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Kessiaan
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Posted - 2008.06.13 08:15:00 -
[1]
Edited by: Kessiaan on 13/06/2008 08:19:20 Given that most of the plexes seem restricted to smaller vessels it seems to me that plain old T1 destroyers might finally have a role.
Was thinking of a fitting a Thrasher with:
HIGHS: 7x 200mm Autocannon II Small Unstable Power Fluctuator I
MIDS: Cold-Gas I Arcjet Thrusters Fleeting Propulsion Inhibitor I Fleeting Progressive Warp Scrambler I
LOWS: 400mm Reinforced Rolled Tungsten Plates I Damage Control II
'bout 20mil for the whole fit. A tad expensive but I can afford it.
Has anyone tried destroyers yet? Or will I get to be my own guinea pig come this weekend? Thanks! ----- My in Eve Profile My BattleClinic Page |

Avar Davola
Knights Varangian
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Posted - 2008.06.13 08:38:00 -
[2]
I'd go with a tech 1 fit, see how it performs, and if it looks like there's a niche for destroyers then think about a tech 2 fit. I'll try a long range Cormorant for fire support, probably won't spend more than 2 million on it though. I'll post the setup later but it'll be fairly cookie cutter. |

Stork DK
Synthetic Frontiers
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Posted - 2008.06.13 09:17:00 -
[3]
I suspect you of stealing my setup :P Thats the exact fit im using. Use barrage and orbit @ 2 - 2.5 km Best kill i ever got was a noob harbinger with ECM  ___________
- Stork DK |

Vaal Erit
Science and Trade Institute
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Posted - 2008.06.13 09:32:00 -
[4]
20M? Is that a typo? You mean 2M right?
Real master Thrasher pilots go 7x280mm II and a gyro II.
Ya with plexs restricting to t1 frigs and dessies, well gosh golly a t1 destroyer will pwn almost any t1 frig so ya they are pretty cool in that situation. --
http://desusig.crumplecorn.com/sigs.html |

Tyrunedeth
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Posted - 2008.06.13 09:32:00 -
[5]
i took down a ranis in no time with a coercer yesterday
1x offline salvager/ nos/ destabilizer 7x medium pulses (named or t2... t2 is better for scorch option) 1x mwd 1x dcu 1x pds II 2x HS ( t1 )
with a gisti-b mwd, right rigs etc.. well i love this ship. also thing
P.S. yea the ranis didn't try to warp away, i was bumoing him hard though
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Hannobaal
Shadow Forces Inc.
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Posted - 2008.06.13 09:38:00 -
[6]
Edited by: Hannobaal on 13/06/2008 09:41:22
Originally by: Kessiaan
Has anyone tried destroyers yet? Or will I get to be my own guinea pig come this weekend? Thanks!
You will, but not because you're using a destroyer (destroyers are awesome). It will be becasue it's badly fitted.
1. You NEED an mwd. 2. Shield buffer is much better than armor here.
Basically, what you want is the standard Sabre fit adopted for the Thrasher.
7 x 200mm autocannon II with barrage 1 x 1mn mwd, 1 x warp disruptor, 1 medium shield extender II 2 x gyrostabilizer II
If you want more speed, you can switch to a tech 2 mwd and put 2 overdrives (or overdrive and nanofiber) intead of gyrostabilizers in the lows.
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Iron Wraith
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Posted - 2008.06.13 10:32:00 -
[7]
looking forward to taking my thrasher out for a spin again. with 7 t1 200mm's and lvl1 in small projectile she put a nasty dent in an ishtar. ok so the pilot was panicked/lagged but i was expecting to just bounce off those resists. managed to get 60% dmg on that kill before the rax's caught me up and finished the target off .
so now i got lvl5 in small proj and plans to kit up a t2 fitted version when i get my t1 blown up.
as for what to pair with those 7 guns, well i dont think it really matters. bit of buffer hp for taking a beating? some dmg mods or agility mods? full suit of tacking gear? when 7 guns can eat through a hac's resists it doesnt really matter what else you put on 
i'll be trying a scram and med shield extender this time with 2 dmg mods, theory is the web is redundant with all that cap spare to run the mwd. was running full tackler with dual nanofibres last time, but i expect to actually be shot at this time round. |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.13 11:03:00 -
[8]
Edited by: Cpt Branko on 13/06/2008 11:04:13
Originally by: Hannobaal
7 x 200mm autocannon II with barrage 1 x 1mn mwd, 1 x warp disruptor, 1 medium shield extender II 2 x gyrostabilizer II
If you want more speed, you can switch to a tech 2 mwd and put 2 overdrives (or overdrive and nanofiber) intead of gyrostabilizers in the lows.
This.
I used to use a throw-away Thrasher setup with all that (but named MWD/point and 150s to save on costs) and a T1 DCU instead of the second gyro (after messing around for a bit I figured I liked it better).
I've been experimenting with a 250mm II arty Thrasher, and it's bloody awesome. Saw first action today vs another Sabre-like thrasher fit, murdered it ;)
Also, don't forget your final high on a AC thrasher, fit a rocket launcher. Moar DPS is always good!
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Captain Falcord
The Python Cartel
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Posted - 2008.06.13 11:15:00 -
[9]
Originally by: Vaal Erit 20M? Is that a typo? You mean 2M right?
It's got FPI, it's probably way more expensive than 2m :P |

I SoStoned
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Posted - 2008.06.13 11:16:00 -
[10]
Hmmm, well I guess cruisers are right out when it comes to FW, or is that just when it comes down to complexes?
Since I've got all the skills necessary to run a Dessy of all races at 5 I guess they'd be right fun.
What about T2 hulls? AFs, Inties, 'Dictors, Bombers? |

Jasmine Kiri
Selectus Pravus Lupus
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Posted - 2008.06.13 11:31:00 -
[11]
Thrashers have been proving valuable for taking the system defense complexes needed to contest and capture system occupancy. Since many of the complexes are restricted to T1 frig/dest, the arty Thrasher is the best damage dealer you can bring in. |

Hannobaal
Shadow Forces Inc.
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Posted - 2008.06.13 11:32:00 -
[12]
Originally by: I SoStoned Hmmm, well I guess cruisers are right out when it comes to FW, or is that just when it comes down to complexes?
Since I've got all the skills necessary to run a Dessy of all races at 5 I guess they'd be right fun.
What about T2 hulls? AFs, Inties, 'Dictors, Bombers?
What ships you can use depends on the mission/complex. Level 1 missions and the smaller complexes only allow tech 1 frigates and destroyers. Level 2 and the slightly larger complexes allow up to tech 1 cruisers and tech 2 frigates. The next level is up to tech 1 battlecruisers and tech 2 cruisers. And then finally, anything other than a capital ship goes. I don't know if there's a fifth level for capitals.
Outside of missions/complexes you can of course use whatever you want. |

Hannobaal
Shadow Forces Inc.
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Posted - 2008.06.13 11:41:00 -
[13]
Edited by: Hannobaal on 13/06/2008 11:41:30
Originally by: Cpt Branko Edited by: Cpt Branko on 13/06/2008 11:04:13
Originally by: Hannobaal
7 x 200mm autocannon II with barrage 1 x 1mn mwd, 1 x warp disruptor, 1 medium shield extender II 2 x gyrostabilizer II
If you want more speed, you can switch to a tech 2 mwd and put 2 overdrives (or overdrive and nanofiber) intead of gyrostabilizers in the lows.
This.
I used to use a throw-away Thrasher setup with all that (but named MWD/point and 150s to save on costs) and a T1 DCU instead of the second gyro (after messing around for a bit I figured I liked it better).
I've been experimenting with a 250mm II arty Thrasher, and it's bloody awesome. Saw first action today vs another Sabre-like thrasher fit, murdered it ;)
I love the artillery Thrasher (more than the autocannon one), but I'm wary of using it solo (which is how I'm playing for the most part in FW so far) because my normal fitting is completely untanked and I might run into a heavily tanked up frigate. I *could* fit a medium shield extender or a good sized plate on it if I put in a MAPC though. Is that how yours is fitted or do you just go with no tank?
Quote:
Also, don't forget your final high on a AC thrasher, fit a rocket launcher. Moar DPS is always good!
Not enough cpu with the fitting I gave, but if you remove one of the gyrostabilizers or downgrade another part of the fitting to save cpu it should definitely go in there, yes. |

Furb Killer
USC Militia
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Posted - 2008.06.13 11:49:00 -
[14]
Got both art and AC thrasher have used them a bit but not much yet. My AC thrasher got med shield extender, art thrasher has as only tank a damage control. (can be another gyro, but i decided to go for DC). But art thrasher shouldnt need too much tank, destroy your opponent before he can damage you. |

bldyannoyed
Un4seen Development
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Posted - 2008.06.13 13:17:00 -
[15]
Try this for the "WTF just happened to my ship" LOL factor:
7x 280II w/ Tremor or RF EMP
TCII w/tracking script, 2x SB II w/ speed and range
2x Gyro II
Gives you about 1500 alpha with EMP at around 12km and 1000 alpha with tremor at around 40km. 1100 scan res means you'll be shooting stuff before they have a chance to work out whats going on.
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Blutreiter
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.13 15:02:00 -
[16]
Coercer will still bring the highest DPS output for the cost. Thrasher has the highest alpha. Cormorant the longest range. And the gallente one (whats the damn name again...) is the deadliest close range destroyer with blasters. |

Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.06.13 15:04:00 -
[17]
Has anyone tried a good cormorant setup?
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Menellaix
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.06.13 15:25:00 -
[18]
Hannobal wins this thread.
Originally by: Haradgrim
Has anyone tried a good cormorant setup?
[Cormorant, 50km Sniper] Tracking Enhancer II
1MN MicroWarpdrive I Sensor Booster II Medium F-S9 Regolith Shield Induction Tracking Computer II, Optimal Range
75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S 75mm Gatling Rail II, Spike S |

Jawzzz
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Posted - 2008.06.13 15:48:00 -
[19]
I have only used destroyers for salvage and lvl 1's. How bout a good catalyst and coercer set up for fw?
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Madla Mafia
The Dead Man's Hand
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Posted - 2008.06.13 15:50:00 -
[20]
Originally by: Blutreiter Coercer will still bring the highest DPS output for the cost. Thrasher has the highest alpha. Cormorant the longest range. And the gallente one (whats the damn name again...) is the deadliest close range destroyer with blasters.
Catalyst ------------------------------------------
Amarr - getting screwed since 2005. |

Altterra
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Posted - 2008.06.13 16:00:00 -
[21]
[Catalyst, Blaster] Magnetic Field Stabilizer I Overdrive Injector System I Overdrive Injector System I
1MN MicroWarpdrive I Small Capacitor Booster I, Cap Booster 200
Light Ion Blaster I, Antimatter Charge S Light Ion Blaster I, Antimatter Charge S Light Ion Blaster I, Antimatter Charge S Light Ion Blaster I, Antimatter Charge S Light Ion Blaster I, Antimatter Charge S Light Ion Blaster I, Antimatter Charge S Light Ion Blaster I, Antimatter Charge S Light Ion Blaster I, Antimatter Charge S
This setup is what i use against other destroyers and frigates, it melts them and keeps up a speed of 1804 m/s permanently.
No scramble you say? Don't need it, most people shouldn't be able to react to you before they go pop, and if YOU go pop it's because you took on more than you could handle.
I replace the blasters with 125mm rails if i'm in a gang, this allows me to fire outside web range, even outside scramble range. |

Blaak Ops
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Posted - 2008.06.13 17:25:00 -
[22]
Originally by: Blutreiter Coercer will still bring the highest DPS output for the cost. Thrasher has the highest alpha. Cormorant the longest range. And the gallente one (whats the damn name again...) is the deadliest close range destroyer with blasters.
Catalyst..and, yeah, I'll be setting one up with T2 blasters very soon :)
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Gaius Vitellius
Merch Industrial GoonSwarm
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Posted - 2008.06.13 17:46:00 -
[23]
Anyone tried the Snipa-thrasha to WTF kill the T1 frigates?
Low 2xGyrostabilizer II
Mid 2xSensor Booster II, Targeting Range 1xOptical Tracking Computer I, Optimal Range
High 6x280mm Howitzer Artillery II, Tremor S 1x250mm Howitzer Artillery II, Tremor S
With my skills I hit 82km lock range, 44k Optimal, 10k Falloff, 113dps with 886 Alpha. Nice WTF moment when you start locking and firing from well beyond what people expect out of small guns.
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AstroPhobic
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Posted - 2008.06.13 19:08:00 -
[24]
Originally by: Gaius Vitellius Anyone tried the Snipa-thrasha to WTF kill the T1 frigates?
Low 2xGyrostabilizer II
Mid 2xSensor Booster II, Targeting Range 1xOptical Tracking Computer I, Optimal Range
High 6x280mm Howitzer Artillery II, Tremor S 1x250mm Howitzer Artillery II, Tremor S
With my skills I hit 82km lock range, 44k Optimal, 10k Falloff, 113dps with 886 Alpha. Nice WTF moment when you start locking and firing from well beyond what people expect out of small guns.
Your second SB is completely wasted, and a decent sniper harpy has double your range easily.
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Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.06.13 19:17:00 -
[25]
Originally by: bldyannoyed Try this for the "WTF just happened to my ship" LOL factor:
7x 280II w/ Tremor or RF EMP
TCII w/tracking script, 2x SB II w/ speed and range
2x Gyro II
Gives you about 1500 alpha with EMP at around 12km and 1000 alpha with tremor at around 40km. 1100 scan res means you'll be shooting stuff before they have a chance to work out whats going on.
This. I'm exactly 2 skill points away from being able to fly this. I've got AWU4 instead of 5 (needed for that last 280 TII) and I need the skill that allows targeting computer II's (need 4, have 3). Once I do however... mmmmmm....
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Spork Thalamus
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Posted - 2008.06.13 22:01:00 -
[26]
Originally by: bldyannoyed Try this for the "WTF just happened to my ship" LOL factor:
7x 280II w/ Tremor or RF EMP
TCII w/tracking script, 2x SB II w/ speed and range
2x Gyro II
Gives you about 1500 alpha with EMP at around 12km and 1000 alpha with tremor at around 40km. 1100 scan res means you'll be shooting stuff before they have a chance to work out whats going on.
Lose the sensor booster scripts unless they're the same type. Otherwise they nerf each other.
From EFT, all Level V: 2x SB II, no scripts = 55.31 km range, 1.9 sec lock on a frig 2x SB II, one of each script = 54 km range, 1.9 sec lock
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Miss Xerox
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Posted - 2008.06.14 00:01:00 -
[27]
And just for giggles a Kestrel with 1 tracking disruptor and standard launchers can merrily show the finger to most of these destroyer setups (provided, of course, it can even lock them before polymorphing into a wreck).
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Iteken Hotori
Game-Over Insurgency
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Posted - 2008.06.14 00:07:00 -
[28]
Originally by: Miss Xerox And just for giggles a Kestrel with 1 tracking disruptor and standard launchers can merrily show the finger to most of these destroyer setups (provided, of course, it can even lock them before polymorphing into a wreck).
They can't. they get 1 shooted into deep armor, panic, try to warp out, lose all transversal due to warp alignment then take volley #2 into the ass. With a good pilot you can take the pod on volley 3.
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Miss Xerox
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Posted - 2008.06.14 00:21:00 -
[29]
Originally by: Iteken Hotori
Originally by: Miss Xerox And just for giggles a Kestrel with 1 tracking disruptor and standard launchers can merrily show the finger to most of these destroyer setups (provided, of course, it can even lock them before polymorphing into a wreck).
They can't. they get 1 shooted into deep armor, panic, try to warp out, lose all transversal due to warp alignment then take volley #2 into the ass. With a good pilot you can take the pod on volley 3.
From that monster-alpha Thrasher outlined above my Kestrel would be at just over 20% shields from the first volley. The second would hurt a lot more but by then I should lock and hope I'm outside 25km or I really am dead from the second salvo. And with Eve-lag, if I'm inside scram range... yeah, dead pod too. 
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Hazel Desjani
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Posted - 2008.06.14 03:51:00 -
[30]
What's a good coercer tech 1 fit for FW?
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