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DFox31
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Posted - 2008.06.12 06:20:00 -
[31]
This is what I don't get about FW, its supposed to be about PVP but yet from what I see (I don't know alot about it because im not interested in it, to many restrictions etc) it all reverts back to missions. You must do missions to join, you must do missions to advance, missions, missions, mission!
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Venkul Mul
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Posted - 2008.06.12 06:24:00 -
[32]
Originally by: DFox31 This is what I don't get about FW, its supposed to be about PVP but yet from what I see (I don't know alot about it because im not interested in it, to many restrictions etc) it all reverts back to missions. You must do missions to join, you must do missions to advance, missions, missions, mission!
Wrong.
You must do complexes to advance and those complexes will be full of PvPers.
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Jmanis Catharg
State Protectorate
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Posted - 2008.06.12 06:59:00 -
[33]
Quote:
Wrong.
You must do complexes to advance and those complexes will be full of PvPers.
Exactly that.
The wrong way to go into FW: Join up, go run a mish and die (losing points for your faction when the mish fails too). There's a reason why mish are 15 or so jumps away.
The right way: Pick a region (be it defense for your faction or offense for your enemy) and either
Def) Fight off the enemy pilots and coordinate locally to whip them into submission and take points away from them. Off) Find out what plexes are currently being worked on, tag up with local militamen to wipe them clean, and take out any enemy on the way.
Mish with a lot of PvP fit players is a lot easier than one person with a PvE fit doing them in a hostile environment.
As for the PvE element, there's gotta be something to "score for the team" and group opposing gangs of players around.
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DFox31
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Posted - 2008.06.12 07:01:00 -
[34]
Originally by: Venkul Mul
Originally by: DFox31 This is what I don't get about FW, its supposed to be about PVP but yet from what I see (I don't know alot about it because im not interested in it, to many restrictions etc) it all reverts back to missions. You must do missions to join, you must do missions to advance, missions, missions, mission!
Wrong.
You must do complexes to advance and those complexes will be full of PvPers.
Still to much mission running for my liking :P
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Sondervale
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Posted - 2008.06.12 07:58:00 -
[35]
This whole crap about 'PVP is its own reward' is all good and well, but not if your anything less then a multi-millionaire. I'm a casual player, I only make small amounts of isk running one or two missions per week (if even), and as of yesterday I had expended nearly 1/5 of my isk messing around with FW. Frankly, I can't afford to do this any more.
So success to CCP for making PVP easier to find (that it does, although it's fairly blob orientated still - you get called primary, your dead), but they really should have made some incentive to break even. Seems like it was either a) overlooked, or b) they just didn't bother.
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Tommy Reslin
Sebiestor tribe
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Posted - 2008.06.12 08:02:00 -
[36]
By defending and taking away points from the enemy can you gain rank like this? Or must you be on the offensive to gain rank?
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Ralle030583
The Wild Hunt Pure.
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Posted - 2008.06.12 08:15:00 -
[37]
Originally by: Tommy Reslin By defending and taking away points from the enemy can you gain rank like this? Or must you be on the offensive to gain rank?
defending is also finding friendly plexes in contested system (dont shoot your own npc's there btw..) and hold it. it gave you points like makeing enemy plexes for offensive proposes
if you made eneough own plexes the system will loose it contested state, every finsihed plex equal if enemy or friendly (during defending) give standing to your militia corp, ranks are standing based to this corp |

Tommy Reslin
Sebiestor tribe
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Posted - 2008.06.12 08:58:00 -
[38]
Originally by: Ralle030583
Originally by: Tommy Reslin By defending and taking away points from the enemy can you gain rank like this? Or must you be on the offensive to gain rank?
defending is also finding friendly plexes in contested system (dont shoot your own npc's there btw..) and hold it. it gave you points like makeing enemy plexes for offensive proposes
if you made eneough own plexes the system will loose it contested state, every finsihed plex equal if enemy or friendly (during defending) give standing to your militia corp, ranks are standing based to this corp
So you do get standing by defending your own plexes? So both defense and offense people gain standing? As long as your plex is contested, right? |

Ellyra
State Protectorate
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Posted - 2008.06.12 09:11:00 -
[39]
Originally by: Tommy Reslin
So you do get standing by defending your own plexes? So both defense and offense people gain standing? As long as your plex is contested, right?
This is still kind of vague. Last night a plex showed up on scan in a caldari sov system that was not contested (the system did not have any status attahced to it?) and turned out to be defenseive plex. and we got standings increase for defending it. ____________________________________________ Start every day with a smile and get it over with |

Tommy Reslin
Sebiestor tribe
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Posted - 2008.06.12 09:25:00 -
[40]
Originally by: Ellyra
Originally by: Tommy Reslin
So you do get standing by defending your own plexes? So both defense and offense people gain standing? As long as your plex is contested, right?
This is still kind of vague. Last night a plex showed up on scan in a caldari sov system that was not contested (the system did not have any status attahced to it?) and turned out to be defenseive plex. and we got standings increase for defending it.
That's odd. Thanks for the answer. I just wanted to make sure I'd get standing for both assaulting and defending. That way if I have to do one or the other (if I join an FW corporation) I can get standing either way.
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XSarah
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Posted - 2008.06.12 12:17:00 -
[41]
Teamwork
EVE is not a single player game |

Zinras
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Posted - 2008.06.12 12:33:00 -
[42]
Originally by: Venkul Mul Edited by: Venkul Mul on 12/06/2008 06:22:25
Originally by: Tyr Vaantau
Originally by: Cpt Jagermeister
Uh getting rewards for killing warring ships would be awesome, but far to easy to exploit. It's another one of those "cool" things that cant be done be cause someone will farm it, unfortunately.
OR, they could just make it so that the reward for killing the ship is such that farming it would be pointless, for example, a 50 mill battleship kill only giving out rewards worth 10 million ISK if you convert the reward into ISK (which if it's LP, would be very hard to do).
To make that work insurance should be removed, seeing how a empty battleship ship, fully insured, will cost a few millions.
But removing insurance would stop a lot of PvP as people like to do it only if it is subsidized by CCP.
Originally by: Jmanis Catharg
Originally by: Kruntologist CCP has a long history of pre-nerfing new additions to the game and boosting them up as time goes by. This prevents the "exploit early, exploit often" crowd from ruining things from the get-go and ruining the game.
Level 5 LP rewards jumping from about 16k to 40-60k is a good indication of that 
So "soon" for reasonambe rewards is 1 and a half years? Probably it will be at the same time of ambulation, so we could show the ranks on cool uniforms as a reward.
Don't worry, Ambulation will be nerfed too so it won't get exploited. You start off in wheelchairs and have no legs and then you'll be upgraded to crutches and finally legs, so you can walk around. |

Misanth
Electro Fuels
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Posted - 2008.06.12 12:36:00 -
[43]
Originally by: Ferocious FeAr Hey at least we got an align button.
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Janjan Jansen
Angelic Research and Development Blue Sky Consortium
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Posted - 2008.06.12 12:37:00 -
[44]
More faction standing???? Isn't that enough if you go through the ranks :) |

aRidionn
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Posted - 2008.06.12 12:39:00 -
[45]
Edited by: aRidionn on 12/06/2008 12:39:37 All those complaining about not getting rewards for kills....do you have an idea how easy this is to exploit? I mean i have my main in the minmatar militia and my alt in the amarrian one. Next thing is, i searcha quiet system and the main shoots the alt in his newb ship over and over again, so my main char get ranks and points and stuff...does that make sense in your oppinion? |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.12 12:49:00 -
[46]
Originally by: Sondervale This whole crap about 'PVP is its own reward' is all good and well, but not if your anything less then a multi-millionaire. I'm a casual player, I only make small amounts of isk running one or two missions per week (if even), and as of yesterday I had expended nearly 1/5 of my isk messing around with FW. Frankly, I can't afford to do this any more.
So success to CCP for making PVP easier to find (that it does, although it's fairly blob orientated still - you get called primary, your dead), but they really should have made some incentive to break even. Seems like it was either a) overlooked, or b) they just didn't bother.
c) They were purposely left out for reasons so incredible complex it requires a master mind just to get a hint of them. Really it does. ---------------- Mr. Science & Trade Institute |

Amastat
Omegatech
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Posted - 2008.06.12 13:36:00 -
[47]
Edited by: Amastat on 12/06/2008 13:38:44 Edited by: Amastat on 12/06/2008 13:37:44 Edited by: Amastat on 12/06/2008 13:37:04 Edited by: Amastat on 12/06/2008 13:36:45 As far as I know/experienced the LP rewards/stores are worthless, the missions are worthless, the tag's aren't remotely worth risking a limb over for as little as they are worth.
The only thing of any value of the LP stores is they have nearly the complete library of navy issue mods for their faction, and it is the only place to get the new faction ships.
The issue is, as low and crappy as the LP payout is, you will have either lost a fleet of battleships, or spent months running level 2/3's, just to get the LP to get one of these pitiful ships that will likely not sell for much more then 100m on contracts - if it is sellable in this manner.
At this point, the only real purpose of the PvE side of FW is to get points for your faction, the rewards are nothing more than a small tip for your excessive efforts.
I had heard some mention from CCP that they were going to make some sort of reward you can get for each increase in rank, as to what this reward is, or how much it is - I do not know. I don't even know if they actually even implemented it in the first place. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

Yldraeth
Rionnag Alba
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Posted - 2008.06.12 13:43:00 -
[48]
Originally by: aRidionn Edited by: aRidionn on 12/06/2008 12:39:37 All those complaining about not getting rewards for kills....do you have an idea how easy this is to exploit? I mean i have my main in the minmatar militia and my alt in the amarrian one. Next thing is, i searcha quiet system and the main shoots the alt in his newb ship over and over again, so my main char get ranks and points and stuff...does that make sense in your oppinion?
Actually if ccp uses even a fraction of its brain power thats pretty easely fixed. They just have to make sure you get less gain from shooting someone then that someone gets from loosing his ship. Ie-> mineral cost + insurance cost - insurance pay out has to be higher then reward. This in turn has to mean that you get 0 reward for noob ships (who could have thought of that eh?). If they want they can take mods into it but that would be just gravy for the one getting the reward. Damn that was hard to come up with...
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.06.12 13:44:00 -
[49]
Edited by: Haradgrim on 12/06/2008 13:44:18 ...but the align button is awesome!!! \o/
  --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Amastat
Omegatech
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Posted - 2008.06.12 13:44:00 -
[50]
Edited by: Amastat on 12/06/2008 13:46:29 As far as I have seen, mineral prices have not risen. I would wish they would, i have a cache of minerals I would like to sell - but if there is no change in the next 2-3 days, this trade attempt may be a flop.
The only mineral I would like to trade that I can see rising is Isogen, very slowly. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |

EdRush
Caldari Provisions
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Posted - 2008.06.12 14:13:00 -
[51]
If you want rewards why not have a faction stores discount relating to rank . |

Venkul Mul
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Posted - 2008.06.12 18:58:00 -
[52]
Originally by: Yldraeth
Originally by: aRidionn Edited by: aRidionn on 12/06/2008 12:39:37 All those complaining about not getting rewards for kills....do you have an idea how easy this is to exploit? I mean i have my main in the minmatar militia and my alt in the amarrian one. Next thing is, i searcha quiet system and the main shoots the alt in his newb ship over and over again, so my main char get ranks and points and stuff...does that make sense in your oppinion?
Actually if ccp uses even a fraction of its brain power thats pretty easely fixed. They just have to make sure you get less gain from shooting someone then that someone gets from loosing his ship. Ie-> mineral cost + insurance cost - insurance pay out has to be higher then reward. This in turn has to mean that you get 0 reward for noob ships (who could have thought of that eh?). If they want they can take mods into it but that would be just gravy for the one getting the reward. Damn that was hard to come up with...
Some day ago I have brought a Dominix and insured it. Total cost of buying the ship and insuring it was 1,5 millions less than the insurance payout.
So even if this is a extreme example to keep the reward under "mineral cost + insurance cost - insurance pay" would mean rewards in the 1 million payout for players battleships. |

Gumdrop
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Posted - 2008.06.12 19:20:00 -
[53]
Dude wheres my loot! But seriously when ambulation comes out you will be able to display your rank and medals on your outfit so ppl can see what all you have done in FW.
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.06.12 19:41:00 -
[54]
Originally by: aRidionn Edited by: aRidionn on 12/06/2008 12:39:37 All those complaining about not getting rewards for kills....do you have an idea how easy this is to exploit? I mean i have my main in the minmatar militia and my alt in the amarrian one. Next thing is, i searcha quiet system and the main shoots the alt in his newb ship over and over again, so my main char get ranks and points and stuff...does that make sense in your oppinion?
For one, newb ships shouldn't be worth any points. For two, maybe they could add it so you only get points from the same player onces every 24 hours?
Yah, excuses. Stop making them, cause they suck, and CCP don't need your help with coming up with excuses, they do that plenty good on their own
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Trojanman190
Altruism. Malice.
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Posted - 2008.06.12 20:52:00 -
[55]
Could have like a multiplier or something.
Every kill you get increases this multiplier until you are killed. Certain ships increase it by acertain amount. This multiplier is multiplied by the insurance payout of the ship you just killed. If you die, your multiplier goes to 0. If you kill someone with a certain multiplier, that multiplier is added to your multiplier.
So you kill a frigate .01 Cruiser .02 BC .03 BS .04 All of these are the base values as your targets didnt kill anythign. we will say you did it solo. (might need to add a zero after the decimal for balance) .1 So after those kills you will get 10% of the insurance for your next kill + whatever its base value was. If you die, whoever kills you gets 10% + your base value of your insurance and your counter goes to 0.
Obviously the kill would be split up amongst gang mates so it would be targetinsurance divided by the number of your gang mates that equates to your percentage.
Cap this percentage at 25% of the base insurance and there is noway you can sit around killing your alt to get money.
Phoon = 60 mil, it splodes you get 40 mil. If at the very very very very best multiplier you could only get 10 mil, you wouldnt be able to exploit this. And you wouldnt be able to just get your alt up really realyl really really high because as soon as you kill him you reset him.
Just a thought, might work. At least make FW kills give faction standing.
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