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ShahFluffers
Ice Fire Warriors
17
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Posted - 2011.09.09 20:08:00 -
[1] - Quote
Nofearion wrote:why I called for drone buff and not fighter buffs for both capitals, the drones would be intended to go after fighters and fighter bomber,
The problem with this idea is that it isn't feasible. Supercarriers can launch [with max skills] between 20 to 25 drones/fighters/fighter bombers (10 to 15 for regular carriers)... if facing a small group of 5 supercarriers that's about 100 to 125 drones/fighters/fighter bombers (50 to 75 for regular carriers). To be able to kill each drone/fighter/fighter bomber you have to target each one separately and kill it. There is simply no way to kill them all before you are dead.
Nofearion wrote: the dreads need more tank I have not found any suitable argument against it.
Buffing dreds makes them OP against subcapitals and carriers. Also... Dreds are not known of using drones (exception: the Moros). As far as your HP and resistances idea... I too would like to fly a ship with a 2 million+ EHP buffer that can also tank a buttload of DPS and dish damage at the same time.
Nofearion wrote: what are your thoughts about cynos?
As someone said above... your idea of mass limited is easily bypassed. Instead of relying on one or two guys (see: alts) to pop a single cyno you'll have multiple guys moving around and popping them. Benefits the "big guys" who can afford all the extra guys/alts and less so for the "smaller entities." "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |
ShahFluffers
Ice Fire Warriors
17
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Posted - 2011.09.09 21:06:00 -
[2] - Quote
Nofearion wrote:points taken. what suggestions to balance out the super blob cap fleets can you suggest?
This is strictly MY opinion on the matter...
Nerf Supercarriers by...
- forcing them to use a Siege Module in order to launch Fighter Bombers with effects similar to that of a Dred (e.g. scan res penalty, immobility, can't be RRed, cycle of 10 minutes, etc). With this, deploying and using Supercarrier's to their fullest potential becomes risky... - taking away the ability for Supercarriers to field "normal" drones (i.e. take away Supercarrier's ability to bulldoze through sub-capital fleets). - (optional) limiting the scope of Ewar "immunity" (i.e. make it so that 'dictors and HICs are not the only things in the game that can lock down a super (i.e. need XX Warp Disruptors/Scramblers to lock down a super, etc)). "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |
ShahFluffers
Ice Fire Warriors
17
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Posted - 2011.09.09 23:34:00 -
[3] - Quote
But again... the big issue is that you CAN'T balance out Capitals against Supercapitals WITHOUT making Capitals OP against subcapitals.
At the moment, the disparity is glaringly obvious. Here's some example to illustrate my point...
One on one, a Carrier or Dred will beat just about any battleship/subcapital out there. However, a Carrier or Dred against 4+ battleships/subcapitals and no support will find its survival in question. One on one, a Supercarrier will beat any Carrier or Dred out there. However, a Supercarrier against 4+ Carriers and Dreads and no support will not even flinch. It'll either wipe them all out or just fly away.
No one who flies a Supercapital WANTS a nerf... true. If I had access to a ship that can WTFBBQ most other ships and be immune to almost everything else I wouldn't want it nerfed either. But the nerf IS happening. What needs to be done is figure out a way to balance the "odd OP ships" against everything else without rendering them "useless." "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |
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