: While you guys (CCP) are screwing around with flagging, it would be a very appropriate time to fix the bull**** logistics flagging.
You seem angry. It is not broken at the moment, so your suggestion should go in Features and Ideas discussion forum.
Anyway. I'm not sure it is that simple to explain without drawing a picture. I invite you to connect to the Test server Singularity and try this out for yourself if it is still confusing.
And let me point out, we have not changed a thing, except you are no longer able to shoot people that are in a fleet with your war targets. That is it.
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