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Messerschmitt facility
Shinra Shinra Alliance
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Posted - 2008.06.12 01:01:00 -
[1]
I would like to start this idea topic regarding the jump clone cool down time reduction to 12hrs or any similar. Introduce skills if you want, I don't care.
24h is just too much, people are not using the jump clone as primarily intended (vat bays on mama's and titans) primarily because of the big cool down.
It also helps alot people like me with 1 account which likes to RP, and try more aspects of the game.
I do hope CCP is considering this small boost for the jump clones and I can already feel the players who have their own alt's alliance screaming no. |

Dontcheck Availability
GoonFleet GoonSwarm
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Posted - 2008.06.12 01:48:00 -
[2]
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kaahooters
Phantom Squad Insurgency
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Posted - 2008.06.12 08:05:00 -
[3]
8 - 12 hours with skills would be massivley benifical to everyone,
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MassonA
coracao ardente
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Posted - 2008.06.12 10:33:00 -
[4]
Fully agree, unless it has some sort of technical reason for being 24hr. |

Euriti
SniggWaffe
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Posted - 2008.06.12 10:50:00 -
[5]
I agree
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Gieron
Middleton and Mercer LLP The Volition Cult
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Posted - 2008.06.12 14:28:00 -
[6]
I agree with this. You have to plan way too much as it is now. |

Dagas Hunter
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Posted - 2008.06.12 16:51:00 -
[7]
I agree. 24h is a long time, should at least be a skill that reduce it.
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Artthana
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.12 17:03:00 -
[8]
Make it so.
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Jinx Barker
GFB Scientific
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Posted - 2008.06.12 17:06:00 -
[9]
I agree with the OP. But, I also want players to work/spend time for the privilege of lowering JC timer. As such I would agree with the skill to be introduced that would lower the timer.
Supported In General Spirit of things.
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Scapa
SniggWaffe
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Posted - 2008.06.12 17:40:00 -
[10]
yes that would be assome
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Mazzarins Demise
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Posted - 2008.06.12 18:04:00 -
[11]
Signed |

TRI VETRA
Extraterrestrial Combat Unit New Eden Research
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Posted - 2008.06.12 18:09:00 -
[12]
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Faekurias
Black Legion Command Red Dawn Alliance
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Posted - 2008.06.12 18:14:00 -
[13]
Superslam signed
Supreme Legion Commander of the Black Legion Fleet We're recruiting. Hitmeup ingame. |

Ash Enatos
Macabre Votum Imperial Republic Of the North
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Posted - 2008.06.12 18:14:00 -
[14]
I like the idea of a skill needing to be trained, but all in all this is a great idea.
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Renllek
C.R.I.M.E
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Posted - 2008.06.12 18:40:00 -
[15]
Totally agree on this idea of learning a skill to lower the time it takes to JC |

Frecator Dementa
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Posted - 2008.06.12 20:33:00 -
[16]
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Messerschmitt facility
Shinra Shinra Alliance
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Posted - 2008.06.12 21:10:00 -
[17]
An extra aproove for Scapa and Dagas who forgot to check the support box, and regarding the potential requirement of a skill, we maybe can have 2 skills. 1 Skill of rank 2-3 who can give 1-1.5hrs per level off the 24h and second skill of rank 4-6 who can give an additional 1-1.5hrs per level off. Or no skill at all, all up to CCP how they decide would be a better solution and up to the game mechanics possibility. |

therealdhs
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Posted - 2008.06.12 21:18:00 -
[18]
I think a skill is a great idea, starting at 12 hours and knocking off an hour per skill level would be good enough for me. -------- Bender: Ahhh, what an awful dream. Ones and zeroes everywhere... and I thought I saw a two. Fry: Don't worry, Bender: there's no such thing as two. |

Sokratesz
Rionnag Alba
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Posted - 2008.06.12 21:26:00 -
[19]
The problem for alot of peopel is limited playtime, eg. since the limit is 24hrs it becomes slightly later on the day eveyr time if you want to do it a few times in a row so you eventually have to skip a day. A skill that would take off 5% of the 24hrs per level would be enough to fix this.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Elenath
Aliastra
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Posted - 2008.06.12 21:28:00 -
[20]
Thought there was already a thread about this, buyt definately gets my support.
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Sabrina Al'Kian
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Posted - 2008.06.12 21:32:00 -
[21]
/signed
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Cpt Jagermeister
Mithril Lances The ENTITY.
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Posted - 2008.06.12 23:36:00 -
[22]
This idea would motivate a lot of players to start messing around in low-sec as well. Players don't want to risk their 200mill of implants or what not and they also don't want to jump into their clone and lose the benefits from the attribute boost. Especially if they cant get on the next day, etc. I know i can't get on all the time and i hate having a skill take 12hours longer to train because i cant jump back to that clone. The skill training idea is good but i would lower the timer down to 6 hours and perhaps make the jump clones cost way way more to even it out. Its not a huge issue but meh.
My 2 cents. *shrugs*
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Illaria
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Posted - 2008.06.12 23:55:00 -
[23]
Yes, please
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Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.06.13 00:09:00 -
[24]
Supported. - I would also add that Remote termination of a jump clone would be extremely useful as well. |

Kitoba
Legion of Dynamic Discord
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Posted - 2008.06.13 02:42:00 -
[25]
/signed.
I'd suggest a specific number of allowed jumps in a time period, so we aren't stuck with fixed intervals and have some leeway. Something like twice or thrice in 24 hours, so you can jump into your combat clone and back into your training clone, and maybe also back into your combat clone if duty calls unexpectedly.
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Nicky Rostu
Fading Star Heavy Industries
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Posted - 2008.06.13 03:01:00 -
[26]
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Boknamar
The Knights Trevor
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Posted - 2008.06.13 06:12:00 -
[27]
I do think 24 hours is a bit excessive.
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Dumah Tace
GoonFleet GoonSwarm
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Posted - 2008.06.13 07:31:00 -
[28]
4 hours would be awesome (with skills of course.) 12 hours without would be pretty cool too.
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Pliauga
Militek Industries
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Posted - 2008.06.13 07:51:00 -
[29]
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Vinata
GoonFleet GoonSwarm
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Posted - 2008.06.13 12:53:00 -
[30]
There has yet to be a negative response about this, and for a good reason. I would gladly train an extra skill in order to let me jump clone more often. |
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