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1. Warhammer Online - New Model for FW warfare - in EVE General Discussion [original thread]
Just wonndering if anyone is waiting for WAR. Also is their model for RvR good to adopt for EVE FW. (instant access to more level PVP)?
- by Qduhaf - at 2008.09.17 16:36:00
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2. Empyrean Age feedback thread - in Test Server Feedback [original thread]
Originally by: delor Fair fights? Naaahą. First of all, I'm going to discard the whole "try to arrange fair fights" thing. Although I think that providing PvP missions that enforced rough force parity would be the easiest and most eff...
- by Qduhaf - at 2008.09.09 22:18:00
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3. Is there a tool that calculates missile damage effectively? - in EVE General Discussion [original thread]
No expert on missile damage, but EFT doesn't seem to take sig radius or velocity as factors for its DPS graphs
- by Qduhaf - at 2008.09.08 19:13:00
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4. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
CCP - Lots of good suggestions in this thread that go above and beyond your inititial thinking of how to get people back into FW, and out of blobs. The thoughtful ideas are ones that understand why players choose to participate in the various aspe...
- by Qduhaf - at 2008.09.08 17:55:00
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5. Low sec ratting boost idea: Bounty curve - in EVE General Discussion [original thread]
Well if CCP had thought through incentives for FW this is what they might have done with it. Instead of tremendous war within the empire of EVE online its blob vs WCS frigs online
- by Qduhaf - at 2008.09.02 21:18:00
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6. What is PVP? - in EVE General Discussion [original thread]
Originally by: Malcanis You have a romantic idealistic conception of combat (ie: a thoroughly unrealistic one). Combat in EvE is not a tournament where honourable knights compete for reputation and respect. It's where sneaky, ruthless, t...
- by Qduhaf - at 2008.09.02 18:56:00
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7. Stop whining to make high sec less safe - in EVE General Discussion [original thread]
Everyone whining about high sec, not a single post on how carriers, jump bridges and other jump mechanics made 0.0 drastically safer. If there was one place that should be more dangerous its 0.0, but with simpler logisitcs and liberal log off and...
- by Qduhaf - at 2008.09.02 17:34:00
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8. Nerfing, Suicide Ganking, Incentives,and The Future.... - in EVE General Discussion [original thread]
Not a single post on how carriers, jump bridges and other jump mechanics made 0.0 drastically safer. If there was one place that should be more dangerous its 0.0, but with simpler logisitcs and liberal log off and cloaking rules 0.0 is really car...
- by Qduhaf - at 2008.09.02 17:31:00
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9. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Edited by: Qduhaf on 02/09/2008 16:45:19 I applaud response to this thread, first that I am aware that a deve has said they cared about FW since release (thatĘs 3 months!) In the software world 3 months is a long time, and without a transition...
- by Qduhaf - at 2008.09.02 16:44:00
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10. CSM - CCP Meeting 001 - 0018 0.0 Sovereignty Issues - in Assembly Hall [original thread]
My thoughts for tiering Sovereignty. I started with the goals of: 1) Tier of objectives for PVPers and Industrialists to accomplish 2) Reduce the POS fuel maintenance grinding 3) Make 0.0 space less empty on a day to day basis 4) Make 0.0 more dy...
- by Qduhaf - at 2008.08.27 21:23:00
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11. Any solo pilots out there? - in EVE General Discussion [original thread]
Jump Drives and Jump Bridges did more to kill small scale PVP then anything else. It used to be that you had to fly your ship into low/null sec. Now every **** ant 0.0 NPC corp has a carrier to do logistics, and the 0.0 owning alliances use titans...
- by Qduhaf - at 2008.08.22 16:19:00
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12. So how is FW going - in EVE General Discussion [original thread]
Communication from the FW developers would help keep people interested. The PR machine was in full force leading up to the release and the first week, so the drop off was very noticeable.
- by Qduhaf - at 2008.08.21 17:07:00
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13. So how is FW going - in EVE General Discussion [original thread]
Originally by: Shagrath Neptune Every isk making activity in EvE that you could do before one joined a FW side, can still be done after joining. This includes lvl 4 missions because as long as you are not running them in low sec, there w...
- by Qduhaf - at 2008.08.21 16:53:00
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14. So how is FW going - in EVE General Discussion [original thread]
A couple of easy to implement ideas to make FW a little more meaningful: 1) Complexs provide a fixed number of LPs that get distributed to people that capture 2) Complex NPCs are largely or entirely replaced by static defenses, primarily warp dis...
- by Qduhaf - at 2008.08.20 21:25:00
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15. faction warfare tweak - in Test Server Feedback [original thread]
I have posted this before, but will do so again as I beleive FW 1.0 was a good start but since then there have been no updates (outside making system changes more difficult) or even stated direction from CCP that changes were coming. I have outlin...
- by Qduhaf - at 2008.08.20 17:21:00
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16. Speed Rebalanced, Some Thoughts (LONG) - in Test Server Feedback [original thread]
Originally by: Karenzi Originally by: Grytok Edited by: Grytok on 10/08/2008 00:34:58 Edited by: Grytok on 10/08/2008 00:33:47 OK, I took your little Maple-calculation (thanks for the pre-work ) and started to fill in some...
- by Qduhaf - at 2008.08.13 17:12:00
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17. CCP - anything new for FW? - in Player Features and Ideas Discussion [original thread]
Just got the eve online newsletter, and have been watching the FW feedback threads. Nothing on the direction that FW is going to take, or realy a response to the feedback that has been provided. would love to understand if any future content for ...
- by Qduhaf - at 2008.08.13 16:36:00
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18. Eve PVP- where is it headed? You tell me.... - in EVE General Discussion [original thread]
OP failed to mention a very significant change that really affected PVP opportunities, though they were both buffs rather than nerfs. Jump Drives really reduced traffic at the same time introduced hot dropping and resulted in blob to win 0.0 menta...
- by Qduhaf - at 2008.08.12 00:38:00
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19. Moon Mining 2.0 - in Player Features and Ideas Discussion [original thread]
if they removed jumpdrives from the game then it would re-introduce the true logisitcs costs of managing a huge space empire and require thought in how to attack and defend. As it stands right now there are major power blocs that control vast reg...
- by Qduhaf - at 2008.08.02 21:23:00
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20. STOP the cloak isk farming BS! - in Test Server Feedback [original thread]
I guess EVE is a Blob and PVE game now. Seriously people defending 0.0 ratting without risk is just pathetic. Only valid arguement in this whole thread is that CCP would lose financially if they made it too difficult for isk famers to make ISK. ...
- by Qduhaf - at 2008.08.02 21:10:00
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