
Boromor
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Posted - 2008.06.17 06:39:00 -
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Okay just to back my boy up, the nickname for the fleet we fight is the Nanofags... We have our ways of takeing them down thats not my point. The point is that they still need to be nerfed. Even if you can take down a nano ship if say you have 10 people in your fleet that are speacialized for it, thats all fine and dandy. But since when was eve the game where you sit 100km away from the gate circleing it faster than an interceptor snipeing out frigates and popping people with drones from a distance where you cannot be webbed, you cannot take damage from guns, where you cannot be warp disrupted, i could go on for hours.
Even if there are ships in the game that can counter them, as shown with the fleet of 20+ nano ships. They are way to overpowered. If me and a fleet of 100 people cannot take down 20 players that are 2007 noobs with nano ships... then something is wrong. I'm not trying to say the nanofags cannot be delt with, i'm just saying they need to be nerfed for fair play. And to all you who side with the nano's you can say as many times as you want that its perfectly fair ^_^ but i promise you if you ever run into a fleet of 20+ nano noobs at 100km sniping out your ships while you cant do anything, you will maybe, just maybe, start to understand. Oh and by the way just to prove my point, i would like Everyone here to take the challenge of trying to figure out how to take out a gang of 20+ nano's at 100-150 km with sniper setups.. Good Luck.
point 1 - max web is about 34 km or even with best stuff in the game i will give you 50 km. Which means you cannot web them since your still 50-100km off. point 2 - If you can web at 50 km and fit those 2 webs to your ship, you cannot web unless you go 50-100km off of the gate, you will be called primary by the nano's and everyone will attack you to blow you up before you even get with 50km of anyone. point 3 - nano's orbit the gate at 100km or fly around about 150km away, if a ceptor flys out to jam the nano's he will be insta popped, and you cannot warp to the ceptor fighting them because he is not far enough away. point 4 - sniper ships cannot take out the nano's at 100+km because there speed is so fast 8k m/s + that there guns / missiles do no damage. Point 5 - Even if the falcons can manage to Jam the Nano's there are 20, fat chance of being able to jam them all before there drones "which do not need a lock" will all be on you as the new primary. point 6 - You cannot warp to the gate at 100km because they will simply start orbiting you at 100km with the same outcome other than the fact that you wont have a backdoor to get away from them.
When you have this many visible problems with a setup something needs to be fixed. I dont care if nano's are still in the game or not, but what i do want is somthing that can better counter them. Nano's are currently unfair because there is nothing in the game to take them out with. Create a sniper ship setup thats massivly expensive or take TONS of skills to train up for, that can target and hit normal damage on a ship moveing at 8k m/s or somthing. At least give us somthing that we can train up for to counter these nano guys. The only reason people would side with the nano's is because they have nano friends or they fly a nano, no one can say in all actuality that nano ships are really "fair".
P.S - To everyone who has commented about how i fly a raven with T2 Cruise Missile launchers or how i use a passive drake in pvp and how i'm just a noob that used them for missioning. Let me give you a little FYI, to the Gallente Noobs that couldn't pop my drake tank while I was FC'ing i think they will understand best why i used a drake. I tanked 25 of them with my fleet backing me up, we popped all 25 gallente and only lost 1 ship, and it wasn't mine. To the guy who commented on my Cruise raven, its my sniper ship Genious, I shoot at over 200km and hit the nanofags thanks for forgeting about my sensor boosters.
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