
DutchGunner
Ray of Matar Assembly
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Posted - 2008.06.18 14:55:00 -
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The 1 minute timer is perfect the way it is. Sure it can be (ab)used against you, but remember there are still plenty of players that are not afraid to pick a fight while being outnumbered.
Say you hunt pirates and you find a station where they are holding up. Do you engage, get a kill and get killed in return because you couldn't kill their 10+ group that undocked, while you are able to tank them (barely) for 1 minute and be able to dock?
PvP is all about strategy. There is no bigger rush and feeling of succes when you engage a larger group and get them to flee and/or die. The 1 minute timer keeps the massive blobbing limited in lowsec. Why would you move around in small gangs if you have to fight to the death when you encounter a bigger gang that starts shooting? There is a risk to engage at a station and a gate. You get sentry fire, and you never know what comes out of the station/through the gate. The 1 minute timer gives players room to recover should they make a wrong gamble/decision. HOWEVER the player is still unable to do it right away, he has to sit out the 1 minute.
On a different note, undocking fully reppaired means that he used the station repair service, and that ain't cheap to use! Another important lesson is that the moment a player engages you while being outnumbered and outgunned: expect a trap or reinforcements belonging to him!
You did what you could, and unfortunately, it wasn't enough. You did get a nice fight with the rush of almost killing the astarte. PvP in EvE is all about split decisions from the FC. Sometimes they work out, sometimes they don't. Each succes and defeat is a lesson, and defeats usually give you a bigger learning experience then a victory.
"There is always a bigger fish" One quote that is very relevant in a lot of combat situations. Sometimes you need to cut your losses to keep it to a minimum instead of keep trying to get a kill.
"You win some, you lose some" Is another one. You tried and this time it didn't work. But because he came out repaired after docking, means he either paid for the repairs or got a 2nd astarte in that station. Either way, you did cost him (some) money. Just make sure you keep your ecm away from the main fight so it can warp out, and back in and keep jamming. Getting ecm within firing range was another flaw in the fight.
If your target stops shooting, hope that he forgets about his drones (alot of players do that) and kill him anyhow.
With the longer agro timer you will only promote blobbing and take the motivation from ppl to fight in outnumbered situations. Quality will compensate for quite some quantity.
I fought a geddon and drake at a gate, killed the drake and the geddon ran. I fought in a gang of 6 against 14 ppl at a station. They kept bringing in new ships but we killed almost everything. Even when they deagressed, we killed them before their timer of 1 minute was over. We didn't take a single loss
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