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Laimes Berns
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Posted - 2008.06.12 05:38:00 -
[1]
I did some honest looking, but I did not manage to find any decent documentation on FW, except for those dev blogs, which still leave many questions unanswered. For me at least.
For instance, I have read that FW is like a wardec between the opposing militias. Is fighting possible throughout the Empire, just in Black Rise or just around those beacons in Black Rise? I have read from various sources that it is the former variant, and I do not understand how does that provide a semi-controlled PvP environment for players who are shy/inexperienced in regard to PvP?
Second, the standings against the opposing faction drop, right? Is there a way to regain them, if they drop below -2?
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Vaal Erit
Science and Trade Institute
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Posted - 2008.06.12 05:41:00 -
[2]
I dunno, it's right on the welcome page when you click on factional war ingame. http://kb.eve-online.com/Pages/KB/Article.aspx?id=443 |

FlameGlow
State Protectorate
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Posted - 2008.06.12 05:48:00 -
[3]
Originally by: Laimes Berns
I did some honest looking, but I did not manage to find any decent documentation on FW, except for those dev blogs, which still leave many questions unanswered. For me at least.
For instance, I have read that FW is like a wardec between the opposing militias. Is fighting possible throughout the Empire, just in Black Rise or just around those beacons in Black Rise? I have read from various sources that it is the former variant, and I do not understand how does that provide a semi-controlled PvP environment for players who are shy/inexperienced in regard to PvP?
Second, the standings against the opposing faction drop, right? Is there a way to regain them, if they drop below -2?
Fighting is allowed throughout the empire, but if you travel to opposing faction highsec you'll be attacked by navy NPCs, they're not instantdeath as CONCORD but are reasonably tough(not pathetic wimps you'd meet before patch by wenturing to faction space with <-5 stand to that faction) It's semi-controlled PVP cause you can kinda expect where to meet opposition or make them come to you. Standings drop in the same way as in missions I think - by derived standing and faction NPC kills. Regaining standings haven't changed. |

Laimes Berns
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Posted - 2008.06.12 06:55:00 -
[4]
Originally by: FlameGlow
It's semi-controlled PVP cause you can kinda expect where to meet opposition or make them come to you.
So now it will be gatecamping throughout the whole empire ;) |

Danae Melios
Federation Zone Operations Command
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Posted - 2008.06.12 07:03:00 -
[5]
FW won't have documentation until the players figure it out on their own and write up some decent guides. CCP doesn't document, they put stuff in for us to figure out. Those who figure it out faster get a short term advantage until it becomes common knowledge.
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Luh Windan
Tribal Liberation Force
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Posted - 2008.06.12 07:04:00 -
[6]
Edited by: Luh Windan on 12/06/2008 07:05:21 You see - now the game has been released this kind of trolling is not really going to work.
Go and look.
And no gatecampes so far that I have seen, why sit bored on a gate when you can blow people up. It seems to be loads of people running round shooting each other - sometimes badly organized, sometimes well organized - I got involved in both kinds of fleets yesterday. But all fun - lots of fun. |

Andrue
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Posted - 2008.06.12 07:31:00 -
[7]
Edited by: Andrue on 12/06/2008 07:32:55
Originally by: Laimes Berns
Originally by: FlameGlow
It's semi-controlled PVP cause you can kinda expect where to meet opposition or make them come to you.
So now it will be gatecamping throughout the whole empire ;)
Unlikely.
You can camp the gates in your own territory 23/7 if you want but.. ..it's kinda pointless since anyone coming through is going to be attacked by your own side's NPC ships anyway. I guess you might help a bit but no attacking force is going to hang around and fight. They can't afford to.
You can (maybe) camp the gates in your enemy's territory but.. ..you'll be under constant attack from some quite nasty NPCs. I don't know how CCP have implemented this but it may be that the attack starts bad and just gets worse and worse in which case the camp will fail.
The way CCP have described it there are not going to gangs of enemy ships wandering around high-sec enemy space looking for a fight. You might get a few organised gangs carrying out lightning strikes on specific targets but they probably won't penetrate very deeply. I can't see gate camping happening in high-sec. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Laimes Berns
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Posted - 2008.06.12 09:11:00 -
[8]
Originally by: Andrue
The way CCP have described it there are not going to gangs of enemy ships wandering around high-sec enemy space looking for a fight.
Well, here is probably the pinnacle of my potential misunderstanding. I get the NPC problem in the enemy faction space. What about neutral territory though? Why an Amarr fighter cannot go to, well, Jita, be free from Caldary Navy attacks, and take potshots at Minmatar militia pilots?
I am not whining about anything here, just trying to understand the mechanics of it.
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Furb Killer
USC Militia
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Posted - 2008.06.12 09:12:00 -
[9]
Minmatar + gallente are allied, so are amarr + caldari. So amarr can enter caldari high sec, minmatar will get shot there.
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Murtank
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Posted - 2008.06.12 09:15:00 -
[10]
Edited by: Murtank on 12/06/2008 09:15:10 arent Caldari and Amarr aligned?
edit: beaten
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Ellyra
State Protectorate
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Posted - 2008.06.12 09:16:00 -
[11]
Amarr Militia can fly through Hi-Sec caldari space with no problems. same with minmatar and gallente. they are allied factions now.
About gatecamping, I think what fleets are trying to do now is to move into a hot spot low sec system and try to lock it down so that anyone coming in or trying to go out gets shot at. Had a lot of fun last night trying to get out of gallente territory and back to caldari hi-sec :) ____________________________________________ Start every day with a smile and get it over with |

Murtank
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Posted - 2008.06.12 09:18:00 -
[12]
Originally by: Ellyra Amarr Militia can fly through Hi-Sec caldari space with no problems. same with minmatar and gallente. they are allied factions now.
About gatecamping, I think what fleets are trying to do now is to move into a hot spot low sec system and try to lock it down so that anyone coming in or trying to go out gets shot at. Had a lot of fun last night trying to get out of gallente territory and back to caldari hi-sec :)
you missed his point.
Minmatar and Amarr cannot both fly in Caldari space. Gallente and Caldari cannot both fly in Amarr space. Hence there is no neutral part in empire.
Thats how I understand it any way
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2008.06.12 09:19:00 -
[13]
Originally by: Andrue You can camp the gates in your own territory 23/7 if you want but.. ..it's kinda pointless since anyone coming through is going to be attacked by your own side's NPC ships anyway. I guess you might help a bit but no attacking force is going to hang around and fight. They can't afford to.
All you need for a gatecamp is a warp scrambler then  . you'll never jump alone
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Ewana
Red Lobster
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Posted - 2008.06.12 09:24:00 -
[14]
Originally by: Murtank
you missed his point.
Minmatar and Amarr cannot both fly in Caldari space. Gallente and Caldari cannot both fly in Amarr space. Hence there is no neutral part in empire.
Thats how I understand it any way
I assume the new region Black Rise is "neutral" though. Or is that considered Caldari space?
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cal nereus
Perkone
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Posted - 2008.06.12 09:24:00 -
[15]
Edited by: cal nereus on 12/06/2008 09:26:29
If you join the Gallente, you'll be shot by both the Caldari AND the Amarr. A high-sec faction is either your employer, your ally, or your enemy. There is no neutrality (escape CONCORD systems, I suppose).
Black Rise is mostly Caldari AFAIK. The reason CCP introduced it was because Caldari didn't have enough low-sec systems between themselves and the Gallente to start with. --- Earning Isk Basic Skills
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Andrue
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Posted - 2008.06.12 09:29:00 -
[16]
Originally by: Xthril Ranger
Originally by: Andrue You can camp the gates in your own territory 23/7 if you want but.. ..it's kinda pointless since anyone coming through is going to be attacked by your own side's NPC ships anyway. I guess you might help a bit but no attacking force is going to hang around and fight. They can't afford to.
All you need for a gatecamp is a warp scrambler then 
Could be...or a shuttle for some bumpage  -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Andrue
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Posted - 2008.06.12 09:30:00 -
[17]
Originally by: Laimes Berns
Originally by: Andrue
The way CCP have described it there are not going to gangs of enemy ships wandering around high-sec enemy space looking for a fight.
Well, here is probably the pinnacle of my potential misunderstanding. I get the NPC problem in the enemy faction space. What about neutral territory though? Why an Amarr fighter cannot go to, well, Jita, be free from Caldary Navy attacks, and take potshots at Minmatar militia pilots?
Why would Jita be neutral? It's a major trading hub. Why would the Caldarian government want to allow their enemies to buy equipment? Given the strength of Jita I would say it's the last place that enemy ships would be welcome. Cutting off enemy supply options is a big part of any warplan. Possibly the most important thing you can do while your enemy is strong enough to resist you. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Sopha Serpentia
Core Dynamics
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Posted - 2008.06.12 09:39:00 -
[18]
Originally by: Laimes Berns
I I have read from various sources that it is the former variant, and I do not understand how does that provide a semi-controlled PvP environment for players who are shy/inexperienced in regard to PvP?
You don't undertstand because you'd rather read something, make a snap uneducated judgement and pipe on about it on a internetz forum before actually trying something.
Secondly in not controlled, or even semi controlled. All faction warfare is is this: an oppertunity for more players to meet and interact in space, everything CCP does is towards this goal, thats what you have to undertstand. Alot of what they hav done in the past hasn't been very successful as far as players encountering each other in space goes.
I think this one works.
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Mithfindel
Argent Group
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Posted - 2008.06.12 10:41:00 -
[19]
Low sec is practically neutral.
Non-warring nations (CONCORD, minor factions) are neutral.
Amarr and Caldari are hostile to Minmatar and Gallente (and vice versa) so their high sec is restricted space.
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deadmaus
Shiva Morsus Mihi
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Posted - 2008.06.12 11:28:00 -
[20]
Originally by: Danae Melios FW won't have documentation until the players figure it out on their own and write up some decent guides. CCP doesn't document, they put stuff in for us to figure out. Those who figure it out faster get a short term advantage until it becomes common knowledge.
Pretty much the whole EVE experience tbfh. |

ApaKaka
Lone Starr Corporation
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Posted - 2008.06.12 11:33:00 -
[21]
FW is not only in Black Rise. It is all low-sec. They just added Black Rise because the Gallente<->Caldari lowsec areas sucked and were too small to provide for FW.
FW wartargets is valid in all empire, but nobody sane from an opposing faction will ever go to highsec, because they will be blown up by the faction Navy - so it's moot. 99 % of the fighting will be in lowsec.
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Laimes Berns
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Posted - 2008.06.12 12:42:00 -
[22]
Well, thanks actually. I did not know that factions are allied - this way it all makes sense. I guess FW will require a separate character then.
Originally by: Sopha Serpentia
You don't undertstand because you'd rather read something, make a snap uneducated judgement and pipe on about it on a internetz forum before actually trying something.
Calm down, dude. You don't have to answer if you do not want to. |
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