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Novina Agrari
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Posted - 2008.06.11 17:35:00 -
[1]
Don't take this to be a 'wah CCP sucks I hate this' post. Just offering the negative aspects of my experience, to see if anyone else had similar.
1. Militia missions. I've only done one, 'Precursor to Rescue'. I went to the system it told me to, only to find
A) It didn't name the complex I need to go in to retrieve the Tactical Information II, and there were multiple complexes in the system, B) It didn't say HOW to get the Tactical Information II. Not what would drop it, etc. C) One of the complexes, probably the one I needed to be in (I went in the other, killed NPCs, but received nothing), informed me that I couldn't bring my T2 frig inside. But I got the mission from an L2 agent, who never mentioned anything about the ship restriction. D) The rewards were utter, total trash for the relative hassle and danger of the mission. I suppose that's to be expected, since CCP usually adds content first, then tweaks rewards later.
2. The militia station panel seems light on relevant basic info. What use are victory points? What's the purpose of systems controlled? I'm going to guess 'nothing yet' is the answer for both, but even some placeholder information to that effect would help.
3. One fact which really agitated me. I was going back to Caldari space, and lo and behold, I saw a gallente apparently messing around in a Caldari complex. So I figure, hey, I'll hop in and maybe kill him. That's when I found out that Caldari NPCs will fire on Caldari militia players. I got out fine, but.. really, is this going to stay? Because it seems ridiculous.
4. I know it's just day one, but a lot of the concept seems confusing so far. I remember hearing in the live chat that this expansion was going to make it so finding a PVP battle in EVE would be easier. Well, fleet combat in the militia is the same as fleet combat anywhere else: 90% 'Everyone align, warp, hold, jump, align, warp, hold, jump', 10% actual combat. Outside of a fleet, there's more opportunities to find a fight at the moment - but most of that relates to a lot more people in permanent war status, many of them new to PVP and thus able to actually be engaged. Nothing about the militia plexes or missions seems to be adding to this.
I'd write up some suggestions, but first I'd like to see if anyone's had this experience so far. Or if I'm doing anything wrong with finding out-of-fleet combat in militia style.
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Threv Echandari
K Directorate
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Posted - 2008.06.11 17:43:00 -
[2]
This
Caldari NPCs will fire on Caldari militia players. I got out fine, but.. really, is this going to stay? Because it seems ridiculous
Sounds like a Bug,,, File a Bug Report. Happiness is a Wet Pod
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Kan3r Blaze
Noob Mercs
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Posted - 2008.06.11 18:08:00 -
[3]
Yep, sounds like a bug as on the test server this didn't happen.
I had an entertaining time when a Curse landed in a Minmatar complex with me, and had to cope with my weapons fire and the whole complex's (No, I still managed to get killed...nano-curse...grrr) |
Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.11 18:11:00 -
[4]
Edited by: Jowen Datloran on 11/06/2008 18:17:51
Originally by: Threv Echandari This
Caldari NPCs will fire on Caldari militia players. I got out fine, but.. really, is this going to stay? Because it seems ridiculous
Sounds like a Bug,,, File a Bug Report.
I experienced the same and bug reported it on Singularity, but the BH response were that he could not reproduce it.*sheesh*
EDIT: You only get attacked by "friendly" NPC at mission sites initiated by hostile militia members. Friendly NPC's at contested sites do not attack. |
Frug
Repo Industries R.E.P.O.
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Posted - 2008.06.11 18:16:00 -
[5]
Ah the usual CCP documentation strikes again. |
Winterblink
Body Count Inc. Daisho Syndicate
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Posted - 2008.06.11 18:17:00 -
[6]
Edited by: Winterblink on 11/06/2008 18:17:20
Originally by: Frug Ah the usual CCP documentation strikes again.
What documenta-.. oooh, I see what you did there. :)
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Kent Halo
Conspiracy of One
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Posted - 2008.06.11 18:22:00 -
[7]
Originally by: Novina Agrari
A) It didn't name the complex I need to go in to retrieve the Tactical Information II, and there were multiple complexes in the system, C) One of the complexes, probably the one I needed to be in (I went in the other, killed NPCs, but received nothing), informed me that I couldn't bring my T2 frig inside. But I got the mission from an L2 agent, who never mentioned anything about the ship restriction. D) The rewards were utter, total trash for the relative hassle and danger of the mission. I suppose that's to be expected, since CCP usually adds content first, then tweaks rewards later.
A) You get a bookmark for the complex. It will only spawn when you warp to it. C) So it probably wasn't yours. D) True |
Arous Drephius
Caldari Provisions
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Posted - 2008.06.11 18:29:00 -
[8]
The rewards suck because there hasn't been enough time for the auto-adjustment system to kick in properly. |
gfldex
Kabelkopp
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Posted - 2008.06.11 18:55:00 -
[9]
Originally by: Novina Agrari
2. The militia station panel seems light on relevant basic info. What use are victory points? What's the purpose of systems controlled?
You need to sum up victory points in a system to be able to shoot the bunker down. After you did that and waited for next DT ocupancy will change. As a result you wont be able to shoot NPCs in that system but have to defend it against the opposing militias. You should still be able to get ranks by defending NPCs. If that sounds to you like a disadvantage it's because you are a reasonable person.
You don't really get anything out of FW beside standing and loads of tags. Faction item prices will drop even further because of that.
--
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.11 19:08:00 -
[10]
did you try right clicking anywhere in space and selecting the warp to mission button?
Did you try opening your journal, click on the hypertest thast says the system and warping to the mission site?
have you ever done a mission before? |
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Lt Angus
Wicked Crew
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Posted - 2008.06.11 19:26:00 -
[11]
My only critism is ive been shot at 7 times so far by my own militia because mission runners dont know how to set up their overview it seems
Shhhh, Im hunting Badgers |
Modrak Vseth
Veto.
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Posted - 2008.06.11 19:33:00 -
[12]
Originally by: Lt Angus My only critism is ive been shot at 7 times so far by my own militia because mission runners dont know how to set up their overview it seems
It's funny 'cause it's true! I was flying an alt around doing some FW stuff and had friendlies shoot at me more then enemies...
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Stele Toque
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Posted - 2008.06.11 19:44:00 -
[13]
i was wondering if it'd be worth jumping in right away. not worth being an early adopter most of the time because you wind up paying a rather high geek tax. you know, like the guys who line up to buy the latest apple product. |
ShardowRhino
Legion 0f The Damned
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Posted - 2008.06.11 19:45:00 -
[14]
Originally by: Arous Drephius The rewards suck because there hasn't been enough time for the auto-adjustment system to kick in properly.
Enough with the rewards. If you want rewards go back to standard missions. The fights and fun should be the rewards that you look for,not "how much isk is this worth??" if you want isk+loot go back to farming standard missions.
The main idea of FW is to get some non alliance pewpew going on in lowsec. The idea isnt and should never be "how can we fatten the wallets of players that never risk a damn thing even more then L4s??" Some people pvp for profit but the profit isn't normalized and its not really about the isk,its about taking someone else's hard earned isk in a violent act.
If your looking for the precious,go back to L4s. If your looking for Pewpew,making the other side cry, killmails and epeen but dont want to be in an alliance, go to FW.
As for the fights being the same as in an alliance,well its your choice to participate in FW in that way. Me, I'm looking foward to flying in a small group with my corp and maybe some fleet fights. I tried to solo a mission earlier today and got screwed cause i forgot to pack different types of ammo,guess i got a bit excited and jumped the gun.
L4=farm isk and loot so you can go FW FW= making the otherside cry. |
Novina Agrari
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Posted - 2008.06.11 20:32:00 -
[15]
"Enough with the rewards. If you want rewards go back to standard missions. The fights and fun should be the rewards that you look for,not "how much isk is this worth??" if you want isk+loot go back to farming standard missions."
For some people, it's more than enough to be able to run around and shoot people for no purpose other than the fun of it. For others, there has to be some kind of payoff. Anyone can play the way they like, but EVE far and away is geared towards the latter group. If it were just enough to run off and shoot at random people there would be no Empyrean age expansion because it wouldn't be necessary. The whole militia system is all about providing some incentive to coax people into PVP who otherwise wouldn't.
And yes, I right-clicked to try and find the mission site. No luck. I've run a whole lot of missions before - entirely possible I screwed up, of course, but even still the mission info was simply too vague. Not a huge deal itself either way.
Rewards aside, what I really hope is that this makes it easier to get solo and small gang fights going. But that seems to be a complicated issue to say the least. |
Niddix
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.06.11 20:37:00 -
[16]
One question I've got and you mentioned friendlies shooting you more often than hostiles.. Are those friendlies able to shoot without consequence?
If so it seems like a gankers paradise. |
Aadi Grox
Minmatar Mafia
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Posted - 2008.06.11 20:43:00 -
[17]
Originally by: Niddix One question I've got and you mentioned friendlies shooting you more often than hostiles.. Are those friendlies able to shoot without consequence?
If so it seems like a gankers paradise.
low sec? A ganker's paradise?
Of course they got penalties, read the patch notes |
Qduhaf
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Posted - 2008.06.11 20:56:00 -
[18]
Missions in FW should be PVP based, and limited in some way to numbers and types of ships.
I'd propose several mechanisms put in place to make this happen:
1)Every mission needs 2 parties to make it happen (eg, 1 caldari, 1 gallente): This would not only ensure that it was PVP focused but also balance out the sides (if everyone is caldari, then there wouldnÆt be missions for them as there were no gallente sides)
2)Mission sends both parties to a contested system victory point, those victory points can not be scanned out, nor can ships/drones, etc be scanned out within them. One side is the defender, the other the attacker.
3)Each mission/side has a point structure, allowable ship types and a recommended and maximum number of allowable points. Assume that Level 1 missions are for tech 1 or 2 frigs and 4 players, level 2 are for tech 1 or 2 frigs tech 1 cruisers and tech 1 battlecruisers/battleships and 8 players, level 3 are for all ship types, 8 players and level 4 for all tech 1 and 2 battleship and below and 32 players (fleet warfare). These point structures change by mission, and arenÆt always the same on each side so no ôwinningö formulas (ie, dual guardian for the slow painful win), and each side is given an indication of what they will face based on how the points are allocated, of course instead of 4 interceptors, one side might take 8 noob ships that total out to the same points so you really wonÆt know how many or what ships you will face.
4)Winning side gets rewards, based upon 2 factors: a) total point value of their ships that entered the victory point with 0 reward if exceeded max allowed points and b) the ranks of the opposing playerÆs team. This means you would get a lot more rewards for beating top ranked players with a small group, less if you won with a large group against noobs and nothing if you blobbed the victory point.
Of course either side could camp the gates in between, etc but at least this would guarantee that the end PVP result would be what I think most new and older players regard as fun.
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