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FlameGlow
State Protectorate
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Posted - 2008.06.13 06:56:00 -
[1]
Edited by: FlameGlow on 13/06/2008 06:56:38
Originally by: Euriti Now you begin moving about 120 degrees infront of their orbit, hit the mwd, overload it, hit the neut
And the nanofag warps out as soon as he sees you're neuting him and closing distance. Yay, well done, you scared him off for a whole minute; nowhere near a nice killmail though 
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FlameGlow
State Protectorate
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Posted - 2008.06.13 15:10:00 -
[2]
Originally by: Euriti It's funny that RR BS gangs are totally accepted even though they're more powerfull than nano gangs.
More powerfull? Maybe, but they are not getting away if taken on by a fleet. Do you know why warpstabs were nerfed with penalties they give now? Just for that reason - they allowed to escape any fight you didn't want to commit to.
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FlameGlow
State Protectorate
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Posted - 2008.06.13 21:21:00 -
[3]
Edited by: FlameGlow on 13/06/2008 21:31:54
Originally by: RC Denton Precision missiles should have their explosion velocities upped to around 10k-15km/s.
Way too much, 5-7km/s should be quite sufficient
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FlameGlow
State Protectorate
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Posted - 2008.06.17 08:00:00 -
[4]
Edited by: FlameGlow on 17/06/2008 08:01:14
Originally by: Boromor
Oh and by the way just to prove my point, i would like Everyone here to take the challenge of trying to figure out how to take out a gang of 20+ nano's at 100-150 km with sniper setups.. Good Luck.
Well, make some fleet members bring something like: [Ferox] [Low] Reactor Control Unit II Tracking Enhancer II 2*Magnetic Field Stabilizer II
[Mid] 2*Large Shield Extender II Tracking Computer ,no script (preferably Tech II) Tracking Computer ,Optimal Range Sensor Booster II,Targeting Range
[High] 5* 250mm railgun (meta 3 or 4 will do), Iron ammo (faction is nice) Medium Shield Transporter [shameless plug](can sell you some pithum C-types for 5 mil each)[/shameless plug]
[Rig] 3*Core Defence Field Extender I
5*Light Shield Maintenance Bot I
Should hit nanos at 100km with 10km/s transversal with pretty decent chance and is quite durable. Damage sucks though, bring a bunch of these to remote rep each other and focus fire. And yes, nano setups are overpowered.
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FlameGlow
State Protectorate
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Posted - 2008.06.18 12:59:00 -
[5]
Originally by: HakanSherif I am hearing they gona nerf nano for a year now. It wont be the first time if CCP do so that I quit a game becoz of devs listening to whiney carebears who has braincells of frogs. And go to my next game to continue to make life misrable for pussies.
Can I have your stuff when nano is nerfed?  
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FlameGlow
State Protectorate
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Posted - 2008.06.18 15:20:00 -
[6]
Edited by: FlameGlow on 18/06/2008 15:22:51
Originally by: Euriti You have to factor in humans here. Once you start to get shot you have to find somewhere to align to, then if the mwd has just been turned on it will take longer, then you have to do the align.
It takes longer than you think.
Anyway it's no more then 2 shots, maybe 3 if you're lucky and nano pilot is distracted. So just how many sniping cruisers per nanoHAC are there supposed to be? 20? 40? 100? Oh, and after you downed or damaged one ship all the nanogang will probably flee, as usual, unless you brought so many sniping cruisers to take them down all at once (or crash the node which is more likely) 
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